Hey machinists! I invite you to take part in the public testing of Update 13. The update is actually ready and it remains only to polish it.
Improvements
Changed and improved the game interface.
Implemented flexible game difficulty setting.
Implemented support for wide screens.
Improved the behavior of the zombie nurse, now the zombie will run away when the player approaches until it reloads the gas projectile.
At 50% the movement speed of the main character, robot dogs and zombies.
Reduced character speed boost effect for shoes by 50%.
100% increased range of Nurse's Spit.
Added a separate save when entering a new location.
The bow reloads automatically after being fired.
Defeat from a bow in the stealth mode of an enemy who did not see the player + 50% damage.
Strength also increases melee weapon damage and arrow damage.
Added description for upgradeable player skills.
Implemented a warning when a player tries to overwrite an old save.
Now the dog robot icon only appears after we activate it for the first time.
Now you can use charcoal to burn in fireplaces with a big burning bonus.
Increased the size of the fourth carpet for the train.
Ladder is now simply installed on the surface through the inventory, like ordinary items.
Corrected mistakes
Fixed the mechanics of the main character, which will exclude the passage of the head through obstacles when tilted.
Fixed a bug with not being able to boil water in the kitchen electric stove.
Fixed a bug where a zombie nurse ran in place after being injured by a player.
Fixed the ability to move the trash can with a shot from a weapon.
Fixed a bug with the ability to install inappropriate windows in roofs with window openings.
Fixed a bug when the weight of the item was indicated by numbers with several values after the decimal point.
Fixed a bug where it was possible to place a third-party item in the inventory of a workbench, which led to a change in the physical properties of the item.
Fixed a bug where it was not possible to install furniture on previously installed carpets.
Fixed a bug where it was possible to change the materials of unbuilt walls.
Broken bow no longer charges an arrow.
Fixed an empty canister disappearing bug if the player was refueling the train with a fully loaded inventory.
Fixed a bug where a player with a fully loaded inventory would collect water from water sources and the bottle of water would simply disappear.
Fixed a bug where canceling the collection of water from the barrel did not return the water to the barrel.
This week's challenge includes three difficult puzzles on levels 4, 5, and 6 for everyone who is waiting for the much more difficult puzzles in the full game, which will be published later this week!
The level codes are: 5511-04, 9465-05, and 6868-06.
To play these puzzles in the demo, you first have to unlock level 4 by solving puzzles on levels 1 to 3. Then you start a game with NEW GAME (in the main menu) and select CODE instead of a level to enter the codes. (Make sure that MOVE LIMIT is turned ON in SETTINGS > MODES.)
Enjoy and please let me know what you think of these puzzles!
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
SteamVR:
Fix for crash where GPU would hang due to excessive bus usage.
Mini-perf graph now shows Bus % usage when above 3% (currently Nvidia only). Bus usage measures memory transfer between GPU and system. This typically happens primarily during loading, but can result in catastrophic performance loss when running out of video memory and the OS starts paging critical resources to system memory. The easiest fix in this case is typically to reduce your recommended render target resolution in SteamVR settings, or max texture resolutions in the application’s settings.
OpenXR:
Fixed a bug with visibility mask vertex direction and related two-call idiom behavior.
Fixed an issue for DX12 apps that use multiple swapchains per frame.
Fixed an issue with xrStopHapticFeedback having no effect on HTC Vive controllers.
Updated OpenGL supported depth format. Removed GL_DEPTH_COMPONENT32 and added GL_DEPTH_COMPONENT32F for wider driver compatibility.
Fixed an issue where multi-session applications would get old time information on the first frame of sessions after the first.
Welcome special Mercenaries, As you know it's that time once again for our Wednesday training. We don't want any soft squishy Mercs out there not when there's going to be a huge battle soon to come! You know the drill, follow the special instructions below:
Special Instructions
(Nov 9) event will run from 4pm EST until 5pm EST
This game mode will be a rotation of Stomping Grounds, Capture the Core, Control, and Team Annihilation played through our various game matches
Please join the server "Devs + Community Jam"
Everyone is welcome to join!
Prizes for Joining
2500C// sweet sweet credits to buy yourself some luxury guns, decals, and skins in the Black Market
Notice 07/11/2022
We’re looking for people who are interested in running a controller-only playtest who would like to provide some feedback. We’re tentatively looking to run this on Nov 18 at 4pm EST. If you’d like to be a part of this, please let me know - DM me here or on Discord.
As a reminder, we run our in-game chats over Discord so if you’d like to join the action feel free to enter the voice chat with our dev team and community! That’s all for now folks, feel free to ask any questions and if you’d like to be a part of our community please LEAP on into the Discord by clicking the link below.
See below for the full recap of the tournament! Main credit for this recap goes to nattodog, with help from Lisk.
October Nova Cup has wrapped! Last Saturday and Sunday, competitors from a large spread of competitive ranges put their skills to the test to see who can take the winning title.
First, some signup stats. - Total signups: 364 (140 teams + 84 solos) - Total teams in final brackets: 101
The turnout for October was huge! Thank you so much to everyone that participated and signed up to compete.
For this month, we had some gaps in commentary coverage for Division 3 and 4, so there are no recordings this month for the two divisions. If you have any interest in doing commentary for future Nova Cups– it's available to anyone! All you need is a Twitch account, and contact me through Discord at nattodog#3290 and we can get you set up.
Top seed Schnitzelpolizei had a strong start but fell to Wikileaks in the Semifinals– 13th seed!
Team Cnn10/CzarMango as a solo sign-up team took the win from The Harbingers of Doom in Round 2.
Calvasslayer at 10th seed kept up the good play from beginning to end, but didn’t win Finals unchallenged by Wikileaks with a 3-1 victory.
Division 3 (Team Rank Spread 1559-1837)
Unrivaled Rivals in Round 2 at 26th seed took a win over 10th seed(!) Tigerpants. Their tournament run ended in Round 3 against 2nd seed Twobruteoneleak.
Last month’s D4 winners Opulence had a good run to Semifinals, meeting their match vs Nephyzepioute. That’s a quick climb! Will we see them in the Finals soon?
Both finalist teams Nephyzepioute and Doublefiesta made it all the way through bracket uncontested until their Finals match. Nephyzdepioute took the win but not for free! With a 3-1 finish.
Division 2 (Team Rank Spread 1858-2344)
Day 1 Valas/SuperCheapOtto vs Punktelieferant came down to a very close final game with an end on wave 16 giving a victory to Valas/SuperCheapOtto (Watch Video)
Day 2 finals Geegee vs Dogchow was a very close game up to wave 10 where Dogchow took a large lead from a huge send. The game ended with a clash on 17 with Dogchow coming out of the exchange on top. (Watch Video)
Of note: team Dogchow has played in 7 Nova Cup tournaments, and were finally able to come out with a division win! Well played!
Division 1 (Team Rank Spread 2460-3259)
Day 1 in round one team Oftq vs Nogreedballzfeed, a very evenly matched game leads to a big 16 push to a game winning 17 send for team Oftq (Watch Video)
ßutterßoys vs Quack Quack Boom had a very interesting match where Quack Quack Boom was seemingly heavily put on the back foot from a huge hit on 12, but managed to return with a game ending 13 hit to the king immediately after (Watch Video)
Day 2 Finals Abraisiert vs pi²/6 game 1, a close game by wave 11 becomes especially stressful when pi²/6 picks All Out Assault. pi²/6 kept their composure and held mythium all the way to 13 where both teams raced for the win, with pi²/6’s send being just enough to secure the win (Watch Video)
Game 3 of Abraisiert vs pi²/6, what was shaping up to be a very one sided game with a big lead for Abraisiert abruptly ended on wave 11 when pi²/6 re-sent with All Out Assault while Abraisiert committed to a push and treasure hunt, giving an comeback game win to pi²/6 (Watch Video)
Final match game 5 Abrasiert vs pi²/6, another close game ends on 16 with an intense race, what a final set this month! (Watch Video)
Skin Competition
Last month, the first ever Legion TD 2 Skin Competition concluded, which featured Legion TD 2 community artists (and non-artists ) competing to have the most popular skin concept. The highest voted skin would be added to the game in a future update!
16 skin concepts made it through to the final round, and 958 votes were cast, and below are the top 5 most voted skins!
1. Bone Crusher Red Mask by D4NW0LF - 142 votes
2. Totally Not Poisonous Hermit by LanaDelRabiesLTD2 - 100 votes
Congratulations to D4NW0LF on winning first place with their Bone Crusher Red Mask skin!
They have been awarded 10,000 Premium Essence and a new skin based on their design will be added to the game in a future update!
Because the entries were all just so good, an additional 2,500 Premium Essence will also be awarded to 2nd, 3rd, 4th, and 5th. Big thank you to everyone else who participated, too. Many entries will surely inspire future skin designs even if they weren't the top vote getters.
Winners - please message Pennywise#8456 on Discord or reddit with your in-game name to receive your prizes.
Closing Thoughts
Thank you to everyone who participated and signed up for this month's Nova Cup, as well as the Skin Competition! A tremendous thank you to all tournament casters & organizers.
We could not have an event like this without all of the help and support. Thank you very much and hope to see all of you again next month (and hopefully some new faces as well!).
We hope to see you next month, November 19th-20th for the next Nova Cup!
-nattodog & Lisk, on behalf of the whole Legion TD 2 Tournament Team!
The golden leaves that fall from the trees of Elinor make me melancholy. It won't be long before the citizens begin to prepare their warm clothes. In the meantime, together with Laura and Miella, we will try to get rid of autumn melancholy and return the good vibes with bottles of sunshine and generous gifts!
Throughout the 10 days, you are allowed to join in the collection of gifts for the adorable cuties responsible for lost knowledge. You have 4 hours and a list of special items that adorable cuties would like to receive this autumn to complete one gift set. You can put no more than 10 items in one gift set. The total amount of sentiment must be 100 points or higher.
Laura and Miella's gift set may include the following items:
"'Summer mix" cocktail provides 1 point, purchasing it for universal coins from a merchant near the Colosseum.
Seashell - 3 points, can be found on the coast of Soli-Dor.
Glace coffee - 5 points, with a chance to get it when you open the box of Wisemen.
Volleyball - 9 points, you get by defeating valiant opponents.
Tropical Fruit - 30 points, can be obtained from the Certificate of fortune, C.H.E.S.T. and Golden chest.
For every gift set, the girls will gift you back with a happy autumn chest, containing gifts such as:
2-4 vials of sunbeam;
5 personalized coins;
5 celestial pearls;
5 regular magic storages;
20 sunnies.
By collecting vials with a sunbeam, you will get an additional reward at your choice:
for 10 vials - 2 star modifiers or a magic guiding lamp;
For 20 vials - 2 Autumn pockets, 5 chests of techno-warrior, or an epic rasp;
for 50 vials - 3 leader chests, an epic files or 4 fragile cornucopia;
for 100 vials - 10 enchanted ink barrels, 1000 golden seeds, or 4 Spirit of the Hero;
200 vials - 2 scrolls of antavent improvement;
400 vials - stone Antavent in a bracelet.
You can reset the time allotted to complete one set and go to collect a new gift by removing the sandglass. And you can start improving the mood after an introductory talk with Terrus or Terragor, provided that your character is at least level 5.
You can complete your gift sets by the end of November 20th, and exchange the bottles for rewards and get nice little things from the autumn chest until the end of the month.
This will be the Out Of Orbit Play-Test version. The main purpose of this version is to let players test the game. Frequent bug fix updates are suspected. Community input will be a necessity to optimize and balance the game. So don't be shy and tell me what you would like to be better, added or removed.
We stay in touch!
A new store page trailer will be published soon!
Also, if not already, please link yourself up to all social media platforms to stay up-to-date.
The weapon controller system has been completely overhauled. This should mean the following benefits:
* Weapon icons in the bottom left of the game UI should no longer disappear and reappear at random * The icons should always remain in the same order * Weapon cooldowns should be more predictable
Since this is a major update, it will be pushed to the experimental branch before being made live for everyone. If you are playing on the experimental branch, please let me know as soon as possible if you notice any issues.