We are very happy to share that Terraria has made its way into the insanely good metroidvania hack-and-slash roguelite, Dead Cells! As always, we are thrilled to collaborate with our fellow top-notch indie developers out there.
If you want the full scoop behind the new Terraria content in Dead Cells, check out the details of their update (that landed today) below! Click the Banner above to check out everything there is to know about the latest Dead Cells update!
Check out the trailer for today's Dead Cells update, including Terraria x Dead Cells!
Starfury wielded by The Guide in Dead Cells!
Wait a second, we hear you saying... shouldn't a crossover have content on both sides? Why indeed it should! That's why we are revealing today that Terraria 1.4.5 - at least part of which will include Terraria x Dead Cells content - will be coming your way in 2023!
Work on this update will begin in earnest when the team starts work in the new year - and after all of the needed hotfixes for 1.4.4 are completed. What all will Terraria 1.4.5 contain? Well, you will just have to wait and see when the time comes.
We hope this will help to get everyone hyped for the end of the year and what is to come in 2023 (which will also hopefully be the year of Crossplay... cross your fingers)!
Stay tuned for more information in the weeks and months ahead!
Hello players, after a week of feedback from everyone, we have adjusted some content Some adjustments and bugs have been updated one after another before this. If you find any bugs or something you want to give back to us, please send us a email we will reply as soon as possible.
Update content:
Final Elite King HP: 700 --> 680
Teaching level content update
Bug processing:
Shi buff display abnormal modification.
The start of Rock battle will make game can not continue.
We are working every day to make the game better for you! In this version there are a number of improvements on controller support, a new playable character (Zora) with her own weapon and a new super weapon!
There are also three new steam achievements and many small bugfixes!
I also wanted to officially announce that we are working on a fascinating multiplayer version! I still can't give you too many details because this mode is in the planning phase ( it won't be a co-op! ;-)) but I promise you that you will have news very soon!
Changelog v. 0.1.0.8: - Added a new playable hero: Zora! - Added a new weapon: Topi del Cielo - Added a new super weapon: Pantegane del Cielo - Added the option to confirm buttons with Space - Select UI elements with the left analog stick - Scrollable items with the right analog stick - Fixed destructible standing objects not spawning in some cases - Updated graphics for the SPATA
The demo of Slumberer's Universe is now released! This is the biggest game project we've worked so far so it's quite a milestone.
Now, the demo only has the prologue and the first chapter. Let's discuss about what's next.
The future
Okay, there's a lot of things to do. Here's a quick summary of what we've planned to do next and what will the full game include:
The upcoming full game
Starting with the chapter amount, there's no precise information of how many of them will come in the full product. The estimate for those currently are 4 (apart from the prologue and possibly an epilogue). The rest of them will be published within the full release.
We're not sure when the full game is coming, but the current estimates are between 2024 and 2025. That, however, is a very rough estimate, and it could come during 2023, but that right now seems very unlikely.
The price of the full game will also be decided when it's done. Might be free.
The demo
The demo's complete right now. It won't receive any more feature updates or any other major changes. Sure, there will be bug fixes and other small patches but that's probably everything. And no, we're not releasing another demo with the upcoming chapters to the public.
You probably already have noticed that the game is only available for Windows right now. I'll start working on the MacOS and Linux releases soon. If you're using linux, you should be able to play the game with Proton without any issues too.
Here we go all another Monday, another Dev update.. Check out the situation (our progress on the new features not that guy from Jersey Shore) right below.
Experimenting with the replication graph.
Finishing up the ATM UI.
Preparations with implementing the starter bank card.
Working on the service mode UI for modular vehicles.
Bugfixing.
Working on character actions system.
Working on the modular vehicles service system.
Working on a garden placement system.
Finished the first iteration of modular BB.
Finishing the banking system.
Working on the vehicle spawning manager.
Finishing up the fame point rework.
Finished the body radiation simulation system.
Working on radiation zones.
Working on the Nuclear powerplant ambient effects.
Nuclear powerplant post processing.
Working on the new particles.
Cleaning up the car mechanic shop.
Working on the Nuclear powerplant riverside.
Further work on new BB elements.
Re-texturing containers.
Bugfixing.
Bake defusing texture atlas for new BB elements.
Bake defusing texture atlas for the turbine building.
Working on the turbine building LOD.
Working on farming trees.
Finishing the admin building.
Finished Nuclear powerplant asset textures.
Optimizing assets in UE blueprints.
Working on the road textures.
Working on the new trailer animations.
Working on the new trailer characters.
Working on the ATM UI design.
Working on new concept art.
Working on modular vehicles animations.
Finishing farming animations.
Working on facial animations for the trailer.
Adjusting character grips for new modular vehicles,
Adjusting vehicle models for modular vehicles system.
Rigging the new crane.
Working on farming product models.
Working on the Geiger meter model.
Working on the hazmat suit models.
Working on the modular vehicle sounds.
Hunting and banning cheaters.
Ban appeals.
Steam general discussion and bug reports.
Performance benchmarking and optimization testing.
Testing of upcoming features.
Various bug reports.
Revising applications for the International program.
We have made the very difficult decision to postpone Hellsweeper VR’s release to Q2 2023 to give our team sufficient time to deliver a game that meets our vision.
While we have been working very hard towards originally releasing the game in Q4 2022, we want to be able to give more to Hellsweeper VR and the community cheering behind it whose support has been a huge part of what inspires us to power through.
Our team is hell-bent on delivering a robust and solid roguelike VR experience with many maps, enemy types, customizable skills bolstered by a huge selection of traits, and more. Putting all these elements together harmoniously requires multiple rounds of polish from balancing to optimization, and this is what we will be focusing on in the next few months.
We believe we have a great game on our hands and are willing to make every decision, even the hard ones, if this ultimately leads to delivering a much better experience.
We will continue to showcase our progress through our regular devlogs and sneak peeks on Discord or Twitter to keep you all in the loop. As always, we welcome your feedback, suggestions and questions.
We thank the community who’s been with us through this journey. We remain committed to delivering a VR game that we hope will be worthy of your patience and continued support.