This new mechanic triggers under certain conditions, for the player this is every time they trigger a "Perfect dodge". Certain parts will only give benefits while Circuit Rush is active.
Additional parts
- Nitro boost: Circuit Rush grants you temporary movement speed. - Second wind turbine: Circuit Rush heals the player slightly over time.
The Future
We've done a lot of work on this latest patch to lay down ground work for future content, Circuit Rush will add more exciting possibilites for future parts, we've added UI elements that will make it easier to convey information to the player as well as many background features not worth mentioning or simply being kept secret until we are ready to show you them!
-Added level 7 flying units and their medals. Thanks to Kitayoshe, Atociber, and Yasumora for the art! -Medal requirements have been rebalanced. -You can change the game's language from the settings bar in the bottom right. Currently 14 languages available. -Star Bases give more Coins and Minerals storage at higher levels. -Traps, Blue Traps, and Flytraps can be upgraded up to level 3. -Friends Bunker can be upgraded up to level 3. Thanks to ViciousVirus for the art! -Looter, Raider, Wasp, Hoover UFO, Mender, Falcon, Zeppelin have been rebalanced. Looter, Raider, Hoover UFO now cost Minerals to train and give x10 damage multiplier to resource buildings instead of x3. -Strengthened Missile Launcher to counter stronger air units. -Damage received from attacks while offline is now visible when you login. -Improved level up rewards, including chips every 10 levels starting at level 100. -Fixed colonies reverting to old position after being moved. -Fixed a crash when removing a friend. -Freeze Turret now receives increased fire rate from powerups (Potion, Lightning Bullet). Example: +40% damage gives it +0.4 fire rate instead -Freeze Turret replaced damage tooltip with fire rate -Removed damage bar and tip from things with 0 damage and health tip from things with 0 health -Bunker and Friends Bunker added range bar on upgrade menu -Falcon damage text now shows x10 on upgrade menu -Star Base now shows storage bar on upgrade menu -Coins and Minerals from level up rewards that don't fit in capacity are now added to inventory -Big Crater is now allowed to respawn -Edited outdated descriptions for Falcon, Colossus and added x10 damage to resource tip to Looter, Raider, Hoover UFO descriptions -Added Mana Well, Chubi's Fireworks, and Bonbon of Trine to decorations shop -Added titles and descriptions to Patreon cubes -Added confirmation popup for Coin and Mineral refills -Added confirmation popup for deleting inventory items -Added deselect button to Base Builder mode -Reduced cost to accelerate troop training from about 1 chip per 10m to 1 chip per 25m -Reduced cost to extend battle timer from 20/30/40 chips to 2/2/4 -Changed event traps blast radius: Pumpkin 8 -> 3, Arcane Seal 10 -> 4, Doomsday Mine 11 -> 3.5 -Changed Green Beret size 50 -> 30 -Changed Halloween minimum time left allowed for starting 2 days -> 2 hours -Changed formatting for large numbers in a couple places -Changed idle kick message -Removed being able to upgrade Walls with chips -Visually centered battle timer in rivals and chip sale timer in chip menu -Possibly fixed bug where screen darkens but no popups load -Fixed troop acceleration cost always being calculated from troop level 1 time -Fixed bunker transfer cost always being calculated from troop level 1 cost -Fixed an issue causing building hitboxes to disappear in Base Builder mode -Fixed a crash related to troop cancelling and acceleration -Fixed resources being incorrect after Halloween waves -Fixed galaxy view not showing colony number -Fixed "x20" text on Cleaner Pack -Fixed a few typos
As we want to include our community as much as possible we are always looking forward to your feedback, we hope you will enjoy the changes made in this update and we are looking forward to the next one!
● Pets have been added to the game ● New currency added - Eggs, use it to summon new Pets! ● Stars from Challenge have been replaced by Medals ● New Ascension Skill upgrades added ● New Star Upgrades added ● New Achievements added ● Eggs and Keys added as a rare reward from the Quests ● Activity menu redesigned
● Quest rewards for Elixir majorly improved ● Price reduction upgrades are now multiplicative ● Upgrade Tiers that were unlocked will stay unlocked across Ascensions ● Sound effects added for turning Energy on or off (obeys the "Firefly audio only" toggle) ● Multiple new statistics added
● Major performance improvements ● Energy unlock has been moved to Tier 1 Research. You will have to re-unlock it ● Cross platform cloud saving is now a lot more reliable ● Failing to connect to the cloud save now gives an error message ● The "Ascend in each zone in order" achievement objective has been changed
● Text size increased for the Ascension upgrades ● Infinite Rope Hook glitch causing game crashes fixed ● Away income now displays the correct amount ● Bug fixes
Another announcement - the Tap Ninja's Discord server just surpassed 5'000 members! Be sure to join the awesome community here: https://discord.gg/WcgUKc8Fp5
Alaloth: Champions of The Four Kingdoms - Gamera Interactive || Herald
Hello Champions!
As we already said in our Discord server, we are finally back in action after a crazy October! Last month has been full of meetings and we have been busy with a relocation in the UK [not moving the studio, just opening a new office here!]. The team in Italy worked hard during this week and we've just released a new patch, so check the latest changelog and download the latest version of the game which is full of quality of life fixes and some new cool stuff to check. We have to say that we are a bit late with the plan. It's not about contents, everything is almost ready, but we've realized on the way that splitting updates on the way is not the most convenient thing to do at the moment, considering what's happening around us. Time ago, we sat down and decided to go on with small updates adding locations, quests, chars almost on weekly bases. We tried to work like this but we decided to revert and go big with a massive patch expanding the world map and including all the changes announced a few weeks ago. Again, nothing to be worried because nothing changes for the long term, but we really understimate what was happening around us and we already knew that development is not about coding stuff only and communicate things properly is pivotal. Even if we are looking for new people to join us, our team stays super small and business related stuff took 100% of the time of the people usually taking care of this [Alberto. Me]. We apologize for this but it is how it works. We literally didn't have time to sit and write down stuff: flights, trains and meetings in four different countries drained our energy. Not whining, all has been great but still a lot of work to do! At some point we've announced that we were running for the Indie Development Awards at Game Connection and we are proud to announce that we've won Best Hardcore Game! Game Connection is one of the most important business event in the world and we love celebrating such an important achievement.
Game Connection has been a RL event of course but it was not the only one we were attending last week. Just a day before the kick-off in Paris, we've received other amazing news from the US, with five awards won at Nyx Game Awards, PC Game category. Alaloth has been awarded as:
Best Indie Game
Best Gameplay
Best Visual Art
Best Role Playing Game
Best Game Direction [lovely personal achievement]
Past editions celebrated games like Dying Light 2 Stay Human, The Last of Us, It Takes Two and many others, no need to say how much we are happy of this. All of this is a breath of fresh air for us, after the storm we've gone through before the release. We are still giving 110% to improve the game, with new features, balancing and all the adds we've promised.
Right now, we're putting together the new locations and yes, we are a bit late as already explained, but of course what will be delivered will be way bigger than expected and way bigger than what we've announced, with way more contents available than originally scheduled. So, yes, Rockstarn, Arrowtooth, Mountain's Hands and Fal-Thalas but even Windscar [a new city in Edherest] and Na'Sharak [an orcish port close to Vokhen-Mahl]. And a few secondary locations filled with quests and new NPC. We've finally defined the new FA as well, with new bosses from The Spectral Circle and other vicious creatures from the abyss. And much more, details to follow! Can't wait to see you playing and get new feed on the balancing.
I have added controller support, with this, I did have to slightly change the way that some things worked but for the most part everything is still the same!
I also did some minor bug fixes as well as changed the UI a bit, instead of boring weird shadow text, I made it, slightly darkened boardered text.
Welcome to the first Dev Diary for the upcoming intergalactic property development sim Space for Sale! Join Lead Artist Toby and Game Director Simon at Mirage Game Studio and learn more about the origins of the game.
As many of you know, Maestro VR is a rhythmic simulator game that is quite technical and strict in terms of orchestral conduction. This makes many of you find it difficult to play. It is what we intend. We want the player to require a lot of practice before unlocking batons that will give you freedom to move your hands.
But we still want to make the conductor experience a little more accessible to a general public and we love to make your requests. That is why we have been working for some time on a game mode focused on casual players and inspired by traditional rhythm game mechanics. The casual mode implements the hand detection system, so the gameplay should be a bit more comfortable. We did not plan to release this mode so soon, but thanks to the great reception of Early Access we want to hear your opinions on this game mode to further improve the experience of conducting. At the moment in casual mode only Water Music by Händel will be available. We want to get as much feedback as possible before adding more pieces of music.
We also want to announce that we are working on support for Leap Motion, since we have implemented Hand Tracking for the future version of Meta Quest and we are liking gesture recognition a lot. That is why we'll implement it in PCVR through Leap Motion Controller.
All your feedback is very important to us, so do not hesitate to write in the forum or send us an email to contact@maestrovr.com
Patch notes 1.1.0
Casual Mode implemented.
Hands motion detection improved.
Water Music by George Frideric Handel available in Casual Mode.