The Aerofly FS 4 U.S. region is getting a huge expansion on the east coast for the states Massachusetts, Connecticut, Rhode Island, New York, New Jersey, Delaware, Maryland, Virginia and North Carolina! We've created a ton of new custom made airports along the east coast, including the popular airports Boston Logan, Philadelphia, Baltimore, Washington Dulles and Ronald Reagan, Richmond, Atlantic City but also many smaller airports in between.
We're also happy to announce that the UH-60 is now ready for release and will be available soon!
Hello Furists! It’s been a good year for Furi with the launch of Onnamusha, bringing a new fighter to the game, and the update of the game. We’re always impressed by your continuous support over the years, and we thought it was a good time to celebrate you and Furi in a new Community Week!
This Community Week, we will share some behind the scene about Furi and the Onnamusha DLC, our favourite fanarts, interviews with team members who worked on Furi and more! We are also hosting a new fanart contest on the theme “Peace: what if Rider became friend with one (or several) guardians?”, all the details are available here. Show us your best creations and win some Furi’s merch!
We will host two Ask Me Anything sessions. The first one will take place on Discord on Monday 7th at 6 PM GMT+2 / 09 AM PT, focusing on Onnamusha. It will be the perfect time to know more about the new Rider and the creative process behind the DLC. On Wednesday 9th at 10 PM GMT +2, Emeric Thoa and Audrey Leprince will also hold an AMA session on r/Gaming on Reddit.
That’s not all! We are discounting the game this week, so you can encourage your friends to try it. The game is available 70% off on Steam. And cherry on top, Onnamusha is discounted for the first time, with 30% off!
Between November 5th and 11th, we are celebrating Furi's amazing community with a lot of events and content. You can see all the details here.
We are running a fanart contest on the theme “Peace: what if Rider became friend with one (or several) guardians?”. The fanart can take the shape of your choice (drawing, illustration, sculpture, collage, installation...) but has to be created especially for the contest. You have to be the original author of it. The contest runs from today until November 19th at 11:59 PM CEST / 2:59 PM PT.
Fan art shared on Steam by Rohanych
To participate, please send your fanart, your nickname, your social media profile and the name of your art to http://fanart@thegamebakers.com. Don't hesitate to share it also on social media with #furifanartcontest or in our community hub on Steam ! Be careful, you have to email us to participate, only posting on social media doesn't count.
The jury consists of Emeric Thoa (Creative Director), Audrey Leprince (Narrative Director), Anthony Beyer (Lead Artist), Marjorie Deneux (Game Artist) & Mylène Lourdel (Marketing Specialist).
Here are the prizes for the winners:
1st: Limited Run Edition Collector (Switch) + Original Soundtrack on Vinyl + Furi Artbook + T-Shirt
2nd: Furi Limited Run Edition (Switch or PS4) + Furi Artbook + Original Soundtrack on CD
3nd: Original Soundtrack on CD + Furi IndieBox (PC)
“Coup de coeur”: Original Soundtrack on CD + Furi IndieBox (PC)
Since the release of Furi, you have created a lot of amazing fan art and we can’t wait to see the results of this contest!
Cover & Art by Sproong, winner of the first Fan Art contest
We cordially invite everyone willing to take part in the last, pre-premiere Contraband Police PlayTest!
Our project is already in the final stage, where we refine the last details such as the level of difficulty, economy and minor glitches.
We count on your help in finding the latest problems in the game and we are very curious about your feedback.
What is the content of this PlayTest? In addition to 5 days of training, you will be able to play the next 3 days of the game and take part in shootouts (Outpost Defense, Departure Intervention).
Playtest starts on November 21. The participants of the previous PlayTest will be granted access automatically.
We cordially invite everyone willing to take part in the last, pre-premiere Contraband Police PlayTest!
Our project is already in the final stage, where we refine the last details such as the level of difficulty, economy and minor glitches.
We count on your help in finding the latest problems in the game and we are very curious about your feedback.
What is the content of this PlayTest? In addition to 5 days of training, you will be able to play the next 3 days of the game and take part in shootouts (Outpost Defense, Departure Intervention).
Playtest starts on November 21. The participants of the previous PlayTest will be granted access automatically.
We're happy to share that Harmony's Odyssey just received its first regular patch, mainly related to performance ptimizations and some minor bug fixes. Check out full patch notes below:
Patch 1.05
Reduced the number of rendered small objects on the lowest quality level to improve performance on older, low-end computers
Improved lighting quality on some levels and cutscenes
Fixed the bug where a single item (dagger) was not clickable in Tea Party (Arcade Room)
3D assets optimizations for better performance
Memory and gpu optimizations for better framerate overall
DIscord button added to the main menu
We added a link to our Discord channel that is now available from the main menu screen to help players share their feedback - whether you encountered bugs or just want to share your experience (and chat with us!), we welcome everyone to join 👋
Let's tell you about what we're doing now and what to wait for in the upcoming updates.
We made a model of a new Soviet bus to be added to the game in one of the updates. It will be added to both Free Mode and one of the scenarios. One more is in queue. If everything goes well, we'll release it closer to the end of 2022 or in January 2023. Not as a DLC, but as a free content in one of the updates.
One of our programmers has been working on optimizing terrain loading for more than a week. If the new loading system will work without problems, Chornobyl will finally be free of these notorious loads in the middle of gameplay. Or, at least, these loads will be almost unnoticeable.
Along with everything above, we're still fixing bugs.
After that, we'll start creating more scenarios and expanding Chornobyl map. Also, we'd like to add a swampy territory near the forest. One of the scenarios will take place there.
Finally, in the next month we'd like to implement user-made liveries for buses.
The month of November is spinning along quite nicely. We hope you had great weekend just passed and welcome you into yet another week rolling into the Galaxy.
GAME NEWS
On Saturday afternoon (UTC), some Commanders attempting to enter the Galaxy via Steam were facing an issue whereby their Steam login was replaced with the ‘purchase/redeem’.
We are aware that this issue has been encountered sporadically before and primarily advise that, should it happen again in the future, that you do not take action against your account linking in order to independently fix the issue but await further information via official Elite Dangerous channels, as to when communication between Steam and the Galaxy has been restored.
Additionally, regarding Update 14, we’ll keep this note in once again, to maintain confirmation:
Update 14 is still marked for release at the end of November. We would like to reassure you that there is no further change to this schedule as of this week and hope to release a formal date for your diary soon.