VUP- VTuber & Animation & motion capture & 3D & Live2D - VUP Official
1. IPhone face tracking calibration has been supported. Note: IPhone face tracking is only applicable to IPhone X and later models.
2. For some poses, the issue of the avatar hanging in the air has been fixed.
3. For the VRM model, the combined blendshape added in Unity has been supported. But texture swap isn't supported yet.
4. VUP gift interaction function is available for Twitch. For Twitch, VUP only supports automatically triggering objects based on the keyword of bullet comments. How to set up the gift interaction for Twitch
5. Props in VUP prop library can be used as assets for the gift interaction function. Note: If some cloud props in VUP prop library won't appear in the optional props of gift interaction, please make sure that these props have been fully loaded.
The new major update titled “Terraforming & Cats” is now live on Steam, Epic Games Store, and GOG. All those fixes and improvements from the experimental branch are now stable, tested, and present in this update! These include: terraforming, custom difficulty, new animals and behavior, as well as various other tweaks and improvements.
Watch the video below to see the update’s highlights and if you want to go into more detail, check beneath the video for the full patch notes:
But first, for an optimal user experience, we suggest that you:
Disable Mods if you have them
Please note: if you are using unofficial mods you might experience crashes or even an inability to start the game. If this occurs, turn the mods off before starting the game. If the problem persists, be sure to delete all of the folders in the steamapps\common\Going Medieval and then verify the game files.
Now, on to the update - we’ll separate it into different segments:
Terraforming
The ability to create natural dirt voxels and slopes has been added to the game. To unlock them, you’ll have to research “Terraforming” in the Research tab. Here are a couple of things to know about this feature:
A new resource has been added to the game: Dirt.
Dirt is acquired by mining dirt, grass, and rock voxels.
Dirt piles will also appear on the map when you start a new game.
Building dirt voxels/slopes is similar to building walls/stairs, with the main difference being that upon its creation, you will not be able to select it.
New animals and behavior
Animal population has expanded! Say hello to your little friends: pheasants, donkeys and cats. Also, say hello to the upgraded logic for all animals.
Cats and Donkeys will appear as domestic animals, while pheasants will appear as wildlife on the map.
Animals like dogs, wolves, cats, foxes will attack other animals when hungry.
Foxes, dogs and cats only attack small animals.
Wolves, on the other hand, will attack different targets depending on their hunger level. If they are just a little hungry, they’ll go for smaller animals. But if they are starving, they will go for bigger ones, maybe even settlers. They can even attack other wolves.
All wild animals will target domestic animals rather than wild ones.
Foxes will randomly trigger a need to hunt down small domestic animals when awake, even if they are not starving, just hungry. They can even go through fences (let's imagine that they jump over), so tread carefully.
When cats, wolves, foxes and dogs are turned into pets, they will have the option to do vermin control (pest control) just like some animals haul and battle.
Pest control allows those pets to randomly target wild rats, rabbits or pheasants from time to time (cats do it most often), to help clean the map of those… well… pests. Turning this option off will, of course, make them not do this.
Yes, you can make trophies out of the new animals, too.
Custom Difficulty
We have added the option for you to choose custom difficulty when choosing game mode. This will allow you to fine tune some parameters of the game session. Here is the explanation of the parameters:
Event Strength Multiplier - Change the strength of the events like blight, weather events and raids. The higher the number, the more challenge the event will provide.
Wound Severity Multiplier - Adjust the severity of wounds inflicted upon your settlers. The higher the number, the harder it is to tend the wounds and they’ll have more severe effects on attributes.
Animal Spawn Rate Multiplier - Change the rate of new animal spawning on the map. Higher numbers indicates faster spawn rate.
Plant Yield Multiplier - Adjust the amount of resources you get from cutting/harvesting plants.
Mine Yield Multiplier - Adjust the amount of resources you get from mining voxels.
Settler Mood Value - Change the chance of settler rebelling. If you lower this value, they’ll rebel more frequently.
Enemy Hitpoints - Want to give more health to your enemies? (Why?) Increase this value.
Hitpoints Recovery - Change the speed of health recovery. Higher numbers indicate faster recovery.
Rotting Speed - Indicates how fast the food will rot and lose freshness. Increase this value if you want to experience rotting hell. Dev’s note: Rotting hell is not suggested.
Decomposition Speed - Indicates how fast the resources/equipment will lose health based on factors like rain and temperature.
Barter Value - Set this number higher if you want better bargaining deals.
Chance Quarry Retaliates - You know how when you try to attack/train wild animals, there is a chance for it to fight back in the process? Lower this value if you want to avoid those situations.
Global Work Speed - Want your settlers to work faster? Increase this number.
Hostile Animals - Don’t like those aggressive wolves appearing on the map? Turn them off here.
Domestic Animals Event - You don’t like that friendly animals spawn on your map? Turn them off here. Also, why would you do that?
Hailstorm Event - Turn on/off Hailstorm event.
Cold Snap - Turn on/off Cold Snap event.
Heat Wave - Turn on/off Heat Wave event.
Enemy Raid Events - You’ve started the game in Standard or Survival mode and don’t like the idea of enemy spawning? Maybe you need more time to prepare your settlement before the battle? You can control that here.
Use Seeds - Some players didn’t like the introduction of seeds and how the farming process evolved. Shame. We really like it. Turn off this option if you want to take farming to the original version where no seeds are required. Keep in mind that this will essentially make seeds useless.
Enemies Have Trebuchets - Some people don’t like when enemies appear with trebuchets in regular raids. In those cases, this option will disable them. HOWEVER, if the enemy can’t find a clear path to a door that leads to your fort, the AI will see this as turtling and will spawn a siege version of the raid that will have trebuchets.
Two things to keep in mind:
You will be able to change these options at any point in the game’s options.
If you are playing in a peaceful mode, you will not be able to spawn raids/enemies.
Changing some parameters mid-game can create weird behavior. Example: Turning off trebuchets will not work if the raid that's already happening has trebuchets. Or - you can turn off the raid completely, but they will not turn off attacks from factions coming to get a hostage back etc.
Bugs and fixes
Fixed the issue where, if two or more shrines (of the same type) are constructed next to one another, settlers will use just one for praying purposes.
Fixed the issue where a beam would prevent stockpile/crop placement/expansion.
Fixed the issue that caused animals to freeze, if the player would uncheck hauling during their haul goal.
Fixed the issue with room detection - if the room only had stairs coming to it, the game would not see it as a room.
The issue where animals would get stuck on slopes should be fixed. Please report if the issue still occurs.
Fixed the issue where some beams would float in the air upon loading the game, causing stability issues.
Quality of life improvements
Plants in the wild have gained more nutrition. This way, wild animals will not eat all of the saplings and young plants as soon as they spawn.
Known issues
If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
Also, don’t forget about…
Discord AMA with Developers on November 17th
We'll be hosting our third AMA ("ask me anything") session for Going Medieval on our Discord server. The event will start on Thursday, 17th November at 3:00 PM CET and will last for one hour (might go even longer depending on demand). Share your Update 6 impressions, ask us about possible features and let's enjoy the moment.
So, join our Discord at https://discord.gg/goingmedieval. On the 17th, we'll unlock #ama-talk channel there, where you'll be able to post your questions and we'll try to reply to as many as we can (be sure to pass the initial discord verification first if you are new to the server). The first two AMAs were pretty cool for us and we hope to have even more fun this time. We are excited to see you there!
Bonus: How about a bundle of two great games?
If you are into city builder games but didn't yet see a good reason to get Going Medieval, may we suggest this bundle: https://store.steampowered.com/bundle/28776/Timberborn_Going_Medieval/ Going Medieval paired with another city builder, Timberborn made by the Mechanistry folks, in which you control a colony of beavers. Wonderful game that also features beaver bots, water and terraforming, too! Two great games in one package at a discounted price! That sounds like a deal!ːsteamhappyː
v0.6.122 (2022.11.07) - [Balance] Further adjust how Merchant inventory is generated - [UI/UX] ESC will only close UI by default (won't pause the game) - [UI/UX] Swap C and K bindings. C will Cancel Tasks, K will focus on Ship Computer - [UI/UX] Ctrl + clicking "Change" in Trade UI items will remove them from the trade list - [UI/UX] Show work spots for nearby operatable devices when placing a chair - [UI/UX] Improve Quick Search UI (scroll wheel and arrow keys will work, tooltips will appear) - [UI/UX] Run in background setting will be true by default - [Bug] Fix Esc would show Pause Panel when Quick Search was open - [Bug] Fix updating some settings (like ESC behavior) would not update the settings cache - [Bug] Fix swapping LMB and RMB would still use LMB for UI clicks - [Bug] Fix copy configuration would not update the preview icon for crafters and processors - [Bug] Fix "food on device" story event could trigger for food on regular tables - [Bug] Fix Direct Control would allow assigning tasks to workers who had no skill to perform them - [Bug] Fix winching would not update connector position cache, resulting in incorrect connection previews when placing new tiles - [Bug] Fix adjusting priority on Operate task would not synchronize with the rest of device configuration - [Bug] Fix processors would not update percentage since recent patch - [Bug] Fix replacing floors underneath a planter would float the plant if ship was moving
In order to ensure the stability of the game operation and improve the game experience, Shadowbane's first server [Gungnir], second server [Mjolnir] and third server [Gram] will perform routine maintenance on November 07 16:00-18:00 Pacific Time (8:00-10:00, November 08 Beijing Time). If the maintenance content cannot be completed within the scheduled time, the service opening time will to be postponed. Please understand.
The dungeons of Morsilvania are restless! A tribe of vampire hunters threatens to break out to the surface and disrupt the fragile peace that has been established on the island... However, in the old “Book of Blood” it is inscribed that the warriors who arrived for the holiday will help to cope with this trouble! It's time to fulfill the prophecy: find the villains in the dark and damp dungeons, kill them without a trace and take the treasures they hide!
cult costumes "Joker", "Valdemar" and "Widow's dress" were added in all holiday Dungeons (the drop rate increases with the level of the dungeon);
the rarest classless book "Secret Power of Vampirism" was added to holiday Dungeons "Lair of the dead hunter", "Lair of the revived hunter" and "Lair of the ancient hunter" (the drop rate increases with the level of the dungeon);
x2 drop chance of unique weapon with the “Steal Health” bonus in all holiday Dungeons;
x2 drop chance of unique weapon with the “Stun” bonus in all holiday Dungeons;
x2 Guild points for completing all holiday Dungeons.
Event time: 07.11 12:00 CET - 14.11 11:00 CET
Don’t miss 50 prize places in the Holiday Weekly Rankings Tournament in the "Completed Holiday Dungeons" and "Good Luck Tokens" categories with wonderful rewards: 1st place: costumes "Joker", "Valdemar" and "Widow's dress" and 100 Caches of the Island of Vampires 2nd place: costumes "Joker" and 75 Caches of the Island of Vampires 3rd place: 50 Caches of the Island of Vampires 4th-10th places: 20 Caches of the Island of Vampires 11th-20th places: 10 Caches of the Island of Vampires 21st-50th places: 5 Caches of the Island of Vampires
Tournament time: 07.11 23:00 CET - 14.11 23:00 CET
We're excited to announce that our first free content update, "I Can't Beelieve It's Not Butter(flies)!" will be released on PC this weekend, on 12th November!!
This is a free update geared around butterflies and solitary bees (bees that don’t live in hives!) In it you’ll meet Mainland research duo Sto + Codey, and aid them in rediscovering and repopulating stocks of bees & butterflies to help improve things back home.
This update consists of early-mid content - you will be able to use your existing save! Things to look forward to include: - New NPCs! Meet new friends Codey & Sto, research partners from the Mainland (!) - Butterflies! Beeautiful flapping friends to find and discover - Solitary Bees! Bees that don’t work in hives but live alone?? - New Flowers! More fancy flowers, each with their own new effects on the environment! - More books! We know you love reading, otherwise why are you playing APICO? <3 - Improved Dialogue System! Now you won’t miss all the wonderful writing Jamie has done, plus some new dialogue! - Incense! Finally you can make candles, plus your own incense through the magic of Alchemy! - More Music! The wonderful bee-sides by Mothense have been added <3 - More decoration! Lots more decoration items, tiles, walls and more! - More achievements! 16 more delicious achievements to get hold of! - Loads more freakin’ bugs I am sure because I am just one person!!! :D
We are very excited (and very tired), and can't wait for you all to enjoy the new content!! <3 (P.S. a little butterfly told me there may or may not be a release discount with this update xx)