If you’re a fan of hot air and like to blow leaves on your Apple iPhone, then this is great news for you! After almost 2 years from the initial release, LBR can finally be played on iPhone/iPad.
In the iOS version, signing in to Humble North is temporarily disabled due to Apple's third-party sign-in requirements. This will be resolved in upcoming patches.
Fixed a bug in some environments where the game would quit after a certain amount of time had passed after starting up.
Fixed a bug in which the camera position would sometimes move unexpectedly when viewing event scenes, causing the problem in the scene display position.
Tunguska: The Visitation - Enhanced Edition - Rotorist
- Fixed various bugs with trading, especially if you are an Arms Dealer class. You can also sell with a loss, in other words the trader doesn't have to have enough money to pay your wears, and just pay with whatever they have.
- Added a few UI controls: when opening notes to read, you can use mouse wheel to go to next/prev page, and right click to close the note.
- Fixed some camera stuttering issue
- Here's a big one: you can now press Space to jump. You can jump further if you run or sprint. The direction of jump depends on your movement direction. If you unlock the third perk for Fitness skill, you can hold Space (for 0.25 sec) to do a dive-roll, which goes further than the jump.
There is a lot of changes to the infrastructure, so I might have accidentally broken something that I don't know of... Please let me know if you notice anything strange :)
Exiori Chapter 5: Hello and welcome to Exiori chapter 5. As it was stated before, the chapters need only be as long as they need to be. But, it's longer than it appears on the outside.
Anyways, here is what is new:
-Continued the story.
-Added in Alfura's Castle.
-Ingulu Hindern is now available.
-Wonderland world now available.
-Buffed Ibuki's Damage.
-Fixed the Seppekku skill + Honor mechanic.
-More Frinkle Pages to find. (Some added into areas you have been before, double check).
Welcome to November’s Dev Diary! Today we will focus on some new mechanics and additions, as well as overall improvements we introduced over the course of the last month. This entry is quite gif heavy, because I wanted to show you as much as I could with short videos, because they are cool 😊
Siege Weapons and Defences
We’re working on getting some defensive siege machinery set up! These will come in two forms – defensive towers, and buildable anywhere on the field. The latter is set up by siege engineers, which you can get from a Siege Workshop building. These guys will run around the field and set up defences anywhere you like.
Here are some Trebuchets in action on our test map
Some potential tower designs. These are buildable defences, just like your arrow towers. Of course, instead of arrows they will fire mighty siege weapons! Are there downsides to these? Of course! Arrow towers might have longer range, but can fire at enemies directly under them as well. These towers have a larger range, but also a range limit, meaning you can't fire at enemies directly underneath.
There are three tiers of defences now: Wooden, Stone and Reinforced. Each upgrade also unlocks new defensive options (you don't need cards for those). Wooden palisades unlock building of spikes which deal some damage back to the enemy. Stone walls give your archers protective shields, and iron-reinforced walls give them braziers, enabling fire attacks (stack-able DPS damage).
Prettying Up
We've worked on some new animations, units and gui improvements. It's easier to see where damage comes from and what kind of damage is being dealt. You'll see different colours pop up representing damage types such as fire, poison and death.
We've done some visual improvements here and there. The card shop now changes visuals depending on how much gold and how many card packs you have. The more gold in your treasury, the more will be scattered around. Card packs also get stacked at the back.
Content
We're working on some new bosses, a new race as well as a new map! Here are some sneak peeks.
That's all for now, and see you in the next one. Before we go, just remember:
1 The boss [Qi Tian Da Sheng]'s ability to draw land as a prison has been strengthened. When players are imprisoned, they will suffer a rune damage and their movement speed will decrease in a short time, which will make them more linked with subsequent skills.
2 The damage bonus of the weapon [Aeolus Bow] from the legendary hunter buff is weakened, and players are still encouraged to cause high damage gains through high-risk face operations, but the gains decrease when shooting from a distance.
3 The harrowing pig man will now be prompted before he heavy attack. As a price, we have improved the mobility and