EVE Online - EVE Online
Security Conscious Capsuleers,

As part of the Uprising expansion, we are making some important changes that will largely affect players in Highsec. The goal of these designs are to address the following issues:
  • Griefing of new players and low value targets
  • Risk vs Reward dynamic of Abyssal Deadspace filaments
  • Shortage of legitimate player targets in high security space
To achieve these goals, we’ll be introducing the following new restrictions and limitations:
  • Limit tethering for players with low security status in Highsec
  • Docking restrictions for outlaws in high security space
  • Changing the security settings for Alpha accounts and removing the option to disable safety (“Safety red”)
  • Updated rulesets for Abyssal Deadspace filament activation

Griefing versus Ganking


It’s important to distinguish between Highsec ganking and griefing. Highsec ganking is a valid and necessary playstyle, where players will ‘suicide gank’ high value targets and offset the loss of their ships from the loot and salvage gained from their target.

Griefing, on the other hand, is where players ‘suicide gank’ low value targets (often new players) using relatively cheap ships allowing them to absorb the losses with very few consequences. For new players, ganking is very punishing as they lose their primary tool for making money and often lack the funds to immediately replace their losses.

Under the current mechanics, when players participate in such activities, their security status is reduced. Once a player’s security status falls below certain thresholds, they will be hunted by the Empire faction police when entering a high security system. Any cloaking device fitted to their ship will also be disabled based on the same criteria, so they cannot cloak up to avoid the faction police.

If a player’s security status falls below -5.0, the player becomes an outlaw, allowing anyone to attack them without CONCORD interference.

Limit tethering for players with low security status in Highsec


However, some players have found a way to bypass this by placing structures next to gates and then tethering to them. Empire faction police will not attack players when tethered, regardless of security status meaning other players have no meaningful way to disrupt those tethered. Additionally, regardless of security status, players can dock anywhere to re-ship or hide from would be attackers.

To ensure that security status is significant and players face proper repercussions for a negative security status, we are making the following changes to docking and tethering for pilots with a low security status. These match the current rules for faction police standings:

Security status of -2.0 or below means they cannot tether in 1.0 systems. Security status of -2.5 or below means they cannot tether in 0.9 systems. Security status of -3.0 or below means they cannot tether in 0.8 systems. Security status of -3.5 or below means they cannot tether in 0.7 systems. Security status of -4.0 or below means they cannot tether in 0.6 systems. Security status of -4.5 or below means they cannot tether in 0.5 systems.

As players with negative security status can no longer tether, they will be vulnerable to both faction police and, potentially, other players.

Docking restrictions or outlaws in high security space

In addition to being attacked by Empire faction police (and unable to cloak or tether) players with security status -5.0 and below (outlaws) will no longer be allowed to dock in any structure or station in high security space while piloting a ship.

Outlaw pilots in capsules, however, will be able to dock and will not be attacked by Empire faction police. It’s worth noting though, that they can still be attacked by other players. Outlaws will be able to undock in a ship, but once undocked they will be refused docking permission.

Additional limitations for Alpha pilots in Highsec

By introducing these changes, the consequences for ganking have become more severe. To avoid players attempting to work around these new rules using Alpha clones, we are preemptively removing the ability for Alpha clones to disable safety while in high security space. They will still be able to enable partial safety in Highsec, and disable safety completely in any other areas of space.

Updated rules for Abyssal Deadspace



Currently, the majority of Abyssal filaments are activated in high security space. The balance between risk and reward is misaligned as this offers very low risk from other players while being highly profitable for the higher tiers. Jita is the most popular area in high security space for running Abyssal encounters. This is due, in part, to a restriction of anchoring deployable structures in Jita. This means that players cannot use these deployables to prevent abyssal runners from immediately activating an Abyssal filament - a previous method of avoiding player aggression.

Not only does that mean that there is no real counterplay for players who want to aggress Abyssal runners, it also means that Abyssal runners are able to easily dock at trade hubs to sell their Abyssal loot with little risk of interference from other players.

Restrictions on Abyssals in 1.0 or 0.9 security space



We’re removing the ability for Abyssal filaments to be activated in 1.0 and 0.9 space. This means that it will no longer be possible to run any Abyssals in Jita or any of the other trade hubs (besides Hek, of course). To be clear, this only applies to Abyssal filaments – Signal/Noise filaments, Pochven filaments, and Proving Grounds filaments will remain unchanged.

This immediately removes several safety elements for Abyssal runners. First, they can now be disrupted on leaving an Abyssal encounter and prevented from immediate escaping by entering a new Abyssal encounter. Second, this will increase the amount of travel for Abyssal runners overall, offering more opportunities for other players to attack them, as they will be high value targets.

Added suspect flag for high tier Abyssals based on Security



Another way that we want to add risk and encourage more activity in other areas of space is to limit which Abyssal tiers can be run without triggering a suspect flag by system security.

Security
Tier (no suspect flag)
Tier (suspect flag)
1.0
-
-
0.9
-
-
0.8
T0, T1, T2, T3
T4, T5, T6
0.7
T0, T1, T2, T3, T4
T5, T6
0.6
T0, T1, T2, T3, T4, T5
T6
0.5
T0, T1, T2, T3, T4, T5, T6
-
This allows for new or less skilled players to be able to run Tier 0 to Tier 3 Abyssal sites in the relative safety of 0.8 space. The lack of a suspect flag plus the consequences of a low security status - means that they are less likely to be targeted by other players, as they won’t be considered a high value target. Tier 4 to Tier 6 can be run in 0.8 systems, however doing so will result in a suspect on exit.

This means that players can still run the higher tier Abyssals but will have to choose between exiting an encounter with a suspect flag, or risk moving to a lower security system.

We believe that these changes to security status and Abyssal encounters will result in a better game for all, creating more legitimate PvP targets in high security space, while reducing low value ganking and increasing risk to Abyssal runners.

o7
Farming Simulator 22 - Smorgasbork
Week for week we present you with new fact sheets for the upcoming Platinum Expansion in our Platinum Fact Sheet Collection, showing you the fleet of vehicles and tools with some interesting specifications. Let's take it further - here's the new garage trailer!



If you missed our previous news about new gameplay features and machines, you find all the previews in the list below.

https://store.steampowered.com/app/2024410/Farming_Simulator_22__Platinum_Expansion/

The Platinum Expansion and Platinum Edition (base game + expansion) release on November 15th for PC, Mac, PlayStation®5 (PS5™), Xbox Series X|S, PlayStation®4 and Xbox One.


Get The Season Pass!



If you want to extend your copy of the game with loads of new content, check out the Season Pass! Especially, since you save money compared to buying the packs and the upcoming Platinum expansion separately. 

https://store.steampowered.com/app/1731910/Farming_Simulator_22__Year_1_Season_Pass/
Realm of the Mad God Exalt - Deca_Acalos


Realmers!

This weekend we have something a little bit different coming up on our testing servers. As some of you might remember from our Producer Letter earlier this year, we are still working on our Seasonality feature.

This weekend you will be able to test Seasonal Characters. In order to fully test this feature we will have two different seasons active. The first starts today on Friday and lasts until Saturday noon. Once the first season is over, season 2 will start five minutes later and last until Monday 6 AM UTC. In order to make testing easier, we reduced the amount of BXP needed for the Battlepass on our Testing Server.

Per design, you won't be able to purchase the exalted pass in the last 24 hours of the season.

Seasonal Characters

Seasonal Characters are a new way to play RotMG. When you create a new character, you can choose to make them ‘Seasonal'.

To find out more about Seasonal Characters, check out our Blog post.

The Last Spell - ZeddOTak
Hello Heroes!

You will find below the new changes we bring to The Last Spell:

BALANCING

Magic Scepter

Base DMG at Level 0: 80-106 to 72-98

Magic Bash (Skill 1):
  • Uses per turn: 4 to 3
  • Momentum: 25% to 15%
Wind Walk (Skill 2):
  • Range: 1-5 to 1-3
Shocking Touch (Skill 3):
  • Base DMG multiplier: 1.2 to 0.8
Hammer of Faith (Skill 4):
  • Base DMG multiplier: 0.7 to 1.1
  • Range: 1-2 to 1-3
  • Uses per turn: 2 to 1
  • Propagation bounces: 5 to 6
Perks

“Flexibility”, “Don’t Panic” and “Proximity Shot” descriptions have been modified to be more accurate: It now says “Total Damage” instead of “Damage”.

Note: “Damage” is the name given to the hero attribute that multiplies the base damage of an attack, while “Total Damage” is a separate multiplier value applied to the whole damage calculation.

Contamination

When applying Debuff to a unit, also apply Contagion (1 turn).

NOW: Unlocks the Contamination skill, allowing you to apply Contagion to the target.

Contamination:
  • Range: 1-9
  • Targets: 1
  • Limit per turn: 2
  • Effects: Contagion (2 turns).
Bully

When attacking a unit affected by 2 different types of negative alteration, the attack gets:
  • Guaranteed critical hit
  • -30% Damage
NOW: When attacking a unit, for each negative alteration of different type they are affected by, the attack gets:
  • -15% Critical Power
  • +25% Critical Chance
Big Game Hunter

When attacking an enemy with 600 or more max Health, the attack gets:
  • 3% of the target’s max Health as bonus damage.
NOW: When attacking an enemy with at least 600 max Health, the attack gets:
  • +20% Total Damage, increased by 2% every additional 120 max Health, up to 50%
BUG FIXES
  • Fixed the bug when the Elderlicht boss was stuck in phase continuing to cast their spell even when all the Souls Vessels were turned off.
  • The description of the Gold mine upgrade is now displayed correctly
Also, there is an unresolved bug we are aware of when using Omen of the Engineer or Omen of the Trapper:
  • With Omen of the Engineer, Ballista upgraded skill can hit buildings with its secondary effect.
  • With Omen of the Trapper, Damage Trap upgraded skill can hit buildings with its secondary effect.
Join us on Discord, Twitter & Instagram to discuss with the team and other players!
The Hidden Room - Marioo
Hey there!

Playtests signups are open once again!

This time the test will be for Version 2.1
Invites will be sent later (date will be announced in the upcoming days) and people that already have been selected in old playtests are already included in this test. Release date of the playtest will also be posted in the following days.
Additional info will be shared a few days before the playtest, including how to send feedback and playtest duration.
You can signup by visiting the Steam page, and below "Play The Hidden Room" you will find "Join the The Hidden Room Playtest" with a "Request Access" button.
Nov 4, 2022
StarFlint the BlackHole Prophecy - PANTANG Studio
  • Add a new scene
Crimson Dawn - Domitori
Hey everyone!

1. Crimson Dawn now has Controller Support: Xbox 360/One, PS4 DualShock/PS5 DualSense, Steam Controller and more.
2. Combat effects transparency slider make it easier to see the environment during fights with a large number of enemies, you can find it in options menu.
3. Steam Cloud Saves added to the game. make sure you check on "Keep games save in the Steam Cloud for Crimson Dawn" in your Steam Library properties.


This update is a part of our Content Roadmap 2022, please, check it to find more information on the next updates releases.
https://store.steampowered.com/news/app/1919720/view/3367030202034272137

You can discuss your experience with the game and report bugs on our Discord server: https://discord.gg/N4Arfz7UqH
We will keep reading your feedback and do our best to provide you with hotfixes and new content as soon as possible.

I hope you will continue to enjoy and support Crimson Dawn. Thank you!

Sincerely,
Purple Lake Team
Raft - SVEN BENGT
Hey Rafters! It has been a while since Raft left Early Access and the Final Chapter was released! It has been amazing to see all the great feedback, your reactions to the finale of the story and the incredible rafts you all have been building. Please keep them coming!

We are happy to announce that we have partnered up with Makeship to release a one time limited edition set of plushies! Up until November 15, you can get yourself a cuddly version of the Raft Shark, Maya or the Pufferfish! Or perhaps all three? You can find the storepage right here!




Consoles?
And for even more exciting news, we can finally announce that we are actively working on getting Raft onto consoles! We strive to be able to release it on as many platforms as possible and hope we can give as many players as possible the chance to build their own raft! We want the console experience to be just as good as the PC game, and make sure that everything looks and feels as good as possible, and that takes a bit of time. Therefore it is too early to give you a time of release, but we will let you know as soon as we can! Many of you have asked for it and we hope you are as excited as we are!

We will let you know as soon as we have more to share!

Until next time!

//Raft HQ
みらくるすいーぱー Playtest - ponchi
アップデート
DCL - The Game - DCL - Shane
  • Changes to Privacy Policy
  • DCL21 Championship tracks added to Race Flow
  • 'H' hotkey now hides/shows the HUD
  • Minor bug fixes
...