Age of Darkness: Final Stand - loathey
As the poster child for Age of Darkness: Final Stand and our first hero, we needed to make sure he did a good job of representing the world for all the players that were going to engage with the game for the first time. We have Perry, our Project Art Lead, to walk us through the journey on how Edwin as you know him came to be.

What were the art goals for Edwin?

We wanted our first hero to have an easy barrier to entry into the world of AoD, leaning into a warrior archetype and not overloading the player with an overcomplicated design. He draws inspiration from well known characters like Geralt of Rivia and Beric Dondarrion, and plays into our core themes of Light vs Dark, while still not overextending too deeply into the lore we’re building. He also needed to be something that was quite distinct from the roster of units we had in the game at the time, so we really accentuated parts of his design to help with his silhouette, like the oversized collar and a large greatsword.


Early concepts for Edwin

How did you concept and experiment, and eventually land on the final design?

Initially Edwin had a full face helmet, with the intent that the player would be able to project themselves into the character if they wanted. But early after getting this version into game and playable he just wasn't eye-catching enough, and did not stand out as one of your most important characters in relation to the game around him.



Early character iteration with helmet

With the importance of our Hero characters, we really needed to push the silhouette and design behind Edwin and make sure he stood out among the other units he would be surrounded with during gameplay.

Something that really helped here was taking inspiration from games like Warcraft where Heroic and story relevant characters are typically quite oversized in comparison to a group of standard soldiers.



After we realised the helmet version wouldn’t work we continued to experiment with how he should look. Edwin has a very significant impact on the Lore and story we’re creating for the world of AoD, and this directed a lot of our decisions behind his design:

Edwin’s a righteous, yet defiant knight who has served under multiple monarchies. He utilises his flame and combat skill to defend the wronged and is aligned with the disciples of fire and light. You can read some of his backstory here.

What he wears, having a military-esque apparel as well as considering how that would interact with the world around him, such as the studded arm braces to help prevent attacks and being able to fend off enemies.

His facial details, such as the burn over across his face, and subtly glowing eyes. How he interacts with his own abilities in game, being able to alight his giant sword, create large impactful bursts of flame to decimate the Nightmares, and empower the other soldiers around him.





That’s it for today’s behind the scenes look. We hope you enjoyed getting some more insight behind the art for our first hero. Tell us if you would like to see more of these in the comments below!


As always, if you come across any bugs or crashes, please report them to us either through the Steam forums, our Discord server in the ‘bug-reporting’ channel or using the in-game bug reporting tool.

AoD Social Links:

AoD Discord - Join our official Discord server
AoD Website - Official Website & Blog
Twitter - Follow us at AOD_FinalStand
Facebook - Like Our Facebook Page
Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel

Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand

Ship of Fools - JoeR247_T17


It’s time to meet one of our favourite fools! Introducing Lotte! 👋🏼

With their Cozy Scarf, they regenerate ammo over time on cannons that they load! ♻

Who is your favourite fool? Let us know! 🤔

While we wait for the Stormstrider to get ready to sail into the Forgotten Waters...
Join the official {LINK REMOVED} to chat with your fellow fools.

Follow us on Twitter for more preview posts.

Make sure you wishlist Ship of Fools on Steam!



https://store.steampowered.com/app/1286580/Ship_of_Fools/
ASMR Food Experience - marysia.kozlowska
Hello Players❗❗ 👋

It's been a while since our last publication, and that was due to work on our game!

Since this is rather unusual on Steam, which puts a lot of work on sounds, we want to spend enough time on every aspect of it ⏳



Today we would like to devote some time to our customers' matters 👨‍🦳




Atmosphere is very important in every restaurant. Starting from the food served, music or other noises surrounding us, it has the power to calm or set the mood for fun 🤣

But remember every restaurant needs customers! 👀

From the very beginning, we were very keen to make the gameplay of ASMR Food Experience, as engaging as possible. As such, we decided to give some of our restaurant guests their own unique personalities! 💭



An old lovely lady coming to dinner every weekend for 15 years, or a boy who is looking for his dream girlfriend by coming to us for Friday Jazz night ❓





These are just some of the examples of what unique personae you will be able to meet in your restaurant.

The history that will be behind each NPC will be an interesting and unique opportunity to build deeper relationships that will have a chance to bear fruit for the future 📈

Remember not to push too hard for answers to your own questions! Sometimes people need a little more time to open up to a new acquaintance 🤏 It will be important to have sense and finesse during all conversations - otherwise guests may not want to return to your establishment 🙅‍♀️

Chat and get to know the customers of your restaurant! They are very interesting characters 🤓




Question for the attentive:
Who would you like to meet in your restaurant?




Thank you for your support, and your activity under recent publications and interest in our production! 🤜🤛


Don't forget to add ASMR Food Experience to your wishlist to stay up to date with all kitchen news! 🥧
https://store.steampowered.com/app/2066740/ASMR_Food_Experience/

In addition, we invite you to our Discord where you can ask us questions that bother you 👇


See you soon,
ASMR Food Experience Team
Warspear Online - oksana.kuzyk


Warriors!

We're glad to announce a special deal: this weekend receive a 50% bonus with every Miracle Coins purchase (except SMS service)!

This bonus will only be active for purchases more than 1000 Miracle coins.

Discount starts: 04/11/2022 15:00 CET
Discount ends: 07/11/2022 10:00 CET


Have a nice weekend and good luck!
AIGRIND team.
World War 3 - NathanOfCydonia
Play World War 3 this weekend to enjoy +50% bonus player XP, gun XP, and strike XP in all matchmaking battles!
  • Starts: November 4 at 17:00 UTC 
  • Ends: November 7 at 05:00 UTC 
Have a great weekend!
Nov 4, 2022
F1® 22 - Electronic Arts
Play F1® 22 by November 7 and receive Mika Häkkinen as a My Team Icon, and the Stars & Stripes livery set including livery, gloves, helmet, and suit.**



*REQUIRES F1®️ 22 AND ALL GAME UPDATES TO PLAY. GAME INCLUDES IN-GAME PURCHASES. ITEMS ONLY AVAILABLE IN-GAME UNTIL 7TH NOVEMBER (DATE SUBJECT TO CHANGE).
Nov 4, 2022
Slimesventure: Your Destination - ls.assetcreations
Hello Community,

After a short delay, update 1.1 is now available to the public. See all patch and update notes:

Patch/Update-Notes:

World
> Prologue added
> New railway signs at Neutral City (train station).
> Picnic at the Woodlands at a certain time.

Kingdom
> Each building in your kingdom now has a description of its purpose
> Each building now has a blueprint button that adds an additional overlay with the required resources for that building

Quests
> New banners for side quests
> Under the compass you can now see the name of the next quest location
> Completed quests will now give you a ruby for the wizard character

Characters
> New design and idle animation for Timmy (Adventure Guild)
> New dialogue lines for the Timmy
> New design and idle animation for the construction worker (bridge)
> New design and idle animation for Marcus (Energy Centre)
> New design and idle animation for Tommy (restaurant)

Bugs/Fixes
> Missing shadows on some objects and terrain - added/fixed
> Tommy could not be interacted with - fixed
> Wrong collisions and/or missing collisions - added/fixed
Survive the Nights - a2z Interactive
Hello all,

We've released a hotfix (Alpha 1.20.1) to our default branch on Steam. You can find our patch notes below. Please report bugs and issues in game using the F1 menu. In case you missed it, the full v1.20 update can be viewed here.

Patch Notes - Alpha v1.20.1 (Hot Fix)
  • Fix for some players getting stuck at 'Loading Loot & AI' when hosting a server themselves.
  • Time persistence turned off by default when creating a world. (Temporary solution to make servers start at 9am)
  • Lower ram usage on the server.
  • Smaller server files size.
  • Faster load times for server.

Links
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive
4X4 - MARI46
This patch focuses on reducing eye fatigue.

Minimized all flash representations.
Black and white mode:You can also select the object color as black.
Add background color_The number of existing background color choices has increased from 4 to 8.
If you select black and white mode against the newly added green background, you can minimize eye fatigue

I replaced the image on Stage 5's 4th pattern
Nov 4, 2022
PlateUp! - it's happening
  • Huge layouts are now unlockable like other layouts
  • Adjusted the simple cloth table visual to be more distinct to the fancy cloth table
  • Automatically set game language based on Steam language settings when starting for the first time
...