Slimesventure: Your Destination - ls.assetcreations
Hello Community,
After a short delay, update 1.1 is now available to the public. See all patch and update notes:
Patch/Update-Notes:
World > Prologue added > New railway signs at Neutral City (train station). > Picnic at the Woodlands at a certain time.
Kingdom > Each building in your kingdom now has a description of its purpose > Each building now has a blueprint button that adds an additional overlay with the required resources for that building
Quests > New banners for side quests > Under the compass you can now see the name of the next quest location > Completed quests will now give you a ruby for the wizard character
Characters > New design and idle animation for Timmy (Adventure Guild) > New dialogue lines for the Timmy > New design and idle animation for the construction worker (bridge) > New design and idle animation for Marcus (Energy Centre) > New design and idle animation for Tommy (restaurant)
Bugs/Fixes > Missing shadows on some objects and terrain - added/fixed > Tommy could not be interacted with - fixed > Wrong collisions and/or missing collisions - added/fixed
We've released a hotfix (Alpha 1.20.1) to our default branch on Steam. You can find our patch notes below. Please report bugs and issues in game using the F1 menu. In case you missed it, the full v1.20 update can be viewed here.
Patch Notes - Alpha v1.20.1 (Hot Fix)
Fix for some players getting stuck at 'Loading Loot & AI' when hosting a server themselves.
Time persistence turned off by default when creating a world. (Temporary solution to make servers start at 9am)
Minimized all flash representations. Black and white mode:You can also select the object color as black. Add background color_The number of existing background color choices has increased from 4 to 8. If you select black and white mode against the newly added green background, you can minimize eye fatigue
New update, it feels small, but it's a lot of groundwork for the next update. One thing that has been added is interactivity. I've finally started adding the ability to interact with things in different ways. It's very basic right now but more stuff will be added. One thing this adds is new secrets to find in each environment. Easter eggs may not always be passive anymore.
However be warned, as the title suggests the outdoors are a bit more dangerous. The ability to die is now present.
No lives or health bars, so your exploration can still be calm and relaxing. But if you die your walk in that environment ends.
So go out and explore, find new things, look for secrets. More secrets, more interactivity, and more amusing ways to end your walks will be added. Also I'm still trying to figure out multiplayer, I have not given up on that.
Change log:
Added death
Interactivity overhaul
Added first secret environment (you will need to find it)
The demo will be live from today until the 18th of November. We're sending the keys & instructions manually so it might take some time to receive a key but we'll make sure to include as many players as possible.
What's new? A lot! We don't want to spoil you everything but here is an overview of the additional content compared to the TactiCon demo:
Around 250 events available now
New starting locations (and level of difficulties)
Hundred of traits available
More possibilities to improve your fiefdom
New diplomatic actions :interesting:
First implementation of the ranks of Calderia
A first overview of to scheme with intrigue actions
Military actions and conflicts are now implemented
We really want to hear your thoughts about any aspects of the game (likes & dislikes, idea of improvement) so feel free to share your feedback on our steam forum or on Discord: https://discord.gg/vsxD6n8P8J
For bug report, please take screenshots and be as precise as possible so we can reproduce them and fix them!
A brand new demo is now available! The previous demo was a build, many , many centuries old.. or at least that's how it feels! The game has seen improvements on all fronts, and even tho this is far from stable, and far from finished, you should have a pretty good time taking on some of the missions!
The purpose of this demo is to give a good new sample of what I'm trying to create here, there will be bugs! there will be issues! there will be things that get tweaked and changed over time, but it IS a good indication of what the final game will be (just that it will be more, bigger and better).
I uploaded a new video talking about the dodge moves, city map changes, mission structure, etc, over to youtube, which you can check out here:
A shorter version, mostly just the gameplay stuff, can be seen on the Regulator City Steam page ("Dodge moves").
The game is now fully back on track, after a few months where I was simply struggling with some of the parts in the gameplay. Things simply weren't matching up! And sometimes that happens when creating games.. it's not as easy as people might think ;)
Some key changes now put the game in a great state, and new ideas are flowing again. Take the demo for a spin, and see the possibilities of what this game will/can become in a few months from now, and don't forget to WISHLIST it !
Join https://discord.gg/orangepixel to talk about the game and share your thoughts and ideas for a chance of getting your name in the credits !
We're pushing up an update that addresses some issues that were introduced in the last update.
Also, for those that are using a HOTAS that is not recognized by the game (meaning you can't select the helmet) we need you to first delete ALL of the config files located in
There's a real sexy superstar in your neighborhood, the Cam Girl Nicole! As you tune into her birthday stream, you learn that someone sent her every single thing off her wishlist. Our girl is ecstatic, her content basically writes itself, and she'll be calling you for a guest spot on her show any moment now...
Looks pretty peachy, right? We ask ourselves... then who was gift??
Nicole the Cam Girl is live in Booty Farm from Nov 4th - 10th.