- Fixed the training mission's erroneous footprints signs. - Added signs to training mission to make it more clear that not all bones/footprints will yield evidence. - Made hover text more readable. - Improved item highlight effect. - Replaced knife model. - Fixed issue with job board items not displaying the correct text. - Fixed issue with job board items not synchronizing to co-op clients. - Changed lobby door to be an interactable. - Fixed issue with monster not spawning where it should. - Fixed bug with footprints and remains not spawning the correct number due to player count.
It was a fundamental update, with the Berserker character added. Berserker is a branch class of Warrior, and shares some of Hero's cards and Artifacts, but it also has some unique gameplay features. Berserker is an extremely aggressive warrior with good offensive capabilities. You need to manage HP carefully and use Fury to deal much damage to the enemies. You can try various builds such as low-health build and self-sacrificing build. It can be more challenging and thrilling than playing as Hero.
What's New:
Features related to the new character Berserker
a) Cards: b) Artifacts:
Some new Warrior cards.
A Reset Battle button has been added to the upper-right corner of the battle panel. Need to upgrade the number of battle resetting attempts in a single game at the Soul Orb Shop.
Enemy info panel: Highlights the current action; displays actions such as defending and waiting.
New achievements
踩中移动机关时的音效
Content Changes:
Changes in cards:
Changed Charging Slash's rules for escape.
Changed the effect of Craze to: Draw one card. The AP costs of all cards in your hand become randomized. Then choose 1 card to exhaust together with this card (cancellable).
Reduced the effect of Beast Armor by 1.
Enhanced Bloodthirsty. When it's upgraded, Max HP+1 permanently.
Changes in statuses:
Added an effect to Stabbed: When hit by Throwing Knife again, take extra damage.
Changes in Artifacts:
Effects of Hero's Sword and Hero's Shield+1.
Other:
Reduced damage dealt by the loose stone pillar in Chapter II by 2.
Reduced the range of all parabola-type ranged enemies to 3 grids.
Reduced damage of Icicle Golem's Ice Dart by 2.
Traps are always visible in tall grass.
Optimize tutorial.
Fixes:
In the statistics screen, some upgraded cards displayed hover text of their basic versions.
Brewing might fail to take effect when used with Piled Defense and played in certain orders.
Corrected some translations.
Fixed some other bugs.
Crashes fixed.
Incorrectly translated words and wrong numbers.
A bunch of bugs and suggestions provided by BlackDragonMagician.
Preview of the Next Update:
More content about elite monsters and the structure of a single game will be added.
Advance (Q-skill) Upon skill use, gain a Shield: 50/65/80/95/110 + Physical Defense Coefficient changed to 40% (lasts 3 sec) Cooldown changed to: 13.5/13/12.5/12/11.5 sec Mana Cost changed to: 50 Charge distance reduced
Shield Bash (RMB-skill) Cooldown changed to: 8/7.5/7/6.5/6 sec Slow Duration changed to: 1.5 sec Skill Range changed to: 450
Sparrow
Rain of Arrows (Q-skill) Slow amount changed to: 30/35/40/45/50%
Swift Arrow (E-skill) Attack Speed increase changed to: 20/25/30/35/40% Cooldown changed to: 18/17/16/15/14 sec
Focus (RMB-skill) Projectile Range increased
Sevarog
Soul Steal (Q-skill) Gain 10 souls upon killing an enemy hero Gain 5 souls upon killing a large monster Gain 3 souls upon killing a medium monster / Siege T-on / Super T-on Gain 1 soul upon killing a small monster / Normal T-on
Hollow Breath (E-skill) Cooldown changed to: 11.5/10.5/9.5/8.5/7.5 sec Mana Cost changed to: 40
Into the Dark (RMB-skill) Charge distance reduced Cooldown changed to: 11 / 10 / 9 / 8 / 7 sec
Summon Meteor (Q-skill) Magical Power Coefficient changed to: 80% Mana Cost changed to: 55/65/75/85/95
Open Subspace (E-skill) Cooldown changed to: 16/15/14/13/12 sec Mana Cost changed to: 85
Distortion (RMB-skill) Base Damage changed to: 70/100/130/160/190 Skill Range changed to: 325 Cooldown changed to: 15/14.5/14/13.5/13 sec Skill Hit Delay changed to: 0.55 sec Mana Cost changed to: 60/70/80/90/100
Devour (R-skill) Magical Power Coefficient changed to: 30%
Revenant
Vital Wound (E-skill) Bonus Damage on skill hit removed 20% Healing Reduction added Basic Attacks changed to deal damage based on enemy hero Max Health on hit: 1/1.25/1.5/1.75/2%
Mortal Shot (RMB-skill) Reload acceleration rate based on Attack Speed changed to: 1.3/1.8 Bonus Physical Damage changed to: 10 / 22 / 34 / 46 / 58 / 70%
Abysmal Prison (R-skill) Additional effect: Gain an additional 100 Gold when target is killed within the Abysmal Prison
Shinbi
Summon Phantom (Q-skill) Base Damage changed to: 60/90/120/150/180 Magical Power Coefficient changed to: 70% Cooldown changed to: 5 sec Mana Cost changed to: 55/65/75/85/95 Cooldown reduction on hit changed to: 1 sec Mana recovery on hit changed to: 2%
Phantom Dance (E-skill) Base Damage changed to: 20/30/40/50/60 Magical Power Coefficient changed to: 20% Health Recovery effect removed 20% Movement Speed Increase added Skill Range changed to: 500
Light’s Memory (RMB-skill) Cooldown changed to: 13/12.5/12/11.5/11 sec Mana Cost changed to: 20/25/30/35/40 Charge distance reduced
Call of the Goddess (R-skill) Small Phantom Wolf Base Damage changed to: 30/40/50 Small Phantom Wolf Magical Power Coefficient changed to: 40% Cooldown changed to: 100/85/70 sec
Phase
Flash Burst (Q-skill) Cooldown changed to: 10/9.5/9/8.5/8 sec Mana Cost changed to: 65
Synchronizer (RMB-skill) Cooldown changed to: 20/19/18/17/16 sec Super Explosion (R-skill)
Magical Power Coefficient changed to: 80% Cooldown changed to: 120/105/90 sec Cooldown changed to: 120/105/90 sec
Belica
Ground Collapse (Q-skill) Base Damage changed to: 90/120/150/180/210 Cooldown changed to: 13/12.5/12/11.5/11 sec Mana Cost changed to: 60/70/80/90/100 0.35 sec added to Projectile speed Skill Range height changed to: 250
Commander's Eye (E-skill) Mana Drained changed to: 2/2.5/3/3.5/4% Mana Drainer duration changed to: 11/12/13/14/15 sec Cooldown changed to: 35 sec Gain 30 Gold upon destroying the Mana Drainer Changed so that T-ons can now destroy the Mana Drainer
Paralyzing Shot (R-skill) Base True Damage added: 50/100/150 Damage per 1 Mana changed to: 0.6/0.8/1
Narbash
Marching Anthem (Q-skill) Attack Speed Increase effect changed to: 10/15/20/25/30% Movement Speed Increase effect changed to: 10/15/20/25/30% Movement Speed Increase applies to allied T-ons
Pew! (RMB-skill) Skill Range changed to: 2,000 Cooldown changed to: 10 sec
Great Roar (R-skill) Unblockable and Increase Damage Taken effect removed Skill Cast Speed increased Skill duration changed to: 4 sec
Countess
Shadow Ripple (Q-skill) Cooldown changed to: 11.5/11/10.5/10/9.5 sec Skill Range changed to: 1,200 When attacking T-ons, kills instantly Mana Cost changed to: 50
Blood Ripple (E-skill) Magical Power Coefficient changed to: 90% Cooldown changed to: 14 sec 20% Healing Reduction effect added (3 sec)
Spin Slash (RMB-skill) Cooldown changed to: 6 sec
Thirst (R-skill) Base Damage changed to: 350/450/550 Magical Power Coefficient changed to: 100%
Feng Mao(Added on Nov/7)
Auspicious Spirit (Q-skill) Skill Immunity effect added. (once, while the shield lasts)
Great Leap (RMB-skill) Damage Coefficient changed from Magical Power to Physical Power
Strong Determination (R-skill) Upon successfully executing enemy heroes with this skill, the cooldown is refreshed for 6/8/10 sec
Kwang
Kwang's skills have been reworked
New Moon Swing (LMB-skill) Uses 4 stages of New Moon Swing to deal Physical Damage to the enemy. The Sky (stage 1) deals Physical Damage equal to 120% of Physical Power. The Earth (stage 2) deals Physical Damage equal to 100% of Physical Power. The New (stage 3) deals Physical Damage equal to 110% of Physical Power and launches the enemy Airborne. The Moon (stage 4) deals Physical Damage equal to 140% of Physical Power. Additionally, inflicting The Moon (stage 4) on the victim of The New (stage 3) deals Bonus True Damage equal to 120% of Physical Power.
Crescent Moon (RMB-skill) Deals Magical Damage to enemies within range and resets the next New Moon Swing's cooldown. Using Crescent Moon while the Rumble sword is still plunged in the ground deals the same amount of damage within the area. The hero gains Thunder and Lightning status, allowing the hero to deal Bonus Magical Damage when the next Basic Attack hits an enemy.
Rumble (Q-Skill) Plunges a sword in the ground at a selected location that lasts for a set duration. The sword summons a lightning field in the surrounding area for a set duration, holding enemies in range and dealing Magical Damage. Use Rumble again to teleport to the location of the plunged sword.
Fierce Battle (E-skill) Charges quickly while low to the ground, and becomes Invincible for a set duration. Increases the New Moon Swing stage by 1 and resets the next New Moon Swing's cooldown. Killing an enemy hero or assisting in a kill after acquiring Fierce Battle resets Fierce Battle's cooldown.
New Moon Kwang (R-skill) Becomes a New Moon Warrior who emits concentrated lightning energy for a set duration. While in this form, the hero gains all effects granted by the Thunder and Lightning status and can use the effects an unlimited amount of times. Using the Crescent Moon skill on an enemy also Stuns the enemy for a set duration.
New Heroes and Skill Info
Gadget(The Hermit Engineer)
"A promising engineer on Setar, Gadget entered college at the age of sixteen and graduated a year early. She was hired as Chief Researcher of Setricta, but ended up returning home and opening a small repair store. She likes to try out her inventions, such as movement speed boosters and sticky bombs, on the battlefield. She is adept at helping her team by distracting the enemy."
Galvanic Wave (LMB-skill) Sends out a powerful Galvanic Wave in a selected direction to deal Physical Damage to enemies.
Electric Beam (RMB-skill) Throws a small device in the air to place a combat robot above the first enemy who is hit by the device. The combat robot shoots Electric Beam to Slow all enemies within range and deal Magical Damage.
Obsessive Bombs (Q-skill) Fires Obsessive Bombs that stick to all targets. Obsessive Bombs explode after a set duration, dealing Magical Damage to all enemies within the area.
Speed Gate (E-skill) Throws a circular device to install the Electric Line that increases Movement Speed for all allies passing through for a set duration and deals Magical Damage to enemies.
Magnetic Field (R-skill) Installs a Magnetic Field in a selected location to deal Magical Damage to all enemies within the area up to 5 times for a set duration. Each attack decreases Movement Speed for enemies by a certain amount, and deals Bonus Magical Damage equal to 75% of Skill Damage per hit.
Serath( The Pure Darkness )
"Serath is an archmage known for her ability to control two opposite powers at the same time. She used to lead a cult called Xarakua, and is now an elder of the Black Magic League. Her iron mace earned her the nickname the Inquisitor of Battlefield. She hopes to return everything back to the way it was in the beginning."
Immediate Judgment (LMB-skill) Swings an iron mace to deal Physical Damage to enemies.
Angel's Wingbeats (RMB-skill) Spreads wings to Slow all enemies within range for a set duration and deal Physical Damage.
Execution by Illusion (Q-skill) Summons an Illusion of the Hero to execute all enemies within range. An Illusion appears in front of one target at a time, dealing Physical Damage equal to 100% of Base Power. The Illusion continues to find a target every 0.2 sec until it executes all enemies within range. The Hero becomes Invincible while the Illusion is summoned.
Descending (E-skill) Levitates high in the air and quickly descends to a selected location to deal Magical Damage.
Summoned Angel of Balance (R-Skill) Transforms into the Angel of Balance for a set duration, Burning all enemies within range. Deals Magical Damage to Burned victims, but also increases the Hero's received damage by a certain amount. A successful Basic Attack on a Burned enemy deals Bonus Physical Damage. During the transformation, landing a skill on an enemy applies the Burn and Received Damage Increase at the same time.
Dekker( The Mad Researcher )
"The former Chief Researcher of Biotechnology and Physics for the Haileen Royal Research Institute of Rutas, Dekker spent most of her life in a lab studying the weaponization of plasma. Her dedication to this research has been successful, enabling her to throw plasma balls and create plasma walls to disrupt the enemy. She now searches for new research material on the battlefield."
Plasma Ball (LMB-skill) Fires plasma balls to deal Physical Damage to enemies.
Ignition Boots (RMB-skill) Jumps high in a desired direction.
High Elasticity Plasma Ball (Q-skill) Throws a High Elasticity Plasma Ball in a desired direction. When the plasma ball hits an enemy, it explodes to deal Magical Damage and Stun enemies within range.
Plasma Dome (E-skill) Throws a plasma ball in a selected location to create a Plasma Dome that Slows all enemies within range and decreases their Attack Speed. After a set duration, the Dome explodes to deal Magical Damage. Use the skill again before the automatic Dome explosion for earlier detonation with 50% less Damage.
Enclosing Bulwarks (R-skill) Raises the Plasma Bulwarks at a selected location, creating a separated area for a set duration. Allies outside of the Bulwarks can enter, but the enemy Heroes can't leave the separated area once they're inside. The Bulwarks block all projectiles. Use the skill again within 3 sec to cancel the Bulwarks immediately.
Wraith( The High-Tech Scout )
"Born on Rutas as the son of a famous politician of the Shakkadian Empire, Wraith suffered from a critical burn during an accident. His undamaged nerves had to be connected to a high-tech machine, transforming him into a mechanical scout. His new body has scouting, scanning, and long-range attack abilities, making him effective in general recon and combat. He has joined the battlefield to show off his greatness to the world."
Pulse Shot (LMB-skill) Fires a pulse gun to deal Physical Damage to enemies.
Zero Flag (RMB-skill) Takes a shooting stance and fires a pulse that passes through walls to deal Magical Damage. Refills all Mana used and decreases Skill Cooldown by a certain amount if the skill successfully kills an enemy.
AI Scanner (Q-skill) Throws a small device at a selected location to install a scanner that detects enemies for a set duration. Detected enemies are visible to allies for a set duration.
Space Distortion (E-skill) Distorts time and space to forcibly move a selected enemy hero back to the location of 2-3 seconds ago.
Ultimate Switch (R-skill) Stealths the hero and nearby allies with 100% transparency, increasing Movement Speed for a set duration.
Howitzer( The Veteran Pilot )
"Howitzer is a self-proclaimed genius pilot who likes to blow things up with his rockets and missiles. Known as a combat maniac, he causes damage in a wide area and disorients enemies. He prefers to live a simple, carefree life rather than waste time chasing dreams, achievements, or false hope. He lights up the battlefield and aims to eventually bombard the entire world."
Fire Rocket! (LMB-skill) Fires a rocket at a selected target to deal Physical Damage.
Slow Bomb (RMB-skill) Drops a bomb at a selected location to Slow all enemies within the area and deal Magical Damage.
Super Powerful Missile (Q-skill) Launches a Super Powerful Missile in Howitzer's standard. When the missile explodes, it deals Magical Damage to all nearby enemies.
This is Mine! (E-skill) Installs an explosive mine in a selected location. After a set duration, the mine automatically explodes dealing Magical Damage, Pushing away all enemies within the area including the hero. Use the skill again before the automatic explosion for earlier detonation.
Howitzer's Showtime! (R-skill) Soars up in the air and mercilessly fires missiles in a selected location, dealing Magical Damage to all enemies within the area. The last missile explosion deals Bonus 50% Damage.
Khaimera( The Chosen Nata )
"Known as the legendary warrior of the Nata, Khaimera has been protecting the forest since he was abandoned there at the age of thirteen. His movement resembles a wild beast charging at an enemy without hesitation. He eliminates anything in the way with his axes. His agility allows him to swiftly move across the battlefield, disrupting the enemy. Some refer to him as an Issue Maker. He has come to the battlefield to show the greatness of the Nata."
Rough Swing (LMB-skill) Swings a stone axe to deal Physical Damage to enemies.
Soar 'n' Smash (RMB-skill) Soars up in the air and lands on a selected target, Slowing and dealing Physical Damage on the enemy. Landing this skill grants 3 Orbs of Recovery..
Quick Swing (Q-skill) Increases Basic Attack's Attack Speed to the maximum for a set duration. However, decreases Damage dealt on enemies while the Attack Speed boost is active.
Orb of Recovery (E-skill) Increases the amount of Health Regen every time the hero attacks an enemy. The Health Regen effect stacks and it will eventually reset if the hero doesn't attack any enemy for a set duration.
Axe of Insanity (R-skill) Makes a wide swing with an axe at a selected target, Stunning and dealing Physical Damage. All affected enemies within the area are Slowed and Pushed away. Landing this skill grants 6 Orbs of Recovery.
The Fey( The Guardian of the Fountain )
"The guardian fairy of the Fountain of Wisdom in Euphera Forest on Etanus. She uses natural resources like vines and seeds to wield the power of the forest to Root enemies and deal damage over time. She traveled to the center of the galaxy with the intent of punishing those who destroyed the forest and reviving the spring. She is ready to risk her own life for the sake of the forest."
Forest's Tears (LMB-skill) Throws a Seed to deal Physical Damage to enemies.
Forest's Will (RMB-skill) Throws vines at a selected location that grow for a set duration and Slow enemies within range. The vines deal Magical Damage. Lastly, the vines deal Bonus Magical Damage when they disappear.
Forest's Wind (Q-skill) Throws a bunch of vines in a straight line that grows for a set duration. The bunch of vines increases the Movement Speed of allies within range and deals Magical Damage to enemies.
Forest's Warning (E-skill) Delivers Forest's Warning to an enemy hero, dealing Magical Damage. Landing the skill on an enemy hero recovers all Mana consumed by using the skill.
Forest's Judgment (R-skill) Throws sticky plants at a selected location and makes them grow. The mature plants Pull the enemies toward the center, dealing Magical Damage.
Aurora( The Frozen Heart )
"Captain of the Ventus Mercenaries, widely renowned throughout the galaxy. She uses ice magic with incredibly destructive power. She was once Queen of the prosperous Kingdom of Vinea, but she was cursed by a spirit after being deceived by someone she loved. Because of the curse, she was dethroned and exiled from the kingdom, which was then overtaken by neighboring kingdoms. She now fights alone to restore Vinea to its former glory."
Frost Sword (LMB-skill) Swings a Frost Sword to deal Physical Damage to enemies.
Frigid Illusion (RMB-skill) Leaps in the direction the hero is facing and leaves behind an ice statue that lasts for a set duration. The statue Slows nearby enemies.
Frozen Track (Q-skill) Charges forward and leaves an ice trail behind that lasts for a set duration.
Glacial Barrier (E-skill) Creates ice rings in the surroundings for a set duration. The rings inflict Root on the enemies contacted for a set duration and deal Magical Damage.
Glacier Explosion (R-skill) Freezes the nearby enemies, Slowing them for a set duration. In a few seconds, the ice explodes to Stun the target and deal Magical Damage. When the Stun ends, deals Bonus Magical Damage to enemies within the area and Stuns them for a set duration.
New Features/ Content
· New Map: Agnis of Light added
· Competitive Mode added
· New heroes added
· Base Profile Icon added
· Item Codex added to Lobby
· Smart Key System added
· A lot more Jungle Monsters added
· Tutorials added
· In-game Hero Stat UI added and improved
· Matching Server (Region) Selection System added
· New Items added and Item effects improved(Go to)
· AI Bot Replacement System (When players are unable to control their heroes in-game) added
Improved Content
• Matchmaking System improved Matchmaking is divided into two game modes : Quick Battle and Competitive. Quick Battle and Competitive game modes have separate MMRs and the matchmaking system will adjust each teams' members based on the players' respective MMRs. When queuing with multiple members, the matchmaking system will prioritize opponents who are also queuing with multiple members. (Only solo and duo queues are available for competitive mode.)
• NPC Health Bar UI improved
• Training Grounds overall rework and adjustment
• Jungle Monster Buff Icon improved
• Penalty System improved
• Position Guide Design improved
• Skill Description Window UI/UX improved
• T-on models revamped and improved
• Party UI/UX improved
• Draft Page improved
• Player Report System improved
• Battle Results Page adjusted and improved
• Profile Page added and improved
• Settings features expanded and improved
• Shop and Hero Page improved
• Player convenience for Shortcut Key Settings Improved
• Friend Page improved
• Faces of some heroes revamped
• Loading Page overall improvement
• Prime Guardian summoning process adjusted and improved • Jungle Monster skills added and improved • Barrier at the start of the game added • Active Skill Visual Effect improved • Gold & XP Acquisition UI improved • T-on Spawn Animation changed • T-on Aggro Indicator improved • Sprint Mode transition animation improved • Kill Streak Image improved • Custom Game System improved • New Hero Skill Balance Adjustments • Profile Page added and improved • Lobby entry animation after leaving a Custom game improved • Settings features expanded and improved • Player Report System improved • Draft Page improved • Battle Results Page adjusted and improved • Sprint Mode transition animation improved • Footsteps and landing sounds adjusted and improved • Spectator Mode sound output method improved • Custom Game features added and improved • Party UI/UX improved • Skill Description Window UI/UX improved • UI animation improved • HUD interaction animation improved • Chat System improved • Upscaling Tool Settings improved • Key Binding System improved • Hero Voice Sound Priority improved • Jungle Object improved • Kill Streak Image improved • Sprint Mode Post-Process Effect improved • Landing process and Lobby Page improved • Shop and Hero Page improved • Friend Page improved • Tower/Inhibitor/Core Targeting Indicator danger notification sound added and output method improved • Faces of some heroes revamped • Loading Page overall improvement • Items effects adjusted and Balance improved • Hero Death Effect improved • Player convenience for Shortcut Key Settings Improved • Player convenience for Shortcut Key Settings Improved • Effects of some Items added and improved
Additional Info Notice
Features available during Final Test
1. All base heroes available for play (Final Test only) 2. Renar reward for playing (The Early Access Version will not give rewards for victory or defeat) 3. Daily Mission: 10,000 Renar (A feature available only for the Final Test for ease of acquiring and trying out skins. Reverts to base settings during Early Access) 4. Community Level Calibration (Players will be able to level-up quickly and play Competitive. During Early Access, there will be requirements to play Competitive in order to prevent cheating, trolling, smurfing as to promote a healthy environment.) 5. Skins that can only be purchased with Kima will be made purchasable with Renar. (During Early Access, some skins can only be purchased with Kima)
Features available during Early Access
1. 10 Heroes from the Hero Rotation (All base heroes are available for play during the Final Test, no rotation) 2. Competitive Achievement Legendary Skin (Only a select few players that reach a certain rank will receive this skin during Early Access)
It’s finally here, #Bratz Pack! Let your passion for fashion shine brighter than ever in #BratzFlauntYourFashion!
In this fashion adventure, you'll explore the coolest cities, make new friends, play fun games, and take on quests to build the rockinest magazine in the world.
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Surely you have been waiting for the second chapter of our game! We tried our best to release the game much faster so that you can play it soon. I hope we won't disappoint you!
As we all know, items are very important in Overprime matches. We'd like to share some item information in advance so you can plan ahead for fierce battles on the planet Prime!
Study these items and be ready for battle during the Final Test!
* How to View Item Information
1. Item name 2. Item price 3. Item description 4. The maximum quantity you can own 5. Preview item equip effects
<Final test Item Information Guide>
Starting Items
Normal Items
Rare Items
Legendary Items
Notes:
* The current item information is based on the Final test build. Item descriptions, effects, and balances are subject to change in future builds.
Get ready for battle on the planet Prime, and enjoy the Final test to the fullest! Thank you.
Agatha Knife is part of this year's AdventureX Steam event, with loads of great narrative games on sale. And to celebrate, you can get the game with a 50% discount!
We're also streaming some gameplay so, in case you still don't know the struggles of our beloved little butcher, now is your best chance to meet her. On the stream you will also be able to see how our art director, Mariona Valls, crafted a few portraits of some characters from Agatha Knife. Check it out in the game's store page!