We just published another patch for the game. It affects controls, when several controllers are connected at once.
Before, buttons of controllers were read from each controller separately, unlike axles. Because of that, axles’ values could be recognized incorrectly. Now the game can distinguish the axles of the first 4 connected controllers.
But Unity Engine, which the game is built on, can’t guarantee that the controllers will be detected in the exact same order as the previous time. Each new connected controller will be detected as a new one. Probably, we’ll solve this problem a bit later.
The walls have been rebalanced and it can now protect the base from orc invasion
-New building: Gate
-New Building: Corner Wall
-New Building: Long Wall -New research(Human town center): walls health +100% -Walls and towers rebalance -Towers now occupy 3 building slots
- Improved placement of buildings (smooth placement replaced by jerky placement that gives more control)
- Soul Reaper cooldown reduced (need to lv up artifact or start a new game)
During this difficult time in Ukraine, Projectiles are flying and sometimes there are electrical issues, but with the support of Patreons I have opportunity and motivation to continue to make updates for the game
Want to support the development of game updates? Support me on Patreon or leave a review on Steam, it will show me that it's worth it to keep updating No King No Kingdom
I tried to improve the game performance, after noticing that the talent tree was way too BIG, it was breaking something that even after closing wasnt coming back to normal, i hopefully fixed most of it (and will in the future rework a bit more how everything is done to improve it even more), if you have any issue after closing it and FPS isn't back to normal, report it in a bugs-report in the steam forum or discord and share your specs (pc for now as mobile won't go live yet)
- Clicking the Fighting Efficiency in the Talent Tree won't highlight the new Worm & Larva Quantity - Cow Factory Page 3 Worm & Larva Quantity Calcium will now show a multi below x1.00
They have taken over everything, it's up to you to LIBERATE the entire world!
* Find other Survivors and bring them with you. * Build your base with a Workshop, Generator, Houses and plenty of Defenses and Traps!
* Split up into multiple teams and explore different areas, don't forget to bring enough ammo when you leave your base! * Set up outposts to gather resources in far away lands and Transport them back to your base through Automated machines, ensure the Zombies don't destroy your logistics!
* Craft items, armor, weapons and lots of ammo, build Drones to help you Gather, Craft and Patrol
* Explore a large persistent open world, with no loading or mission instances, everything happens in the world. * Turn-Based so you can take your time to think and come up with the perfect Strategy
* Ambush Zombies and take them all out without suffering casualties * Be careful when exploring at night, and be even more careful so you don't attract a massive horde!
Start just with one Survivor and Liberate the entire World!
Add to your Wishlist now! Q3 2023
And follow the Development on YouTube @CodeMonkeyUnity
Update Squad 3.4 lands on November 9th! It will focus on small bug fixes, improvements of gameplay, and optimizations to the game. However keep your eyes peeled for our new map reveal trailer coming up really soon!
With this update we continue to improve the playing experience of Squad and hope to hear your feedback on the changes when they go live!
Next week we will publish the complete Release Notes for you to check and learn all the latest additions that made it to the game in 3.4.
Patch 2.3 Patch Notes ۞ Fixed a bug with dirks having an affix of “None” ۞ Fixed a bug with the menus – the drop area for items crossed over into other screens ۞ Lowered the sound of the skill combustion’s explosion again ۞ Increased damage taken from inclement weather ۞ Fixed respawning ۞ Nerfed the skill Ice