Greetings faithful followers! The blessed day has arrived! Honey, I Joined A Cult has left Early Access and is now in full release with version 1.0!
Watch our latest and greatest trailer, from the man himself, Burt Biscuit - here
We thank you for joining us so far on our journey to enlightenment and we are very excited to see how your cults will prosper and thrive in this new era!
If you are just joining us in the world of Cult management and building, then welcome in too! You've picked the perfect time to build your dream cult.
Today, our glorious leader, Burt Biscuit has unleashed even more opportunity and potential for your Cult leading journey.
Let's have a read of the new features, additions, fixes and changes that are being added in v1.0!
Update 5 – V1.0.005
Difficulty System (including Sandbox playstyle options):
Changeable both at game creation and during play from pause menu.
13 Sliders that can affect difficulty and durations.
3 toggles to unlock research and items at any point to allow for a sandbox like experience.
Building System:
Carpeting system: Place 17 different floor tiles internally in a large variety of colours.
Precision building: Objects may now be placed on a more compact grid of 32px rather than 64px allowing objects to better line up.
Colour customisation: Many décor objects now have colour palettes options to allow them to better match up with your chosen theme.
Build menu: categories can now be collapsed and expanded to allow easier navigation.
Protest and Raid System:
Interactions have been added to protests and raids rather than having them be a passive mechanic.
You may now alter the outcome of protests and raids by pacifying protesters or hiding evidence.
Your ability to pacify protesters and hide evidence is based on cultist skill groups.
Protests will now occur earlier at a lower heat rating.
NPC Interactions:
Cultists and Followers may now react to the environment around them.
Interactions include such things as sitting on chairs, applauding particularly nice décor objects, or showing their frustration at broken objects or mess on the ground.
Help Manual:
Help manual added (accessible through HUD).
Help manual has comprehensive list of topics.
Each topic has detailed breakdown of information.
Steam Achievements:
31 Steam Achievements have been added to the game of varying difficulty.
Steam Trading Cards:
6 Steam trading cards have been added along with 5 backgrounds, 5 emotes and 6 badges.
Other Additions and Changes:
New Mission Choice events added.
New Leader Demands added.
Customisation screen colour palettes behaviour changed to show colour previews on mouseover.
Customisation screen leader features section now also shows glasses allowing for a combination of hat and glasses at the same time.
Many new hats and outfits added.
Many new hair and facial hair styles added.
Many new relics and symbols added.
Building menu “Floor” category has been separated into “Indoor Floor” and “Outdoor Floor”.
Tab Icons of Cultists overview menu and Cultist sidebar menu now match each other.
Cultist sidebar now shows skill group totals.
Mission skill totals now update without the need to assign Cultists when running Covert Ops.
Followers can now starve to death if trapped inside the compound over a prolonged period.
Therapy room Money and Influence gains have been adjusted to give an overall increase in resources.
Additional newspaper stub articles added.
Demolish tool in the Build Menu will now remove outdoor floor tiles.
Option to turn off spiral rotation on menus added to accessibility options.
Loading screen tooltips added.
Bug Fixes:
Fixed mood breaks occurring a higher than intended mood threshold.
Fixed rare crash when collecting Leader Demands reward.
Fixed rare bug that would make Divine Inspiration unable to be unlocked.
Fixed rare bug that would make missions end abruptly without warning or notification.
Fixed rare crash that could occur during missions.
Fixed some objects with HQ limits that did now show an error message when trying to place additional ones.
Fixed Cultists attempting to use the Vending Machine even if they were told not to.
Fixed heating being lost instead of gained when dismissing some followers.
Fixed Circular Saw not reducing repair cost of broken objects.
Fixed some Leader Demands that did not trigger or track correctly.
Leader Statues now fully grey out in the build menu when relevant.
Changed some room recommended sizes.
Additional objects now emit light at night.
When building foundation, it’s appearance correctly turns red if attempting to build in an out of bounds area.
Room functionality updates more consistently when an object from that room is removed.
When attempting to place outdoor floor tiles indoor the icon now turns red.
Localisation:
Japanese language added.
Fixed many typos.
Fixed many missing references.
Fixed many incorrect references.
Fixed many incorrect translations.
Fixed many overflowing text strings.
Team 17 Cosmetics
We also have special Team17-based outfits and hats for players who purchase the game in the first week of launch, as well as those players who already own Honey, I Joined A Cult
After the first week, these cosmetics will be vaulted away for new buyers, so don't miss your chance for these exclusive Worms, Blasphemous, The Escapists, The Survivalists, Yooka & Laylee and Narita Boy outfits!
Honey, I Joined A Cult Deluxe Edition
What do you get the leader who has everything? The Honey, I Joined A Cult Deluxe edition of course! Included in this Special Bundle made by Burt himself, you get the full game key on Steam, The Digital Artbook as well as the super funky original soundtrack for the game!
Already got the game? Fear not! For those early adopters of Burt's lifestyle, You can get these items separately via Steam too!
So there we go! Go forth with this new knowledge of Cult leadership and convert the world to your cult and way of thinking. We hope you enjoy the new additions, changes and tweaks! Please continue to report any issues you experience (crashes, bugs, etc) in our Report A Problem forum, or to our team via email: help@team17support.com
Also, make sure you also join our Discord and follow us on all of our social media platforms to stay enlightened on all things Honey, I Joined A Cult! 👇🏼
The "Supercharged" update brought changes to the game for new players: we updated the raider blueprints in starting battles and Engineers faction blueprints. So we wanna ask newcomers, did you like these changes? Did it become more interesting and comfortable for you to play? Write your opinion in the comments.
For more information on Crossout, follow these channels:
Surprise, we’re doing it now! As it turns out, everything we talked about in yesterday’s newsletter is good to go, so here it is! The Adventure + update is available now.
This is a ‘regular’ update, but quite significantly larger than most of our regular updates. As well as the long-awaited extra level Adventure, we’ve also put the even longer-awaited velvet worm into its rightful place in the 3.x levels - including previously unheard narrator lines!
This update also includes a feature that has been overdue for a long time - tutorial mode. New players will be encouraged to first play through the tutorial before diving into the campaign, and even more experienced players may benefit from the refresher course it provides. A redesigned menu integrates this addition into the game, with a new section called the ‘arcade’ for extra levels, battle arena, and demo levels
Finally, the 1.x levels now have their own tile set - the rotting log will no longer look like sand! A new texturing of decomposing birch wood and crumbly soil will set it apart from the beach. Full patch notes below.
Headline Features
Velvet Worm
Added to 3.x levels, freeplay, battle arena & new extra level Adventure
Long creature with the ability to spray slimy glue at its enemies that slows them
Comes in 3 sizes of varying strength
Adventure
A long-form leafcutter extra level with unique mechanics
Build up XP to upgrade your colony & unlock new units
Unlock the uber velvet worm for use in freeplay as a reward
Tutorial mode
A new 10-15 minute tutorial to explain the basics in a practical way
Goes over digging, hatching, pheromones, combat & more
Both new & experienced players should benefit from this thorough tutorial
Main menu rework
More descriptive buttons to guide players to the right place
Will highlight tutorial mode for new players
Added an arcade section for battle arena, extra levels & demo levels
Rotting log tile set
Woody, crumbly textures added for the rotting log environment
1.x levels no longer use the beach underground tile set
Other Changes & Additions
Big-headed ant workers are no longer encumbered when carrying
Camera rotation buttons are now rebindable
Resource, tile & creature info toggles moved to side of pheromone panel
Reworked underground lamp distribution
Hold Out scoreboard changed to match that of Extremis
Added thumbnails for demo levels
Some rewording of objectives & descriptions
Numerous improvements & optimisations to many game processes
Updated localisations
Fixes
Enemy colony in 3.1 should no longer hide underground permanently
1.1 victory cinematic reworked slightly to not show the ‘sky’
Subtitles no longer overlap if a certain creature is killed too quickly in FC4
Fixed an issue that caused lynx spiders to shrink on loading a freeplay game
Fixed accidental switching of some minor improvements menu descriptions
Status effect particles now present for the hungry spider
Extra level scoreboards now all display the difficulty
We’ve got more news for all of you out here. It seems that autumn is a ripe season for all sorts of video games festivals and this week is no exception.
NecroBouncer is participating in IndieCade 2022!
IndieCade features Nominated and Award winning games, alumni and member games across genres, platforms, and experiences.
Join the celebration, connect with the creators, play demos, and have a chance to be a part of this groundbreaking community!
Mark the dates in your calendar - from November 4th till November 11th, with the Awards Ceremony taking place on November 5th @ 11 am PDT
WHERE TO WATCH: Main event - on Steam Award ceremony - on Twitch
Add the game to your wishlist to not miss the opening:
We’ve got more news for all of you out here. It seems that autumn is a ripe season for all sorts of video games festivals and this week is no exception.
NecroBouncer is participating in IndieCade 2022!
IndieCade features Nominated and Award winning games, alumni and member games across genres, platforms, and experiences.
Join the celebration, connect with the creators, play demos, and have a chance to be a part of this groundbreaking community!
Mark the dates in your calendar - from November 4th till November 11th, with the Awards Ceremony taking place on November 5th @ 11 am PDT
WHERE TO WATCH: Main event - on Steam Award ceremony - on Twitch
Add the game to your wishlist to not miss the opening:
Our team is amazing! They’ve been toiling away on Curse of the Deadwood to make it that much more fun for you and your friends to play. Our latest patch is live and here’s a quick summary of what’s up.
Patch Notes Stability - Some texture sizes reduced - Performance optimizations made for the last two end game stages
Known Issues - Some enemies may have a noticeable delay in their reaction to the player's presence - Some enemies spawn with the "on fire" visual effect despite not actually being on fire - Some shadows may appear to flicker - Continued performance improvements needed
NOW, get out there and smash MORE Deadwood! Thanks so much for playing, we appreciate all of you!
Part 2 of our Halloween update is live! This update is focused on some of the most requested community features, so we bet you'll love it.
New feature: re-base your house. That's right, you can change the location of your home freely now! We hope it opens up even more space for creativity;
New building: Greenhouse. So Winter was a sad season for farming, right? Now you can build a greenhouse and enjoy fresh fruits and veggies all year round!
Crafting system: so we know that it was super tedious to arrange your resources when you wanted to make something. Well, no more: now all crafting benches will search for items in nearby chests as well! We hope it smoothens out the crafting process for you. Notice the purple icon on the items in the recipe.
Fixes We made Halloween candles movable; Fixed a crash that occured when you deleted an item from your inventory.
OH and one more thing.... We have a HUGE 40% discount going live... RIGHT NOW! Grab a copy for your friend and go on an adventure!
Today we bring a new update for the game that mainly brings lots of UI and quality of life improvements to the game, along with some balancing adjustments, a couple of bugfixes and two new power ups that can be found while playing.
New features:
Two new power ups added: The Shield (provides invulnerability for some time) and the Piggy bank (attracts all coins on the stage plus additional ones).
Gameplay changes:
Added secondary effects to some of the weaker trinkets.
Lanyz: Added a small posion explosion on skill activation.
Bhask: Improved passive stats a bit.
Increased (again) difficulty of tier 3 stages.
Improved Meteorite Blast (both base and evolution)
Improved Blaze (both base and evolution)
Improved Elven Bow (base only)
Improved Daggers (both base and evolution)
Improvements:
Improved level up screen behavior to avoid navigation problems and misclicks when using a controller.
Health bar no longer has a minimum width, so it's not as misleading when you're really low on health.
Added current/maximum health values to the pause screen.
Challenges button is hidden in the level up screen when all challenges are unlocked.
Added an arrow indicator to show the stage boss position when outside of the screen, or close to the borders.
Added a tick to the character selection screen telling with which characters you've already passed the stage (will only work from this update onwards).
Added an indicator on top of the character when a powerup effect is active, which also can help determining when it's about to end.
Bugfixes:
Fixed Saul and Ker skills not increasing damage based on character level.
We also have prepared a Roadmap with our planning for future updates. Given the level of success we've managed to get so far, we've decided to increase a bit the expected time spent in Early Access to add new features and content:
Surely you'll have questions regarding some of these things, such as what "Ruin level" or "Charms" mean! We'll explain them a bit more in detail at a later point :).
Please note this Roadmap is just an estimation and can be subject to change. Also it's not exhaustive, and other minor features can be added at any point during development.