RPG Maker MZ - Nick_Komodo
This week, we have a variety of new packs to help you make your games: More Generator Parts, a new Legendary Palace Tileset, and more voices!

https://store.steampowered.com/app/1884910/RPG_Maker_MZ__Another_World_Heroine_Generator_2_for_MZ/

Are you a MV user who has been searching for some beautiful generator parts? Then you need to check out Another World Heroine Generator 2! Gee-kun-soft has painstakingly recreated their MZ generator part for MV, meaning you can finally give your characters a dream makeover! With 42 parts that include accessory, hair, eye, and clothing options, this pack is here to help you find the perfect pieces for each of your female characters.

20 different clothing options cover all sorts of possible personalities and classes. Dress your mages in caped outfits or two-tone asymmetrical dresses, while the party’s dancer captures the enemies’ attention with her moves in her body-hugging crop top and pants! Top the outfit with one of 5 accessories to really tie the look together. Maybe your sage wears a lightweight crown with decorative curves, or your maid-turned-assassin still wears her ruffled headband!

With 5 front hair, 5 rear hair, and 5 eye options, you’ll have an easy time giving each heroine a unique faceset. Different eye shapes can turn a simple smile into an honest grin from a young and positive archer or a knowing smirk from the party’s resident bad girl. Keep long hair out of your warrior’s face by tying it in a low ponytail or up in a braided bun, or let her keep it simple by cutting it off at her shoulders. And to finish your beast girl party member, make sure to add in this pack’s fluffy ears and tail! Each part is numbered in a way to avoid other resources, so you can drop it into your generator folder without a worry and start updating characters instantly. Dress your MV characters for success with the Another World Heroine Generator 2 pack!

https://store.steampowered.com/app/2201300/RPG_Maker_MZ__KR_Legendary_Palaces__Arachnid_Tileset/

Arachnophobes, beware! The next palace you must visit may be from your nightmares thanks to the creepy-crawly decorations and cobwebs of the KR Legendary Palaces - Arachnid Tileset! Kokoro Reflections is back with another palace set, this time focusing on the dark and deadly designs of a half-man, half-spider, emperor with walls and floors tinted red and gray. Make sure your heroes keep their eyes peeled while exploring, otherwise they may walk right into a web!

Dark stone and tile floors can be broken up with bottomless pits, but don’t despair! Web autotiles may let your heroes cross safely, as long as they can avoid the sticky sections. Decorative pools of water can break up the monotone rooms with bright points of blue, or keep the creepy atmosphere going with black or red liquids in those pools instead. Fill large rooms with stairs and ladders to hard-to-reach areas (at least, hard-to-reach for non-spiderfolks) where statues and treasure chests carved from stone can be found. Stone pillars that you can top with red jewels or more spider king statues can lead the way to the throne room, where a raised platform stands alone in front of a window made from red glass. As if that wasn’t enough, this pack includes extra spiderwebs to make sure the dungeon looks like no one but spiders have been here for ages! Create a haunted manor where vampires live or a palace ruled by a dark spider king with the KR Legendary Palaces - Arachnid Tileset!

https://store.steampowered.com/app/2201290/RPG_Maker_MZ__NPC_Male_Adventurers_Vol1/

Give your male NPCs time to shine with NPC Male Adventurers Vol.1! TK.Projects has made a companion pack to their female adventurers pack, this time giving voices to 12 different men you’re likely to find in the local adventurer’s guild! Chat with other adventurers, pick up new quests from a sleepy receptionist, practice your skills against the beast of a guildmaster, and try to avoid the town drunkard, each with their own SEs thanks to this pack.

With 120 SEs to choose from, you’ll have trouble keeping your male NPCs quiet! Have your heroes greeted with cheerful hellos from other young rookies or from the older (but maybe not wiser) adventurers, or start a battle with an angry shout from a hot-blooded newbie after accidentally bumping into him on the way to the quest board. Find a hidden quest by taking the time to ask why the normally happy receptionist is sighing sadly, or by waking the snoring drunken ruffian laying on the floor of the bar. Or punctuate important lore given by the guild’s minstrel with melodious hums and main quests from the guildmaster with serious grunts. This pack includes multiple file formats to make it simple to add new voices to your favorite engine! So don’t let your ladies have all the fun, give your guys some voices too with NPC Male Adventurers Vol.1!
Nov 3, 2022
Hit and Boom Beta Playtest - Can Solo
Bug fixes:
HUD fix
Try map collider fix
Onboarding map collider fix
Freezer first skill visual fix
Minimap visual fix
Battle map collider fix
Battle map player start fix
Bleeding effect fix
Panda's weapon and attachment animation class fix

Features:
SFX Revisions
New shader for drop names
Panda Glove second skill minor optimization
Panda robot skill minor optimization

Internal:
Bunch of unnecessary feedbacks removed
DeadOS - Benn
Hi everyone! Got a bunch of small features and changes for you this week!



Added a little mouseover tool to help people click on the units easier. It glows when you mouseover a unit. If you dislike this feature or simply want to turn it off you can in the options screen under "Disable Mouseover FX":



Another visual change - I noticed people were having problems finding the police station so now that is a lot more noticeable in the overlays:



Other patch notes:

It is now written in the log for units when they starve to death as a zombie.
Car smoke is no longer visible over the nuke visual effect
Fixed a bug where the zombie settings were displaying the incorrect starve settings.

Another side note: DeadOS has reached 1000 sales while in Early Access!



Thank you all so much for taking this journey with me so far, and I hope you will be pleased with all the things to come from here forward.
BattleJuice Alchemist - Alchemical Works
Hey everyone,

I usually post patches for the Steam playtest on Fridays, but 0.21801 is already done, so here it comes a day early!

As announced in the last devlog, you can now choose if you want to play the Bold, the Swift or the Sly Alchemist. They all come with their own unique way of handling flasks and their own perks.



The Sly Alchemist for example hurls flasks into the air and hits targets on the ground with a certain delay.



This patch also comes with a seemingly small, but in my eyes significant feature allowing players to choose the way they prefer to play: You are not forced into close combat anymore, but can opt out of it.



Last but not least, we have a little teaser for what is coming in the more distant future: A second game mode called Survivor Mode. I'll talk more about it in the future when it is closer to be done.



These are the big changes for this patch. As always, the full list can be found on our Discord. If any of this stuff sounds interesting to you and you decide to try it out, I'd love to get your feedback!

Cheers,

Alain
BattleJuice Alchemist Playtest - Alchemical Works
Hey everyone,

I usually post patches for the Steam playtest on Fridays, but 0.21801 is already done, so here it comes a day early!

As announced in the last devlog, you can now choose if you want to play the Bold, the Swift or the Sly Alchemist. They all come with their own unique way of handling flasks and their own perks.



The Sly Alchemist for example hurls flasks into the air and hits targets on the ground with a certain delay.



This patch also comes with a seemingly small, but in my eyes significant feature allowing players to choose the way they prefer to play: You are not forced into close combat anymore, but can opt out of it.



Last but not least, we have a little teaser for what is coming in the more distant future: A second game mode called Survivor Mode. I'll talk more about it in the future when it is closer to be done.



These are the big changes for this patch. As always, the full list can be found on our Discord. If any of this stuff sounds interesting to you and you decide to try it out, I'd love to get your feedback!

Cheers,

Alain
Nov 3, 2022
Jacob Larkin's Wild Europe - Daye Star Productions
Wacky Hedgehogs DLC is out now!!!!!!!!
RoboCo - robo_remily
Hello, RoboEngineers!

It’s November 3rd, 2022 so you know what that means:



We’ve even linked to our Steam Page below to make it easy for you to find us 😉

https://store.steampowered.com/app/1067220/RoboCo/

If you have questions, are looking to provide feedback, or want to just hang out with a bunch of cool people, make sure to check out our Subreddit, Steam Forum, and our Discord. In the Discord especially, you’ll have a direct line to our development team for asking questions and providing feedback as well as the ability to participate in The Platinum Cup - our launch race where players compete in 6 races / competitions to earn exclusive titles and collector’s pins.

November 3rd also marks the release of RoboCo’s Steam Workshop, which is where players can go to upload, download, and share robots from other community members. Our development team has already submitted some cool creations, but what we’re really interested in is seeing what robots the community can come up with. To learn more about how to directly upload your robots from RoboCo to the Steam Workshop, click here.

And that’s it! Have fun playing RoboCo, good luck to those competing in The Platinum Cup, and we’ll talk to y’all soon about more exciting RoboNews!

For the latest news on RoboCo, follow us on Twitter, YouTube, Facebook, Instagram, and TikTok! You can also connect with other community members and us by joining our official Discord and Reddit!

Available now for purchase on Steam Early Access!

Nov 3, 2022
MonGirl Expedition - Byaka games
Hello! I had to spend some time on real life stuff, so there’s not a lot to report. I’ve already received Hanako’s art pack for her new scene but didn’t have the time to properly check the psd file and assemble the testing pack. It should be ready soon. You can expect the preview during the weekend. Mona’s new dress is on the finish line. The artist working on it informed me that it should be done on Monday tops. As always, I’ll post previews as soon as possible.

The release date should stay in the usual middle of the month, despite the slight setbacks for real-life problems and holidays. If anything changes, I will make a separate info post to keep you all up to date.

As for the main content, aside from Hanako’s new kinky experiment, the main event will be centered around the party after defeating the final boss and getting the good ending. I’m working on adding different cutscenes and activities to the mix at the moment.

Adjusted text for the minotaur chief after kicking out the ogres from their camp.

Fixed a bug that prevented Naka from using her cutest skin during her cutscene in Mona’s shop.

Added green, blue, and red herbs to Ar’Abad’s merchant to make it easier for players to buy garden upgrades and pictures from the artist in Bright Meadows.

Optimized and cleaned up some old code before the release. I’m not sure if it will make a noticeable difference... But, hey, if it will help somebody on low-end PCs, it was worth the time.


As always, if you don’t like something about the game – tell me, and if you like MonGirl Sexpedition – tell your friends ^^
Kingdoms and Castles - petey123567
VR Support is now available!

If you want to play in VR mode, just plug in your headset and start up SteamVR and the game will automatically launch into VR mode. SteamVR must be running first for the game to detect you want to start in VR. You can start a new game or play an existing one. Note that performance in VR can be an issue depending on the city size and your computer's specs.

It's a pretty neat feeling to watch dragons fly by or stand in your city in VR. You can zoom out and build your city from above, or shrink down and view things from the perspective of a villager.








Thanks to everyone who tested VR support!

If you don't have a VR headset or you don't want to play in VR, don't worry! This is a completely optional way to play.

Why VR?
VR Support was promised as a stretch goal during our original crowd-funding campaign for the game. It is important to us to follow through and this marks the fulfillment of all our crowd-funding stretch goals. Thank you so much for coming with us on this journey!

What's next?
We've got another gameplay related update in the works. More news on that soon!

Until next time,
-Pete, Michael, and Sam

Nov 3, 2022
Deducto - Red Fox Studios
This update is about the future of Deducto, and what to expect going forward! Please reach out with any questions with a comment on this post, or on our Discord.

Deducto will continue receiving small updates and bug fixes. We won't be releasing any more maps for Deducto 1. I'm proud of how much content we created for Deducto 1, and you can look forward to more coming in the sequel!

We are making a sequel!
We wanted to make sweeping changes that would be too disruptive to put in an update. Changes such as a new parkour system, reworked maps, a new cosmetic system, and a character with different feeling movement. By making a sequel, we can preserve Deducto 1 as a great free-to-play option, and it allows us to spend the needed time to make big changes for a new-and-improved Deducto 2.

Will Deducto 2 cost money?
Yes, it will cost around $5-$10 USD.

Will all my DLC hats transfer over?
No, however, there will be exclusive items for those that purchased Deducto 1 DLC. We will also have new cosmetics unlockable through gameplay.


Please wishlist! It helps support us and helps the game's visibility on steam!
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