PUPPETEERS is finally out. Get ready for the first chapter of 3 in our campaign, or partner up with up to four players for a horrific co-op horror adventure.
The game is available now on Steam for $9.99 / €8.19 / £7.19
-Fixed Goblin Merchant from not spawning by player. (Was spawning in center of map) -Fixed recall potion to allow for dodge roll to cancel it! -Fixed random floating chest in desert. -Fixed broken food recipes. -Fixed potion recipes. -Fixed dryad port vendor being wrong faction. -Fixed goblin merchant to have no cooldown. -Fixed all the capes to have rarity. -Fixed doors that require items not checking the hotbar.
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > Steam Update Channel.
General:
Fixed some instances where focus was lost
More improvements to reduce login time for users with large libraries
Fixed issue where spotlighted games in the What's New section could not be interacted with
Fixed some issues with trackpad typing
Updated Steam Controller LB and RB button images
Fixed Main Menu not adjusting size/position when adjusting UI scale
Fixed recently exported Controller Layout Templates not showing up in the Layout Browser
Fixed issue with sign in refresh UI when the user had already signed in once during the current session
All controller types can each now optionally choose to use a Nintendo-style layout. This flips the A and B button and X and Y button universally in Steam and in games.
This is a minor bug fix patch that fixes some errors involving the Stage Viewer, user interface, video settings, and more.
Version 2.1.1 20221102 Patch Notes
Fixed an error where pressing up on the pause menu during Practice Mode didn't select the Main Menu button at the bottom
Fixed an error where Wrecking Balls were not displayed during Stage Viewer and Photo Mode
Fixed an error where accessing the stage viewer, pressing photo mode, returning to gameplay, and then accessing the stage viewer again would cause the camera position to offset.
Fixed an error where the music stopped when starting a challenge
Fixed the 4K resolution in Video Settings from 3820x2160 to the correct 3840x2160 (16:9) resolution
Fixed fade out canvases to cover the entire screen for 3440x1440 (21:9) resolution
This week's update brings significant adjustments to optimization, balance,and game flow, raising the quality of play across the board. No new content this week, but lots of bug fixes, and updates to visual effects, code, balance, gems, and leveling should help create a much smoother late-game experience (results will vary). Because of the significant amount of updated code, it's more likely than ever I missed a few newly introduced bugs, but I'll be keeping an eye on things as I work on the final updates.
Speaking of the final updates! Gunlocked will officially launch out of Early Access on December 6th. There will be one major patch before 1.0, with some new Symbionics, and then a large content update that will drop on release day.
The Symbionic patch should arrive late next week. I'll have more to say when those things happen, but for now, I hope you enjoy the smoother, more polished gameplay.
And as always, please leave a review if you're enjoying the game!
Patch Notes
Balance Changes
Increased pace of action at the start of all modes
Added randomized gem drops at start of Annelus Void
Enemy shields increase by 5% of base shields every minute after 15 minutes in Endless
Enemy collision damage increases by 10% of base damage every minute after 20 in Endless (impact damage ranges from 5-8 for most things at normal levels)
Mega Asteroid frequency has been slightly decreased
Mega Asteroids can no longer be pushed by force weapons, and their base shields have been reduced from 750 -> 650
Burn effects can now stack up to 3 times
Eburnity now makes burn effects last 300% longer instead of forever
Leveling post-15 minutes has been slowed down, but it does pick up around the 18 minute mark. Reaching 8 aftermods should feel more rare/special
Longlegs ships now have a hitbox more favorable to the player
Hive Queen attack patterns for fights 1/2 have been updated to use the projectile attack more often (some fights were happening where they never used this attack which was quite boring even for a first boss/zone)
Quality of Life
Gems have been updated - New smaller sprites for all gem values - Reduced opacity so they aren't as bright and distracting - Consistent gem sizing and coloration to indicate increasing value - New gem values for smoother scaling late game using fewer gems - New sound effect that is quieter and quicker
The Easy Mode and Endless Mode popups now default to the exit button, so you can quickly close the menu when using keyboard/gamepad
Made the leymines louder, as the previous sfx adjustments left them silent
Aftermod slots will no longer appear on the UI unless in endless mode
The opacity on the Proximitaze radius has been reduced
Optimization
Significant portions of code and visuals have been optimized
Electric abilities have gotten slight optimization when triggering
Fire abilities have been significantly improved when triggering, and during ongoing effects
Gas Trap visuals have been streamlined and provide much better performance in Endless when there are many of them on screen at once
Gems have been significantly optimized for movement and interaction
Enemy behaviors (only noticeable in Endless Mode) have been updated.
Some particle effects have been replaced by key animations that affect performance less
Bugs
Fixed a major bug preventing the 3rd Monarch fight from entering its final phase, ending early (and making the fight much easier)
Retrofit should no longer fail to select a functional weapon in rare instances
Certain enemies that were not selected for your current run in Endless Mode will no longer randomly spawn in
Hail Mary tooltip no longer says it doesn't target overshielded enemies
Spy Satellite description typo fixed
Powerup counter no longer resets at 4 digits
If the Adamanteroid trial is on but you're not playing a Trial game, the starter asteroids will no longer incorrectly have extra shields/health
Gems no longer continue to fall off the screen when the game ends (death/victory)
First off thanks so much to all the testers as we had so much to fix in this one but... screws loose with Miolhrians 20.1 was expected.. so bringing out a New Patch will more..
Before we do, I would like to thank everyone who is supporting us with the next installment of 2nd Season of Miolhr the Comic which you can support of GoFundMe below! The First 12 Issues which includes the first season can be seen on Webtoons at no cost. If you like it help us, get this out by years end!
Now let's get into Patch 20.2....
Starting with..A reset of your game is required! (Sorry in advanced...)
MAJOR FIX with Inventory crash now fixed!
Lost Inventory in storage now fixed!
Load Save without crash now fixed!
Chair sitting animations fixed to reduce zoom!
NEW Miolhrian Calender and months added for Upcoming Update 20.5!
Pet Beds now take time to use and fix!
Fixed Traders not allowing you inside trade houses at Night!
Fixed Heaters and now they are upgradable!
Updated Day and Night Cycle! (more to come with this one)
and much more...
Work in Progress...still need to finish a few things before I can give an update for this..
Multiple fixes and updates to Dojos!
Multiple fixes with locations, zombies, spawning and minor issues posted!
and last but not least much more to come before the update...
If you have any issue, please note below!
Thanks again for being an awesome community and keep on surviving!!!
Coming Soon with Update 20.5....
Dressing Rooms allowing you to see what you have on and change out!