Hey everyone! We're continuing to work on any bugs you all have found and will continue updating as needed. Let us know any new issues that pop up for you, especially any connection issues as we believe these have mainly been fixed. We'd also love to know any content you would like to see in the game. You can let us know either here on the Steam discussion boards or in our Discord! Now onto the patch notes!
Fixes:
Structure ammo not properly syncing on player join
Tools and inventory now save when a player gets disconnected
Structure previews now get destroyed when a player gets disconnected while building
Structure previews now get destroyed when a player joins the game
Healthbar for structure defense structure properly syncs when new player joins
Fixed bug where going to lobby during a wave would prevent new players from joining
Fixed bug where game would get stuck waiting for other players
Disconnecting from a game now boots players to main menu instead of lobby town
- Optimization: Small performance tweaks and texture size reduction - Visual tweak: Slightly reduced depth of field blur strength - Feature added: Option to turn on/off depth of field blur - Feature added: Option to skip current BGM song
I am focusing now on improving the player skills, making them more deadly and powerfull. The first step to this is here:
Landing shockwave, use the punch ability while flying fast and hit the ground to destroy all the enemies nearby.
Charged Plasma, improved the charged plasma (press key number 2 twice,see tutorial) with a new impressive destruction power. All the enemies withing the plasma explosion will be annihilated.
Added Jeep to survival map
Fixed drone collision
Improved vehicles AI
Fixed bug with the spawning area that was preventing some units to move at the begining.
Check out the overview of the Venture Valley $10k Tournament from this past weekend!!!💰🏆🎮
We'd like to thank everyone who participated and took home free swag and prizes, A special shout out to our $10k prize winner and the $2k runner up, you guys put on a show during the finals!
The second skin we’ve prepared for this year’s Polish Independence Day is the T-72 M1R skin for the T-72M1 Tier 5 Premium MBT (which will be available together with it).
Once again it is a skin belonging to a modern Polish MBT – relatively speaking, at least. Its history is closely related to the MBT trouble the Polish have been facing, much like the K2PL one.
As you probably know, Poland has been and still is a huge operator of various T-72 versions, from very basic stock T-72M and T-72M1 tanks from the socialism era to (again, relatively) modern PT-91s. And yes, all are obsolete to this day. The Polish have been facing difficulties with replacing all these Soviet era machines with modern vehicles for decades now and this has resulted in numerous stopgap measures such as the Puma upgrade program for the BWP-1 (Polish BMP-1) or the more recent BWP-1 with a Cockerill 1030 turret.
There have been many plans to finally remove at least the T-72M and T-72M1 tanks from service completely – the latest one from 2017 assumed they’d be completely removed by 2021. But the conflict in Eastern Europe has shown that there might still be a use for these old machines. As a result, the Polish modernized a certain number of T-72M and T-72M1 tanks to the T-72M1R standard (the R letter roughly means “refurbished”).
The name speaks for itself – a military consortium of three major industrial companies launched a refitting program for the old T-72 series tanks to bring them to a zero hour status by completely disassembling them and cleaning them up. Interestingly enough, both the refitted T-72Ms and T-72M1s are referred to as T-72 M1R so it is possible to see T-72 M1Rs with T-72M turrets.
Most of the vehicle tech was left untouched (aside from replacing whatever needed to be replaced), the upgrades to the vehicle are relatively light. They include:
New digital starter for the original 780hp engine
Replacing the old IR sights with modern Polish ones
New PCT-72 gunner optics featuring the Polish KLW-1 Asteria third generation thermal imager (that’s the most visible part of the overhaul)
Polish FONET communication equipment
Rudimentary Battlefield Management System
Overhauled turret stowage space
The program was launched in 2019 with the plan being to upgrade roughly 300 old service vehicles until 2025 (although the amount was reduced to 230-250 due to the costs associated with it). The first eight vehicles were delivered in December 2019.
This tank came to the forefront of military enthusiast interest in 2022 as a high amount of these tanks were packed and shipped to Ukraine as military aid between March and May. The exact number of T-72 M1R tanks sent to Ukraine is unknown – possibly a dozen. Other T-72M and T-72M1 tanks have been sent as well (including those from other countries) so tracking the exact performance and losses is all but impossible. Some were even refitted with Kontakt-1 ERA by the Ukrainians, making the identification even more difficult. It’s estimated that about two hundred tanks were sent by Poland alone and many have been destroyed already (including at least one T-72 M1R).
With that being said, the T-72 M1R skin is not based on any combat vehicle – this one’s for Poland. It bears no specific insignia either – just the plain modern camouflage paintjob. Speaking of camouflages, this year, we’ll have the classic Polish military camouflage for you – a combination of dark brown, green and black.
Along with it we’ll have the following decals:
Scorpion
Raven
Wolverine
Bear
These are based on real-life insignia belonging to various battalions of Polish armored units. The fifth decal is an insignia belonging to a unit called 1 Batalion Czołgów im. płk. Józefa Koczwary 21 Brygady Strzelców Podhalańskich (1st Tank Battalion of the 21st Brigade), the first unit to receive the American Abrams tanks.
There will also be a player avatar and a new player title “Zmech” (Polish for Mechanized Infantryman). And that’s it. In future articles, we’ll take a look at some of the free, amazing Alps-themed winter content we’ll have for you in December. Until then: