The Riftstalkers' incursion into Tyria has met with little success, thanks to your efforts. Mark yourself as a Rift Warden, standing guard against the invaders from the Mists, with this armored mask and hood.
Discounts
For the next two weeks, we're offering a 20% discount on the following items.
Temporary Lounge Passes
Try out the incredible convenience of our various lounges—from Armistice Bastion to the Mistlock Sanctuary—for two weeks. For just 120 gems, you'll get a teleport scroll that will instantly take you to a lounge where you can easily access the trading post, bank, merchants, and more. If you like what you see, consider picking up one of the permanent passes!
Black Lion Contract Boards
Add these contract boards to your home instance for daily deliveries of various crafting materials. These are permanent, account-wide unlocks.
Black Lion Garden Plot Deeds
Add up to two additional garden plots to your home instance, each with 4 harvesting nodes that can be customized to grow just about whatever you want and harvested daily. Unlock this permanent, account-wide home instance upgrade for just 800 gems.
Returning This Week
Starting this Friday, look for the following items to be added to the Gem Store at a 20% discount:
Dark Wing Throne
Great Lodge Chair
Legionnaire's Chair
Super Adventure Box Chair
Volcanic Throne
Available Now in the Gem Store!
Log into Guild Wars 2 and press 'O' to access the Black Lion Trading Company for these great offers and more!
If you have been following us on Twitter and our discord, you would know we recently suffered from a security breach. Luckily, no damage was done to the game. Unfortunately, this has thrown off our scheduling for a Halloween update. Update 18 will be coming soon. We apologize for the delay. Outside of our next update, here is what we've got going on in the background!
Coding
Unity Upgrade
Previously, our game engine ran in Unity 2021. We have updated the projects engine to improve our work flow and avoid strange glitches we were experiencing with the past engine. Players may notice slight changes to visuals, and we are expecting to see new issues arise from this. We will do our best to monitor for bugs that may occur and advise players to report any found to the discord.
Terrordrome Website
Part of the security breach affected our game website. We are currently putting time towards rebuilding our website. Along side this, our new discord server is building up again and we welcome all players to join.
Animations
Wendigo
Wendigo is in the final stages of animation. Almost all of the Wendigo's moves are complete, and mostly what is left to animate are reactions to grabs and unleashed attacks. We plan to have a testable version of the Wendigo ready sometime next month for the Patreon build.
Spring Heeled Jack
Animations for Spring Heeled Jack has begun. Specifically, reaction animations such as blocking and getting hit. It is still possible to join in the brainstorming sessions for move ideas for this character if interested!
Other News
New User Interface
As mentioned in our previous development blog, our next update will include a new user interface and main menu design. The design has called for us to step away from other aspects of the game, such as balancing, bug fixes, and new characters. New artwork is being produced for the menus, and you will be seeing these soon. We believe you will enjoy them! Once Update 18 is finalized, we can continue to integrate new content and patches.
Stages
Two new stages are currently in development,
The Realm of Agony
The Realm of Agony is a morbid creation of the White Lady, fully displaying the tormenting sorrows of her twisted mind for all to see. Death and suffering remain in view for miles upon the horizon. The Realm of Agony acts as the home stage of The White Lady.
Winter Forest
The Winter Forest is located at the abandoned remains of a once pleasant homestead to settlers in the mountain range. The inhabitants of the cabin appear to be gone, perhaps succumbing to the harsh elements of the cold, or maybe influenced by a hungry spirit haunting the woods. The Winter Forest acts as the home stage of the Wendigo.
These stages are scheduled to release along side The Wendigo.
The Invisible Man
The Invisible Man's model has been completed! Here is a preview of his model, The Invisible Man will act as the twelfth addition to the base game's roster. We can also confirm that preparation for animation has begun. The character model has been rigged and is ready to have reaction animations complete after Spring Heeled Jack.
As always, the team appreciates all who follow and play the game. We are excited to coming closer to bringing you a completed game each and every day, We hope you had a great Halloween, and we look forward to sharing more with you soon!
Q: When will Puppet Master: The Game launch? A: There is no set date, but the current plan is to release around late 2022.
Q: How much will Puppet Master: The Game cost? A: The game will be free to play.
Q: Will the game have any paid content or DLC? A: DLC is planned, more information will be revealed later.
Q: Where can I play the game? A: The game isn't currently available, but when it launches it'll be downloadable on Steam. However, a very early prototype build all the way back from 2014 is playable and can be downloaded here: https://octobergames.itch.io/puppet-master-the-game-multiplayer-prototype
Q: Is this an official collaboration with Full Moon? A: Yes! This project is an official licensed collaboration between October Games and Full Moon.
Q: What will the gameplay be like? A: Several game modes are planned, each one meant to reference a certain aspect of the films and will support more then 4 players. We are launching with an asymmetric 3vs1 game mode called 'Thief', where one Human is on the hunt to steal Andre Toulon's secretes of reanimation and escape without being taken out by three Player controlled Puppets! More on our alternate game modes in the future.
Q: Will Puppet Master: The Game come to console? A: We are focusing on a polished PC release on Steam before porting to console.
Q: Will Puppet Master: The Game have Bot support? A: Yes! Human characters will have bot support, so any Puppet vs Human game-modes can be played in coop with friends!
Q: Will Puppet Master: The Game have single player content? A: Yes we will have a light single player component, we will be releasing more information on this soon!
This update list shows only relevant things that might be interesting for the user.
Fixes - Grenade launcher ammunition corrected - You could no longer build in the mine, this has now been fixed. - Other problems fixed - Certain achievements did not work in other languages. This has now been fixed. - Ruined shelf could not be looted, this has been fixed. - Fixed cut off text in pause menu - Languages displayed on the store page were not all translated in-game. This issue has now been fixed. Note that the translations may still contain issues due to development.
Changes - The damage radius caused by zombies has been adjusted. - The damage done by zombies was not quite correct, this has been revised again. - Wolfhound / Companion adjustments made - Beagle / Companion adjustments made - Guardian / Companion adjustments made
New - Added 3840x2160(32:9) Resolution - The loot bag that you leave behind when you die now automatically disappears when it is empty. If it is not empty, it disappears after a certain time as usual. - General zombie adjustments made - Other small changes made - (Build) Torch Fire revised (Optimized) - (Build) Wall Lamp revised (Optimized) - (Build) Oil Lamp revised (Optimized) - (Build) Oil Lamp Square revised (Optimized) - (Build) Lighting Pole revised (Optimized) - (Build) Campfire revised (Optimized) - (Build) Stone Campfire revised (Optimized) - (Build) Stone Furnace revised (Optimized) - (Build) Large Stone Furnace revised (Optimized) - (Build) Water Distiller revised (Optimized) - (Build) Trash Converter revised (Optimized) - (Crafting Bench) Crafting Bench revised (Optimized) - (Crafting Bench) Clothing revised (Optimized) - (Crafting Bench) Garden revised (Optimized) - (Crafting Bench) Decoration revised (Optimized) - (Crafting Bench) Tools and Weapons revised (Optimized)
Preparations - Lost Island map will be further modified and expanded. - Mini Map Improvement - Adding player animation, healing, drinking and eating. The action is performed by holding down a key, e.g. the mouse button. - Interaction with more details - In preparation - Adding a male character, the choice between female and male will be added in the future. - Improvement from loading the animals and zombies. - Improving the animation of animals - More Weapon
In the upcoming updates, the execution of healing, eating and drinking will be improved. In this video you can see a small preview.
Fellow adventurers! Ok and please don't yell at me but, I'm delaying the release date. But don't mourn the delay, celebrate the reason or whatever because the truth is, it came down to- make a ton of sacrifices for the sake of not having to write this, or, hold firm and release the best possible game I can make. And I love this game, I've been working on it full time for almost 3 years now and these have been the best 3 years of my life. I cannot wait to share this with you and with your support, I'll continue to give this everything I have!
This is the best community on the planet, thank you for your motivating and relentless kindness
The first playtest round of Eons Away is over!! I want to thank all playtesters for helping out! I got a lot of great feedback/suggestions that I will be processing in the upcoming weeks :)
Shrieking Darkness has just been confirmed to be released on Steam! The game will hopefully be released next summer, however we may decide to release testing builds earlier / later than this to the public if deemed necessary.
In the meantime, make sure you add Shrieking Darkness to your wishlist to be notified of any updates or when the game releases.
The game will make use of the following features from Steam: - Achievements - Stats - Cloud Saving