Oct 30, 2022
Dungeon in a Bottle - andrew
Fix post game level select error
Game Corp DX - Endless Loop Studios
https://store.steampowered.com/app/2177230/Total_World_Liberation/


They have taken over everything, it's up to you to LIBERATE the entire world!



* Find other Survivors and bring them with you.
* Build your base with a Workshop, Generator, Houses and plenty of Defenses and Traps!


* Split up into multiple teams and explore different areas, don't forget to bring enough ammo when you leave your base!
* Set up outposts to gather resources in far away lands and Transport them back to your base through Automated machines, ensure the Zombies don't destroy your logistics!


* Craft items, armor, weapons and lots of ammo, build Drones to help you Gather, Craft and Patrol


* Explore a large persistent open world, with no loading or mission instances, everything happens in the world.
* Turn-Based so you can take your time to think and come up with the perfect Strategy


* Ambush Zombies and take them all out without suffering casualties
* Be careful when exploring at night, and be even more careful so you don't attract a massive horde!

Start just with one Survivor and Liberate the entire World!


Add to your Wishlist now! Q3 2023


And follow the Development on YouTube @CodeMonkeyUnity



Interested in the behind the scenes? Watch this video!
https://www.youtube.com/watch?v=6DGDWfPdn3w

Thanks for watching!
- Hugo (Code Monkey, Endless Loop Studios)
Nightmare - DiTMGames
Hey guys!

Just showing off the Dead Zone mechanic (every match random room becomes corrupted) from the upcoming game. Feel free to type your opinions)

Battle Royale Tycoon - Endless Loop Studios
https://store.steampowered.com/app/2177230/Total_World_Liberation/


They have taken over everything, it's up to you to LIBERATE the entire world!



* Find other Survivors and bring them with you.
* Build your base with a Workshop, Generator, Houses and plenty of Defenses and Traps!


* Split up into multiple teams and explore different areas, don't forget to bring enough ammo when you leave your base!
* Set up outposts to gather resources in far away lands and Transport them back to your base through Automated machines, ensure the Zombies don't destroy your logistics!


* Craft items, armor, weapons and lots of ammo, build Drones to help you Gather, Craft and Patrol


* Explore a large persistent open world, with no loading or mission instances, everything happens in the world.
* Turn-Based so you can take your time to think and come up with the perfect Strategy


* Ambush Zombies and take them all out without suffering casualties
* Be careful when exploring at night, and be even more careful so you don't attract a massive horde!

Start just with one Survivor and Liberate the entire World!


Add to your Wishlist now! Q3 2023


And follow the Development on YouTube @CodeMonkeyUnity

Interested in the behind the scenes? Watch this video!
https://www.youtube.com/watch?v=6DGDWfPdn3w

Thanks for watching!
- Hugo (Code Monkey, Endless Loop Studios)
Snipe Hunt - Drac32Drac
This is a mini patch to fix input stuttering. That is all.
Oct 30, 2022
Atmocity - Dispersing Minds
Hello!

First a bit of personal news: my spouse and I recently had a baby, which means that for a period of time, updates will be a bit more sporadic.

Now, I have three main focuses dev wise. Primarily the remaining 3x3 buildings. I've got two modelled and being textured atm. The remaining ones should be done in the upcoming two weeks.

I'm also reworking how the small grass and plaza decorations are placed. Currently they are just a 3D face placed on top of existing blocks. I want to change this and have the grass or plaza render directly on the block. This will remove Z fighting and also preserve some verts in each view. This will also make it easier to get rid of some of the collider issues that exist, where for example a grass tile can be placed before a building, but not after etc.

I also want to rework zone placement a bit so that if you select a 4x4 sized zone, it will automatically calculate and place 3x3, 2x2 and 1x1 zones if you select an area of (say) 7x7. This will make it less finicky to place different sized zones in an area.

I'm hoping to have all these things in by the next update, but as mentioned, updates and news may be a bit sporadic for a while.

/ Nick
TRYP FPV : The Drone Racer Simulator - veeyooh
A new patch is finally available! We took way longer than expected, but we added some content to make
up for the wait.

We did a bunch of optimization and also took the time to upgrade the engine from Unreal Engine 4.27 to
Unreal Engine 5.0. For those of you who might be disappointed by the current performance of the game,
we take this issue very seriously and we will continue to work on it as more options will become
available from the engine.

Another major change is the first localization update! Don't hesitate to report anything on the discord
as always. We also added more content on the desert map to make it more exciting to play.

What's next?

Some of you might be hyped to hear that we have laid the groundwork for multiplayer and is in
developement, however our next priority is an update to the physical system. We think that it is better
to reach a final and stable physic system before adding any major feature.

Join the community!

You want to report a bug or discuss with other players? You can find the link to the discord server
directly in the game in the main menu.

Thank you & Have fun!

NEWS:

- DirectX 12 is now the default RHI on Windows.
- Added the experimental Vulkan RHI. You now have options at launch to choose your renderer on Windows.
- Added the media player in game.
- Added Portuguese, simplified Chinese, traditional Chinese, Russian, Spanish and French localization.
- You can no longer record replay while in race mode.
- Removed center calibration.
- Added "Use Guide" button in control options.
- Added "Reset inputs" button in control options.
- Added a popup in game if the choosen device is not detected.
- Added slowmotion feature on cinematic mode (Press x to toggle).
- Added new contents in Desert map.
- Added new main menu background.

IMPROVEMENTS:

- Reduced disk usage by half.
- Updated map and race selection preview.
- Improved resolution scale quality with Temporal Super Resolution.
- Improved ghost replay stability with variable fps.
- Improved path trajectory.
- Improved graphics default settings. You need to use the button "Detect recommended settings" in the
video settings to see its effect.
- Removed dynamic resolution setting.
- Upgraded the unreal engine version from UE 4.27 to UE 5.0.
- Improved overall performance.
- Improved media player UI.
- Improved physics stability, especially with low fps.
- Improved UI scaling overall.
- Improved number of axes with the number available from the selected device.
- Improved path system with a single line instead of multiple arrows.
- Improved fisheye effect.
- Reduced intro volume.
- Changed default inputs for Drone Mode Cycle (Tab -> D) and Toggle HUD (Left Alt -> Left Shift).
- Updated challenge, race path looks and performance.
- Updated a few items position on the hud.
- Improved some graphics settings selection widget.

FIXES:

- Fixed a collision in the challenge "Ruins power loop" in the map "Alpine Ride".
- Fixed dshot idle not working when your stick was at 0.
- Fixed an issue with the optional axis "Restart Scenario" when set to None.
- Fixed the input preview going wild when auto detecting optional axes.
- Fixed reset double tap in race mode freezing the countdown.
- Fixed an issue when a race was not ending correctly if your ghost was finishing first.
- Fixed max fps selection setting.
- Fixed the ghost not recording the first 0.05 seconds of the race.
- Fixed an issue when clicking on the map would unselect your activity.
DEV Bloodline - ☣ JayC - LFX@CBI ☣


Beta Update v. 0.2.0

Hello again,
We are now able to ship the Second big Closed Beta of D.E.V Bloodline to you, adding core features, Performance and Big changes to Gameplay.




Added:

- Added Graphics Level, increased up to 11k Materials

- Added New Enemeys to encounter

- Added Realism and Physics

- Added Sky and Weather System

- Added 2 New Levels for this Beta

- Added C++ language library for better Performance, better Compability and faster loadingtimes

- Added Loading Screens

- Added 3 New AI's

- Added Memory Flush Protection

- Added Savegames

- Added Savegame Protections (Inactive in Beta)

- Added New Lightning

- Added New Rendering Technique

- Added Custom Render Pipeline Settings, to ensure stable Performance (Alpha)

- Added Locomotion Rigging to make Animations feel more fluid

- Added 3 New Menu Backgrounds

- Added Dynamic Menu Features to make the game look more Realistic

- Added Halloween Update




Reworked:


- Changed the Player to a newer Modell

- Changed the General Player Controller in every Level to increase Movement Precision

- Reworked the opening/closing system of lockers

- Reworked the whole AI System in every Level

- Reworked Assets to increase Realism in all Levels

- Reworked Lightning in every Level to ensure a general Performance and Realism Boost

- Reworked Enemys to ensure Performance on all supported Plattforms

- Reworked Enemys Rigging to increase Performance and Detail of Animations

- Reworked Shadows and Casters to increase Performance and decrease Laggs Ingame

- Reworked all Scripts to increase Compability with all supported Plattforms

- Reworked Equip and Inventory System

- Reworked Occolusion System to increase Performance

- Reworked Navigation System to make Enemys feel more fluid and Dynamic

- Reworked the Intro Mechanism

- Reworked Game Over Screen

- Reworked Door System in Office

- Reworked Walls in Office

- Reworked Textures in the Forest

- Reworked Menu and Options





Changed:

- Manually mapped the Difficulty to each Level

- Savgame System to ensure you wont lose your Savegame

- Changed all Graphics Levels to a more Precise Level





Fixed:

- A bug which allowed you to leave the desired playarea to early

- A bug which decreased Performance by a lot

- A certain bug with the Lightning showing bugged Shadows

- A big Performance impact while loading certain Levels

- A bug which didnt allow the Menu to spawn

- A bug which didnt allow the correct Music to be played

- A bug which allowed to make a Run Animation while the Player stood still

- A bug which made the Game unable to load your Savegame

- A bug which maded the Game unplayable after some time

- A bug with the Computer in the Office




Regarding the Beta:

Beta testing will only be continued until 25.12.2022 ETF / 8:00PM MESZ, after that the Game will become unplayable until Pre-Release or further testing has been approved!









Notes:

Please report Bugs to:

Email: corebeastinteractive80@gmail.com

Discord: https://discord.gg/9w6QaACkgs




As always ... some features are getting removed or added in later Game Revisions!


Best regards,
Corebeast Interactive Team




Hellway - jdomasz
  • Improved new graphics.
  • Fixed many annoying bugs.
Anomalous - ByronAnomalous
  • Controller support is partially supported! More testing to be done with DS PS4 Controller but Xbox seems pretty stable. menus can be navigated with humbstick moving mouse
  • I have increased the player's run speed. It lacked the speed of the retro fps :D
  • some revision in menu UIs
...