. The problem of terrain object display in Boss battle has been improved . Corrected the problem of music playing . Modified the display problem in some terrain . Adjusted some game values
The newest update now has a new movement setting in the menu to allow for controllers without touchpads to move. This was a issue at first since I only have one type of controller, but I believe that this update will fix problems with any controller. Also added are some level changes, mainly level 3, that improve the game slightly. If you have any feedback dear reader, please don't be afraid to comment.
• SLIGHT FPS DROP WHEN LOADING A TERRAIN TILE • STATS ARE STILL IN DEVELOPMENT
CHANGES
• UPDATED INGAME MENU AND ADDED MORE FUNCTIONALITY • UPDATED THE SKILLS TAB • YOU CAN NOW NAME YOUR CHARACTER AND SELECT 3 STARTING SKILLS • ADDED THE ABILITY TO COLLECT SKILL POINTS BY KILLING • MOVED MAP TO THE TABLET, KEPT KEY SHORTCUT THE SAME
IMPROVEMENTS
• FIXED HITBOXES FOR ANIMALS • UI IMPROVEMENTS • FIXED MAP RESOLUTION • ADDED SAVING FOR HOTBAR
Changed : Renamed skill's "Effect Range" to "Area of Effect" Changed : Changed the toggle [Use top-left multiplier when auto-buying from shop] to [Use top-left multiplier for pet auto-buy and upgrade queue], which now affects not only shop items but also any upgrades Fixed : When talismans from dungeon chests are auto-disassembled by pets, it didn't increase disassemble # in Talisman page Fixed : Other minor bugs/typos
Today I bring you the 0.6.9.2 Update. This comes with some new abilities, some love for the acrobat class, a new grenade type, and lots of bug fixes. With the start of the new month I'll be directing more of my time to the next sidequest and other new story content, so apologies if these regular updates may get a little more sparse.
In other news, I'll be trying to upload the DDS soundtrack to my youtube channel tomorrow since so many of you have requested it.
Here are da notes.
New Stuff
Security Camera Rework! Cameras now have audio cues and show you everything they’re tracking. This makes their actions much more explicit. Cameras also give you a second grace period before activating so you aren’t immediately punished for bumping into one.
New Grenades Type! Agents can now equip smoke grenades, which blocks sight for both you and enemies. This operates similarly to the Goodbye! Ability for infiltrator, only now you can throw it. I’m hoping this serves as a handy tool for agents who want to dabble in a little stealth or who want a new way to disengage from combat. The Goodbye! Ability has been reworked slightly to be consistent with this effect. Careful! Everyone inside the smoke zone can see each other.
New Ability for Acrobat - Ram. Turn your body into a weapon and deal damage to the enemies you run into based on your speed.
New Ability for Acrobat - Boosto Boosto Energy! Chug down an energy drink and refill the charges on all your other abilities.
New Ability for Infiltrator - Silence. This ability disables all sound and all alerts for a brief time period. Use this to keep your engagements reinforcement free, or when you need to break a window without anyone noticing. This one is weird and situational but I think clever agents will have lots of fun with it.
Ability unlock rework - new vocations now increase future costs by +2 instead of doubling them.
Perk rework! This technically came in the last hotfix but I didn’t explain it too well. Previously you had to spend a chiplet to equip a perk. This was supposed to add a sense of progression and permanence to your character, but punished experimentation waaaay too much. Previously you had to pay to unequip them too and whew what a wild and bad idea that was! Now perks can be swapped in and out freely, but you’ll have to pay chiplets to initially free up each slot. I hope this keeps the sense of progression while allowing much more experimentation.
Sight Grenades now allow you to hack the computers they reveal.
Breaker Boxes will now show their activation zones through the “zone” command.
Fixes and Adjustments
Removed some enemies from the train level. Many rooms that used to have 4 enemies now have 2. This level is still very challenging but this should bring it more in line with the game’s overall difficulty curve. Also made some hit boxes more forgiving around the edges of walkways.
Adjusted the hitbox on the grapple hook so that it doesn’t immediately cancel out thrown from against a wall.
Buffed the quickstep and alcubierre drive abilities for acrobats to make them faster and more useful. Many agents go for the acrobat class initially and find themselves underwhelmed. Hopefully these new and improved bread and butter abilities will help remedy that.
Fixed a bug where piloting allies could make them hostile to your other allies.
The Jump the Gun and Final Round perks for Gunmeister now synergize with each other instead of anti-synergizing with each other. Fully automatic pump action shotgun go brrrr. Final round also triggers off of ammo station reloads now so have fun with that.
Autohackers from the Hacker’s MyLittleHelper ability now actually work. Previously these were unable to kill anything.
Added 10 abilities and 8 perks to the Jester vocation’s selection pool that were not added before.
Fixed a bug that allowed you to kick Guilt through walls so that they couldn’t reach you anymore.
Nerfed the spare grenade count for sight grenades. Previously they got like a 300% bonus to this and you would have more than you would ever need. Lowered this to +50%, forcing the player to think strategically when using them for hacking now that it’s enabled.
Fixed a bug where hostile NPCs pacified through the Kiss X ability would turn hostile again after attacking them.
It's about time to show off some of the long-term development work we've been doing the past two months. Check out Devlog #26 below. It covers the current status of the implementation of the second faction, the Outlying Systems Protectorate, as well as a sneak peak at the even-longer-term work on Conquest at the end.
The OSP faction will be our second major update, coming out in a few more months. Conquest will be our third major update, with no release timeframe currently determined. If you'd like to know more about Conquest, you can join our Official Discord and find the concept document in the #1mc-announcements channel.
Our multiplayer demo for PixelJunk Scrappers Deluxe is available right now, exclusively on Steam! Head to the streets of Junktown in our beat 'em up that's also a clean 'em up, and clean up the city alone or with friends.
Plus, we're fully Steam Deck verified, making it the perfect game to check out on the go.
- Stack trash to win big - Brawl to clean up the streets - Play online with friends
It’s that time! Patch 0.6: Events & Bosses is here. (and a little bit earlier than expected too, as of our last Dev Blog hehe.)
There have been some BIG changes to Sun Haven. For example, Sun Haven Town has been entirely revamped, being expanded by more than twice. Along with this are hundreds of other changes, which will be listed below as always. A comparison of the old Sun Haven Town Map to the new Sun Haven Town Map.
The goal of this patch is to shake up the day-to-day gameplay, and give players something that makes each day distinct from the last. While it’s nice to have a plan for what you want to do for the day….
You might just get an unexpected visitor.
Thank you so much for playing Sun Haven. Check out the full list of changes below.
___
Patch Summary:
- Sun Haven Town revamped and expanded - New Main Questlines for Sun Haven and Withergate - Controller Support - Nel’Vari Mines System - Lantern Festival Event - 4 New Bosses - Limited Furniture Rotation - Entire UI Rework - Multiplayer Update - Race Perks - Starting Professions ___
Sun Haven Patch 0.6:
Quest Updates:
- Revamped Intro Cutscene - New Sun Haven Main Questline - New Withergate Main Questline - Updated Glorite Miner Boss Fights - All current game saves will have their quests reset to a relevant part in the storyline. - Current game saves that have beaten the game or are on the last quest of the game will not have their quests reset. In this case, you must create a new character to experience the new questlines. - Added secret quest items around Sun Haven
Sun Haven Town Updates:
- Sun Haven Map Revamp and Expansion - 58 New NPCs around the world - New Repairable structures around town - Updated NPC walk paths - Added Orchard and Bee Farm - Lantern Festival Event: - Occurs on the 28th - Appears ‘yearly’ on the 28th (every 28 x 4, or 112 days) in preparation for Patch 0.7: Seasons - Added New Barn Animal Store - General Store Interior Revamped
Clothing Store Update
- Added mannequins to display outfits - Players can now purchase full outfits on display directly from mannequins - Clothing Store is now a repairable building
Bosses
- Added Weedil, the Weed Boss - Added Krusty, the Rock Boss - Added Dizzy, the Mining Boss - Added King Slimius XXIV, the Slime Boss - Added 4 new pets themed after each boss
Combat Update
- Added Elite Monsters - Added 12 new monsters - Dynus is now significantly more powerful to account for more progression systems being added to the game.
Dungeon of Trials
- Added the Dungeon of Trials - 30 Floors of very difficult combat challenges - 6 Unlockable Chests with unique rewards
Exploration Update:
- Added 30+ chests around the World - (Respawns every 28 days in preparation for Patch 0.7: Seasons.) - Added new examineable objects - Certain examinable objects now give rewards
Nelvari Mines System:
- Players can now mine and exchange Mana Shards for powerful permanent stat bonuses - 4 New Themes of Mines: Fairy Mines, Flower Mines, Bee Mines, and Mushroom themed mines - New Nel’Vari Mines Hub Maps - 1 New Ranged Armor Set - 2 New Mines Merchants
Multiplayer Updates:
- Fixed nearly all known disconnection and de-syncing issues - General Bug Fixes
UI Update:
- Updated Inventory - Updated Skill Tree UI - Updated Romance UI - Updated Quest Log UI - Updated Map UI - Updated Nel’Vari and Sun Haven Town Maps - Updated Player Stats UI - Updated Settings UI - Updated Hud UI - Updated Chest UI - Updated Book UI - Updated Mail UI - More UI Updates and an edited UI HUD coming in Patch 0.7
Controller Support:
- Steam Deck Compatibility - Sun Haven is now playable on controller. Plug in any controller to use. - A few features may still require mouse and keyboard, such as: - Typing in your character’s name - Joining Multiplayer Games - Settings Sliders - Misc UI - Key rebindings (does not work on controller yet)
Furniture Rotation
- Added Furniture Rotation to items that really needed it (Chairs, Couches, etc) - If there are any further decorations that you really believe need to be rotatable, please let us know through our Discord Server!
Other Changes:
- Skill Tree Level-Up Rewards - 15 Unique Wedding Ring Appearances and Stats based on who you marry - Updated Tutorials and Help Tips - Kickstarter Name in Game Rewards Added - New Miscellaneous SFXs - 350+ Miscellaneous Bug Fixes
Balance Changes:
- All consumable items retuned - Skill Tree rebalance - Spell Cost and Damage Balance - All Quest Rewards rebalanced - Fish EXP rebalanced - Fishing Nets rebalanced - Monster’s Level, Damage, and Armor generally increased - General Store Seed Sale Tables nerfed - Barn Animals Costs and Barn Animals Drop Sell Prices retuned
Coming Soon:
- Spring, Summer, Fall and Winter Seasons - Spring, Summer, Fall and Winter Crops and Update - Updated Spring Season - Seasonal Dialogue - Seasonal Romanceable Character Busts for every season - Seasonal Events - 20+ New Crafting Tables - 150+ New Items - Scarecrows - Farm Pests - Museum - Romance Update - New Bosses - New Rotating Traveling Cart Merchants - Barns and Barn Animal Update - Updated Character Customization - Updated Character Customization UI - Withergate Mines System - Withergates Mines Merchants - Withergate Town Map Update - Continued UI Update
Whew! That was a ton. Anyways, if you’re still with me after all that… Thank you so much again for playing and supporting Sun Haven in Early Access.
Our next big update to the game will be Patch 0.7: Seasons, which will take us a few months to release. Features that didn’t make it in as we mentioned in our last Dev Blog, will be released with Patch 0.7 (Character Customization and the Withergate Mines).
As we get closer to the finish line, we’ll be posting Dev Blogs here on Steam with sneak peeks into our progress, so keep a lookout!
Lastly, join us over on Discord to share your thoughts on the patch, share screenshots of your farm, or just look at all the cute pet pictures.
318: Early Access 0.14.4 - October 29, 2022 10:25 PM EST • Completed elite unique bow weapons. • Made minor adjustments to melee, ranged damage algorithm.