Oct 29, 2022
Heavyarms Assemble: WWII Playtest - ww
1、Further improved the translation content of the English version
2、Increased the wood and food given to players during the initial upgrade, reducing the difficulty of the initial stage.
3、Reduced the number of soldiers increased when upgrading
[Neolithic]To the End - orochi2k

English
##########Content############
[Faith]Each character now has a devotion value. (It affects both your allies and foes.)
[Faith]Added a command window in the Faith scene, providing various functions. (Some are still WIP.)
[Faith]You can now rename your faith as the first step to making your own customized faith.
[Faith]You are currently unable to customize other team members' faith for now.
[Faith]You can now change the Center of Belief of the faith you created. It costs devotion.
[Faith]You can hover your mouse over the cost to see how it is calculated.
[Faith]You can also use the "A" key to turn off the help window when you pick a new Center of Belief.
[Faith]There are five very common Center-of-Beliefs you can choose right now. More will be added. Some will need to be unlocked.
[Faith]New Center-of-Beliefs: Judaism, Buddhism
[Faith]All Center-of-Beliefs from Abrahamic religions now have a +5% fear resistance.
##########System#############
[Status Window]Rearranged the input message flow of the command window to make it more flexible.
[Status Window]Rearranged the position of the command window and the information displayed in this window.
[Status Window]Added the faith option to the command window.
简体中文
##########Content############
【信仰】所有角色现在有一个虔诚值的数值。(同时影响你的队友和敌人。)
【信仰】在信仰界面加入了一个指令窗口,提供各类功能。(有些功能仍然在施工)
【信仰】你现在可以修改你的信仰的名称,作为创作自己的自定义信仰的第一步。
【信仰】你目前暂时还无法自定义队友的信仰。
【信仰】你现在可以通过消耗虔诚来改变你创建的信仰的核心。
【信仰】你可以将鼠标移动到消耗上查看具体的消耗计算方式。
【信仰】在选择一个新的信仰核心的时候你可以按"A"键开关帮助。
【信仰】当前有五种不同的可供选择的信仰核心。更多会在此后添加。部分需要游戏中解锁。
【信仰】新的信仰核心:犹太教,佛教。
【信仰】所有基于亚伯拉罕宗教的信仰核心现在提供+5%的恐惧抗性。
##########System#############
【人物属性界面】调整了指令输入控制流程,使之更加灵活。
【人物属性界面】调整了指令窗口的位置和显示的内容的布局。
【人物属性界面】在指令窗口中加入了进入信仰界面的选项。
Territory - Territory Dev
Fixed
  • Footstep audio bugging out
    (wasted nearly a whole day fixing this because I know Lossosos will complain)
The Lady Puppet - OldPat


Hello, everyone!
It's been a while, hasn't it?

I'm terribly sorry for the long delay. The Lady Puppet was scheduled to be released as soon as possible during the course of 2021, but got pushed back to 2022 for personal reasons. Life getting in the way too much, as usual.

But I kept on thinking and planning new set pieces for my game all this time and now, after some consideration on what still needs to be done in order to finish it, I came up with a release window for it.

I'm planning on releasing The Lady Puppet during the course of Q2 2023.

That's not all the news. I'm also going to release a new version of the game's demo, with some improvements and fixes and a new mechanic that allows the player to bind inventory items to controller/keyboard's key and use them on the fly without going through their inventory.



This one is basically ready and will be released very soon.

Stay tuned and thank you for your patience!
- Pat
Spellbook Demonslayers Prologue - ghemzaf1ix
Glacial Graves is the newest map that wasn't revealed before

Glacial Graves takes us to the Iceworld realm.
To enter the Endless mode, you need to survive 20 minutes. But it is not only challenging due to the longer time. New enemies stroll upon this deep-frozen soil!



New Enemies — the new challenge to your strategy!
Could you guess how these enemies will behave on the battlefield?



Add Spellbook Demonslayers to your Wishlist to be notified when the game is released:
https://store.steampowered.com/app/2007530/Spellbook_Demonslayers/

P.S. More coming up. Stay tuned!
Join our Discord community to stay in touch!
Spellbook Demonslayers - ghemzaf1ix
Glacial Graves is the newest map that wasn't revealed before

Glacial Graves takes us to the Iceworld realm.
To enter the Endless mode, you need to survive 20 minutes. But it is not only challenging due to the longer time. New enemies stroll upon this deep-frozen soil!



New Enemies — the new challenge to your strategy!
Could you guess how these enemies will behave on the battlefield?



Add Spellbook Demonslayers to your Wishlist to be notified when the game is released:
https://store.steampowered.com/app/2007530/Spellbook_Demonslayers/

Join our Discord community to stay in touch!
P.S. More coming up. Stay tuned!
Oct 29, 2022
西部幻想 WestFantasy - redtree
1、 The Bar in Sunny Town added the lovely windmill before.
2、 Boss [Wukong] optimization:
1 The speed of throwing/retrieving gold hoop rods has been increased.
2 The starting point of "Draw on the Ground" is no longer fixed. Players need to make more on-the-spot changes.
3 The avatar will be summoned. The avatar can be broken, but the blood bar is hidden.
Oct 29, 2022
Orion's End - candlestone
Greetings Spacers!

I'm running a little later than planned with the October Dev Log, but the good news is that it was because we were hard at work on Orion's End that I'm behind. And that means we have seen quite a bit of progress.

Last Month's Promise

Last month I said we'll be working on more ship and blaster upgrades. As planned, there is now a specialist NPC you visit who can upgrade the individual aspects of the hand blaster and ships weapon, shield and systems - strength, fire rate, recharge etc. The player decides what aspects of the equipment is most urgent. A slow firing but powerful weapon if you are a confident aim, or a low strength rapid fire weapon. Eventually, you could have a rapid-fire, high-power weapon, but we need to look at balancing the gameplay around that somehow.

True Colours

Due to an oversight on my part, the previous colour palette for Orion's End did not capture the feel that I intended. The colours were artificially enhanced by the colour profile on my main computer, making me believe the colours were more vibrant than a lot of people were seeing them. So, to correct the problem, a fair amount of time was spent finding the correct colours and then recolouring all of the existing graphics for the game. But from now on all future graphics has a colour palette that is a balance between the different colour profiles presentation, and I won't make THAT mistake again. (As a side note: The new trailer shows slightly different colours to the new ones - the trailer may appear more saturated than what we will be working with from here on)

Palette Comparison


Hitting Things with Other Things

We now have a melee combat system in the game. No longer are we limited to blasters for vaporising aliens. The weapon currently is a power sword, because power swords are cool. Both sword and blaster are equipped simultaneously, and it is easy to jump back and forwards between them during combat.




Damn the Torpedoes!

I am periodically adding more features to spacelane travel, especially the combat. The combat had become more dynamic and fun with the addition of torpedoes from pirate vessels. This paves the way for other enemy weapons like defence drones and mines.



Dungeons Keeping

The map generation for the Space Hulk dungeon has been modified to create more interesting and a little-less-cramped areas. This should make combat more fun especially now that melee is implemented, while still retaining a claustrophobic feeling at times. Also, steps are underway to make the space hulk levels a little more varied and interesting.

Picture Perfect

New NPC portrait sizes are being implemented to show off more of the characters appearance and personality. This goes hand in hand with the different layout for the NPC dialogue boxes. This also led us to start work on the feature I've been putting off for a while, and that is the player character customisation. Stay tuned for more on that next month.



Fill My Trailer with Pixels!

We now have a new trailer, which shows off the increased resolution, some of the graphical changes and a colour palette closer to my original vision - but as I said a little more vibrant than we are currently working on - but we didn't want to delay releasing the new trailer any longer. I have been trying to release new trailers periodically, to reflect the current state of the game, and the next trailer will be showing off a greater variety of gameplay experience, so I look forward to being able to do that.

Now the Bad News

I have had to change the estimated release date on the Steam page to reflect when I realistically believe the game will be ready to play. And that date, unfortunately is ... "I don't know". I have a development schedule on a whiteboard in my workspace, and I've watched as we have slipped further and further out of sync with my schedule. As I want the game to be the best it can be, and as this is my first commercial game, and my first game of anywhere near this scale, I need to be careful with what I promise. Also, Steam is now changing their policy about how a release date is shown when you don't have a solid release date, and the most accurate option is "To Be Announced". I will provide in these Dev Logs any news when I have it. My deepest apologies, and I hope you will remain a fellow passenger on this journey into the far reaches.

In the coming month we'll be working on player character customisation, the living quarters deck on the ship and more.

Safe travels in the spacelanes, friends, and we'll be sharing more soon.

The Orion's End Crew
Rev to Vertex - Plutonization
R2V DEMO | SETTING TUTORIAL (29/10Updated)

Control setting: Default Keyboard setting
Press the [cogwheel] at the top left of the main menu to enter settings. “PREV./” and“.\NEXT” to choose between control settings.


1. GAMEPADLEGACY, GAMEPAD MODERN for gamepad controller (currently do not support PlayStation controller)
2.KEYBOARDLEGACY, KEYBOARD MODERN for keyboard controls
3. STEERING WHEEL for steering wheels

*Attention: Steering wheels and gamepad controller can not be plugged in at the same time. Otherwise, the application will not recognise and work.


Keyblinding Settings
press the [cogwheel] at the top left of the main menu to enter settings; choose the desired input device.
1. STEERING WHEEL AXIS to setup up steering wheel controls
2.CONTROLLER & FFB to setup up keyboard and gamepad’s Force Feedback (FFB)



Graphic Settings:
Press the [cogwheel] at the top left of the main menu to enter settings. Select “Graphic”
1. “PREV./” and “.\NEXT” to choose between settings:
super low, low, medium, high, ultra, hyper, future
- Hyper is set based on rtx3080 performance, Future is set based on estimated rtx4090 performance
2. adjust the graphical settings according to your computer performance and personal enjoyment





Gameplay settings:
press the [cogwheel] at the top left of the main menu to enter settings;, Select “Gameplay”
Players can adjust the driving FOV


Other Functions:
Replay Function: Bottom of the main menu select “PREV./” and “.\NEXT” to choose between replay records and press [REPLAY]

Keyboard “Keyboard Modern” Default Keyblinding for Driving:
View angle/Camera Angle: ”C”
Reset car position: “R”
Remove HUB UI : “1” (1 above Q)
Traction Control System Active/Deavticate: “2” (2 above W)
Anti-lock Braking System Active/Deavticate “3” (3 above E)
AT / MT “4” (4 above R)


Controller “Gamepad Modern” Default Keyblinding for Driving:
View angle/Camera Angle : ”B”
Reset car position : “Y”
Traction Control System Active/Deavticate : “7”
Anti-lock Braking System Active/Deavticate : “11”
Switch between AT / MT : “4” (4 above R)





Demo’s car fixed “Racing Car” settings


If the game fails to start successfully, please make sure to install the latest "DirectX End-User Runtime"
https://www.microsoft.com/en-US/download/details.aspx?id=35


Known Issues:

Connecting the steering wheel and the controller to the computer at the same time will result in incorrect key recognition in the game. If the player has not reset all the keys, both may cannot be used. We recommend that you select one of the two to connect to the computer before starting the game.

For direct drive steering wheels, we suggest players to set the FFB frequency not higher then 125Hz.

We are experiencing some performance issues with certain direct drive steering wheels, such as Fanatec and Cammus. The issue will be fixed soon in the future updates.


Any inquiries and hardware issues. Please provide us feedback at the discord page


Warhammer Combat Cards - Inquisitor Moderator
Grow your kin host next week as reinforcements arrive for the Leagues of Votann, including a Votann themed battle pass!



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