Oct 29, 2022
My Garage - Viking
removing door parts will no longer close them
fixed parts not attaching if you just removed them from place (like removed lightbulb would not attach unless once released)
Fixed rust grinding not working with bike
added engine stand to buyable items in store
added engine stand for bike
Arkanoid - Eternal Battle - Saltmander
Only a few hours left to play Arkanoid - Eternal Battle for free! Don’t wait, or it’s too late!

🌠 Play Arkanoid - Eternal Battle now!

https://store.steampowered.com/app/1717270/Arkanoid__Eternal_Battle/

📬 Stay connected!

Twitter - Facebook - Instagram - TikTok
Warhammer 40,000: Shootas, Blood & Teef - Jaco
Oi Boyz!

A little over a week ago we launched Warhammer 40,000: Shootas, Blood & Teef, and to celebrate this milestone we've created a five-part comic miniseries. The past five days, Monday through Friday, a comic from this miniseries was published over on warhammer-community.com on a daily basis.

This miniseries is the official prequel to the game, giving more insight on the backstory of Gargaz before his explosive adventures on Luteus Alpha. Find out how the hero Gargaz got his marvellous squig, and how he ended up in the middle of battle for the fate of a hive world with no hair squig, a good shoota, and a burning desire for revenge!

If you haven't seen the comics yet, the complete miniseries is added below and can also be found directly on Games Workshop's Warhammer Community website here: warhammer-community.com/shootas-blood-teef

Thank you for all the support, it enables us to do all this amazing stuff outside of the game!

Part 1 - Explosive Beginnings

Part 2 - Squig Of Destiny

Part 3 - Killed Da Humie

Part 4 - Warboss' Trust

Part 5 - X Marks The Spot

Warhammer 40,000: Shootas, Blood & Teef © Copyright Games Workshop Limited 2022. Shootas, Blood & Teef, the Shootas, Blood & Teef logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Rogueside NV and its logos are trademarks or registered trademarks of Rogueside NV. All rights reserved to their respective owners.
Oct 29, 2022
Rappelz - Evanesca


Weekend is in full swing!

Good mood, smiles and gifts are perfectly combined with it. By the way, this is for you!

1) Copy this promotional code into a special window in the "Gifts" section of the game store
2) Grab something good in GXP storage 👀
3) Done! You are gorgeous!

PROMO CODE:
50b8f0e285752bb1d79dd21ea49a15

The promo code is valid until November 2.
Oct 29, 2022
Sphere 3 - Evanesca


The weekend is here!

Good mood, smiles and gifts are perfectly combined with it. By the way, this is for you!

1) Copy this promo code into a special window in the "Gifts" section of the play store
2) Take something good in the magic chest
3) Done! You are gorgeous!

PROMO CODE:
25e9c902b57d8bfecdab446e15eee9

Don't oversleep, the promo code runs until 02.11!
Oct 29, 2022
Against the Storm - Leisurely Luke
Greetings, Viceroys!
We just updated the demo with a new building, improvements, and fixes. We're grateful for all your suggestions and reports!

All the changes will also be included in the Early Access version.

CHANGELOG
Changes marked with ⚡ were inspired by the community.

Balance
  • ⚡ The Rain Mill blueprint is now available from level 1 instead of level 6. This change was mainly implemented to help with Flour availability in the early stages of the game.
  • ⚡ Settler difficulty now requires 12 Reputation Points instead of 14.
  • ⚡ Orders requiring the player to have a specific building or to produce goods in it now also take restored haunted ruins into account.
  • ⚡ Added fertile soil to some starting Glades.
  • ⚡ Removed the Aura of Despair Forest Mystery.
  • Added Copper Ore as a possible ingredient in two recipes: Pigment and Pack of Building Materials.
  • Slightly increased the trade value of Copper Bars.
  • Lowered the speed increase of Paved Roads from 20% to 15%.
  • Increased the variety of starting Glades.
  • Lowered the price of the Monastery of the Vigilant Flame Level 1 upgrade from 12 to 10 Food Stockpiles.
UX/UI improvements
  • ⚡ Improved how trade value is shown in the Trading Panel.
    • Goods offered by traders now show their full value, including the trader’s margin.
    • Resource tooltips in the Trading Panel now also display the price of the entire stack.
    • Improved the rounding of trading values and fixed numerous issues.
  • ⚡ Added short descriptions in the Embark View for Settler and Pioneer difficulty levels.
  • ⚡ Added advice messages to all difficulty tooltips. These additional descriptions are meant to help players in deciding which difficulty levels are best suited for them.
  • ⚡ Added a “show all” checkbox in the Recipes Panel. Selecting it will show all recipes in the game, not just the ones the player has access to in a given run.
  • ⚡ Added a reset button to the Recipes Panel.
  • ⚡ Clicking on a produced good in a building now opens the Recipe Panel in “product mode”, instead of “ingredient mode”.
  • ⚡ Improved some aspects of the tutorial experience.
    • Changed the wording in the “complete orders” alert.
    • Improved objective text in Orders requiring the player to change ingredients in recipes.
    • Reshuffled some Cornerstone choices in the tutorial.
    • Disabled settings in Woodcutters’ Camps for the duration of the tutorial.
  • ⚡ Improved the wording in the description for the Looming Darkness effect.
  • ⚡ Added an option to change the settings in all Woodcutters’ Camp at once by holding Shift when clicking a checkbox in the building’s UI.
  • ⚡ Rearranged need icons in the species panel. The order is now: basic housing > advanced housing > food > clothing > services.
  • ⚡ Improved the look and readability of some icons.
    • Resource Category - trade
    • Need - shelter
    • Resource - Artifacts
  • Completed deeds can no longer be claimed during a run. Rewards can only be acquired in the Citadel.
  • A tooltip with ingredient alternatives is now always shown in the tutorial when hovering over an ingredient slot in a recipe. This tooltip can be enabled in post-tutorial games in the settings menu.
  • Improved the “i” icon’s shape and readability in numerous places in the UI (to make it clearer that hovering over it gives the player more information).
  • The resolution dropdown menu will now automatically scroll down to the selected setting instead of starting from the top.
Bug fixes
  • ⚡ Fixed a bug with level up rewards being shifted by one (players unlocked new content one level before it was shown to them).
  • ⚡ Fixed a bug with camp workers gathering high-priority nodes outside of their camp’s radius.
  • ⚡ Fixed a bug with % symbols in certain localizations (predominantly French).
  • ⚡ Fixed an issue with the difficulty selection resetting after selecting the “locked” option in the demo.
  • ⚡ Fixed a bug with workers in the Harvesters’ Camp being called Scavengers.
  • ⚡ Fixed an issue with Citadel Resources found in chests having incorrect labels.
  • ⚡ Fixed an issue with some villagers missing hammers in their hands when constructing new buildings.
  • ⚡ Fixed an issue with the hunger penalty showing an incorrect max. impact value (the max. Impact for this effect is infinite).
  • ⚡ Fixed an issue with missing texts in ruined houses found in Glades.
  • ⚡ Fixed an issue with Wildcards not working correctly if the player obtained them by attacking a trader.
  • ⚡ Fixed a bug with the Lightning Forest Mystery appearing in the Coral Forest biome.
  • ⚡ Fixed a rare bug that allowed players to assign two workers into one worker slot.
  • ⚡ Fixed a bug with woodcutters not delivering goods to the Storage when idle.
  • ⚡ Fixed a bug with traders offering mining perks in biomes where there is no ore.
  • ⚡ Fixed some issues with the French localization.
  • ⚡ Fixed some grammatical errors in tooltip descriptions of species attributes.
  • ⚡ Fixed a bug that allowed players to write letters into a limit text field.
  • ⚡ Fixed an issue with the “salvage ruins found in glades” text being incorrectly localized into Russian.
  • Fixed an issue with the Trader Assault Popup being too small to fit all looted goods.
  • Fixed a bug with Forest Mysteries being incorrectly displayed in the biome preview for Settler difficulty.
  • Fixed a bug with the visual effect around the Hearth (from sacrificing) disappearing after reloading a save.
  • Fixed some issues with the timing of farming animations.
  • Fixed multiple issues with incorrect perk rarity.
  • Fixed an issue with the scaling of the construction cost panel in the Atlas.
  • Fixed a bug that made it possible to move the camera during the Blightstorm animation in the World Map.
  • Fixed a bug with Hearth attachments being visible on lower hub levels after reloading a save.
Other
  • ⚡ Replaced multiple crop models and textures in multiple farms. Planted crops should now be easier to distinguish.
  • ⚡ Lowered the volume of the “scribbling” sound effect in tutorial text boxes.
  • Improved the textures of the Dewberry Bush resource node.
  • Improved the game’s overall performance and stability, especially when playing in highly developed settlements with a lot of particle effects.
  • Tuned down the volume of some sounds that play when a popup appears.
  • Added new languages to the game: Traditional Chinese and Korean.
  • Improved the Simplified Chinese and Japanese localizations.
  • Fixed a bug with global production speed bosts showing up in farm UI panels.
  • Fixed a bug with the Plantation having a one-star recipe for Berries instead of a two-star recipe.

We hope you'll enjoy the new changes! If you haven't yet, please wishlist and follow Against the Storm to stay up to date with all the news:

https://store.steampowered.com/app/1336490/Against_the_Storm/

May the storm be gentle on you,
Eremite Games
Dominance - Mistalleks
Greetings, Dominators!

It's time for the second big playtest for Dominance! Starting Today and until Sunday, October 30th at 8:59 pm GMT you can once again join battlefields of Dominance — solo or with friends!

In this version of the game we have:
  • Returned the hero Valkyrie
  • Unlocked 120 FPS
  • Made balance changes and adjustments
  • Fixed critical bugs

You can find the full Patch Notes below! Let us know what you think of the game in Steam Discussions!
Leave Feedback


How to Play
If you've participated in previous playtest, or at least got access and downloaded the game — just update Dominance and jump into the game!

If you're a new player — simply go to Dominance Steam page, click “Request Access”. After receiving confirmation press "Play the Game" to install the game’s client.

There are no restriction on when or how long to play — simply launch the game any time you want and play as long as you want until October 30rd at 8:59 pm GMT! If there are not enough players in the match — the game will add bots for you to play against.

Current Playtest Schedule
Today, October 29th — Sunday, October 30th, 8:59 pm GMT
Saturday, November 5th — Sunday, November 6th

How to play with friends
1. Open your Friend list and click “+Invites”


2. Type in the nickname of the player you want to add. IMPORTANT: Upon 1st launch the game will ask you to come up with a nickname — you have to write this nickname to add a friend and NOT his Steam nickname.


3. After your friend accepts the invitation, you can find him in your Friend list. Simply cick on his profile in the list and select “Invite to Party”


4. Voila! Just click “Play” and you’ll be on the same team when the match begins. You can have up to 3 people playing on one team.

Where do I report a bug or leave feedback?
You can leave any feedback or bug reports here, in you’d like to share!
Steam Discussions! We would appreciate any and all ideas and feedback

Error 002 - Server is not responding
This error means that the game’s server is currently offline. While we do our best to make sure it works properly throughout the playtest — some hiccups can still occur. If you’re met with this error upon entering the game — just try starting it again a couple minutes later.

Patch Notes
General changes
  • After revival the 1st gear slot now follows next selection priority:
    1. Ranged weapons
    2. Melee weapons
    3. Healing items
    4. Any other valid gear
    In the past after revival you could have the 1st slot empty, which defaulted to using fists as weapon.
  • Added control tips
  • Added a tip about receiving extra information for gear by hovering over it.
  • Updated visuals for the Shrine — now its glow depends on the amount of XP left.
  • Updated knockdowns. Now the Shrine occupied by enemy team won't affect revival time. The Shrines now have more distinct visuals, showing their availability.
  • Unlocked 120 FPS
  • Changed notifications about killing mobs.
Bug Fixes
  • Fixed characters getting stuck in the Worm's wall.
  • Fixed the animations for consumables and AK alt.attack getting stuck.
  • Fixed some effects having too many triangles for particles.
  • Changed FOW of houses and collision for burning cars.
  • Fixed character not being highlighted through some obstacles.
  • Temporarily disabled the artifact, which caused a bug with stamina regeneration.
  • Fixed client crash from ArmorShred.
  • Fixed client crash 2 seconds after joining the pre-match and joining the lobby from a match .
  • Fixed server crash from ADCharacterBase::StartUse().
  • Fixed the crash from interacting with teammates info in UPTeamMate::GetUserID().
  • Fixed the crash from UPTeamMatch::GetMatchStage().
  • Fixed the crash during level streaming.
Balance changes
  • Movement speed diminishing returns formula adjusted further. This should make it slightly harder to reach insane amounts of real movement speed.
  • Certain weapons damage rescaled to hit less on low weapon levels and more on higher weapon levels. We have noticed that some weapons stood out and got affected by power creep once we introduced more damage increase (power) sources to the game - artifacts, character perks and map-zone bonuses. This lead to some weapons being extremely powerful in low level fights and this conflicts with our idea of "second chances" - it becomes too punishing. That is why we will be rescaling damage on AK, pistol, revolver, jackhammer, SMG, sniper and slicegun.
  • Police and military armor now give slightly more defense at early levels and less defense at max levels. This is done mostly for the same reason as the previous fix, but this time hitting on the most powerful armor sets, since lategame already provides a lot of defense options that need to be shifter into earlier stages.
  • Collision hitboxes increased for melee weapons. We have recently adjusted the way we work with hitboxes on melee and found out that the current state just doesn't grant enough reach. Playing around with veteran melee builds should be more satisfying from now on.
  • Starter HP and defense adjusted for some characters. Once again as stated previously - we want to add some of the power into early game. We will be increasing the base HP/shields of all characters by about 50-100 depending on the role. Also Hunter and Stalker will get a slight increase in base defense to smooth out their encounters in the early game.

That’s it! Thank you for your interest in Dominance and see you in the game, dominators!
Stardeus - Kodo Linija
v0.6.116 (2022.10.29)
- [Bug] Hotfix for ship unable to reenter the current Galaxy in Starmap
- [UI/UX] Ensure that trade ui closes any open item lists when closing itself
Oct 29, 2022
Insexsity - monte
External walkthrough link,
Bug with the last event, when you need to go through it three times,
Maxi version.
Oct 29, 2022
Sumo Seals - Neokoro


In preparation for Halloween I have added a variety of cosmetics options for the Seals!

I have also made a bunch of gameplay tweaks and fixes from the first week of Early Access:

  • The Hot Pepper powerup has been overhauled. Instead of having to charge while the item is in use, you will now automatically ram into anything in front of you.
  • Double Jump activation window has been increased
  • FX was missing when Seals perform a strong charge. That has now been fixed.
  • Seal Pups in Survival mode are now heavier and will not fly off into the sunset when you charge into them by accident.
  • Fanning charge sound does not get stuck into infinite loop if charged into or stomped anymore.
  • Collision reinforced in Sealoon map.
...