Stress Level Zero's Boneworks was Half-life: Alyx before Half-Life: Alyx released. Released in December 2019, its combination of deeply tactile interactions with a campaign heavily inspired by Half-Life 2 represented a major step forward for VR experiences at the time. It had a fair few rough edges, and you needed a cast-iron stomach to play it, but for about four months it was the ambitious, all-encompassing VR experience that the medium had hitherto lacked.
Then Half-Life: Alyx came around, raising the (crow)bar so high that you'd need to be Mr Fantastic or some sort of bird with hands to reach it. Which is partly why Bonelab, the newly released sequel to Boneworks, hasn't quite gelled with me in the way its older sibling did. Technologically, its still very impressive, and noodling around with its massive interactive potential remains undeniably fun. But it often feels like a lot of good ideas with too little connective tissue between them. It's also even less compromising on your physiology than Boneworks was, seemingly determined to make existing in VR as uncomfortable as possible.
My strongest memory from my 100-hour-long first playthrough of Horizon Zero Dawn was the first time I took on a Thunderjaw. A colossal T-Rex-esque machine with powerful legs, twisted metal horns, and artillery cannons strapped to its back, it loomed larger than any other enemy I'd seen so far in the game. My first thought as I crouched behind a nearby rock and surveyed its chromium splendour was: "I am definitely not yet ready to fight this thing."
My second thought came quickly after the first, when my cover was blown by a nearby Watcher that immediately reared back and emitted a shrill noise that alerted the Thunderjaw to my presence. "Oh shite. Here we go."
It really is that time again: the time of peering through price histories, of comparing the latency figures of two seemingly identical RAM kits, of falling to one’s knees and screaming at the sun when Amazon adds £5 to an SSD for no reason. That’s right, Black Friday 2022 is almost here, which means so are the early Black Friday deals on PC hardware!
I'm not a very big enjoyer of horror games. On the very rare occasion that I do boot up a horror game, a chemical change seems to occur in my body. The part of my brain responsible for going "holy mother of hell get me away from this scary thing" is dampened. I expect to be scared, and therefore I'm more resilient to said scariness. I might just not be very good at getting into the horror games mindset. My brain is too busy battening down all the hatches and readying the engines of war against the oncoming spookies and ghosties.
The times I've been most scared playing a game are when I don't expect to be scared. And what better way to lull myself into a false sense of security this Halloween than to play an otherwise not-so-scary game, with just one particularly horror-esque moment?
Early last week, I had the opportunity to get hands-on with the demo for The Devil In Me, the upcoming fourth entry and season one finale of The Dark Pictures Anthology. I'm a big Dark Pictures fan, but had some reservations about this latest outing due to its subject matter, which this time around draws more inspiration from real-life serial killers than supernatural legends. Still, by the end of my 90 minutes or so with the game, my feelings had evolved considerably, and I'm happy to say I'm now way more excited for it than I was. In fact, I think this could easily end up as the best Dark Pictures game yet.
The Intel Arc A750 is a surprisingly strong graphics card for 1080p and 1440p gaming, and after an initial period of unavailability it is now back on sale at Newegg in the US.
The AMD Ryzen 5 5600 is a surprisingly capable processor, with the single-core grunt of the rest of the Zen 3 family and only slightly lower clock speeds than the top-end six-core processor, the Ryzen 5600X. The Ryzen 5600X costs the best part of £200, but the vanilla 5600 is down to £145 at Ebuyer - a great value in my book.
I pity anyone who has to review, or god help them, write a guide for Terra Invicta, because doing it even semi-comprehensively would take longer than I expect to live.
This is a hugely ambitious game, covering something I've never seen before, with a scope that makes Europa Universalis seem limited. It is a complicated, huge, and ponderous alien invasion simulator that constantly threatens to drop the other boot on you the entire time. Anything you do could be the butterfly whose little wingflaps eventually result in the obliteration of the planet. It is not a game to be powered through, but to be played and contemplated exclusively for a solid month.
That is its central weakness. But I think it had to be this way. Its commitment to an idea is demanding, but if you can tolerate some issues with clarity and presentation, the payoff for meeting it is utterly unique.
Wanna get into the Halloween spirit but are a bit of a wimp (100% guilty), or just struggle with horror games in general (1000% guilty)? No worries; I got you. Here's a list of the best spooky games for non-horror fans.
Don’t get me wrong, I love Halloween, I just don’t want to have the bejesus scared outta me, you know? I like games that give me a lil bit of spooky-ookiness, but not like bone-chilling, stomach-churning, nightmare inducing, wont-sleep-for-a-week horror games. Absolutely not. You won’t find any Resident Evil or Silent Hill recommendations here! Feel safe knowing that the spooky-not-scary games you'll find below will get you thoroughly into the Halloween mood, just without all the over-the-top violence and buckets of gore. Enjoy!
I’ve mentioned before that I’m into survival games with a goal past staying alive, because if surviving is the only goal, what’s the point in living at all (he says, with a firm glare at the Tory party)? Grounded has its main quest and Minecraft has the Ender Dragon, for example, which gives you something to work towards past simply keeping your heart beating. 7 Days to Die is the biggest counterpoint to that, with its routine weekly horde attacks delivering moreish gameplay that keeps me playing way past my bedtime.