REQUISITION VR - Tissera
Hey Nevermonsters!

1 more hour till the Q&A session with our game designer and QA team member in Discord!

Join Requisition Voice at 7 pm CET/10 am PT.

Official Discord server
Oct 28, 2022
SuperTotalCarnage! - RiciRick
  • Added voiceover for Carnage Time
  • Added equippable Runners. With this item character will move faster.

Enjoy!
Farmland Realm - Anl0wér
Problems and improvements that we fixed with the last update as Farmland Realm developer team

Bugs
  • Fixed the horses in the Free Horse Ride area getting stuck while walking
  • Fixed a bug that caused you to lose as soon as you started in Rodeo
  • Fixed the problem of getting stuck between fence gates closing at night
Improvements
  • Increased the size of the rodeo bull
  • Changes have been made to the UIs of vendors in the festival area
New Features
In the game, you could use horses, parkour with horses and even feed them, but you could not buy a horse and use it in your own farm. With this update, you will be able to buy the horses you choose and send them to your farm and use them in your farm.

Horse Trader
There are 6 horses you can buy at the Horse Trader. None of these horses are different from each other in terms of features, the only difference between them is their appearance.

We wanted to add some mobility to the game by adding the horse trader to the game, and we think you will definitely enjoy the comfort feeling that you can get from walking around the farm with a horse.
Guild Wars 2 - AN GW2 Mod 5

Some of the most skilled artists in the Guild Wars 2 community are sharing their in-progress artwork on the weekly Guild Wars 2 Art Show—and on the monthly Sunday Class livestream, the hosts provide tips and tricks to help you take your own art to the next level.

This month's Sunday Class begins at 0:00 PDT (UTC-7) / 8:00 CET (UTC+1) on October 30. It should be noted that on Oct 30, European Daylight Saving Time ends, and clocks will be set 1 hour back, returning to standard time (CET).

This stream will run for approximately ten hours, with our five presenters each having a two-hour timeslot within which they'll go over their processes and techniques for creating their artwork.

This Month's Presenters

Gears2Gnomes


0:00 PDT (UTC-7) / 8:00 CET (UTC+1)
Gears2Gnomes returns with a yearly Halloween piece! Learn more about how to create a spooky atmosphere in your works.

Kasimova


2:00 PDT (UTC-7) / 10:00 CET (UTC+1)
Kasimova will be going over illustration from start to finish: ideation, process, colors, and composition.

KoboldArt


4:00 PDT (UTC-7) / 12:00 CET (UTC+1)
KoboldArt will explain the comic creation process with a Halloween-themed strip.

Dies Vitae


6:00 PDT (UTC-7) / 14:00 CET (UTC+1)
Dies Vitae will be building an illustration from the start, showing how to use composition, colors, and a few useful tricks to tell a story.

Aun Hana


8:00 PDT (UTC-7) / 16:00 CET (UTC+1)
Aun Hana will be ending our day with a lighthearted showcase of technique and how to bring line drawings to life with color.

You can check out archived recordings of the Guild Wars 2 Art Show and previous Sunday Class livestreams on our official Twitch channel.
Shadowcrawl: The Dark Pilgrimage - alex.d.osuna
Hey I hope everyone is well, it’s been a while as 2021-2022 was a crazy year. But I am back and working on a whole bevy of new updates.

Today we are celebrating being a part of the Steam Scream Festival with a discount and a special in-game event. The balance of the Gods has shifted, the power of the Goddess of Life has faded away! Leaving yourself and all other enemies as undying piles of meat.

Experience the hidden "Undeath Mode" as the power of the Goddess of Life has faded away. You can steal meat from others but must protect your own causing all characters to be thrust into a deadly health-point economy where all the health in the game moves to the top, and you'd better hope that's you!


This game mode changes everything about how status effects, melee attacks, your perk loadouts, elemental damage etc etc works! Take advantage of the powers granted to you in this new world to become the ultimate monster!



What's worse is a familiar and powerful demon has seized the throne of the Gods and filled the NEXUS with his Demonic spawn! Find your way to Hastur's throne and you will encounter this mighty usurper.

The Spawn of Michael now fill the dungeon halls stalking you at every turn, can you repel the tide of demons long enough to survive?
SCUM - Beda
Hey hey everyone, it is time for Freaky Friday! Celebrate your Halloween weekend with the latest hotfix.




  • Fixed the bug where it was able to use the context menu for items that were already removed from hands.
  • Fixed the bug where it was possible to craft .44 and .38 bullets with basic engineering.
  • Fixed the bug where you would get stuck in animation loop when crafting .44 or .338 bullets.
  • Fixed the bug where the #listflag command would crash the game if there were no flags placed.
  • Fixed the bug where the #listflag command would not work if there were too many flags placed.
  • Fixed the bug where the door sliding audio would play after the interaction is done.
  • Fixed the issue where weapons being dropped from containers if they can't be holstered yet still attempted to be holstered.
  • Fixed the issue where locks would drop underneath the wardrobe if no inventory space was available when removing them.


  • Adjusted the loudness of Quad vehicles.
  • Adjusted occlusion modifier for footstep audio.


As Halloween gets near, you might want to revisit the area where ungodliness happens.
Beasts Shall Rise - GoblinGamesLtd
If you want to progress throughout the graveyard you're going to need keys. Mother Mary now spawns keys more regularly (for the moment). She will spawn keys at a random point every 30secs to 2mins. Keys will vanish after 30 seconds. Beware, Mary is a zombie attraction.
Despot's Game: Dystopian Battle Simulator - George Kulko





BOO!

"Ha-ha, I get you every time with that, puny humans!"

Alright, so the spooky season has come. Everyone is decorating their places with "scary" decor, laughing around, having fun and pretending they can't be scared for real. I tell you what, humans: you can't fool yourselves with all those papier-mâché spiders and paper cobwebs. Deep down inside, you know what real horror feels like.

The real horror begins when you enter my dungeon. So I invite you all again to test yourselves, as my minions and I are...

...CELEBRATING HALLOWEEN!

From October 28th (well, today, basically) to November 10th (the start of King of the Hill Season 3), participate in King of the Hill multiplayer mode and get the unique Halloween medal to showcase next to your nickname! (Note: the medal will appear in the next season, starting on November 10th.)

For those who are not in the know: to participate in King of the Hill, beat me, the Despot, in the single-player mode. Which you are not capable of doing, obviously. But good luck anyway. And Happy Halloween!







Evil Nun: The Broken Mask - Keplerians
If you wanted to buy #EvilNunTheBrokenMask, now is the best moment to do it! 💸 You can get it with the early access REDUCED price and furthermore, if you purchase it during the first week, you will get a 10% DISCOUNT! 👀

You can also get a FREE DEMO on #Steam to try out big part of the game before buying it! Isn't that cool? 🔨

Only 3 days left for the worldwide launch of our beloved Evil Nun for PC!

Are you ready? Add the game to your wishlist and don't miss this opportunity!
Remember: If you buy the game now you won't have to pay never again and you will get all the new content FOR FREE! 👇

Planet S - TeamJA
Hey everyone!

Its time for the next big update! There is a lot to cover! With this update we also focused on preparing the game for the next big update the "Military Update" by fixing a lot of bugs especially around the multiplayer part! But now let`s have a look at the changes and additions:

Visuals:
+ NEW Added atmospheres and clouds to planets! Clouds and Atmospheres can be toggled on and off separately in the advanced graphics options. Clouds will also become invisible if you get too close to them to prevent them from blocking your view onto the planet surface when building or planing your colony.
+ NEW Added particle effects to many buildings!
+ NEW Added actual residents to cities which will wander around from building to building and make your cities look a lot more alive! Higher tier city buildings will spawn more residents to make your cities look more and more densely populated
+ NEW Added actual light sources to many buildings throughout the game which will turn on at nighttime or if another planet blocks the planet the building is on
+ NEW The game will now display an icon above buildings that require your attention! Example: Farms without at least one field will display a missing fields icon and buildings which are not supplied with enough energy will display a missing energy icon
+ Buildings will now also light up if they are in shadow because of another planet that is blocking the light
~ Made some improvements to minimap rendering to improve the clarity



NEW Diplomacy:
Added a diplomacy system which allows players to negotiate deals, treaties with and without consequences.
Currently there are 3 relation states:
  1. Peace: The default state, not a friend but also not a foe
  2. Trade Treaty: The next level above "Peace" which allows the two factions to trade goods between each other!
  3. Alliance: Currently has no real effect but with next update the two factions will share the same enemies
"War" will be added with the Military Update.
You can also demand or offer/gift money!
On top of that, all of these function can be combined at will so you can offer somebody a Trade Treaty in exchange for some money or you can also demand money and threaten to cancel the Alliance if with person doesn't pay!
We plan to expand this system just like the research system with the coming updates!



NEW Trade:
You can now trade with colonies of other factions in multiplayer! To do that we added a new tab to the spaceport menu where you can add trade entries to buy or sell certain goods.
You can specify the price per unit you are selling or buying at as well as an item limit.
For example you can sell vegetables at 4 credits per unit as long as your colony has more than 10 vegetables in stock! That you can always keep enough goods in stock while selling the rest.
The spaceport menu now also has a tab for the recent trades history which will show you the past 20 deals that happened!



NEW Neutral trader:
Added a neutral trader that will visit the solar system every 10 minutes to trade with everyone in the solar system!
We thought this would be a cool addition especially for solo players so that they can also make use of the trading system!
The trader has a buget per faction that increases with the tier of the largest colony of each faction!
You can identify the trader by his special spaceship as well as his special minimap icon.



NEW Statistics menu:
Added a statistics menu that allows you to manage the production and consumption of goods! On top of that you can manage your income and see the amount of buildings you have on a planet. You can open the menu via the button in the building info menu or via the hotkey (default is "N").



Performance:
~ Optimized frustum culling for buildings
~ Optimized shadows. They should now perform noticably better on higher settings and look a lot better on lower settings at the same performance
~ Optimized ambient occlusion
~ Optimized god rays. They should also perform noticably better

Multiplayer:
* Fixed a possible desync related to trade routes
* Fixed a possible desync caused by moving a building
* Fixed a possible desync related to residence satisfaction
* Fixed savegames sometimes not being submitted correctly
* Fixed the world seed being display as a floating point number for clients in a multiplayer lobby
* Fixed research effects being shown if you select a building or spaceship of a different faction

Quality of Life:
+ Added the power production of buildings to the construction costs tooltip
+ Added hotkeys for the four buildings tool. The default keys are assigned to the number keys above the regular letters on your keyboard: Deconstruction = "1", Upgrade building = "2", Pipette = "3", Move building = "4". The keybindings for these can be changed in the options menu as always
+ Added a scroll bar to the chat window that will show up if somebody sends a long chat message that exceeds the windows width
~ The energy shortage notification now has a cooldown to prevent it from being spammed to often
~ Sounds of the same type that are close to eachother will now be a lot smarter to prevent them from overlapping weirdly

Bug fixes:
* Fixed a bug that caused spaceships that are on a trade route to stop randomly
* Fixed the building button in the resource menu sometimes showing up even though the building is not unlocked
* Fixed the technology effect of "Servicing Robots" which reduced the upkeep by 100% instead of 25%
* Fixed black squares sometimes appearing on the planet surface on AMD GPUs
* Fixed the building info menu popping up for a brief moment when select a spaceship that is on top of a building
* Fixed god rays passing though emissive parts
* Fixed multiple GUI layout issues on 16:10 displays
* Fixed another issue that caused buildings and spaceships to be invisible or corrupted

Hotfix [29.10.2022]:
* Fixed an issue that caused the trader to desync in multiplayer (only a visual bug, didnt cause an actualy desync)
* Fixed an issue that caused the dairy, charcoal kiln and fracking tower to not work at all
* Fixed biofibres not showing up in the statistics menu
* Fixed a desync related to diplomatic treaties containing money gifts/demands
* Fixed a UI icon alignment issue in the diplomacy menu

There you go! We hope you enjoy the new features and changes!

TeamJA
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