Oct 28, 2022
冒险与魔法 - 勇敢烤肠
修复日期字体消失bug
Army of Ruin - WaaghMan
Hello everyone!

First of all, let us thank you for your support! We really hope you're enjoying the game and look forward to your feedback in the forums and Discord server.

While we usually spend the first day of Early Access on bugfixes and quick changes, this time there hasn't been any report that requires an urgent change, so we've been able to dedicate some time to check on the game's telemetry data, and we wanted to share some of this data with you.

Stage analytics
First of all, here are some graphs showing the mission duration distribution (that is, on which minute do missions tend to end):


At the moment of gathering data, nobody with telemetry enabled had reached Forge 2 or further. Also it doesn't tell if it was a win or a lose, that's something we'll change in future updates.

These graphs shows us really interesting and useful data. For example, we can see that on Graveyard 1 most people finishes the mission at Minute 11, so until we can determine if they won or lost, we can safely say that most people is reaching the boss stage.

However, there's a spike of deaths at minute 2 that bleeds a little into minutes 3 and 4, so maybe there's a surge of enemies at that minute that causes more deaths than intended for the first stage.

Forest 1, on the other side, has really distributed values, which is indicative of a difficult stage: While most people end the level on minute 11, there are also some spikes in minutes 2, 5 and 9, so those waves will need to be looked into.

Forge 1 has an important difficulty spike at minute 3/4, so again we'll need to tune difficulty of it a bit.

You can see data for the other levels too, with nobody being able to get past the 8 minute mark on Forest 2 yet.

Character analytics

Now, here's a table with information on pick rates/win rates of each character.

Note that the amount of people that unlocked Lanyz is still small, so a Win rate of 0% is not as worrying as it could be (yet).

This data shows the strongest (and most popular) character right now is probably Saul (I say probably because it doesn't tell on which stages they were played, which is an important factor). So we'll probably need to improve the others so they feel a bit more powerful.

We'll wait to show weapon/trinket charts until we have a bigger sample size, however most weapons are rather balanced in popularity and effectiveness, with a few outliers, such as Meteorite Blast being the weakest one. On trinkets there's a bit more variance, and we'll need to boost strength of non-damage trinkets to make them more powerful and interesting.

Difficulty discussion

We think this topic needs to be discussed a bit. We wanted Army of Ruin to be an autoshooter that's generally easy to approach and play, but that can offer a challenge at some points to be interesting. This means that you should be able to win stages if your skill distribution is adequate for the mission and your level up choices have a decent synergy between them.

Currently the game is probably a bit on the "too challenging" part of the scale, but we wanted to wait until we have feedback and data before performing the necessary steps to tone down overall difficulty.

We'll prepare a patch next Monday with some quick balance changes, so please keep the feedback coming so we can be sure we're changing the things that you feel are problematic!
Doors: Paradox - Big Loop
Happy Halloween, puzzlers! ːsteamhappyː

You know it’s Halloween time when the leaves have fallen, everyone drinks pumpkin spice latte and your neighborhood looks like a scary Doors level — vampire houses, spiderwebs everywhere, black cats and a creepy goat head that came straight from your nightmares.
Take out your candy bag, because boy do we have a treat for you!


For the whole month of Spooktober all the way till 4th of November, Doors: Paradox will treat the horror enthusiasts with a spoopy Halloween demo, which features:
  • A vampire mansion riddled with mysteries



  • A spiritual séance in the middle of a cemetery



  • The tormented souls of a creepy mental asylum



  • A spider lair entangled with the voices of the past



  • 13 Languages localization
and most importantly, a little witch hat for our favorite cat Zula. ːsteamhappyː
Illusion - 【bilibili】白给兽-电齿
Update content


1: Added Japanese

2: Translated the English version of the untranslated text

3: Added interactive gadgets
The Witch of Fern Island - Sebastian ENJOY
Hello, friends!

Here's yet another character reveal. Meet Witowir!



What's that, flying in the distance? Are those... whales!?



These legendary, mysterious animals are called Malamu - just one of many magical creatures that you'll encounter during your stay on the Fern Island.



The world of Fern Island is alive - and you don't need to look up to the sky to notice that. Sometimes, the nature will even come to you! Imagine you're just sitting down, chilling, and suddenly this happens..



These deer-like animals are called Dree. They're just the cutest.



Instead of a Bug of the Month, we instead have a blooper for you this month. Making animations for the game is hard work, but our team is working with high-end equipment and doing their very best to deliver. Of course, they wouldn't be themselves if they didn't occasionally just mess around a bit...



Finally, we have a special announcement for you. In an ongoing effort to make The Witch of Fern Island the best game it could be, we will soon launch a Kickstarter campaign. Make sure to visit the link and click "Notify me on launch" button, to make sure you don't miss a big reveal!

CLICK HERE TO CHECK OUT THE WITCH OF FERN ISLAND KICKSTARTER CAMPAIGN!
Gloam - Cordylus
It has been more than a year since our last patch note, and a lot has happened since then. Some good, some sad, but I can assure you we've been working non-stop to get Gloam back on track!

Our last patch note was in March 2021, and sadly two weeks after our dear friend and lead developer Tanguy had posted it, he passed away. This was devastating for our small team of three, and so Thomas and I took a small break to think about our next course of action.

A lot of knowledge about how our game worked was lost at that moment, and after some consulting with outside developers, we ultimately decided that we needed to rebuild our game so that we had a full understanding of it ourselves. That being the case, we decided it would be a good opportunity to switch engines, and hopefully solve some performance issues we were having on mobile devices, a small silver lining.

It's now a year later, we've come a long way, and we're ready to launch a brand new playable Early Access version of Gloam!

Thank you for your patience, we really should have kept this page up-to-date with everything that was happening, but because of our difficult situation I hope you can forgive us :) From now on, written updates will come more often!

P.S:  We recently presented the game at Animasia, an anime and indie-game expo in Bordeaux, France, where we received a giant boost to our morale as we were voted the best indie game and best studio of the event! Now, all we need to do is work our butts off to prove they were right, haha!

TLDR: We spent a year rebuilding Gloam in Unity, and a new playable Early Access update is dropping today!
Escape - The Speedrun Game - Rust Jesus
"Find Player" in leaderboard button added!
Oct 28, 2022
Toram Online - minami
Thank you for playing Toram Online.

We would like to announce the update for the app.

For details, please check the following.

Update Contents
The following issues have been fixed.
  • Visual glitch when viewing skill trees on the screen.
Endless Furry Ping-Pong - Rust Jesus
"Find Player" in leaderboard button added!
白马非马 a white horse is not a horse - 熊猫
√1、添加-炼器御兽玩法-吞噬兽魂【可获得太极之力与魂兽神属性】(需解锁魂兽天赋:御兽之主)
√2、添加-炼器御兽玩法-吞噬气运【可获得阴阳之力与魂兽灵、智属性】(需解锁魂兽天赋:仙命之魂)
√3、添加-炼器御兽玩法-吞噬法宝【可获得四象麒麟之意与魂兽炼、化属性】(需解锁魂兽天赋:吞噬天地)

√1、修复-学习完所有的寻宝怪物的功法后战斗报错的BUG
√2、修复-无法点击万界幻空的BUG
√3、修复-炼制法宝过程中灵气不足后永久的占用该炼制位的BUG(清空所有炼器功能后重置法宝炼制数量)
√4、修复-炼器、御兽天赋无法激活的BUG
√5、修复-炼丹后气血不足回到房屋内依旧可以继续炼丹的BUG
√6、修复-炼器天赋判断条件错误的BUG
√7、修复-不保存掉落在地上的物品的专属属性的BUG
√8、修复-归元或精炼灵材过程中存档读档灵气归0的BUG
√9、修复-御兽使、魂兽升级经验关联错误导致升级后扣除经验错误的BUG
√10、修复-部分非基础天赋显示错误的BUG
√11、修复-法宝洗练基础属性会改变成其他属性的BUG
√12、修复-法宝逆练贴图不变化的BUG
√13、修复-完成御兽任务后奖励加成不正确的BUG(御兽属性、御兽经验、魂兽经验等)
√14、修复-洗练具有神炼属性的法宝时信息和洗练图标错位的BUG
√15、修复-炼丹丹效文本不正确的BUG
√16、修复-魂兽天赋无法换页的BUG
√17、修复-当魂兽任务消耗为0时无奖励的BUG

官方交流群:756815440(白马非马交流群)
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