This update brings much needed improvements to the Factory, including an extremely easy way of loading different Factory layouts, conveyor belts that allow power to pass through, the ability to at last buy Laterators at will, and a way to quickly copy placed items to the cursor for convenience! Overall the game sees some further QoL improvements + balance, and another mega shelf variant!
ITEMS AND RESOURCES:
Added "Wired Conveyor" (Factory Other).
Added "Lunar Balloons" (Emporium Deco).
Added "Stock Box" (Emporium Special).
Added "Bottlebrush Tree" (Farm Special).
Added "Jumbo Calculator" (Emporium Special).
Added "Mega Boomerang Rack" (Shelves).
UI:
The task menu will now automatically re-open after a task reward has been collected (can be disabled).
Pressing the interact button (default: E) when cursor is over a placed (factory) ground item (and isn't placing anything) will quickly jump to it in your inventory (effectively a pipette tool).
Pressing the interact button when an item IS selected will cause the cursor to be cleared (effectively emulating escape to cancel placing items).
Some sub-menus in the Main Menu now remember the page you were on, this means you don't need to navigate back when changing settings found on latter pages.
Added ability to quick load and quick design schematics in the Factory. Four buttons will appear on the left above the build hammer as you unlock the schematic slots, selecting these will attempt to load previously saved schematics immediately if possible, at the spot they were saved.
Holding function (LCTRL by default) and selecting these buttons will immediately save the current Factory design as that schematic, saving the hassle of locating your Schematic Savers and placing them in order to save a design. Note that the corresponding Schematic Saver and/or Loader must be owned to use their respective quick save/load features.
If a schematic file has its "title" tag set, it will show up in parentheses besides the "Ready!" text (otherwise will default to the colour of the loader). Using the new "E" Pick-item feature on these buttons will select their respective schematic device from your inventory.
GAMEPLAY/BALANCE:
Added "Sustainable Farming" Task Track.
Added "Boomerang Mastery" Task Track.
Hugely decreased value of both the teleporter entrance, and teleporter exit: 425000 -> 275000.
Laterators are no longer wheel items, and instead are buyable from the catalogue at level 40 and onward.
I just made the latest patch available for everyone and focused this time on improvements directly requested by the community. Moreover I could get rid of some bugs (even some long lasting like the annoying water border one). Here is the full changelist:
• Added option to show ranges of buildings of same type in build preview • Added assign max button to battle preparation • Added trade route option to unassign ships when they finish the route • Garrison, route and ship view now show show idle (+busy) units • Improved battle preparation screen layout • Moved Zzz of palace ui to not hide remaining time • Starting an instant battle now opens directly the result screen • Bugfix discovery option glitch on low frame rates • Bugfix layout with empty ship name • Bugfix barracks weapon not collectable • Bugfix barracks show wrong hint on full garrison • Bugfix map generator ignored water border • Bugfix treasurer kontor redeemed if not placed after discovery • Slightly increased ship list performance
If you're interested in more insights about the development, have questions about the game or just want to hang out with other pioneers, you're always welcome on my Discord :)
Note that all DLCs are compatible with each other, with that I mean that, customers will appear with mixed aspects of each DLC you have. They may have eyes from one, the mouth from another, and so on. So the more DLCs you have, the more possible combinations, thus more unique customers will appear.
First of all, thank you for your support and tons of emails, private messages, and comments that some of you have received the DLC Sea Life for free. Unfortunately, it was a result of our mistake with this DLC configuration. We are deeply sorry for the inconvenience. Sea Life DLC was not supposed to be a free DLC. Therefore, we had to take the necessary steps to erase free access. It concerns all players who have already enjoyed the DLC while it was free and any new buyers.
We hope that if you have already played the DLC and liked it, you will decide to buy it and keep playing it further. Remember that the launch discount lasts until Thursday, so you can still catch it at a lower price!
We've also prepared some fixes for you! Thank you for reporting them via bug reporter and the game's Discord and Steam channels. That helps us a lot!
Some of the bugs we've managed to fix are:
The covers should fit all tanks correctly now.
Plants and corals should be easily placeable on stones.
None of the quests should throw you out of the interior.
There should be various options for silicon and glass in the design tools
Achievements should work correctly now. You should be able to get them all!
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Halloween is coming!
Halloween is getting closer! Therefore, we have a special Halloween update for you! You'll find a new Halloween theme for your free-play interior and 3 decorative spooky pumpkins to light up your tanks!
What can we say except "just keep swimming"?
Oh yes, thank you once again! You are the best game community in the world :)
Today's the BIG day where our long-awaited full HOTAS system goes live!
What does this exactly mean?
1) If you have a HOTAS plugged in you'll see it listed on the control selection screen as soon as you get to the title screen. Just look at it for a few seconds to choose it.
2) This also applies to ANY other control scheme you use including motion controllers.
3) Full customization of your HOTAS stick is also in the game. You'll find this in the Options menu. You can rebind almost any button on your stick provided the engine recognizes said button.
Did I mention this was a big and complex system? There are dozens of weird sticks out there and we don't have access to them all for testing so you may run into issues with older ones.
There's a night in the year when the wolves howl at the bright moon and the cold air gives you goosebumps. A night, when strange things happen, and damp fog bursts into the lungs with every careful breath. When ominous sounds can be heard on the edge of the dark forest, and small, moving lights float over the tall grass. One night when the unspoken comes out to eat. And he has a great appetite for candy and sweets.
It's time to start the celebration of Halloween in Gloria Victis MMORPG!
The game world is embellished with spooky decorations; trebuchets and catapults launch spooky Jack-o’-lanterns, and you can participate in various event activities. Look for the pumpkin icons on the map - events marked with them give you the possibility to collect sweets, exchangeable for event rewards.
We're happy to introduce new cosmetic weapon skins for a lance, one-handed, and two-handed sword, assigned to the Royal Horseman theme added to the game recently. You are getting a brand new PVP event called "Ruined Temple" – a new raid with loot enabled aimed at hardcore PvP players.
Check out the most essential details in the video below, and be sure to subscribe to Gloria Victis Games' YouTube channel, leave a like or comment if you want to see more of such videos, and follow us on our Social Media to be up to date!
VIDEO
Changelog v.0.9.9.6.6 Beta
Halloween event
Login to Gloria Victis MMORPG between 27.10.2022 and 10.11.2022 to take part in the Halloween event, learn the story of the jittery Confectioner, and put your hands on unique, limited rewards!
Spooookiness!
Along with the special ingame event, we are introducing some changes to the game world:
Capital cities are receiving spooky decorations, to ensure a proper mood. We are so glad that we have made nights darker and more immersive!
Catapults and trebuchets will temporarily launch special pumpkin projectiles, so you can rain some spookiness on the heads of your enemies!
We're adding a few new Coat of Arms symbols, purchasable for sweets, and added to the Supporter Shop list.
In Supporter Shop, you can find a special Nadir-themed shield skin, a lot of spooky cosmetics for various weapons, tools, and workstations, and also new spawnable interactives - a Halloween flying lantern and a swarm of bats.
Skeleton Horse is once again available to be found and tamed.
New PVP event: “Ruined Temple”
Today you are getting access to a new event called "Ruined Temple." This activity is a new raid created for hardcore PVP players. It offers high risk but yields high rewards in a competitive environment where all nations can battle each other in teams of five. You can get a lot of sweets at this event, so fight bravely!
The event can be started by delivering the meteoric iron to an NPC in the capital. Once the items are delivered, a pop-up shows on the UI for the players to join. The event has a 2hr cooldown between raid ends.
The idea of the event is to compete in groups of five in a closed arena in three rounds of combat. Players who joined the event are spawned in hubs created for their nation, from where they can teleport to cages located in the event arena. While hubs are connected to the nations, the cages are randomized each time and a nation can spawn in a different, separated cage.
There, in cages, all nations spawn behind a destructible portcullis which can be opened from the inside by a lever that appears after a 30-second time passes. Once opened, players can get out to the middle arena.
Main event stage progress:
– In the middle of the arena there is a statue and a lever. Using the lever blocks the ability to teleport from the hub spawn to the arena. – In the arena, players have five minutes to trigger the statue. When the interaction with the statue is finished, a boss is spawned. – There is a 7-minute time to kill the boss. – If players fail to finish one of the stages in time, the raid ends and teleports players back to the capital. – Killing a boss grants a reward based on the round of the event and disables the option to teleport from the hub to the arena. – After the boss is killed, players have two minutes to use the doors located at the arena to go back to the hub. – After two minutes, the arena kills everyone who stays there. – From the hub, players can once again teleport to the arena for the next stage when the cooldown is over. – There are three rounds. After round 3 is locked (when the boss of round 3 is killed or the lever of round 3 is pressed), we do not let nations join the event. – The event allows looting other players.
Cosmetic skins
We are introducing new cosmetic skins for a lance, one-handed, and two-handed sword.“Royal Horseman” cosmetics are available for you in the in-game Supporter Shop – hotkey [K].
Improvements and fixes
– Removed the possibility to consume some of the crafting materials, for example, Wax or Beast blood. – Fixed the position and placement of scaffoldings colliders on wells, guardhouses, and workshops. – Fixed an issue where playing Dice could catch the mouse pointer and softlock the game. – Fixed an edge case issue that could block showing Respawn Window if the player opened the Map while dying. – Fixed 58 level design, terrain, and texture bugs.
Special News: Release of Nadir: The Grimdark Deckbuilder!
As you may know, we are providing publisher support for a group of young, talented developers working on a unique card roguelike game called “Nadir”.
If Halloween is not enough for you, then we have just announced the release date of the game that we are a publisher - Nadir: The Grimdark Deckbuilder will be released on the 8th of November 2022, so in less than two weeks from now!
We are pleased to invite you to play the updated, free-to-play Demo of Nadir and to add the game to your wishlist: