We have now launched Last Gang Standing into Alpha 1.00 early access! There's been some pretty significant changes since the last pre-alpha release, here's a brief rundown:
New Map
The previous Industrial Zone map was good enough for testing out features but it wasn't fit for a full scale gang war. To rectify this a new 'hood has been opened up for us to run wild on the streets. It isn't fully revealed yet, some of the newest parts have been fenced off while we wait for the paint to dry, but you can still explore a lot of it today!
New Threads
The third person player outfit and animations have undergone a complete makeover! You can customize your look and accessories in the main menu. We've only raided a few thrift shops for threads so your options aren't quite the best at the minute but that's nothing a real gansta can't fix shortly!
Reputation Tracking
A reputation system has been added! This shows players reputation level and gives a general idea of how many gang wars they've been through in the past. It isn't directly tied to progress as of yet but it gives a general indicator of who you should fear and who you could crush easily.
New Threats
Shortly after opening the new district there has been reports of an unknown actor building these small outpost bases in the area. Who this is, what their goals are and what this means for our own operation is yet to be determined. These things are hostile to us and full of turrets that shoot on sight so we suggest you go kick 'em over if you see one.
New Doors
Doors? yeah doors! previously doors were indestructible but anybody could open them at any time, forcing you to block them off with your own structures. Now they are claimed by your gang and will only allow members through. Be careful though, they can be broken down now! (and of course repaired with your standard repair gun)
Gameplay tweaks and bug spray
jetpack now quickly arrests downwards velocity
rocket launcher has received some tweaks including better missile sound/visuals and a slight buff to anti structure damage
fuel cans are now volatile and will explode into flames when destroyed
if a player faction is disbanded their structures are now abandoned instead of removed, abandoned structures can be reclaimed by placing another base core near them
players respawning on the streets can no longer spawn inside a hostile factions territory
added EMP sink structure, build it near other important structures to protect them from EMP attacks
the hologram system for building has been improved and extended to be more user friendly
structures now drop scrap materials when deconstructed
structures with no cost no longer drop a bugged material bundle
That should more or less be all, happy fighting gangstas and stay tuned for the next update!
Our latest patch features a crate-full of bug fixes and improvements, as well as some eye-catching game posters to brighten up your workshops as part of our Indie Celebration Content Update. Enjoy!
Improvements
Indie Celebration Content Update: added a selection of game posters that can be bought from the Catalogue (more will become available at each Mastery level in Brewmaster mode)
Added various new brewing hints
Resetting to default settings in options screens will now show a confirmation message before applying the change
Improved fade out of liquid puddles
Improved late game performance
Improved performance when looking at shelves with an item in hand
Improved translations in various languages
Bug Fixes
Fixed an issue where pumps would transfer solid ingredients, such as grains. You can now safely use pumps when transferring wort from your mash tuns
Recipes for Irish Red Ale, California Common, and Kellerbier will no longer ask players to ferment and condition at below room temperature
The Tooltip Delay setting in options will now correctly affect tooltips
Fixed an issue where Brewing Hints were set to “Advanced” by default, instead of “All Tips”
Fixed issue where containers could float in a spooky way when loading a save in which containers were placed on heat mats
Fixed an issue where the bottom part of electric kettles would vanish on loading a previous save
Electric kettles will now highlight properly when looked at
Fixed an issue where the tutorial would no longer display if loading from a Free Play game into a previous Brewmaster game where the tutorial was active
Fixed issue where incorrect input glyphs could show when switching to a mouse and keyboard
Fixed issue where the shortcut input for various confirm buttons wasn’t working
Fixed various issues with Brew Kettles, including not being able to place an immersion coil in the small Brew Kettle and their lids on/off state not saving properly
Fixed an issue where cosmetic items couldn’t be placed on a wall near the front door
Fixed an issue where picking up a container with multiple tubes attached when your inventory is already full could result in blocking equipping other items
The industrial coffee table (glass) and industrial crate should now be moveable in build mode
Fixed an issue where Imperial measurements would show oz instead of lb in recipes
Fixed various issues when using Imperial measurements in the Recipe Creator
Fixed issue where HUD warning messages could be cut off in various languages
Fixed some visual issues with overflowing liquid in various containers
Fixed various instances of unlocalised or incorrect text
Fixed various instances of overflowing text in different languages
Fixed incorrect translation for “To Boldy Gose” job requirement in Traditional Chinese
Fixed an issue where the “countdown” confirmation sometimes wouldn't count down correctly when changing display settings
Fixed an issue where the style matching tooltip in the tasting sequence was incorrectly rounding up some values (e.g. showing 5.9% ABV as 6.0%)
Fixed an issue where articles would be missing or not display entirely in the Brewpedia at certain UI scales
Fixed issue where it was possible to brew a beer with over 100% ABV, which is arguably a bit too strong
As always, the team would like to give a huge hearty THANK YOU to all those who have left reviews here on Steam and helped spread the word about Brewmaster. Your support means the world to us. And as always if you have any questions do let us know here on Steam, or over on our Discord. Have a brewtiful day!
SHOW US YOUR SUPPORT! REMINDER: NEW MAP WORK BEGINS AT 75 POSITIVE REVIEWS! ONLY 4 MORE REVIEWS ARE NEEDED!
The new map environment has already been selected, work begins when we reach our goal of 75 Positive Reviews. We have over 420 followers, you can make it happen! Support us and make a quick review to combat the HATE REVIEWERS who won't even tell us what is wrong with the game so we can fix it, plus everyone gets a FREE NEW MAP!
NEW FEATURES
Full In-Game Controller support [Menu Navigation support will come next update]
New QuickSlot Inventory [[b]QuickSlot Short Cut Keybinds via 1 - 5 Keys
[/b], + Hold Keys to Drop Items] No need to access Inventory Menu via Mouse, a requested feature for smoother horror gameplay [/list]
PATCH LIST
GamePad Updates
Added GamePad Sensitivity Setting
Added GamePad Invert Y Support
Added GamePad Sprint Toggle Feature
Added GamePad D-Pad QuickSlot Shortcuts Feature [Hold to Drop Items]
Inventory Updates
Added Inventory Slot Number References
Added Inventory Slot Keyboard Shortcuts [1 - 5]
Added Inventory Auto Consume Health/Rosary [When Selected]
Village Health Potion Modified to use 1 Inventory Slot [GamePad Support]
Inventory Weight Limitations reduced/removed [This should remove no space for items with empty slots available]
Removed Village Storage Containers [For GamePad Support]
Removed WindMill Crafting Table [Slow and Confusing for Horror Players]
Added Village Crafter Support [Women will now trade you Candles for Pumpkins]
Quality of Life Updates
Using Weapon [Holy Crosses or VideoCamera] Not affected By Sprint Anymore [This addresses the problem where players feel the cross does not work]
Objectives for Exorcist Map Simplified [More Concise]
Fixed Localization Support Issues [Some Objectives were not converted]
Item Outline Distance Doubled [Easier to Find Items in Maps]
Added Silver Shine to Silver Cross to spot them easier
Adjusted Reaper getting Stuck Issues
Increase Wounded Speed from 100 to 250 [Help find medic faster]
New Tutorial Keybind Reference Page
Exorcist Map Performance Optimized
WORK IN PROGRESS LIST
FOV BUG
4K WIDESCREEN SUPPORT
EQUIP/UNEQUIP ITEMS FASTER
OCCASIONAL CLIENT-SIDE FAILS TO REVEAL RITUAL ITEMS
SPRINT ICON
IMPORTANT
You may need to Delete your Holy Purge Save Game Folder to allow for a smooth GamePad transition. Save Game Folder is located in C:\Users\YourUserName\AppData\Local\HolyPurge
Thanks to everyone who reports bugs and makes suggestions and to all reviewers who include constructive feedback. More Bugs + Fixes Coming Next Update Patch. Hope you enjoy the new update.