We have now launched Last Gang Standing into Alpha 1.00 early access! There's been some pretty significant changes since the last pre-alpha release, here's a brief rundown:
New Map
The previous Industrial Zone map was good enough for testing out features but it wasn't fit for a full scale gang war. To rectify this a new 'hood has been opened up for us to run wild on the streets. It isn't fully revealed yet, some of the newest parts have been fenced off while we wait for the paint to dry, but you can still explore a lot of it today!
New Threads
The third person player outfit and animations have undergone a complete makeover! You can customize your look and accessories in the main menu. We've only raided a few thrift shops for threads so your options aren't quite the best at the minute but that's nothing a real gansta can't fix shortly!
Reputation Tracking
A reputation system has been added! This shows players reputation level and gives a general idea of how many gang wars they've been through in the past. It isn't directly tied to progress as of yet but it gives a general indicator of who you should fear and who you could crush easily.
New Threats
Shortly after opening the new district there has been reports of an unknown actor building these small outpost bases in the area. Who this is, what their goals are and what this means for our own operation is yet to be determined. These things are hostile to us and full of turrets that shoot on sight so we suggest you go kick 'em over if you see one.
New Doors
Doors? yeah doors! previously doors were indestructible but anybody could open them at any time, forcing you to block them off with your own structures. Now they are claimed by your gang and will only allow members through. Be careful though, they can be broken down now! (and of course repaired with your standard repair gun)
Gameplay tweaks and bug spray
jetpack now quickly arrests downwards velocity
rocket launcher has received some tweaks including better missile sound/visuals and a slight buff to anti structure damage
fuel cans are now volatile and will explode into flames when destroyed
if a player faction is disbanded their structures are now abandoned instead of removed, abandoned structures can be reclaimed by placing another base core near them
players respawning on the streets can no longer spawn inside a hostile factions territory
added EMP sink structure, build it near other important structures to protect them from EMP attacks
the hologram system for building has been improved and extended to be more user friendly
structures now drop scrap materials when deconstructed
structures with no cost no longer drop a bugged material bundle
That should more or less be all, happy fighting gangstas and stay tuned for the next update!
Our latest patch features a crate-full of bug fixes and improvements, as well as some eye-catching game posters to brighten up your workshops as part of our Indie Celebration Content Update. Enjoy!
Improvements
Indie Celebration Content Update: added a selection of game posters that can be bought from the Catalogue (more will become available at each Mastery level in Brewmaster mode)
Added various new brewing hints
Resetting to default settings in options screens will now show a confirmation message before applying the change
Improved fade out of liquid puddles
Improved late game performance
Improved performance when looking at shelves with an item in hand
Improved translations in various languages
Bug Fixes
Fixed an issue where pumps would transfer solid ingredients, such as grains. You can now safely use pumps when transferring wort from your mash tuns
Recipes for Irish Red Ale, California Common, and Kellerbier will no longer ask players to ferment and condition at below room temperature
The Tooltip Delay setting in options will now correctly affect tooltips
Fixed an issue where Brewing Hints were set to “Advanced” by default, instead of “All Tips”
Fixed issue where containers could float in a spooky way when loading a save in which containers were placed on heat mats
Fixed an issue where the bottom part of electric kettles would vanish on loading a previous save
Electric kettles will now highlight properly when looked at
Fixed an issue where the tutorial would no longer display if loading from a Free Play game into a previous Brewmaster game where the tutorial was active
Fixed issue where incorrect input glyphs could show when switching to a mouse and keyboard
Fixed issue where the shortcut input for various confirm buttons wasn’t working
Fixed various issues with Brew Kettles, including not being able to place an immersion coil in the small Brew Kettle and their lids on/off state not saving properly
Fixed an issue where cosmetic items couldn’t be placed on a wall near the front door
Fixed an issue where picking up a container with multiple tubes attached when your inventory is already full could result in blocking equipping other items
The industrial coffee table (glass) and industrial crate should now be moveable in build mode
Fixed an issue where Imperial measurements would show oz instead of lb in recipes
Fixed various issues when using Imperial measurements in the Recipe Creator
Fixed issue where HUD warning messages could be cut off in various languages
Fixed some visual issues with overflowing liquid in various containers
Fixed various instances of unlocalised or incorrect text
Fixed various instances of overflowing text in different languages
Fixed incorrect translation for “To Boldy Gose” job requirement in Traditional Chinese
Fixed an issue where the “countdown” confirmation sometimes wouldn't count down correctly when changing display settings
Fixed an issue where the style matching tooltip in the tasting sequence was incorrectly rounding up some values (e.g. showing 5.9% ABV as 6.0%)
Fixed an issue where articles would be missing or not display entirely in the Brewpedia at certain UI scales
Fixed issue where it was possible to brew a beer with over 100% ABV, which is arguably a bit too strong
As always, the team would like to give a huge hearty THANK YOU to all those who have left reviews here on Steam and helped spread the word about Brewmaster. Your support means the world to us. And as always if you have any questions do let us know here on Steam, or over on our Discord. Have a brewtiful day!
SHOW US YOUR SUPPORT! REMINDER: NEW MAP WORK BEGINS AT 75 POSITIVE REVIEWS! ONLY 4 MORE REVIEWS ARE NEEDED!
The new map environment has already been selected, work begins when we reach our goal of 75 Positive Reviews. We have over 420 followers, you can make it happen! Support us and make a quick review to combat the HATE REVIEWERS who won't even tell us what is wrong with the game so we can fix it, plus everyone gets a FREE NEW MAP!
NEW FEATURES
Full In-Game Controller support [Menu Navigation support will come next update]
New QuickSlot Inventory [[b]QuickSlot Short Cut Keybinds via 1 - 5 Keys
[/b], + Hold Keys to Drop Items] No need to access Inventory Menu via Mouse, a requested feature for smoother horror gameplay [/list]
PATCH LIST
GamePad Updates
Added GamePad Sensitivity Setting
Added GamePad Invert Y Support
Added GamePad Sprint Toggle Feature
Added GamePad D-Pad QuickSlot Shortcuts Feature [Hold to Drop Items]
Inventory Updates
Added Inventory Slot Number References
Added Inventory Slot Keyboard Shortcuts [1 - 5]
Added Inventory Auto Consume Health/Rosary [When Selected]
Village Health Potion Modified to use 1 Inventory Slot [GamePad Support]
Inventory Weight Limitations reduced/removed [This should remove no space for items with empty slots available]
Removed Village Storage Containers [For GamePad Support]
Removed WindMill Crafting Table [Slow and Confusing for Horror Players]
Added Village Crafter Support [Women will now trade you Candles for Pumpkins]
Quality of Life Updates
Using Weapon [Holy Crosses or VideoCamera] Not affected By Sprint Anymore [This addresses the problem where players feel the cross does not work]
Objectives for Exorcist Map Simplified [More Concise]
Fixed Localization Support Issues [Some Objectives were not converted]
Item Outline Distance Doubled [Easier to Find Items in Maps]
Added Silver Shine to Silver Cross to spot them easier
Adjusted Reaper getting Stuck Issues
Increase Wounded Speed from 100 to 250 [Help find medic faster]
New Tutorial Keybind Reference Page
Exorcist Map Performance Optimized
WORK IN PROGRESS LIST
FOV BUG
4K WIDESCREEN SUPPORT
EQUIP/UNEQUIP ITEMS FASTER
OCCASIONAL CLIENT-SIDE FAILS TO REVEAL RITUAL ITEMS
SPRINT ICON
IMPORTANT
You may need to Delete your Holy Purge Save Game Folder to allow for a smooth GamePad transition. Save Game Folder is located in C:\Users\YourUserName\AppData\Local\HolyPurge
Thanks to everyone who reports bugs and makes suggestions and to all reviewers who include constructive feedback. More Bugs + Fixes Coming Next Update Patch. Hope you enjoy the new update.
Epic players reflect a standout performance they put out during a specific season during their career. They also feature unique card designs stylized after photos taken during the season they are based on. Design their evolution through player progression, and they will prove to be an indispensable piece of your Dream Team. These players will have a Team Playstyle Proficiency of "90" across the board! Sign these soccer greats and make your team that much stronger!
In addition to the 3 Epic players listed below, 147 other currently active players with Player Value ★★★ or higher will make an appearance in the Special Player List.
Available Players: A. Nesta, Dida, and F. Inzaghi.
Now the Early access version is available, there is still a lot of work to do. This is the roadmap for the upcoming updates:
Improve city and landscape in general. Adding cars on the roads, civilians walking and add more props in the city.
Skill improvement, the punch skill should be a able to be activated during flight without stopping the player.
Enemy unit generation. Humans will have energy producers, resource gathering that will affect how many units are generated. You will need to attack the infrastructure to limit their capacity to attack you.
Swim: Right now there is no difference between being underwater or on land, except for the visual. A swimming system should be developed.
New ocean visuals, I am using the default UE5 water system. It does not have the best quality.
Skill tree with improvements for both the ship and the player.
Some destructible buildings.
New enemy units: Submarine, aircraft carrier, tank, and robotic soldier with jetpack. This last one should be able to follow you while flying.
Hello players, we are releasing a new version (v1.2.8)
The game has moved to version 1.3.12 Added a new programming language for scripts - Lua. (To load scripts use "luascript" command in server.cfg) Added "Default" GFX driver in launcher (Use this if you don't know what to choose) Added a possibility to creating new items in scripts Added a possibility to creating new roles in scripts (CreatePlayerRole) Fixed forest logs scale Fixed SCP-106 and SCP-079 falling in void Fixed anticheat for Micro-HID and Intercom Fixed a bug when the item that the player was holding in his hands was not visible to other players Returned original SCP-106 room Added "intercom_timeout", "intercom_usingtime", "intercom_enable" commands for server.cfg Added a lot of new functions in scripts Added confirmation for suicide Added loggers for OnPlayerKillPlayer(): "Micro-HID", "035 decomposing" Now you can change resolution and etc in-game settings.
From Oct. 27, 2022 to Nov. 8, 2022, Halloween Envoy Batos will come to Cronus and hold a Halloween Spree! Many wonderful events are ready for you! Talk to Batos to learn more!
Duration: 2022.10.27 - 2022.11.8
Events:
Exorcist ● The Mirror Space is in crisis. From Oct. 27 to Nov. 8, the Exorcist Lotus (346,383) will come to Cronus in search of help from heroes above L90. ● When heroes enter Mirror Space, Tia will company with you. ● Netherworld has 12 Floors. 1F to 9F only for solo challenge. 10F to 12F allow team challenge. ● Kill the monsters in Netherworld. When heroes kill the king, there will be reward dropping. Meanwhile, Tia will get EXP to upgrade. ● The EXP of Tia will be counted into ranking, heroes who on the ranking will get extra rewards after event. PS: The higher floor you are in, the faster speed of challenge is and the higher EXP Tia can get.
Halloween Spree ● Heroes who have reached level 90 can pick up the ghost balls and throw them at other adventurers to turn them into corresponding ghosts. ● Keep throwing to make them grow bigger, until they become the ultimate ghosts. ● After becoming a ghost, you`ll see other ghosts wandering in Cronus. Complete their requests to get Spree Candies, Ghost Amulet and Prank Points, up to 6 times a day. ● Throwing ghost balls to others may earn you Venture Spirits, the bigger the ghost size is, the higher chance you`ll get Venture Spirits. ● Follow Venture Spirits to find Witch Ivory and have a fortunetelling to win up to 6400 Spree Candies. ● Exchange Spree Candies for nice rewards in Halloween Store.
Cute Ghost Fight ● From Oct. 28 - Nov. 3, heroes who have reached level 90 can throw all kinds of ghost balls at other adventurers to turn them into cute ghosts! ● Each time heroes throw ball, they will gain one Prank Points for their legion.
Trick or Treat [Sugar Bowl Pixie] ●In the event, Halloween Spree, heroes who have transformed into ghosts will get ghost candies, and those who haven`t transformed will get Cronus candies. ●Each Sugar Bowl Pixie can give away candies for up to 50 times. ●When all candies in the bowl are given away, you can click on the bowl to play tricks and then the Pixie will spend 1 min refilling the bowl with candies.
[Treasure Raider] ●During the event, when you join in the event Treasure Raider, you will probably run into Scooby. ●Get close to it to randomly enter an exotic space, like an island or desert. ●Play Trick or Treat with Scooby in the exotic space.You will have a chance to win Spree Candies,nor maybe lose some Spree Candies. ●Spree Candies can be swapped for great gifts in Halloween Store. ●Try to figure out the disposition of Scooby and win more candies!
Pumpkin Lantern Sharing ● During the event, all qualified heroes can open Watcher`s Chest to get Prank Points in Halloween Spree, Trick or Treat and daily quests. ● The Prank Points earned by Legion members will be counted into Legion Prank Point Rankings. ● Top 3 Legions can name Puckish Pumpkins after their Legions. Legion members must be in the Legion for at least 24 hours before so that their Prank Points can be counted in Prank Point Rankings. ● From 00:00, Oct. 28 to 23:30, Nov. 3, Prank Point Rankings will be settled every 30 minutes. The duration for claiming lanterns is from 00:30, Oct. 28 to 23:59, Nov. 3. ● Ranked Legion can also claim Pumpkin Lantern. ● The lantern can be used to add Attack/Critical Hit/Critical Damage/points of Divine Damage and Movement Speed.
Hungry Ghosts ● From Oct. 27, 2022 to Nov. 8, 2022, Ghost Arena, with 3 hungry ghosts sealed in it, will open. ● Black Market Merchant Wood put some Ghost Arena Tickets in Blackarena, hoping that heroes who get those tickets can stop them. ● Heroes can defeat the 3 hungry ghosts in the arena to get Ghost Amulets and Spree Candies. ● The higher the level of hungry ghosts heroes defeat, the better the rewards heroes will get.
Hello Everyone, were pushing out another patch to fix a couple small bugs we've found as well as some further balancing, and some QoL changes.
- Reduced Large and Medium Peek-a-boo HP - Reduced Large and Medium Peek-a-boo Speed - Tweaked Peek-a-boo navigation - Increased Brightness in Peek-a-boo Dollhouse - Reduced player passive light intensity in Peek-a-boo Dollhouse and Moldy House - Seers will now despawn if near a door when the door becomes barricaded - Reduced Barnabee Speed - Increased Player Speed in Barnabee Dollhouse - Fixed some missing collisions - Stopped interaction crosshair from showing on wrong objects - Moved basement key to a more noticeable location - Moved Art Contest Newspaper in order to make it easier to grab - Added text popups to interactables - A few other small bug fixes
We will continue to monitor the game for any more bugs and necessary balancing. Stay Spooky everyone, and have fun.