Oct 25, 2022
Total Factory - Total Craft Games
  • Increased the number of quick slots, now there are 9 of them instead of 5
  • Added the ability to split the stack in the container and slots
  • Now you can move items quickly with Shift + LMB from anywhere, while if only the inventory is open, then items will move between slots and inventory in this way.
  • Fixed a bug where an enemy mortar spawned inside of your factory. Now for sure! I found my mistake :D
Killsquad - taj14
Welcome Bounty Hunters!

As the WAHLA Corp HR department noticed, the smell of pumpkin (and pumpkin spice latte) is now in full swing. And that can only mean one thing - it’s Halloween time! To celebrate this year’s Halloween, we’re bringing back (by popular demand) the Hallowide Pumpkins Killsquad Halloween in-game event! What’s that all about you ask? Well, you can read all about it below.

Are you hungry for some spookiness in your life Bounty Hunters? Maybe you’re just hungry in general? Our next Halloween event could fulfill both of those needs quite nicely. For the next 2 weeks (till 8th of November) you can collect the oh-so-spooky and even more oh-so-tasty Hallowtide Pumpkins. If you collect 100 Hallowtide Pumpkins, you will fulfill the Halloween quest and get deliciously-scary Hallowtide Cakes in return! What does the cake do you say? Well, that would be a spoiler, wouldn’t it? But remember, there is a limit to the number of cakes you can get. 13 to be exact - not one cake more. So, do you dare to get them all and see what they do?

All limited Pumpkin Head cosmetics for all your Killsquad characters are back too, along with Halloween Skins and Portraits. Also, all of the Halloween items are available to buy in the shop as well, but only during this event!

Don’t wait for too long Bounty Hunters. Get those cakes and Halloween goodies while the event lasts!

Finally, we can also let you know that a new optimization update is coming to the game real soon. We’re talking a few weeks at most. More details are incoming.


Bounty Hunters, enjoy your Halloween, and speak to you soon,

Your Novarama Team


❗ You can still join our Novarama Insider Program! If you want to play our newest multiplayer game that we are working on, register now. For now, we are looking for players from Europe and the US, but we will open up this initiative to other regions too. Play our game, share with us your thoughts, help us shape our latest creation. And for doing so, we will give you a copy of our new game, along with extra goodies, for you to keep!

Click to see more details and to join the program right here: ➡️ Novarama Insider Program

Oct 25, 2022
Heavyarms Assemble: WWII Playtest - 撒母耳
1、Increase the number of raw materials given to players after the initial upgrade, increasing the number of wood and raw food to a certain extent to reduce the difficulty of the initial stage.
2、Modified the description of research and development, increased the color distinction of different conditions.
Power to the People - Hermes Interactive
Now it’s official! After many discussions, design thoughts, and plans for the future direction of our games studio, we can announce that our company has a new name. We are proudly presenting Rhombico Games – “What’s your strategy?”. Our new name better reflects our commitment to making complex games with unique mechanics that stimulate players’ brains and creativity.



Formerly known as Hermes Interactive, our indie games studio based in Denmark keeps its focus on the resource management genre. In the last few years, we have released the puzzle game “Automachef” (2019, PC & Nintendo Switch) and resource management game “Power to the People” (2022, PC) and are starting to draft ideas for our next project. Stay tuned and learn more by visiting our website and following us on Twitter.

Oct 25, 2022
The Sapling - Wessel Stoop
Large:
* Added 'alive' and 'extinct' species filter buttons for the species list view
* Added a GUI scale option (for larger monitors)
* Finally figured out (and fixed) a major reason for corrupt save files: long fur was not fully supported
* Finally figured out (and fixed) a major reason for hanging games: recent changes to extinction notifications did not fully support when plants were outcompeted

Small:
* Finally figured out and fixed what caused instinct mutations like 'if hear the color green, do x', 'if you hear too warm, do y'
* Added an autosave and memory cleanup before the player starts a time jump
* Primitive (aquatic) mouths no longer evolve out of nowhere (in particular, on land animals)
* Fixed smoke particle effect in the disaster scenario
* Fixed the scripted organisms in the ice age scenario
* Fixed incorrect red areas indicating where animals cannot live in the ice age scenario
* The alga, plant and season editor music volume now also matches the music volume in the settings
* The water sounds and the animal cries (in the world and the animal editor) now also match the sound effect volume in the settings
* Made all filter buttons and their labels in the species list view larger, and redesigned the 'sort by birth year' icon to better fit the style of the rest of the UI
* Algae are now vertically centered in the species list view
* Increased the hitbox size of 'next/previous page' buttons in the species list view
* Fixed filter button opacity after disabling filter in the species list view
* Fixed sorting by population size when using 'pick color of existing species'
* Improved positioning of the red pulsating warning text in the animal editor
* Fixed rounding error for the 'minimum ocean depth' visualization, shown when placing a new alga
* Made sure soil stats overlays turn off when you open other UI (like the notification list, or the mutation chance view)
* In the planet editor gradient bar legends, fixed incorrect pixels at the beginning and end
Video Game Fables - Momiji Studios
This post is for more detailed patch notes.
Please see the event post in the following link for information on the newly released "Nightmare Arena" DLC and the sticker system!

https://store.steampowered.com/news/app/1577690/view/6319138589400765828

WHAT'S NEW?
  • The "Nightmare Arena" DLC is now available! See the post linked above for more information.
  • You can now collect stickers from enemies! See the post linked above for more information. (Note: You do not need the DLC to use the sticker system. Although there are some stickers that you can only get from the DLC.)
  • Added a Camera Sensitivity option to the System Options.
  • [MINOR HOUSE DUNGEON SPOILERS] Added an arrow pointing to the sink to make it more obvious that you're supposed to turn the water on.

WHAT'S BEEN CHANGED?
  • Damage over time damage (Burn and Poison) was previously calculated based on the user's Magic stat. Now it will be based on either Strength or Magic, whichever is higher.
  • Stat buff / debuff potency for the following skills has been increased:
    • Sharpen Weapon
    • Buy Armor
    • Dark Energy
    • Aether Vacuum
  • The Innkeeper skill will now wake up any other sleeping enemies before putting the target to sleep. Essentially this means you can only have one enemy asleep at a time.
  • Slightly increased drop rate of all items from monsters. (Pro tip: Don't forget that you can use Tator's Shake Down skill to drastically increase drop rate. Plus there is an accessory that increases drop rate, and you can also get increased drop rate from fighting an orange enemy encounter.)

WHAT'S BEEN FIXED?
  • Fixed an issue in which items used in battle would not be refunded if you retried the battle.
  • Fixed an issue in which the page arrows on the Item Box in the Party Menu would not disappear under certain conditions.
  • [MINOR FINAL AREA SPOILERS]Fixed an issue in which the energy lasers in the final area would not disappear when they should.
  • Fixed an issue in which the dialog sound effects were not being affected by the sound effect volume control.
  • Fixed an issue in which you could fall through the hold in Castleton after a certain cutscene.
  • Fixed an issue in which the Item Box in the Party Menu would not work properly when selecting shields if you had more than one page of shields in your inventory.
Community Announcements - ZULA



Zula 1.41 update is live!


Zula continues to develop and grow! We are here with an update package like a bomb!


1. HORROR HOUSE

Are you ready to tremble with fear? The Horror House map that you have been waiting for in Zula for a long time has been added to the game with this update.






2.NIGHTMARE MODE

We're taking the tension and excitement to the next level in the House of Horror map. Are you ready to fight against mutants? Standing up against powerful Mutants will not be easy in Nightmare Mode, where a player starts out as a Mutant!







3.M249 HEAVY MACHINE GUN

Giant service in the fight against mutants! Standing out with its high magazine capacity and damage, the M249 was added to the game exclusively for "Nightmare Mode".





4. PRODUCTS THAT REDUCE MATERIAL REQUIREMENTS (50% AND 100%)


Legendary products have been added to the game that will make your job easier when upgrading weapons!
You will be able to reduce your material requirements by 50% and 100% by using these items that you will earn only from the Zula Pass!



5. HORROR SEASON

We are here with a legendary season worthy of Horror House and Nightmare Mode! With the Season of Horror, the number of rewards and reward contents in Zula Pass have been completely updated. From now on, nothing will be the same in Zula Pass!













6. CASE AND DECKS

Added Crates and Bundles exclusive to the Season of Dread!





7.BLUE TERMINATOR SERIES

Zula Pass is now exactly what you want. The Blue Terminator series, which you can only win in the Season of Dread, is here for all your favorite weapons!





M468 XCRL M4A1 AK47 FNFAL KRISS V.
TRX HK417 PRO FATEH G36 MPT76 P90
DEAGLE GLOCK18 AWP DSR1 CHEYTAC BORA12
MPT76S AUG M93R DRAGUNOV L115A3 HUNTSMAN
COLT M3 MAC10 MAGNUM MPX KAR98
UMP45 HK417 M6LWRC GLOCK17 FN FAL PRO GROZA



8. HORROR SERIES

Befitting the Season of Horrors, the epic ""Horror Series"" has been added to the game for all your favorite weapons!



AUG GLOCK18 DEAGLE M93R P90
FAMAS FNFAL FNFAL PRO GROZA HK417
KRISS V. M468 M4A1 M6 LWRC MPT76
AWP BORA12 KAR98 BUTTERFLY HUNTER
KARAMBİT AK47 HK417 PRO M4S90 HUNTSMAN



9. HOROR GLOVE
The Epic Horror Gauntlet is live for all characters along with the Dread season!




10. NEW SPRAYS
Animated and regular sprays for the horror season are live!










11. HORROR THEMED QUICK LOBBY
We are multiplying the excitement with the Fast Lobby design special for the Season of Horrors!




12.MVP SPRAYS

Sprays specially prepared for MVP players have been added to the game!


13.NEW SKINS FOR EXO KNIFE

You loved the Exo knife added to the game last month. With this update, Exo knife skins are with you!










14.NIGHTMARE KNIFE
We said in Zula Pass that nothing will ever be the same again. The Nightmare Knife has been added to the game, which will only be available on the market this season!




15. OTHER ITEMS AND BUG FIXES

- “The image in the quick lobby random option looks small.” bug fixed
- “Shahram Shams character has an opening in his jacket.” bug fixed
- Updating BattlePass items
- Party bonus icon bug on Zula Pass screen has been fixed.


Lodestar - BlueFire
Major Features:
- Non-boss monster AI reworked. Should be much more dynamic.
- They can crawl over more things.
- They will now dodge attacks instead of running straight at the player
- They will now no longer have health bars until taking damage
- They will now patrol and no longer always be in the same spot
- Scorpions now explode on death
- Portuguese translation should be near complete. Please let us know if you see anything untranslated.
- New Puzzles on Planet 2
- Significant performance improvements for those with CPU limitations
- Reworked aiming so you'll no longer accidentally shoot at something behind you

Minor Features:
- Signs should be more readable
- Many sounds have been improved or added.
- Planet 3 has a cool new echo-like sound feature.
- More ambience will be seen on planet 1
- Rocks on planets should be more detailed, even on low-end PCs
- Asteroids should be more detailed, even on low-end PCs
- Swapping weapons now has animations and sounds
- Weapons now leave bullet holes and sounds based on the type of object it hits
- SMG has had its damage increases, especially when upgraded
- A ton of new underwater effects
- Bats have a new death effect

Bug Fixes:
- Fixed a problem with worm not properly changing back to invulnerable color
- Fixed a hitch that could occur when bombing walls
- Reduced (but not completely removed) hitch on loading planets
- Smoke should no longer instantly disappear when exiting drop pod.
- A bunch of names around the game have been standardized
- Fixed a bug that could jam the shotgun and prevent it from firing until weapon swap
- Shotgun trails no longer continue after hitting an object
- You can no longer shoot the planet 3 boss while being out of range
- Tin Ore is now purple on the inside too.
- Fixed a problem in MP causing non-hosts being unable to use some features like teleporters
Zeepkist - Fiets38
- Fixed being able to turn off all parts of the barrel block
Community Announcements - xinying.ma
Colosseum Carnival & Pumpkin Knight Assault!
Ghosts n' Goblins cause trouble all across the countryside. Meanwhile, a Midnight Carnival is being held at the Colosseum! Ghazi II's plan is finally unfurling to thundering applause as the Pumpkin Knight makes his entry!
All fear him, yet, all wish to become him, too! And there's only one way to gain his power: to best him in combat!
No steed dares draw close to him as his body is enveloped in flame and lava. Plus, you do not battle on your lonesome. Use anything at your disposal and best the Pumpkin Knight with your allies to claim his power for your own!



Gameplay:

1. You can take the shape of and fight as a [Pumpkin Knight] on the Night at the Colosseum map.
2. The first team to get a kill will earn the support of the Pumpkin Knight.
3. This [Pumpkin Knight] has unique mighty skills but cannot mount. When a team defeats him, one player of that team will reappear as the look of Pumpkin Knight when they next respawn!
4. The ruleset will be identical to Clash Frenzy in that heroes receive a random unit each time they respawn. Defeating an enemy hero will deduct points from them. You use your own artillery in this mode.



Rewards:
1. Up to 30 Spook on a Stick will drop from the Halloween modes Night at the Colosseum and All Hallows' Eve Occupation and from Siege Battles. Drop counts reset at midnight.
2. Exclusive Quests: Play the Night at the Colosseum 3 times while getting a C or better rating. Reward: Colosseum Candy & Box of Trickery. These contain bark, feathers and candy, and have a chance to grant the hero headwear attire: [Pumpkin Sam].

Don't look back, or you'll lock gazes with the Pumpkin Knight...
...