Madshot - CamillaHOOK


Welcome back humans, we've got some news for you.

We are working on a big update that is just around the corner but - in the meantime - it’s time to celebrate the spookiest time of the year, so… you’re officially invited to join our first Halloween-themed event!



Jump in the Madshot’s madness again to experience:
  • A new ultimate ability: “Face of the hallow”
    Endless sticky bombs (thorny pumpkins).

  • A new rite: “Rite of the hallow”
    Destroy a certain number of pumpkins to receive 666 aether in rewards.

  • Halloween decor everywhere!

  • Meet the new Miniboss “The Scarecrow”
    A friendly pumpkin head scarecrow-ish.
Don’t be scared, join us in the abyss (and from the 25th October with a special discount for fresh meat)!

https://store.steampowered.com/app/1524550/Madshot/

See you there!

PS: A new door seems to be opening and something chaotic is coming our way. It's supposed to be a secret but I think I can tell you... (a tentacle pops from the shadows and takes Camilla away).

- Camilla from HOOK
G.E.T. - Konnex Interactive


Dear pioneers,
It's time for our weekly update.

This week we've done:

Resource-System:
[+] Created connection between resource-system & building-system (now you can use your resources to build your dream house)
[/] Harvest-Progressbar changed to 3D UI

Player:
[] Added Crafting-Progressbar
[] Finished first version of combat-system
[] Fixed Bugs in Nutrition-System
[] Fixed Bugs in Stamina-System

Our plans for this week:
[] Add some effects to certain events
[] Add respawn-system for NPC´s
[] Create main menu
[] Release our Dev-Diaries#2
[] Create 3D UI which shows how many resources you need for your building part (Current 2D)
[] Continue Combat-System (Fighting, Looting, Respawning)
[] Finish Building UI (Final polishes)
[] Polish & Fix smaller things (icons, animations etc.)
[] Continue preparing for demo version

[] Added | [] Edited | [] Fixed | [] Removed

For any questions or suggestions, feel free to ask us on Discord, Twitter or on Steam ːsteamhappyː
Accident: The Pilot - Uncle Billy
Aviation is certainly one of the greatest forms of transport known to humanity.
It can transport a record amount of people, in the fastest way possible, while remaining the safest way of transport.

But it doesn’t mean that Accidents don’t happen …



In Plane Accident, we want to present you with difficult and very realistic challenges that happened on crash sites in the world’s most renowned plane accidents.
Face them in a way, first responders had to, help to save human lives and secure the cras hsite.

Add Plane Accident to your Steam wishlist now! - https://store.steampowered.com/app/1682340/Plane_Accident/
Synthwave Racers - Corrtex Games
THE BAD NEWS


Unfortunately, we had to delay the release of Synthwave Racers yet again.

"Although the game is essentially complete, I work at a large game company for my 9-5 job (Corrtex Games is my personal company that does indie games on the side, after normal work hours).

I am currently waiting for approval from my 9-5 employer's legal team, which will remain private information for legal purposes.

Hopefully, they will reach an approval decision soon, and we can get this racing party started ASAP!

Cheers,

- William, CEO, Corrtex Games"

There is a bright side to all of this though...

THE GOOD NEWS



The official Steam Launch Trailer for Synthwave Racers has been released!

https://www.youtube.com/watch?v=o_xhli35Fag&t=2s&ab_channel=CorrtexGames

We will make sure to keep the community posted. We know we have a very solid amount of people waiting on our Wishlist, and the last thing we want to do is disappoint any of you!

We are so, so excited to get to share the release of this game with all of you soon. Thank you for your continued patience and interest in what we believe will be an awesome gaming experience!

If anyone has any questions about the release, game, or anything else, feel free to join the Synthwave Racers Discord and ask away!

Accident - Uncle Billy
Aviation is certainly one of the greatest forms of transport known to humanity.
It can transport a record amount of people, in the fastest way possible, while remaining the safest way of transport.

But it doesn’t mean that Accidents don’t happen …



In Plane Accident, we want to present you with difficult and very realistic challenges that happened on crash sites in the world’s most renowned plane accidents.
Face them in a way, first responders had to, help to save human lives and secure the cras hsite.

Add Plane Accident to your Steam wishlist now! - https://store.steampowered.com/app/1682340/Plane_Accident/
Syberia: The World Before - Saltmander
Hello Adventurers,

In this fourth and final Dev Diary, the devs at Microids Studio Paris talk about the puzzles of Syberia - The World Before, from how they intertwine with the story to their literal mechanics.

https://youtu.be/5OIoJ9jCXd8

💡 What was you best eurêka! moment in the Syberia saga?

📬 Stay connected!

Twitter - Facebook - Instagram - TikTok
Oct 24, 2022
Farmer's Father: Save the Innocence - mionka
Hey Guys,

Welcome to our first devlog!



First off: the story
We changed a story for Farmer’s Father, since it’s a prequel of the Farmer's Life game. We want to make it clear that our main hero is Kasimir’s Father, along with Kasimir’s mother and Kasimir brother.

Gameplay:
  • we added a dog that will help us during our journey, he will search for useful things such as chests hidden by partisans and warn us against any danger.
  • now you can loot abandoned houses by opening drawers in cabinets. You can also find precious items that will help you survive.
  • your safe place is a dugout, we are working on customization of this place. You will be able to make it your second home.
  • the most important thing in Farmer’s Father is that you can’t fight with enemy soldiers, you should avoid them. The safest way to travel is doing it during a night, soldiers will only see you if you reach a lit area.

Changes:
  • we are working on UI, we want to reach one style for this game so it’s a work in progress.
  • we changed a light in the game, to make it more enjoyable for your eyes, also we make sure that night is darker than before.
  • and of course now you will be able to drink water from the lake and any other river in the world.

Plans for the future:
Our main goal is optimization
and adding more mechanics to the game. You have to survive 365 days, so we need to make sure you won’t be bored. If you have any ideas what we can add then reach us on our Discord.

See you next time.
Farmer's Father team

https://store.steampowered.com/app/1905980/Farmers_Father__Farm_Hunt_and_Survive_365_days_of_occupation/
Oct 24, 2022
Slopecrashers - byteparrot
I fixed a lot of bugs in the recent demo - here is the full patch notes!

- different players can now choose different control layouts without weird double bindings
- entering the options menu caused a lagspike (reduced that up to 90%)
- the AI got stuck in front of the lift in certain occasions
- the AI didnt want to progress into the next lap
- the lift did let you in but didnt bring you to the top in certain occasions which caused the race to soft lock if it happened to a player
- AI scaling based on speed classes actually works now lol
- AI is now using the boost bar
- fixed bugs with control schemes getting overriden by default controls
- fixed bug where key binding was ignored
- fixed bug where deletion of key binding caused new key bindings to be ignored
- it is now possible to invert specific axes in the keybinding
- rotating camera does now consider the gravity and not the character rotation
- fixed bug that caused the mouse cursor to appear even if you used the gamepad which could cause wrong inputs
- fixed mouse navigation in key rebinding
- fixed bug that prevented player 2,3,4 to access their options
- fixed bug that caused showing player 1 controller in player 2,3,4 options
- fixed character voice audio getting cut off constantly in splitscreen

If you find more bugs / have feedback - let me know!
Have fun,
-peek
Death Road to Canada - Rocketcat Games
For the NERVE Update, I wanted to do two things we haven't been able to do but were on our radar for a long time. One is that we added a lot of character customization options, both default and unlockable! There's new hats, glasses, tops, bottoms, and more.

The other thing is a complete overhaul to how Weapon Selection works for your Follower AI Buddies. Before, they tried to go by a formula to determine what they picked up and used, based on their stats. Not only did this not work great, there was also a bug we recently discovered that made them love new weapons way too much compared to what they already had. This contributed to them dropping claymores for tennis rackets sometimes.

Now, Followers will pick up and use weapons based on an Official Tier List that compares groups of weapons with each other. I am going to post these below for reference, but mostly I think this should feel a lot better in-game even if you have no idea what the actual list is.



This list is slightly out of date with recent changes, but most should be accurate! Let me know what you think of this giant change after you get a chance to play it.

Also, Tnomey was buffed and the Halloween Event lasts much longer now!

Read on for full notes for all the changes!

Coming Up Next

We're working towards demos for Dad by the Sword, our upcoming first person swordfighting game. This will include a Public Demo some time early next year! Before then, I'm also planning on posting a long video explaining all the different facets of the combat for the game.

Another Death Road update is planned, but I'm not 100% sure what's going to be in it yet. The original plan was to do some kind of community update, where modmakers from the Discord all add some new content. I'm going to shoot for this, but I haven't done anything like it before, so we'll see how it goes!

Our Thanks

We are now over SIX YEARS OF UPDATES! It's your support and word of mouth that makes it happen. Keep recommending us to your friends!

If you want to stay in contact with us between updates, there's both the Twitter and Official Discord. Links to both of these and our Facebook page is in the game itself, but here's a couple handy links:

Official Rocketcat Discord
https://twitter.com/rocketcatgames

Nerve Update: FULL LIST OF CHANGES

Major System Changes

- Followers now use weapons according to tier lists assigned for each weapon! This is a big change, but it got through a large period of feedback in testing. Let me know if you'd like any changes here in future updates
- Characters will vastly prefer higher tier weapons to lower tier weapons
- If a character is presented with two melee weapons in the same tier, they will then use their stats like in the old system to judge what they pick up/use (they tend to greatly prefer fast weapons)
- Special character weapons also tend to have a tier assigned, so they know how much to value their own stuff

- Halloween Event extended! It used to be just on Halloween Day itself. Now it will run from October 25 to November 1

- Tnomey can now be bought from up to 3 times per game, instead of a strict "1 Tnomey purchase per game" limit. This requires a Zombo Point unlock
- Unomey is selling more stuff! There's the above upgrades for Tnomey, and now upgrades to get your Max ZP up to 75, then 99

- Character customization choices greatly expanded, all around!

New Character Customization Details

- New cosmetic choices for custom characters! New hats, tops, and bottoms
- New beards/facial hair!
- Adjustments to the male head with the really long chin, RIP
- New glasses, including a heart shaped pair of glasses
- New Unlockable Hats
- Level 2 Hat Unlock now also unlocks new glasses!

Other Fixes/Minor Tweaks

- Bugfix for a very long standing mystery bug that made weapons on the ground more valuable than weapons in your hand! This could lead to bugs where you'd get stuck picking up a weapon forever

- News shut off for now to give that a break for a little bit
- "firecrackers" capitalized to make it like all the other weapons

- Updated hats/shade texts for the unlock statues
- Swapping should now skip dead buddies in more cases
- Preventing a crash if swapping buddies when they're all dead

Modder Notes/Under the Hood Stuff

- Modders: Added .wielded_score so you can check how much a character values their current weapon
- Under the Hood: Further iOS version work
DrainLive - serge.mago
- Bugs Fixes
- Improvements
...