Espresso Tycoon - joanna_dreamwaygames
Dear Coffee Lovers,

We are more than happy to announce that we're going to release our Espresso Tycoon Prologue: Underwater on the 4th of November 2022!

We have a new gameplay video:


We can say that we've made very big progress since the demo version of Espresso Tycoon.



Thanks to having the players' feedback we were able to fulfill our goals from the roadmap, fix a lot of bugs and add a bunch of new features.

Here are a few of them:

- a possibility to have more than one barista working at the same time



- skipping time to the next day



- new decoration items



- a possibility of selling snacks



- toppings in the coffee editor



- profit and loss table



- different coffee machines



- a possibility to save and load the game state



To all the people who helped us with the beta testing:
We wouldn't be here without you! Thank you so much!

You chose the location - Underwater in Sydney!

That was a very interesting choice and it took a lot of work to make it real :)

We really hope that you'll like the game and be able to feel the mood that we've created!

P.S. The full version of Espresso Tycoon is coming in spring 2023!

Your Coffee Enthusiasts,
DreamWay Games Team

Oct 24, 2022
异世界攻略组 Another World Adventure - 比那名居天子
1.Hard mode open (An elite monster attack every 7 stage, a chance to strengthen yourself every 10 stage, and a BOSS every 20 stage.)
2.New BOSS: God Yvette
3.Added 22 enchantments to weapons
4.Added 20 blessings to Goddess Statue
5.New mechanic: Temporary Shield, which neutralizes damage before health, is represented by a yellow health bar. The value of temporary shields decreases over time
6.Yvette's second talent can be used
7.Alysa was born with one blessing: Cut Slash
Espresso Tycoon Prologue: Underwater - joanna_dreamwaygames
Dear Coffee Lovers,

We are more than happy to announce that we're going to release our Espresso Tycoon Prologue: Underwater on the 4th of November 2022!

We have a new gameplay video:


We can say that we've made very big progress since the demo version of Espresso Tycoon.



Thanks to having the players' feedback we were able to fulfill our goals from the roadmap, fix a lot of bugs and add a bunch of new features.

Here are a few of them:

- a possibility to have more than one barista working at the same time



- skipping time to the next day



- new decoration items



- a possibility of selling snacks



- toppings in the coffee editor



- profit and loss table



- different coffee machines



- a possibility to save and load the game state



To all the people who helped us with the beta testing:
We wouldn't be here without you! Thank you so much!

You chose the location - Underwater in Sydney!

That was a very interesting choice and it took a lot of work to make it real :)

We really hope that you'll like the game and be able to feel the mood that we've created!

P.S. The full version of Espresso Tycoon is coming in spring 2023!

Your Coffee Enthusiasts,
DreamWay Games Team

Death Roads: Tournament - sir.patman
As announced before, it's time to turn off our demo. We are INCREDIBLY surprised by your interest in our game, and thank you for that. Some of you were surprised by the volume of the demo, and we assure you that Death Roads: Tournament will offer much more than what you've seen. You will find out about it …

Where release?

... in the first quarter of 2023! Early next year, Death Roads: Tournament will roll into Early Access at full throttle. You can expect more drivers, cars, and a few other surprises. We will announce the exact date of Early Access soon.

Playtests with prizes!

Drivers who can't wait to see what's new in the game - we want to invite you to playtests. They will be announced soon in full detail (be ready!), but you need to know one thing - you will be rewarded for playing Death Roads: Tournament and sharing your feedback.


We will remind you about everything, so take it easy - you won't miss it. In the meantime, keep an eye out for more news and see ya later!
Bus Simulator 21 Next Stop - PsychoCow
Are you already looking forward to Halloween? So, here are some good news: We just released the brand-new Halloween Skin Pack and the Halloween Interior Pack for Bus Simulator 21. Download both DLCs for FREE right now to be prepared for some spooky Halloween rides!


https://store.steampowered.com/app/1783410/

https://store.steampowered.com/app/1783411/


Bus Simulator 21 - Halloween Skin Pack























Bus Simulator 21 - Halloween Interior Pack










The Bus Simulator team wishes a happy Halloween!




Dead Man´s Diary - TML Studios
The Release-Update 1.5 for Dead Man´s Diary is now available.
We added a dynamic help mode, along with some improvements for the control and UI.

Changelog 1.5:

  • We added a new optional dynamic help mode, to make the game more beginner friendly
    If enabled it will activate after a certain time and can be disabled in the settings menu any time
  • Subtitles will now be displayed in all ingame UIs
  • The mouse sensitivity while aiming can now be set seperatly in the settings
  • UI improvements
Super Dungeon Maker - roka_flonja
Hey Dungeon builder and conquerors,

As you may noticed, we started our FIRST in-game-event with Super Dungeon Maker!

21st of Oct - 2nd of Nov

Let´s get spooky with our Halloween theme! The forest has been cursed and turned into an eerie place. Can you build the scariest Dungeon during this session?



What happens afterwards?
Your wonderfully scary creations will not be lost, they will be preserved with the Halloween Theme and can continue to be played.
But, when the event is over, no new Halloween dungeons can be built.

Kickstarter Campaign

At this point, a huge thank you to the greatest community in the world! Thank you so much for your support!

Together we will soon go one step further and start our Kickstarter journey together! With your support we want to port Super Dungeon Maker to Nintendo Switch!





Your team @rokaplay and FIRECHICK
[Neolithic]To the End - orochi2k
English
##########Content############
[TTS]Added reading speed setting to the game setting menu.
[TTS]The game's voice-over volume setting now affects the TTS reading volume.
[TTS]Added default volume value to each language's localization setting.
[Furniture]New Cooking Device: "Free Villager" Stove.
[Oasis Teahouse]Added a new room on the 2nd floor. Added a "Free Villager" Stove in this room.
##########System#############
[TTS]The C++ side further exported the voice reading speed parameter to the Ruby script for the game to control.
[TTS]The C++ side further exported the voice reading volume parameter to the Ruby script for the game to control.
简体中文
##########Content############
【对话语音播放功能】在游戏的设置菜单中加入了改变阅读语速的选项。
【对话语音播放功能】游戏的语音音量设置现在会影响朗读的语音的音量。
【对话语音播放功能】在各语言的本地化文本配置文件中加入了一个默认的朗读音量数值。
【家具】新的烹饪设备:『乡野村夫』灶台。
【绿洲茶馆】在2楼新加入了一个房间,房间中有一个『乡野村夫』灶台
##########System#############
【对话语音播放功能】 C++侧进一步提供了可以控制阅读语速的函数供游戏的Ruby脚本使用。
【对话语音播放功能】C++侧进一步提供了可以控制阅读音量的函数供游戏的Ruby脚本使用。
Oct 24, 2022
Pocket Rogues - Ortan
- Ukrainian language added to the game

[GAMEPLAY]
- Completely updated animations for all player characters. Now they display the movements of individual body parts and are much better readable (animations of creatures were not affected)
- Most skills and hits no longer stop the character, but almost always significantly slow down their movement
- Items sold to the Merchant can now be bought back at the same price (before moving to another floor or reloading the location)
- While running, the character now looks in the direction of movement, even if he is fixed on the target



[GENERATION]
- Completely updated appearance of most dungeons. Wall and floor texture resolution increased from 16x16 to 24x24
- "Ancient Executioner" renamed to "Burnt Executioner". Now he can be found not only as a monster champion, but also as a mini-boss
- Generation of the Abandoned Prison has been completely reworked: now it uses manually created rooms (more than 40 rooms)
- Added new rooms for Catacombs
- Added new Treasury
- Added new environment objects; more objects and containers are generated per floor
- Passages to the room in which the player appeared, if possible, will be blocked by doors or barricades
- In the Catacombs and the Prison, you can meet the Merchant right on the floor



[FORTRESS]
- Updated names and descriptions of some buildings

[ITEMS]
- Added a new ring - "Hollow". It has no standard effects, but always gains one additional random effect (or an additional level for the existing effect)
- All axes, arrows and crossbow bolts are now displayed on the character when equipped
- The item "Mage's battle staff" has been renamed to "Arcane staff"

[BALANCE]
- Updated the formula for calculating levels and stats for mini-bosses and monster champions
- Warlock mini-boss got a new attack. Also, after teleporting, he now instantly turns to the target, and his shield can be broken
- Mini-boss Pumpkinhead no longer regenerates health during combat
- The effects "Aura of Endurance" and "Aura of Magic" have been renamed to "Spark of Life" and "Spark of Magic", respectively, and now only affect the character himself
- Goblin Druids can now summon Rats in combat
- Reduced the cost of the building "Circle of Masters"
- The "Inferno" skill now deals significantly more damage to monsters (10% of the total damage per skill level, while before it was +10% to base damage). It also now deals fixed damage to crates and chests
- "Flame Breath" now deals damage after a short delay instead of instantly
- The effectiveness of the "Rumble of Battle" skill now increases by 0.1% per skill level (previously - by 0.5% per 5 levels)
- When resurrected using the Cross of Life, the character instantly deals 10 times the damage of his attack to nearby monsters, but not less than 50 damage (previously this damage was always 50)
- The torch in the character's hands, as well as the "Paralysis" effect, now stop the regeneration of mutants when they are poisoned
- Changed the amount of score points that the player received for killing some monsters
- Decreased wall durability in the Sunken Grotto



[MISC]
- Interaction button position can now be changed
- When completing a descent through the pause screen in the Camp, the character now automatically becomes a survivor, and not abandoned
- The trail behind the character when dashing has become more noticeable
- Updated the sound effects of the fight with the Warlock and the Weaver
- The number of the current floor on the Map (if the character survived and has already played in this location) no longer hides the max. number of floors cleared
- Crates and barrels are a bit smaller
- Added support for 2560x1440 screen resolution
- Redesigned control system (yes, again)
- Redesigned localization system



[FIXED]
- Significantly reduced the loading time of levels in the PC version of the game
- Dash sometimes triggered with a delay or in the wrong direction
- The influence of the level of some bosses on their characteristics was calculated incorrectly
- The speed of restoration of HP and MP depended on the current FPS value
- Access to the locations "Burial Mound" and "Adamantite Garden" did not open after killing the King of Bones
- Bosses "Forgotten Guardian" and "Grim Paladin" did not always level up after killing them
- Some mini-bosses and monster champions could visually "fall through" walls during their attacks
- Slow runes, when activated, not only applied the effect, but also dealt damage
- Effect "Paralysis" worked incorrectly
- Effect "Dark Ritual" worked with a probability of 100% (instead of 10%)
- Poisonous rivers in the Catacombs could poison the character through the wall
- Treasuries might not have bags of coins
Thriving City: Song - IndieArk
亲爱的玩家朋友们你们好!满庭芳正式参加核聚变和Weplay啦!展会时间分别为11月5日-11月6日,11月12日-11月13日,希望大家届时来展会现场试玩游戏,活动现场还会赠送精美小礼品哦~

还有一个好消息告诉大家,由于参加展会和大家的热情,我们决定将本来在10月23号结束的二测,延长到11月13日啦!



同时我们的满庭芳创作激励计划活动的截止时间,也一并延长到11月13日!大家在肝满庭芳的同时,记录下你的游玩体验,以视频或文字的方式发布在b站\小黑盒\小红书平台~并将作品信息投稿到活动邮箱,只要你的作品阅览量大于2000,就有机会获得Switch充值卡等豪华奖励哦!(悄悄告诉大伙,前30名投稿的朋友必得充值卡奖励哟~)

活动邮箱:huangsirong318@indieark.com
邮件名:投稿人(可昵称)+ 投稿格式(文章/视频)+ 作品发布平台
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