We are also extremely excited to be able to announce that we are adding in SCP-682 as a prominent character within SCP: Fragmented Minds! This creature took a ton of back and forth on the model and features a lot of tissue damage and scarring consistent with its acidic storage containment procedures that keep it weak enough to contain for longer periods of time.
SCP-682:
This is an incredible addition to the game, and we are also beginning to experiment with multiplayer systems, so it is not too out there to say that SCP-682 may well see some multiplayer action in the future!
We're seriously looking forward to sharing much more of the development process with you all, as well as starting to show off the first glimpse of the Level One map as well as the new SCP-3199!
After a lot of hurdles, the demo for my passion project, Ribby: The Game, has released! It would mean the world if you could check it out.
-----
It's Ribby: The Game! An RPG/Visual Novel hybrid about acceptance, friends, and frogs! Ribbit.
Follow the story of Ribecca "Ribby" Brown, an altruistic frog girl on a journey to get back home - hoping to make some friends along the way and discover things she doesn't yet know about herself.
Looking inward is always a daunting task, especially when you're afraid of what you'll find.
-----
Warning: This game may make you feel like:
- Smiling - Having fun - Telling ALL of your friends about it - Kissing someone right on the mouth
As promised here is v0.3. This one addresses many of the comments in the discord and forum, and of course, keep them coming.
For v0.3 these are the changes:
Camera System
A request was an option to have an Uncharted Style camera system. This can now be toggled in the settings to lock or unlock the 3rd person camera (Replacing the spring camera).
Weapons can now be added to your inventory. You can still just have two on your person for quick access, but you can keep additional weapons in your inventory.
These include total game time and your score. Your score is also added to the global leaderboard. (Also your player level is calculated by taking your score and dividing it by 30.)
Fixed Achievements
The fishing achievement works now as well as tracking the global leaderboard for fish caught, the horse achievement is fixed as well.
Other changes:
-Fixed the training room bug where you get stuck in it the second time. -Health tonic can be sold in the shop -Meat can be sold in the shop -Your horse whistle works -Horse spawn when you leave the church in the black forest -If you kill the Fisherman the shop closes -You can now select how long you sleep for -Silver arrow damage has been nurfed in the final boss fight
In the upcoming patches, I'll be looking to add more side quests to the game and not just focus on bug fixes, so you can look forward to that!
If you have not already, please join the discord and continue to comment in the forums, I check them often.
Changes: - Block and Block All Lv 2 block amount increased from 4 to 5 - Block and Block All Lv 3 block amount increased from 5 to 7 - Block lv3 now has return - Protect and Protect All ap cost increased from 1 to 2 - Protect and Protect All Lv 1 block amount increased from 5 to 10 - Protect and Protect All Lv 2 block amount increased from 7 to 14 - Protect All Lv 3 block amount increased from 9 to 18 - Protect lv 3 now has return and amount increased from 9 to 14 - Reinforce all levels increased amount gained of block per [ap] by 1 - Stone Skin Lv 1,2,3 block increased from 6 to 8 - Stone Skin Lv 1 removed the ‘remove shock’ condition - Stone Skin Lv 2 added the ‘remove shock’ condition - Stone Skin Lv 3 added the ‘remove shock & remove burn’ condition - Fortify and Fortify All lv 1,2,3 now removes Fragile - Fortify and Fortify All Lv 2 block amount increased from 15 to 16 - Fortify and Fortify All Lv 3 block amount increased from 20 to 22 - Fortify Lv 3 removes poison - Fortify All Lv 3 removes bleed - Reinforce lv3 removes burn - Thornmail lv3 no longer has forget - Howl Lv 2 block amount increased from 4 to 5 - Howl Lv 3 block amount increased from 5 to 7 - Frenzy lv 1,2,3 fragile gained increased to 2 - Frenzy lv 3 now removes block and feeble
We just deployed a new version of DemonCrawl! This update includes the 2022 Halloween event, a ton mastery balance changes, several new items and more.
Full patch notes are available below. Enjoy!
---
Halloween Event
Expanded holiday questline with new avatar rewards - 11 missions in total
Questline avatars from previous Halloween events have been moved to prizeboxes
2 additional avatars have been added to Halloween prizeboxes
When you donate the maximum amount of candy to a stranger, you will receive 10 Tokens instead of 1 for the final donation
New consumable item: Big Candy - "50% chance to spawn a heart during the next 100 turns."
New magic item: [TOP SECRET]
New holiday paint: [CLASSIFIED]
New mythic emblem: [REDACTED]
Replaced Options screen music
New Features
New legendary item: Mana Signet - "Stages have additional Ethereal cells equal to the minimum power. When you complete a stage, gain 50 mana for each visible Ethereal cell." (Designed by Mythic Patron Emberflame ❤️)
New consumable item: Instant Familiar - "Spawn a familiar on target empty cell and pass a turn."
New consumable item: Evil Container - "Lose all of your omens. Get them back at the start of the next stage."
Added blueprints for Caliper and Liquid Gold
Updated GameMaker runtime to the latest version
Added some easter eggs that most players will never notice :)
Balance Changes
Commander III rework: "Convert your familiars into Instant Familiars."
Undertaker II rework: "When using Bones, you can target any visible cell without an aura."
Firefly I rework: "Burning cells do not hurt you. Each stage has burning cells equal to the minimum power."
Firefly II rework: "Whenever you fully and correctly chord a 2 or greater, burn and reveal a random nearby cell."
Ghost I nerf: "Whenever you die, activate Ectodrop."
Ghost II rework: "Whenever you complete a stage in ghost form, revive with 1 life."
Ghost III rework: "Activate Ectoplasm and increase the amount of life you revive with."
Demolitionist II rework: "Increase the radius of all explosion effects."
Barbarian II buff: "Whenever a stranger dies, activate Rotting Head. Whenever a Rotting Head expires, kill all visible monsters."
Barbarian III rework: "Activate Rotting Heads equal to the number of strangers you have killed."
Survivor II buff: "At the end of each stage, gain max life equal to the minimum power if you are injured."
Knight III buff: "Fortify all of your armor by 5."
Mutant III buff: Charge cost reduced from 3 to 2
Poisoner III buff: "Consume all of your Poisons, activate an equal number of Spider Fangs, then gain Poison."
Detective III buff: "Remove all visible monsters from the board and gain coins equal to their cell values."
Prophet I buff: "Increase your XP gain by 35%."
Bookworm I nerf: Book of Love research subject changed from "heart" to "life"
Bookworm III nerf: "Gain an item related to your research subject."
Bug Fixes
Undertaker III and Commander III can no longer activate before monsters have spawned
Fixed Sphere of Influence not affecting targeted consumable items
Fixed Plum not affecting targeted consumable items
Fixed Ectodrop status effect lingering after reviving
Re-coded Mortar and Divine Mortar to avoid crashes with large chains of explosions
Mrs. Claus Spawners can no longer appear out of season
Fixed an issue with old special event progress interfering with new special events