Warhammer 40,000: Darktide - stephan.nielsen


Time for another class spotlight! In case you missed the earlier class spotlights, here are the Zealot: Preacher and Veteran: Sharpshooter spotlights.

Today’s class spotlight focuses on the Ogryn: Skullbreaker - big, strong, and unstoppable.



THE OGRYN


"If you want to win, you send for the biggest, meanest, and angriest you’ve got. That’s me. Not these runts. They can’t hold a proper gun. Can’t hold a proper knife. Scream in pain all the time. Or just because it’s fun. Or because they’re bored. Idiots. Not good enough. Not gonna win. Not without me. Everyone agrees. Everyone I talk to, anyways. And people like talking to me. If they know what’s good for them. Not polite to ignore me, now is it?"

Ogryns are abhumans, a subspecies of humanity deemed useful enough to protect it from the sanction of purgation. Stronger and tougher than ordinary humans, Ogryns excel at work that requires extra muscle or indifference to pain and often serve as laborers, manufactorum workers … or, in the Astra Militarum, shock troops, and bodyguards, using their brawny bodies to shield their comrades and immense strength to smash their enemies.

To date, only male Ogryns have been seen on the battlefields of the Moebian Domain. If an inquisitive soul is brave (or stupid) enough to inquire an Ogryn about such matters, it’s a toss-up whether they’d get an annoyed low rumble in response, or an over-sized fist to the face. They are (mostly) loyal, and slow-witted, thriving on simple, direct commands. Anything nuanced is likely to be ignored, or boiled down to a brief, joyful act of violence …


Pictured: Early concept art of the Ogryn: Skullbreaker


OGRYN KEEP YOU SAFE
Being bigger than everyone, most Ogryns see themselves as being better … which isn’t always the case. They value strength above all else and thrive in situations where their straightforward approach to life (fetch, carry, shoot, smash) is likely to earn praise, reward, or food from their teammates and superiors.

Ogryns particularly admire Veterans, who they dimly recognize as proper soldiers and people to impress. They’re less keen on Zealots, who are often loud enough to be Ogryns themselves but are generally speaking too squishy to be respected. As for Psykers? Ogryns don’t know what to make of those Spark ‘Eads. Sure, they seem nice enough, but the air’s always all tingly around them, and sometimes they explode (and Ogryns only like things to explode after they’ve been shot – preferably by an Ogryn, BOOM!).


Better to keep Spark ‘Eads at a distance, yes?

OGRYN: SKULLBREAKER CLASS

Ogryn: Skullbreaker artwork by Miguel Iglesias

A Skullbreaker leans into the Ogryn’s foremost attribute: its prodigious strength. He loves nothing more than to charge into the thick of the fighting, shouldering aside any “punies” that get in his path to deliver punishing, shattering blows against his chosen target. Often while laughing as the tiny, tiny foes tire themselves out flailing at him in return.

It’s not subtle, but it’s definitely effective.

More importantly, it’s fun. Ogryns like having fun.


Pictured: Snapshot of the Ogryn: Skullbreaker's Progression Gear

OGRYN GAMEPLAY
Large and brutally strong, what ogryns lack in wit and strategic ability, they make up with sheer strength. Slow but reliable, their immense toughness grants them great survivability, serving well to take the brunt force of their enemies' assault in the place of their comrades.

The Skullbreaker charges headfirst into danger, excelling in melee combat against particularly tough and armored foes. When you play as the skullbreaker, be ready to always be in the very center of attention - if not for always being the first in the thick of battle, then certainly for your size. Take care not to block your comrades line of sight, lest you long to perish alongside the masses of enemies.


Naturally, it would be difficult for an Ogryn to handle human weapons with those massive slabs of hands they have.

For this reason, they have their own arsenal of weapons - such as the starter weapons Ogryn Pipe Club, or the Ogryn Thumper, a massive, break-action shotgun.



OGRYN: SKULLBREAKER FACT SHEET

Key Features
- Good vs. hordes
- Effective stagger/suppression
- Melee combat focus
Starting Loadout
- Melee: Club
- Ranged: Thumper Shotgun
Tactical Action
- Box of Grenades
Passive
- Increased melee heavy attack damage
- Increased toughness from melee kills
- Tough skin - Greatly reduces toughness damage taken. Also reduces damage taken
- Increased revive and assist speed
Class Ability
“Bull Rush” - The Ogryn charges forward and knocks enemies back. After Bull Rush, the Ogryn has increased movement and attack speed for a limited time.
Coherency Bonus
Increased melee damage



Oct 22, 2022
Void Scrappers - 8BitSkull
Fixed unlock “Stand still for 30 seconds.”

Fixed unlock “Kill 5 bosses with an explosive weapon.”

Tweaked player ship sprites

Tweaked final boss hit animation
Oct 22, 2022
Lost Region - Delraid


We will we will weekly. Yep, another weekly news!

Be sure to check the full weekly report following the link there will be a screenshot of the new weapon/tool.

Adrenaline
It is very dangerous in an abandoned city, especially when there is no order control at all, most likely most of the people you will meet become your enemy eventually. Sudden hit in the back, an unexpected faction raid. All of these scary things that will happen to you eventually bring us to new features adrenaline, something that will be generated from your activities, especially dangerous activities. We've considered that if you are in a deadly dangerous situation we need to give players they can use to make the last attempt, to run away or fight back. Adrenaline itself will provide buffs to the players, and allow them to use some abilities, another resource to manage and another way to survive.

A little fun, just a sip
We all know that in despair we can be attended to a bottle of bear... Our thoughts were the same, of course, we don't encourage you to drink, and do not do so if you are not 21 (depending on the country's laws). We've implemented a common game mechanic that will allow you to get drunk. To obtain you will need to find alcohol or make it yourself. There will be several stages of the drunk effect, and on each stage, some activities will be harder to do (for example shooting) and some will be easier (for example fist battle), so basically it is a way to shape your merc to certain situations and just for fun. :)

That's all for this week, take care guys! ;)
Still Joking - Purple Brick Games
Follow us on Kickstarter - we could really use your help! We are looking for ways to finance the final year of development without having to cut grocery shopping (which we have already done, and it’s not helping).

On a more serious note, we would hate to cut costs at the expense of quality. We want to be able to contribute the level of effort and dedication that great games deserve. Because we won’t settle for anything less than a great game.

Oct 22, 2022
Robin Morningwood Adventure - A gay RPG - grizzlygamerstudio
Hello Adventurers,

This update will change the following :

  • Fix an issue with dialogues. Sometimes, the text would not display.
Unexplored 2: The Wayfarer's Legacy - jd
One day later than usual - it’s been busy this week - the patch is here. Still, it is a relatively small patch. Most importantly a number of bugs were fixed. As a bit of new content you might be able to unlock new magic powers on rare bows. The past week we’ve spent most of our time laying the ground works for things to come. But fixed bugs are still fixed bugs!

New Features
- New rare resonance effects for form sigils in well-made bows.
- All clan settlements are revealed from the start.

Bug Fixes
- World event skip buttons have the correct label.
- Big gates at the exit of a level are generated more consistently.
- Towns cannot be generated with gatekeepers guarding the wrong gate.
- Innkeepers and patrons cannot generate outside the inn.
- Additional improvements to camera framing for the dialog portraits.
- Factions are not removed entirely between runs due to spreading imperial influence.
- The Arc can be gifted to clans.
Oct 22, 2022
Shadow Fate - HuntingSwan
-Further implemented some fixes for the Blind status on certain enemies.
Oct 22, 2022
Sky traveler - Xat
First of all, I want to ask you one thing. Add the game to your wishlist. It's not that hard for you, but it's a huge motivation for us. Now let's move on to the breaking news.
1. We would like to tell you some good news.
Our game will take part in the festival from steam, which will be held in February 2023.
Steam Next Fest -this is a whole week of increased impressions of our game in various categories. We are very happy about this. For gamers, this is an opportunity to play hundreds of game demos, and the same applies to ours. We will do our best to make you appreciate our game. The festival will be held from 02/06/2023 to 02/13/2023.
2.We plan to have two live streams in february! On them you can take a look at our game, how it looks and what it is all about. We will be waiting for you! We will notify you about the time and date of the event in February. And already on February 15, 2023, our game will be available to everyone!
News with regards to the festival are over. Come, watch and just enjoy.
See you!
Lastone: Behind the Choice - Yonyonyonyon
Good day, wanderers!



Today, the Netherworld is graced with two new travelers!
Anin Genshiken and Dezxym Maxzeux
We'll be seeing them playing against others for the first time.
Find out the journey on how they will prevail today!

with Anin Genshiken @12.30 UTC and with Dezxym Maxzeuz @14.30 UTC

------------------------------
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Oct 22, 2022
Degraman: Act I. Vincent - NamNorm
Autumn cleaning
1. Update of the English translation.

The latest update is related to the update of the English translation in the game.
We have corrected more than 1000 sentences!

Somewhere there were just small errors and inaccuracies. And somewhere there is a serious distortion of the meaning compared to the original, because of which some players might not have the right impression about the game.
One of the players helped us a lot with this (we'll probably keep his name a little secret for now), for which we thank him very much!

2. Assistance in walkthrough

We carefully study feedback from players, especially beginners. Quite a large number of complaints came to the fact that it is quite difficult to get any ending in the game on your own, without hints.
Here we decided to help new players who are launching the game for the first time. Or after playing for a while and coming across bad endings, they still want to get at least one good one.
As soon as you start the game (and if you haven't opened the ending #21 yet), the question arises whether you need help in walkthough. If the player agrees, then at each choice the game suggests what exactly needs to be done to reach the ending.

3. Added a candy recipe

Just to make it more fun.

Have a nice game!
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