Creator of the event: Event Team. Type of event: OOC event, mini games, surprises and spooky fun! Appropriate levels: All.
Date of the event: Starting Sunday 23 October 08:00 a.m. UTC. Expected duration: 2 weeks. Meeting place: All over Atys.
Homins concerned: All. Synopsis: Anlor Winn in Jena Year 2620 is blowing on Atys with its OOC events.
To learn more
The wind is blowing. The wind gets stronger. The wind roars and makes homins tremble in their shelters. Go hide yourselves away, you fools, because the Ill Wind is coming. And who knows what it brings under its wings of misfortune? Listen to the cursed laughter of the Anlor Winn. Mouah hah hah hah....
Anlor Winn's Jigsaw Puzzles
A pumpkin has cut a large image of Anlor Winn into 60 fragments and kept them. Throughout Anlor Winn's time, the pumpkin hides in one of the Atys tribes camps (including Prime Roots) by moving from one place to another regularly to escape the cauldron. Go in search of it to collect a fragment and try to reconstruct the image!
Location of the event: All over Atys, including Prime Roots.
Rules of the game: Click on the pumpkin that randomly appears in a tribe every 30 minutes, to get a picture fragment. The fragments are collected in a special personal window, gradually completing the image. The pumpkin remains in play for 20 minutes and then reappears elsewhere, with a new random fragment, every 30 minutes. You can find out when and where a pumpkin is in play by clicking on the “Dynamic Events” icon of the map.
Rewards: Anlor Winn tokens for each pumpkin found, Choice tokens for each fragment found and Excellent tokens for each image reconstructed.
The Silent Statues
By-passers hear a young homina crying near the Burning Bothaya of Pyr. But they are too scared to go and see ... What's going on there?
Location: Near Pyr, not far from the Burning Bothaya.
Rules of the game: Talk with Wicher Ba'Pearoy to start the event. Once the mission accepted, a light will appear on the ground not far from Wicher. Click on it and be transported somewhere. Look for the Yubo. Once you have catch it, click on the pumpkin in your special bag to come back to Wicher and give her the Yubo plushy back. Be quick and remember: DON'T LOOK BACK! Once finished, this event can't be replayed.
Rewards: A gift for your apartment and 10 Scary Pumpkins in your special bag.
60 seconds
Come and challenge stronger and stronger creatures, alone or in groups! How high can you reach?
Location: Matis Arena
Rules of the game: You must kill creatures one at a time within 60 seconds each. Each new creature will be one level higher than the previous one and will have 5% more health points. You start with a zero level creature, then one, two, etc. If the creature is still alive after 60 seconds, the session ends. You can choose the starting level once someone has reached level 50.
Rewards: Tokens for each creature killed. An unique reward and 5 Scary Pumpkins in your special bag every 50 levels. These rewards can only be earned once.
Anlor Winn storytelling
Anlor Winn whistles around the homins gathered around a fire. It listens to the scary stories and doesn't think to run its scythe on the heads within its reach. But beware, if it doesn't hear enough stories, its fury will be raging like never before!
Come to the village and appease Anlor Winn by telling scary stories or simply by supporting the storytellers, on Sunday 30 October 8:00 p.m. UTC!
Location of the event: Anlor Winn Village in Almati Wood. The players that are still in the starting area are very welcome. They will find a teleport to Anlor Winn Village, just down Chiang the Strong's Hill.
Rules of the event: Everyone is invited to tell their scary story. All stories are welcome but they must be about Atys, Anlor Winn or the fears of the Homins.
Rewards: A scythe for the storytellers and a title. And all over Atys, watch out for various surprises and unusual objects that could turn out to be more dangerous than expected.
1. Message interface open no display of the bug 2. The description and name of ordinary houses have been modified 3. Completed English translation of some contents, expected to be completed in next week's version, will be written in the next update then 4. Fixed the bug that the city guard can't automatically resupply 5. Increase the number of soldiers in the event of rewards increased raw food and wood materials to reduce the difficulty of the early novice.
Hello everyone, we haven't been able to share an update from our Steam page for a long time. Welcome to our blog post today, where we will provide very useful information about both Turkish Mythology and Mandeshire.
Mandeshire With New Updates
To be honest, we failed during the demo process! We accept this, and for this reason we have completely changed the game from scratch. Although we can't count how many times this happened, it is very important for us that Mandeshire is a good game and you enjoy playing this game.
Updates
Player controls have been developed from scratch.
The camera system has been developed from scratch.
The inventory system has been developed from scratch.
The art style of the game has been changed to stylized as a whole.
Enemy AI was developed from scratch.
Combat system has been developed from scratch and tested many times.
The whole UI has been completely changed.
Most of the game's physics system problems have been fixed.
The visual effects have been completely changed.
The map design has been greatly improved.
Altai Creation Legend
In fact, if we leave aside the updates, today we will talk about the Altai Creation epic, in which the story of Mandeshire is also mentioned in our blog post. Taking the floor from our team leader Can, please allow me, the historian of the team, Kağan, and my esteemed teammate, the cinematographer Özgür, to tell you about the Altai Epic of Creation.
The Altai Epic of Creation is known as one of the oldest epics in the oral culture of Turkish tribes. It is a story that belongs to the Altai-Yakut Turks living around Southern Siberia and contains a lot of mythological elements. There are two different versions of the epic, prepared by the Russian Turcologist Radloff with extensive research in the 19th century, and arranged by the Russian missionary Vebitskiy while living among the Altai tribes. Aside from its originality and systematicity being fascinating, it also contains important predictions about Turkish mythology, as it is an epic of creation.
The world was a sea, neither sky nor earth, Endless, vast, endless, waters were everywhere God Ulgen is flying, there was no place to land, He was flying, searching, a solid place, a parish.
The epic tells how the creator god Ülgen created the world and man, and the series of conflicts between Ülgen and the evil god Erlik. While the version compiled by Verbitskiy is quite original and plain on this dispute, there are similarities to the biblical creation story, such as Erlik's deception of people in the creation epic edited by Radloff. This is somewhat surprising when we consider that Vebitskiy was a Christian missionary.
When the erlik was created, it wandered, dusted and had fun, Days passed, and suddenly he stopped and said: “— Why should I not be, higher than God, Why God be in heaven alone! Why shouldn't I be, mighty and mighty, Is this a fault, if I was just born!” Going further, his eyes filled with greed, Jealous of God, he became an eternal enemy.
In general, epics were a source of entertainment for Altai Turks, told on special days or ceremonies, aiming to improve their time. Various hero stories, creatures with different characteristics would attract people's attention and create an activity. As a matter of fact, the Altai Epic of Creation is quite different from the epics used for these purposes, as it is a cosmogonic story. The Epic of Creation is much more special than the others because it is the explanation that the Altai Turks bring to existence and the source on which the good-evil balance is based. It can also be claimed to be a source of inspiration for other epics, as it tells how the earth, seas and living things were created.
God looked. Erlik is useless, With the existence of Erlik, this world cannot live. He created a hero named Mandı-Şire, He said, "He will protect the human instead of Erlik"
Thus began the struggle between Mandeşire and Erlik Khan. In our upcoming blogs, we will be examining the similarities and differences of Turkish mythology with other mythologies, and the originality of the Altai Epic of Creation. We wish everyone a good day.
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Hello, This might be the first time you hear from the developer, so hi, I'm Arek, the guy behind this game. I'm not really into public announcements or building hype, but I thought I should write something about the demo you probably played last week.
What's different in the upcoming Early Access on 8th November?
1.Demo was quite buggy.
Took me 1-2 weeks to get through all of the bugs you guys reported. Collectively you put in more than a thousand hours of playtesting. That would take me 3 months of work, so I'm really happy you found those bugs! Just big shame it was in such a sad state.
2. Polish.
Rule of thumb - my games aren't very good, but they are very polished. Demo had missing effects and some problems with unintuitive interface. I hope these things are fixed now. There are some BIG changes! I'll be working on polish as we go. Updates are already schedules for every week.
3. Campaign.
Winter Falling is an old-school campaign-based game. Early Access at this moment has only 1 campaign. Takes 1h - 1.5h to beat. It's not the campaign from the demo. I'll be adding more campaigns as we go. My goal is about 5 campaigns. They are quite easy to make. You can make them yourself! There's a folder inside the game "StreamingAssets". There are no special modding tools. The entire game was made with basic .png art and a spreadsheet. I will create a guide how to do that properly.
4. Level Editor.
Some of you used the map editor! I've made some improvements already. But it still needs a lot of work. Obviously the game needs more content, I will be adding that as we go. My goal is to make a map editor that makes nice maps and you can print them to play actual good wargames.
5.Gamedev Stats.
Here's some info for other developers. SteamNext Festival gave Winter Falling unprecedented visibility. It doubled the wishlists. Gave me players. It's the best thing that happened to the game. Interesting how many players player the First Prototype in 2019 and still remember the game, even though they never wishlisted it. It's a shame games can only participate once. I wish I spent more time marketing the game, but I always felt the game wasn't ready yet. Suddenly it's ready and there's no time for marketing!
Considering we're at 5000 wishlists, the theory is 20% should buy first week. It should sell 3000 copies in the next 12 months. Every copy is $10. After taxes and Steam cut I should make $5 on every copy. That gives $15k for 12 months, which is quite okay in my poor region on the border with Ukraine. I'm sure I'll continue the development in 2023. Really happy I won't have to look for a new job. Fingers crossed, may the theory be correct!