This is a quick balancing updated intended to keep Infinite Mode runs from lasting upwards of an hour. Enemy health, damage, and speed scaling were heavily adjusted to achieve this.
The amount and size of particles was also reduced. You should see better performance in later Infinite rounds (if you can reach them!).
Additional Patch Notes: - fixed rare sun paladin crash when trying to heal a robot - scattershot left and right shots angled a bit - robot projectiles now scale down a bit when many projectiles are on screen
Scattered through the world of Pine Lily Village, are ancient artifacts from past cultures and creatures. When you walk near a buried artifact, your companion will alert you and show the location to you. Once found, you need to use your hoe to dig up the artifact.
While you can sell these artifacts for a modest profit, there is a better option to consider. The researcher in town is very keen to get his hands on as many artifacts as possible. He will reward you with gifts and recipes once you find enough of them. He also built a museum above the library to display any unique artifacts found.
Talk to you soon, Jenny
If you want to dive deeper into the development of this game and be the first to know about future alpha/beta testing, sign up for my mailing list here: Sign up here!
Base game paragon count restriction increased to 4 in response to feedback that with a restriction having support for 4 player co-op to each push for a paragon is more fair
We have heard even more clearly from the community that this was a frustrating change, even for players who didn’t push for multiple paragons. We’re certainly not happy that our balance-focused decision has created such concern, and we certainly don’t want nerf-blaster toting giant head monkes showing up at our doors.
Superceding the 33.0 notes, we are planning for 34.0:
Continued review of the use of Paragons and discussion with community and creators around Paragon limits overall
Maintain a default of 4 Paragons in Boss Events and CT, but allow this to be edited per event, consistent with the Content Browser feature below
Provide the Content Browser feature previously discussed, to allow individual Paragons to be excluded and total Paragon limits to be edited for maximum challenge creation flexibility
Intro animation for CT will no longer play together with the "Daily Bonus" popup
Added Tile Recap title & pop-up to recap mode in Contested Territory
Fixes
Resolved an issue with Sentries not placing on Covered Gardens
Resolved visual issues related to disconnecting and rejoining a co-op game on Covered Garden
Resolved visual issues related to modified starting round on Covered Garden challenges
Resolved an issue with xx4 Buccaneers receiving a small income buff from the Navarch Paragon
Resolved an issue with x3x Bomber Ace bombs exploding instantly on Covered Garden with no fall animation
Resolved a crash loading a save using a Goliath Doomship set to wingmonkey
Resolved some cases in which CT Building 3D elements would carry over into other parts of the game or become duplicated visually
Resolved a crash that could occur when adding Geraldo to your Odyssey crew
Resolved a crash that could occur when entering and backing out of the CT menu too quickly
Resolved a crash that could occur on android devices that did not have google play installed
Hello, everyone! This update for Treats Please! brings the game up to version 0.9b and contains several exciting new features. A new settings menu now contains the options toggle buttons and a few other items as well. In the new menu, you'll find a resolution button to easily change the game window resolution, a records area to show your best time and best score records, two new buttons to view the game info and credits screens, and a diagram for how to play the game with the keyboard (in addition to the mouse).
That's right, keyboard controls are now live! For those of you who have a numpad on their keyboard, it can be a great way to unleash a torrent of points. If you don't have a numpad, then don't worry. There are two additional layouts for those with smaller keyboard designs, too. Keyboard controls are listed in the options menu if you're curious. Each key from the three layouts represents one of the item spawn locations in the 3x3 grid. Press the corresponding key for each item in the layout to activate that item. The scratch and double-scratch abilities are activated with the bottom-most key in the layouts, which is either the zero key on the numpad or the spacebar. The spacebar is shared by two of the layouts.
All the keyboard layouts are active at the same time, and as a result, players can now team up on the same computer for local, co-op multiplayer games to get even higher scores. Unleash the fun chaos!
Resizable Window
Also, the game window may now be scaled to fit almost any screen size available. It even works well on ultrawide monitors. The window can be stretched and maximized to your heart's content, but keep in mind you may see harmless graphical glitches at extremes. In addition to all that, I fixed several bugs and made a few adjustments to the game code to make it all more efficient and reliable. These are changes you likely won't notice, but it speaks for the evolution of the product for me.
Thank You
Here we are, at the end of another update post. I want to take the time to thank you all for trying the game, and I appreciate the helpful feedback and suggestions you've given me recently. I've used your input to craft a better, more fun game, and I hope it brings you joy. Thanks again.
Game Update to Version 0.9b
This version contains the following feature additions and bug fixes.
Resizable game window
New settings menu with best time and best score records
DEAD SECRET CIRCLE just got a Mega Remaster Update. We spent the last two years going over the game with a fine tooth comb to make it the best it can be. Included in this update:
Completely reworked visuals for the entire game. New shaders, new lighting, new effects, new sequences.
Key scenes and story beats updated and improved based on player feedback.
Completely new character rendering system with shadows, normal maps, eye glints, and more
Huge number of bug fixes and polish items.
Check out some of the new shots below. If you haven’t checked out DEAD SECRET CIRCLE at all or it’s been some time, now is a stellar time. And right in time for Halloween!
***Please note this update is for the non-VR version of DEAD SECRET CIRCLE. We are still working on bringing these updates to the VR version***