Oct 20, 2022
Guns, Gore & Cannoli - Jaco
It's here Boyz!

Your explosive adventure on Luteus Alpha starts NOW! Krump your way through the hive city of Luteus Prime; battle Humans, Orks and Genestealer cultists; and ultimately recover your luscious hair squig from the hands of the Warboss Gutrekka! Tackle the chaotic campaign as a lone wolf in singleplayer, or round up the Boyz for that extra dakka in some explosive multiplayer mayhem.

Warhammer 40,000: Shootas, Blood & Teef is OUT NOW on PC and Switch. Xbox One and Xbox Series X|S versions will arrive October 25th, while PlayStation 4 and PlayStation 5 will launch on December 2nd.


Purchase Warhammer 40,000: Shootas, Blood & Teef now and receive a 10% discount.
https://store.steampowered.com/app/1324530/Warhammer_40000_Shootas_Blood__Teef/


Warhammer 40,000: Shootas, Blood & Teef Features
  • Classic 2D side-scrolling goodness, filled with intense action, funny one-liners, screaming deaths and comical dialogues!
  • Choose your class, picking between four distinct characters, each with their own unique toolkit true to the Warhammer 40,000 lore.
  • Inflict chaos with an arsenal of weapons at your fingertips. Expand your armoury with up to twenty different weapons. There’s no such thing as having too much dakka!
  • Unleash your Waaagh! at the right time! Wreak carnage and rain destruction on those puny ‘umies.
  • Challenge the mightiest empire in the Warhammer 40,000 universe. Become victorious, bring the planet to its knees and lead your very own Waaagh!
  • Earn hats by destroying compelling bosses, completing milestones or exchanging Teef at the Mekboy shop. Teef are collected by tearing through the story.
  • Beautiful hand-drawn scenery gives an incredible sense of depth to a side-on world.
  • Break up the action, and immerse yourselves in engaging cinematics.
  • Set foot on Luteus Prime in single-player mode, or get a party together of up to four Ork Boyz and have some fun together! Multiplayer is available both online and in local co-op.
  • Brawl it out against your rivals in an all-out epic battle to decide who is the baddest Ork in the warband! Up to four boyz can scrap it out in the arena, both online and in local PvP.
  • Get your socks rocked off with an amazing heavy metal soundtrack, composed by Deon van Heerden.
  • Yes, there will be explosions. Like, a lot of them!

Join the official Warhammer 40,000: Shootas, Blood & Teef Discord to recruit other Boyz to your warband, or to chat with the devs. Follow us on socials to stay up to date with the latest news.
Facebook
Twitter
Instagram

See you in the chaos!
Rogueside
Floodland - The Game Doctor
“Greetings survivor”

Our society is shaped not only by the clans, but also events.
The people have their own stories and dilemmas.
Your choices, and bearing its inevitable boons and consequences will define us.
Making no choice would be worse.




MINOR SPOILER WARNING

Welcome to Floodland, “We’ve have to make a choice”

As a survivor you can plan for many different eventualities, but you’re always at the mercy of unexpected events and unanticipated challenges. In this DevBlog, we’ll be taking a look at the different in-game events and dilemmas which you’ll have to meditate on for your community. They can aid its progress, hinder its expansion and affect how your clans feel in Floodland’s post-cataclysmic world.



When we came to planning in-game events, above all, we wanted to promote your engagement in this world. The aim was to build a series of mini-narratives that would help you become better immersed in the setting.

As narrative designer Piotr Rubaj says:
“We thought of them as short stories, we wanted them to provoke emotions, avoid cliches, and at least sometimes, have an ending and resolution that wasn’t quite so obvious.”

Just as British prime minister Harold MacMillan famously once remarked,
“It’s events, dear boy, events,”
which are one of the most difficult things to deal with as a leader. In Floodland you can expect new events to appear quite frequently. The more you set out to explore the world and probe the secrets of its ruins and buildings, the more events you’ll encounter, so that more curious players can expect to encounter perhaps two to three for every hour of play.

So should you be cautious about these gameplay events? Not really, they reflect your current game state and the decisions you’ve previosuly made. While they can have both positive and negative effects, just as in the real world, there is still no predicting exactly what might happen next.

Some internal societal incidents will have mixed results and there are a few almost wholly negative ones in which almost every choice you make will have a downside, so it’s a case of picking the lesser of two evils. It’s a dynamic system, based on your game state and some events are intricately tied to the relationship between the clans in your settlement, ranging from simple envy to outright hostility, and they can provoke dramatic results.

Others though are much more positive and if peace and friendship reigns, some events will decrease unrest amongst your warring clans. It’s fair to say events are fairly comprehensive too and will cover all aspects of a settlement's life – everything from (four) weddings to a funeral.



But you won’t face these decisions alone, your clan leaders will chime in giving you some indication of how their people will respond to your decision. Go with your gut, appeal to the majority or appease a restless minority.

The other main events you’ll encounter arise from exploring the world around you and while the Wetlands are a dangerous place, they are also full of surprises. Searching through the ruins, you might discover the skeleton of the uncle of one of the clan chiefs and learn his dark history. Or come across an unusual dove. Or find an old doll that is of great value to certain people within your community.



Above all we’ve tried to make the events you’ll face in Floodland unique and memorable and if there’s one thing which Piotr wants you to take away about in-game events, it’s that:
“We really put a lot of heart into them… We hope that at least a few events will stand out, even for those players who usually don't pay much attention to the narrative side of the game.”




Using the tech of the before-times, you can follow us here for more:
Twitter
Facebook
Discord
Instagram

With the prospect of new peoples and the challenges they bring laid out before you, join us next week as we discuss the ingame-events your society will face.
Until then, happy surviving,
- Your Floodland Team
Furry Shades of Gay 2: A Shade Gayer - shanesmith
Hi there, friends!

Do you smell the pumpkin in the air? Candy? Spiced latte? It's that time of the year again, yes, and we just can't let you go with an empty bag. Light up your jack-o-lantern - it's discount time!

Right now Furry Shades Of Gay 2 is on sale - get 20% off with your purchase. Furry Shades Of Gay is on sale, too - 50% off is a good start to get into our games.

https://store.steampowered.com/app/1399930/Furry_Shades_of_Gay/?curator_clanid=39402905

If you're specifically looking for the Halloween mood these days - go check out Percy and Blake's story in the FSOG 2, you won't be disappointed. It's spooky, it's sexy, it's very, very fun to play!



And if you're a captain of two ships - Sex And The Furry Titty 2 just got its first ever holiday update and is on sale along with Sex And The Furry Titty, too! Have lots of fun and always choose to treat.

https://store.steampowered.com/app/1750200/Sex_and_the_Furry_Titty_2_Sins_of_the_City/

Follow our social media to get the latest development updates - all the bits and pieces from early dev stages are right here.

Join us on Twitter: https://twitter.com/furlough_games
Hang out with us on Discord server: https://discord.com/invite/PZJfRpRRqR


Love,
Shane
Oct 20, 2022
Sex and the Furry Titty 2: Sins of the City - shanesmith
Hi there, friends!
It's almost Halloween and we're rushing to tell you that Sex And The Furry Titty 2 is on sale - it's perfect to purchase the game with 20% off! Sex And The Furry Titty got its holiday discount, too: get the game with a 50% discount! The sale will start at 5 PM UTC

https://store.steampowered.com/app/1532770/Sex_and_the_Furry_Titty/
https://store.steampowered.com/app/1750200/Sex_and_the_Furry_Titty_2_Sins_of_the_City/

Now, for the big news:
Halloween update is out!

Do you smell the pumpkin in the air? Candy? Spiced latte? It's that time of the year again, yes, and we just can't let you go with an empty bag.
All new holiday bonus artworks are available in the game now. Discover the suits girls chose to have fun with and tell us which one is your favorite.



Don't forget to visit our social media - we post exclusive content there. All the bits and pieces from development stages are waiting for you!

Join us on Twitter: https://twitter.com/furlough_games
Hang out with us on Discord server: https://discord.com/invite/PZJfRpRRqR


Love,
Shane
Atomicrops - Animat3dM3


It's harvest time down on the farm and we're gearing up to get spoooOOOooooky (please read that in a ghost voice). The Deerly Beloved DLC is the latest, Halloween-themed DLC for Atomicrops with a ton of eerie new additions and upgrades! You'll be able to grab your copy of Deerly Beloved when it launches on October 25 for $4.99 USD/£3.99/€4.99!

This DLC includes...
  • New Boss - And you thought farming was tough, get ready for the most demanding challenge yet, marriage. The Deervil has her sights set on matrimony by combat, but forget something borrowed, something blue — this boss is coming with death and dismemberment! Defeat The Deervil at her own game to receive major treats for dealing with her tricks!
  • New Epic Camps - Explore new enemy camps to uncover haunting rewards! Pry a powerful soul-harvesting scythe from a farmer's cold dead hands and discover a mutant tree with new chilling rewards
  • New Friend - Someone has come back from beyond the grave to assist in your post-apocalyptic endeavors.
  • New Items - Grab an Axe to chop down trees for replanting, purchase trees for those good good crops, or literally buy yourself more time in the day by nabbing a sundial!
Oct 20, 2022
Pirate Island Rescue - Bad Logic
Happy Halloween!

Building on the improvements to Pirate Island Rescue with last Ladder to Success update with a few tweaks and additions, we bring you our Smashing Pumpkins update



The spiky thorns have been turned into pumpkin patches for Halloween. Slash with your cutlass and smash those pumpkins

If you don't already have the game, we have a 50% off sale running from October 21st to November 4th and you can buy the game in a bundle with our other games for an extra discount.
Oct 20, 2022
Monstrum 2 - JF_Leif


For Internal Use Only

Prepared by: Su Min Choi | 3rd October 2024

1 BIOLOGY
The Brute was developed by exposing an initial human subject to intense amounts of radiation followed by deep-sea pressure conditioning. The result of hundreds of iterations is a mutated organism that weighs more than 300 kg and maintains a core temperature of over 4000 K.

The average Brute specimen is best considered a sturdy, resistant exoskeleton housing an ongoing fusion reaction, rather than any kind of organic physiological function. No higher brain functions remain beyond a primal desire to hunt down prey and destroy anything in its path.

It has one ‘humanoid’ upper limb for basic motor function; the other is a malformed, overgrown tumour with higher bone density that the Brute uses to catch and crush its prey. Its two legs allow for basic locomotion, but the Brute tends to rely on inertia to maintain its speed more than agility.

Its sensory suite is basic – as far as we know, the specimen is unable to smell, and its eyesight is limited at best. For hunting, it relies primarily on its advanced hearing and the ability to distinguish the organic from the inanimate with its echolocating roar.

2 CAPABILITIES
For ease of examination and testing, our lab and field teams have classified the capabilities of the Sparrowlock specimens into four broad categories: offensive, sensory, locomotive, and specific.
2.1 OFFENSIVE
The Brute is the strongest of the three bioweapons currently in development in the Sparrowlock labs. It outclasses the other two in sheer brute force, and once it catches up with its victim, the encounters are most often swift and fatal.

Though its basic reach can appear limited in conjunction with its lumbering movement, the Brute can quickly close distance by charging towards its target, knocking it over with its incredible momentum. After that, clean-up is often a matter of course.

Again harnessing its great weight, the Brute can also jump in place, sending out a stunning shockwave upon landing. This tremor can destroy fragile matter and throw objects and people about.
2.2 SENSORY
With its other senses being poor or absent entirely, the Brute relies primarily on sound to track its prey. Its roar is a deep reverberation that easily carries across a great distance, penetrating even external walls and metal bulkheads. The Brute can distinguish between inanimate objects and organic beings depending on the sound wave that bounces back from its roar.

The echolocation becomes unreliable when there are several layers of solid matter between the Brute and its prey, however, often preventing the specimen from tracking the organic beings effectively.
2.3 LOCOMOTIVE
The Brute often uses its incredible momentum to propel itself in a straight line after its prey. This charge can leave it momentarily exhausted, but the tradeoff is incredible - anything that stands in its path gets thrown aside like bowling pins, destroying fragile objects and causing massive internal injuries to anything organic.
2.4 SPECIFIC
When hunting its prey, the Brute seems to enter something akin to a predator’s bloodlust. Though similar behaviour is present in the other two bioweapon specimens as well, the pattern triggers much earlier in the Brute and leads to far more vicious results.

3 ADVANCED BEHAVIOURS
The Brute specimens that we have had in field testing for months have all developed some or all of the advanced hunting tactics described below, far outclassing the lab-bound variants in skill and rate of lethal encounters.
3.1 REFINED CHASE TACTICS
  • Experienced Brute specimens seem to be more aware of the limitations of their lumbering locomotion, and have learned to avoid climbing through windows when chasing their prey.
  • In line with the previous adaptation, they also tend to deploy a secondary tactic – in order to prevent their prey from escaping through a window, the Brute often sends out its slowing shockwave when they are trying to escape, thus salvaging its opportunity for a kill.
  • An experienced Brute displays rudimentary intelligence when processing the feedback from its roar, and doesn’t simply pursue their prey at their current location. Instead they seem to predict where their victim might go and attempt to cut them off instead.
  • Another advanced chase behaviour observed in the experienced Brute is the use of their rapid acceleration not only to knock down or kill their victims, but also to quickly close distance with a target.
3.2 REFINED TRACKING TACTICS
  • In a surprising show of predatory instinct, some Brutes in field testing have displayed something akin to patience. Instead of constantly moving around and producing noise, a few of them have been observed standing still, listening for the sound cues of their prey moving about.
  • Again showing an awareness of its locomotive limitations, an experienced Brute can often be seen patrolling its hunting grounds at a high altitude, relying on its ability to quickly drop down and pursue its victim. Its slow climbing speed makes the opposite a tactically inefficient proposition.
  • The wiliest of Brutes in field testing have also developed a predator’s cunning, manipulating their prey by varying the frequency and length of their roaring, thus preventing them from predicting the movements of the Brute.

4 CONCLUSIONS
The Brute is the simplest of the three bioweapon products currently being developed by HM engineers, and thus should be the most popular, low-cost option that’s easy to deliver, use, and maintain for the end-user.

We are aiming to advertise the Brute as a fire-and-forget solution, and the current variants in development should soon be ready for the first closed-market testing.
Horror Tycoon - Dawid_Gameparic
IT IS THAT TIME! 🔥

Right now, you can purchase HORROR TYCOON! 👻👇
https://store.steampowered.com/app/1506680/Horror_Tycoon/
After the playtest and demo, Early Access is here!
Right now you can now play Horror Tycoon in Early Access!

Horror Tycoon early access brings new levels, gameplay mechanics, props and FX. We also want to thank our incredible community that has been with us and look forward to welcoming new faces 🤝!

The most important thing for us is your opinion, suggestions and feedback. The game is available in Early Access, which means that it is still in development. We really care about your feedback so we can meet your expectations in the full version of the game. Click here to read more about Early Access.



Also right now the game is available with a 10% launch discount! Also, you can increase this discount by buying Horror Tycoon in one of the bundles we prepared with our partners. Click here to check out our bundles.


One more time, THANK YOU!

JOIN OUR DISCORD! 👇


Enjoy the game,
Horror Tycoon Team
Mineralis - mmKALLL
Hey everyone,

We are super excited to let you know that as of 2022-10-20 10:20‌:22 pm JST, Mineralis is released on Steam!

The game also has a 10% discount during its launch week!
Please feel free share any thoughts or feedback on our official Discord.

We also updated the game to version 1.18:

💡 New features:

- Added the final hidden endings
- Major improvements to low and neutral equality routes
- Major improvements to enemy battler AI. Especially Kospistan is more challenging now

💨 Changes:

Nue combat revamp:

- Changed Magic Missile Tri to hit random enemies
- Changed adult Nue to have a weak stunning attack instead of Magic Missile Tri
- Changed adult Nue to have Fire Demon instead of Flame Swarm, making her more versatile overall
- Changed normal attacks to ignore 20% more armor and have no element
- Changed adult Nue normal attack to have magical damage component; now it's not entirely useless

Enemy rebalancing:

- Adjusted stats of extra bosses
- Adjusted stats of Mobius Village boss
- Made midgame and lategame enemies more challenging
- Adjusted weak enemy troops to have more balanced variations
- Adjusted goblin troops to be more complex and challenging
- Adjusted many enemies to have less HP but start their strong attack patterns earlier

Map, dialogue and engine improvements:

- Improvements to the map layouts and shadows
- Replaced a lot of autotile trees with unique tree sprites
- Made the characters appear closer to the center of borders on map transition
- Added equality choices to discussion with Kim
- Changed Cantanish Memo to have custom fonts
- Added more inspectable items into lategame areas
- Added even more dialogue branches in midgame
- Updated all core engine scripts, with a slight improvement to performance
- Improved ending text and visual effects
- Improved button hints and tutorials
- Added a lot of secrets, as usual

🐛 Bug fixes:

- Fixed problems with demo save file transfer
- Improved movie file framerate
- Fixed several bugged animations
- Enemies no longer track you while opening a chest

👨‍💻 Known issues:

- Accessory stat changes are compared to first accessory slot
- Playing on a controller or mouse doesn't show the appropriate icons

❓ What's next:

We're planning to improve the controller and mouse support, improve some of the visuals, and add more post-game content. We're also excited to address feedback from players and keep tweaking the combat and dialogue in our quest to spiral towards perfection.

If the game does well, we may start looking into translations and possible releases on other platforms. There are some other exciting announcements planned, so stay tuned!

As always, we wish you a pleasant journey!

With the kindest of regards,
Team Mineralis
Backfirewall_ - All in! Games || Lukash


Update Assistants!

Are you ready for more challenges? Solve our crossword for a chance to win a branded Backfirewall_ gadget set.

The set includes:
  • 1 T-shirt
  • a few prints
  • 1 pin
  • 1 cup
  • 1 rubber duck
  • 1 USB stick
  • 1 squishy stress relief cube
What you need to do:
  1. Visit our Discord to see the list of questions for the quiz.
  2. React to the contest post with a duck emoji.
  3. Solve the crossword.
  4. Send us a picture of the completed crossword via email to allingamesevents@allingames.com.

    Make sure to include:
    • the subject line ‘[[BFW Crossword]’
    • your Discord name and number
    • your real name
    • the country you’re from

Join our Discord Community



Run your protocol now and wishlist the game!

https://store.steampowered.com/app/1920100/Backfirewall/

Connect with us on our official channels:

Check our Tik Tok
Follow us on Twitter
See what OS9 is tweeting
Visit our Publisher page
Subscribe to All in! Games Newsletter
...