The Jackbox Party Pack 9 - coolbeanz
We’re celebrating Party Pack 9 release day by hosting a marathon stream!

During this marathon livestream, you can expect to meet several members of our team. We’ll start the day with a cozy draw-along featuring artists from the Jackbox Games staff at 10 AM CT.

At 11 AM CT, we’ll transition into hour-long blocks highlighting each of the five games in The Jackbox Party Pack 9, starting with Nonsensory. Jackbox team members will play the new games and invite you to join the game audience and influence outcomes (or perhaps even play the game yourself)! This time block will also provide you with the opportunity to ask questions about creating party games. Start thinking about what you might want to ask the Jackbox Games team now, and be ready to send those questions in the stream chat.

We’ll end our block of individual game features with Roomerang. The Roomerang team will be streaming their final episode of Inside the Box at 3:30 PM CT.

Starting around 4:30 PM CT, we’ll see how many members of the Jackbox Games team can fit inside our streaming room to answer questions and wrap up with some final thoughts.

We’re so excited to share this new release with you, and we hope you’ll celebrate by joining the stream and engaging with us.
Swords 'n Magic and Stuff - Janna


Our annual Witch's Eve Festival has arrived in Tirawyn!

Be sure to visit Hope Harbor on Azura as well as Moonberry Farms in the Farmlands and Sleepy Haven in the Sleeping Glade. All available seasonal items from the last two years are available again along with plenty of new items to collect. Don't forget to grab your costumes and masks and head around town to trick or treat to earn candy and exchange for tickets.

We're excited to announce our new partnership with Ping Perfect.



Ping Perfect is our official server provider for Swords 'n Magic and Stuff. You can head to https://pingperfect.com/gameservers/swords-n-magic-and-stuff-server-hosting.php to sign up for your own always-up server for your family and friends to play on using their super simple dashboard. Later this week we'll be launching our very own official servers via Ping Perfect so you'll always have a place to meet up with friends.


Here's the patch notes for this update:

New:
  • Witch’s Eve vendors in Moonberry
  • Witch’s Eve seasonal items being sold
Improved:
  • Pets no longer block your projectiles when fighting
  • Pets are faster now and can keep up with you on a mount
  • When dismantling a pet house, the pet is now dismissed
  • The new greenhouse no longer has a floor so you can use dirt plots in them
  • Grimwick - after first defeat, cheaper to redo and has repeatable loot options
  • Watering cans quality now affects the watering radius
  • Pet houses spawn pets above the floor inside houses
  • Input settings menu for both keyboard/mouse and controller
  • A tome that spawns helpful creatures - they now have better aggro and attack
  • Wasp Companion is now far more aggressive and attacks faster
  • Smashable pots in the Farmlands and Sleeping Glade with their own loot table
  • Switched to dynamic navigation for our AI for improved path finding
Fixed:
  • Bellows not adhering to sound controls
  • Beekeeper’s Lodge no longer has the door stuck through the ceiling
  • Various spelling errors
  • Sleeping actually restores your health and magic
  • Mooki Feathers deciding to delete themselves after logging out
  • Quest board typos
  • While dead, you no longer hear sounds from all over the world
  • Various typos in item descriptions
  • First person view not rendering items properly
  • Some foliage that was not visible on some graphics settings
  • Duplicated mushrooms in a cave
  • Vendors no longer reset their sell menu at midnight, now at 7am
  • Magic bar not showing the correct amount of magic increase with two staves equipped
  • Portal from Astral Plane back to Farmlands not working
  • The corruption in Windless Woods now disappears after killing all three shade instead of just one
  • Dedicated Server owner’s now have admin rights for plots
  • Dreg’s dialog and requirements for his quest
Oct 19, 2022
Raifu Wars - birubawa
  • Fix texture loading and network bugs
  • Rebalance KOs in Normal game length to be 1>2>3>4

Note this version breaks online compatibility with v1.11. New builds for Linux and Demos will be available ASAP.

Thank you!
Foundation - Mike
Greetings Lords & Ladies!

Foundation’s Update 1.9 is finally here.

The team has been hard at work to bring you quality content as part of a new and improved gameplay experience.

Here's an overview of what's included.

Village Aspirations

A fundamental aspect of Foundation is the customisation of your experience, which is reflected in the game by the organic growth that makes each village unique. With 1.9, we wanted to go one step further and give you the ability to achieve Village Aspirations: optional objectives that offer different ways to play in order to nab sweet GOG or Steam achievements. Examples include building an Abbatial Church or having 100 citizens in your village

Village Aspirations are another way for us to not only increase the replayability of Foundation, but also to make it a somewhat more challenging experience.



Progression revised from the ground up

Update 1.9 changes several elements of Foundation, including the way you progress into the game. Now, each Estate—whether it be Labour, Clergy or Kingdom—has several unlockables of its own. Investing influence in and thus favouring one Estate makes it more difficult to progress with the others. This dynamic requires more planning on your part and adds weight to your decisions without restricting your ambitions.



In addition to Estate-specific progression paths, there is also a common progression path, which includes quite a few essential production buildings in Foundation, such as the Warehouse, the Stonecutter Camp and the Fishing Hut. In either case, you will need to reach different tiers of Prosperity before being able to unlock some of the most desirable options. This new measure of your success takes into account six factors: wealth, territory size, trade, population, splendor and beautification.



Our next updates will focus on upgrading both the Kingdom and Labor progression paths.

Edicts and privileges

You may have noticed that the progression page has a tab dedicated to edicts and privileges. This is another new feature introduced with Update 1.9. The first case represents what may be described as laws that you enact in your village. The second case represents rewards given by the different Estates to their most loyal Lords or Ladies.

Edicts and privileges grant important boons such as reducing a Splendor penalty between two Estates, increasing the market value of certain resources or reducing the maintenance cost of production buildings by half. They are unlocked with coins or influence points. Afterwards, you just have to choose the edicts or privileges you want to activate.



Buildings and sub-buildings

The city-building aspect is at the heart of the Foundation experience, so we wanted to let you expand the capabilities of your buildings. You can now assign functions to a group of building parts (what we call sub-buildings) instead of individual parts. Each sub-building will therefore be linked to a single function (e.g. Treasury) which you can change should you desire so.

In a few words, this means that a Monastery can now be home to a Chapel, a Scriptorium, a Hospitium, a Monastic Garden and so on. The same goes for a Market, which you can expand by adding a sub-building associated with a separate function from the parent building if you wish, such as a Luxury Goods Stall. At any time, it is possible to browse each of the functions of a parent building thanks to the "Parts List" tab.

A glorious Monastery

Progressing on the Clergy path, you’ll soon notice important changes. For starters, there are several new functions available, including a Hospitium that will host visitors, a Scriptorium that will help you produce Manuscripts used to promote your faithfuls or a Cloister where they can meditate while fulfilling a new need. Moreover, you will have the pleasure of building a prettified Abbatial Church: our artists have done a great job upgrading its visuals for your enjoyment!



Taxes for all

Previously, Foundation's economy was largely tied to market stalls. With Update 1.9, taxation replaces the main way to fill your coffers. The Manor House now has a Tax Office function, which is combined with the Tax Collector job. Each house accumulates coins over time, and it's up to you to decide how heavily your village will be taxed. But beware: people are not too keen on having to pay much, so there is a balance to be struck so as not to collapse your global Happiness factor!

Even more modding possibilities

In keeping with our commitment to the modding community, we've outlined several new features that are sure to snowball in the coming weeks. Without getting too technical, the major changes to unlockables, the progression system and narrative choices will certainly result in the creation of mods that we'll be happy to share with you!

Looking forward to a bright future

Foundation’s 1.9 update is multi-faceted and marks an important milestone in our Early Access (EA) journey. We hope you will enjoy how we reimagined some of the existing systems while adding more depth to the core medieval city-building experience.

As for what the future holds, in the short term work has already started on a first patch to fix newly discovered bugs. At a later date, and after focusing a lot on the Clergy progression path—particularly the Monastery—we want to give the other two Estates the attention they deserve. We plan to overhaul the Kingdom and Labor progression paths, in that order.. We will let you fill in the gaps as to what that might entail.

Until then, have fun!
Oct 19, 2022
Halo Infinite - misplacedyank


The Winter Update for Halo Infinite is just a few short weeks away, bringing with it a plethora of new content.

Campaign Network Co-Op will allow you and up to three of your friends to experience the Master Chief’s journey in Halo Infinite’s Campaign together—from the Warship Gbraakon to the Silent Auditorium, and the vast shattered landscapes of Zeta Halo itself. This will further be supported with the addition of Mission Replay, allowing you to hop between completed missions as you wish, and gives you a further 24 Achievements to unlock.

The Forge Beta will also arrive in the Winter Update. With thousands of new objects and countless new additions and improvements, many of which we explored in our Forge Fundamentals (Part 1 | Part 2 | Part 3 | Part 4) video series, the time has come for you to unleash your creativity as we put the most powerful tools of Halo’s map and mode creation in your hands at last.

And that’s just the tip of the iceberg. With a new 30-tier Battle Pass, new events, new modes, new maps, and more, our latest Overview showcases all the exciting new additions coming your way when the Winter Update launches on November 8.

Sapphire Safari - Henley
Giddyup explorers! Another issue of our developer diary series is ready for ya butts.

Humies and their humie ways.
So we have done the possible, we have built, textured, and rigged the first batch of human characters for Sapphire Safari.



From left to right…

  • Professor Frida: Main quest giver and photo judge. Voiced by the lovely KumBomb.
  • Jamie: The female playable protag.
  • Oscar: The male playable protag.
  • Bunny: For scale.
Oscar is playable in-game right now with our internal builds, with Jamie coming soon. In terms of clothing, we are doing it as layers so during the intimacy scenes the player can choose what to remove and the system can remove items that get in the way. It is not likely for v008 that we will get the torn clothing options in, but expect that each character will have a “post-ravaging” look as well with the default appearance soon.

Animal bonding fitting just right!
The internal build is progressing really smoothly, with the focus mostly on making penetration partners working with the IK Doll system. It looks great right now, the next steps include making animations work with the bodies and then face shapes.






Lot’s more to build on from this point but getting everything lined up and working out of the box is the first step!

Expedition retirement screen
An extremely important UX issue we have for Sapphire Safari is what happens when the player finishes exploring whatever island they are currently on. How all the systems need to come together to both reinforce game mechanics and respect the player’s time and independence. No one likes extreme hand-holding, that's for damn sure. So here is our first proposed user flow for that experience. Likely to change, or not, who knows.

  1. player clicks retire in the menu, with a confirmation prompt
  2. screen fades, and opens up on Professor Frida, Frida displays run statistics (expedition length [game time], number of photos taken, numbers of interactions, distance traveled, number of species identified)
  3. monpedia/quest submission page, highlights entries that can be submitted, if an entry exists already, compare the new photo and the old
  4. after approving everything, the player is shown the familiarity bars for affected species growing and any unlocks for that growth
  5. Frida judges the 10 highest-scored photos and displays them in a gallery, players can favorite and shares photos on steam API or social media, following this another screen similar to page 2 shows the PP being added to the research level, leveling up unlocks new island locations


As I mentioned earlier, we will likely change the layout and maybe even the flow depending on feedback and game feel. Not sure when this will be ready for public consumption but the work on the flow has already started.

Another staff member added!
The last point I want to bring up is the addition of a third programmer to the development staff of Sapphire Safari. His role is mostly as a supporter to the main staff since it is a part-time position, his first task is coming up with a scoring system for the photographs that do not reward players who take dog-shit photos. We all know what I mean by that, the absolute minimum quality. We want to reward good composition and artistic focus. This work will span over a couple of builds most likely.

https://store.steampowered.com/app/1526900/Sapphire_Safari/

And that's all! Thanks for reading!

Much love,
Kinky
Lethal Running - Lethal Runner
Changes for the first full release "1.0.45 2022-10-19 777" include:
- fixed game crashing with AMD cards
- updated lighting library
- update game engine to 1.11.0
- energy chargers and printers spawned only in industrial sectors
- fixed resource access warning
- more complex dialogs for house owners
- fixed tile color
- added keys for AI hints
- fixed sleeping tutorial
- added 10 battle tracks
- bug fixed that could lead to unresponsive UI
- fixed setting "lightrays" game option
- spawning less rats
- more interaction dialogs
- removed broken "restart with training"-option
- save point infos in lobby
- talk rewards only for completed dialogs
- less subsystems in hacking panel
- less laser energy consumption
- it takes longer for lamps to break
- bigger hunter info window
- deactivating armor mods when armor hub is out of energy
- tweaked loot spawning
- locking only one room per sector
- slower battle moving for hunters

Azarine Heart - rowen.horton
- Fixed a bug that allowed ambient sounds to play inside buildings.
- Fixed a bug that allowed weather effects to trigger inside buildings.
- Fixed a bug that spawned an encounter every step.
- The chamber door inside the Mages' Charter to the teleporters now functions.
- Prince Vendric doesn't disappear upon conversation.
- Added a new village; Weyen's Gate.
- Gondoliers (Aava of Blackmark and Aryn Bereth) are bugged since the recent map change. DO NOT USE.
NEO: The World Ends with You - SEE TobyC
The “Reaper’s Game” lasts for one week.
If you can earn enough points by completing missions and become the top ranked team, then you will be granted whatever you desire! However, the lowest ranking team will be “erased” from existence.

NEO: The World Ends with You, an action RPG where Rindo Kanade gambles for his life in the dreaded “Reaper’s Game” is now available on Steam!

Enjoy comic-book style events featuring dynamic, vividly drawn characters, solve mysteries using a huge variety of psychic powers and engage in thrilling battles where you use instinctive controls to lead a team of up to six characters. NEO: The World Ends with You tells a dramatic story set in modern-day Shibuya in Tokyo, keeping the of the unique aesthetics of the original The World Ends with You released in 2007, but providing an all-new gameplay experience.
CARNAGE OFFERING - nova.army.fr
-A new permanent bonus level is available for Halloween
-1 environment, 3 enemies and a boss have been added
-An interface bug related to the damage received has been fixed
-A crash related to the final boss has been fixed
-Humanoid replicators inflict more damage and attack more often
-Minor bug fix

https://store.steampowered.com/app/1756180/CARNAGE_OFFERING
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