The Last Spell - ZeddOTak
Hello Heroes!

We've seen your messages: you were eagerly waiting for this Major Update and FINALLY it is here!

With this update comes the Meta Rework, the Omens but also the Wipe we announced and explained last month: we hope you will appreciate the new progression of the game! We are very interested in your feedback so feel free to share it here, on Discord or on your favourite platform.

https://steamcommunity.com/games/1105670/announcements/detail/3282583269800175535
All of the content of this Major Update has been tested in Open Beta. This blogpost is mainly the same as the previous one for the Beta.

Tomorrow, join us live on our Twitch channel at 16:00 CEST to talk about the update!

SUMMARY:
  • Progression Wipe
  • New Mechanic: Omens
  • Meta progression Rework
  • Temple and Mana Well Rework
  • New Mechanic: Corpses
  • Seer Rework
  • Night Save
  • QoL Update
  • Sound Design Rework
  • Balancing

PROGRESSION WIPE

The progress of all the players have now been wiped. Your first new run will make you start on Swampfurt, the tutorial map which can be skipped if you open the Menu.

Beta players, your Save can carry through from Beta to Default: just change the branch on which you are playing and you will be good to go!

NEW MECHANIC: OMENS

Let’s introduce the Omens! Omens can be selected at the start of each run. Each Omen gives a specific bonus while selected, ranging from simple attribute bonuses to very unique effects. Omens are meant to replace some of the strong permanent upgrades that players used to get, coupled with brand new effects. This allow us to have better control over the intended power level and difficulty for each map, while also introducing strategic choices at the beginning of each run.

Here are some examples of Omens you will be able unlock:





To be entirely clear: Omens are not meant to erase all permanent upgrades. They still exist and we even added new ones, but Omens are a way for us to introduce more upgrades and more interesting effects, while keeping the balance of the game interesting.

Starting a run with omens

Before starting a run, you will be able to select Omens for this map. Obviously, you won’t be able to select all of your Omens for every run: each city has a set number of slots, and every Omen takes up one, two or three slots, depending on its strength. The harder the map is, the more Omens you will be able to use.





This means that the hardest maps also allow for the most interesting starting strategies and combos: will you focus your Omen choices on making your heroes stronger? On boosting your defenses? On setting up your economy? Or maybe a balance between all of these things?

Unlocking Omens

After completing the tutorial, players will only be able to choose between a few starting Omens with simple effects. However, additional Omens can be unlocked in the Oraculum. Currently, there are around 70 Omens to unlock.

A new Boundless Mode



We also took the opportunity to merge the old “Easy Mode” into the Omen system. Now renamed to Boundless Mode (because let’s be honest, the game never goes “Easy” on you), it can be activated in the Omen selection screen.

Activating Boundless Mode allows you to exceed the slot limit on Omens by however much you want, but also unlocks Boundless Mode-specific Omens which have the same effects as the old Easy Mode modifiers.



Use this new Boundless Mode to play the game at your own pace, or test some overpowered combos!

META PROGRESSION REWORK

Oraculum unlocks

All Oraculum unlocks have been redesigned: some have been removed, some have been added, and pretty much all existing ones have had their unlock conditions and prices changed. This is one of the main reasons why we had to wipe the saves, and the goal is to make the meta progression way smoother than before.

A lot of the important unlocks now come earlier than before, like the Inn building or some weapon unlocks. We also added new conditions in the Freude side of the Oraculum, in order to make the challenges a bit more varied.



Trophies

End of night trophies have been rebalanced and some new ones have been added. The most important addition is a “You won the night” trophy, that gives a hefty chunk of essence if you manage to beat a night.



Soul gains for lost nights

This feature has been requested for a long time now, but it is finally here: now you will also gain Tainted Essence for lost nights! However, even if the situation looks desperat, we encourage you to always try and win your Nights. Who knows, maybe you will get this juicy "Won the night" trophy after all...



Apocalypse Multipliers

Playing on Apocalypse mode will now grant you a boost on the number of Essence you get each night. The higher the Apocalypse, the higher the boost!



TEMPLE AND MANA WELL REWORK

While the Temple and the Mana Well had a use until now, we weren’t satisfied with their dynamic: building one often felt like a punishment more than an investment, compared to other buildings.

This is why we decided to rework both buildings a bit, in order to make these buildings relevant economy-wise. In addition to their health or mana restorating actions, the Temple and Mana Well are now able to grant permanent attribute increase to your heroes, which can be pretty strong!



Temple
Gold cost: 55 -> 70
Build limit: 1

New passive production effect: Permanently grants +8 Max Health to all current heroes.

Production rate: 1x per day

Changed all Actions. New list:

Action: Offering
Base action
Cost: 0 Workers
Max uses: 1
Effect: Restore 40 Health to one hero.

Action: Heal
Base action
Cost: 1 Worker
Max uses: 1
Effect: Restore 40 Health to all heroes.

Action: Blessing
Base action
Cost: 2 Workers
Effect: Permanently grants +24 Max Health to one hero

All upgrades have also changed to match these new actions.

Mana well
Gold cost: 55 -> 35
Build limit: 2

New passive production effect: Permanently grants +1 Max Mana to all current heroes.

Production rate: 1x per day

Changed all actions. New list:

Action: Benediction
Base action
Cost: 0 Workers
Max uses: 1
Effect: Restores 6 Mana to one hero.

Action: Restore Mana
Base action
Cost: 1 Worker
Max uses: 1
Effect: Restore 8 Mana to all heroes.

Action: Gift
Base action
Cost: 1 Worker
Effect: Permanently grants +3 Max Mana to one hero

All upgrades have also changed to match these new actions.

NEW MECHANIC: CORPSES

We're introducing a new mechanic to spice up the combat and economy of the game: Corpses.



Corpses may appear at the end of each night, and can be scavenged during the day, just like ruins. Piles of Corpses can appear in multiple sizes: the bigger the pile, the greater the reward.

But how do you make them appear? Corpses and their bigger variants have higher chances of appearing when:
  • Enemies are killed close to the Haven
  • Many enemies are killed on the same tile
This means that some of the most dire situations may now lead to greater rewards...

Scavenging Corpses

Corpses can be scavenged in different ways, depending on their size, and grant you Gold, Materials, Tainted Essence and Items. These scavenge actions have a fixed cost of 1 Worker: this makes the bigger variants very interesting economy wise!





However, Corpses can also act as obstacles, so you may even decide to let them be and use them as defenses, although they will rot away with time. However, if they are a hindrance to your strategy, you can also choose to destroy them during the day.

SEER REWORK

Up until now, we only gave very limited information on incoming waves, which made it difficult for us to design interesting nights, especially early on, when players haven’t placed the Seer building yet. To let players make more strategic decisions and to make the overall enemy wave design more interesting, we decided to rework the Seer a bit.

Banners

Prior this change, you could use the “Guess Where” skill of the Seer to know the proportion of incoming waves. Now, this information will ALWAYS be given to you, even if you haven’t placed down the Seer yet. Additionally, banners now indicate a very vague quantity of enemies, instead of just a proportion: a single side with a 4-Skull banner will have more enemies than a single side with a 2-Skull banner.



Precise Arrows

Since its previous effect is now always given to the player, the “Guess Where” skill of the Seer is getting a new effect. When using the Guess Where skill, you will be able to see a very precise breakdown of where enemies will come from and in what proportions, thanks to arrows of varying sizes:



Additional changes
  • Seer Repel skill now costs 2 workers when the fog is at its closest position, 4 workers when it is at its furthest position and 3 workers in other cases
  • Seer Guess Who action has been removed : buying the upgrade now grants enemy list and quantities passively
  • Seer Guess Who first upgrade cost: 25 -> 60 gold
  • Seer Guess Who second upgrade has been removed
  • Seer Guess Again worker cost: 2 -> 1
  • Seer Guess Again max uses per night: 1 -> 2
NIGHT SAVE

You asked for it and here it is! Now you can quit a night without the fear of restarting it from the beginning: your progress will be saved, and you will be able to resume from where you quit.

We’ve been wanting to implement this for quite some time, as we know that nights can become quite long. We hope that players with less time on their hands will enjoy this feature, allowing them to complete nights in multiple gaming sessions.



QOL UPDATE

We have developed a certain number of features which increase the global quality of life of the game!

Oraculum

The favors are now ordered in a more coherent manner, and this order should remain more consistent.

In addition to that, we’ve also added some tabs to allow for some filtering, which should help navigate the Oraculum and its countless favors.



Depending on its effect(s), a given favor can possibly be found in several tabs: we’d rather have duplicates but allow for a favor to be found easily when looking for it than the opposite. (e.g. a favor unlocking an Omen increasing Heroes’ attributes can be found in “Omens” as well as “Heroes”.)

Victory panel and Defeat panel

Now when you finish a night, the first thing to appear on the panel is the animation of your number of souls gained with all the trophies acquired during the night. You can also skip the animation to present your heroes on the panel and go to the profile page by clicking on your heroes.

Item categories

Some categories were implemented in game to classify protections so you can search and make some differentiation between heavy armors and light ones.



Enemies life gauge

We changed the way big enemy health bars are displayed: you should now be able to clearly see how much health remain on a boss or an Elite.

SOUND DESIGN REWORK

For this update, we introduce the first steps of our rework for the sound design, which will continue with the upcoming updates.

Introduction scene

All the sound design of the introduction has been reworked so go enjoy it! You can watch it directly when you are on the main menu.

BALANCING

Shared production building limit

Production buildings now share a building limit of 5, meaning you can build a maximum of 5 production buildings but whichever ones you want. For example, you can place down 3 Bowyers and 2 Trinket makers in your haven.



Elderlicht Soul Vessels

The Soul Vessels in Elderlicht will now become ignited after 2 turns: on the first turn of a night, they will warn the player that something is coming, and on the second turn of the night a Soulbound unit will spawn.



Traits

All traits have been reworked & rebalanced to be more focused: on average, they will affect less different attributes, but give stronger bonuses.

Wounds

Some time ago, we modified the wound system to make wounds unique for each enemy, because we wanted to allow for more tactical possibilities around this mechanic. However, they became too unique, making them bothersome to play around.

Wounds are now more harmonized: notably, enemies will all lose Move Points when wounded, but in proportion to their total Move Points.



A similar logic has also been applied to the Heroes.



Enemy attributes

The defensive attributes of all enemies have been rebalanced to make them more focused. As an example, compared to before, less enemies will gain Block or Dodge over the course of the run, but enemies that gain some will gain more noticeable amounts.

We also wanted to reinforce the difference in strength between the different Tiers of enemies: common enemies will globally stay as weak as before but stronger enemies will become even stronger, meaning they can be more impactful without the need of spawning them in quantities as high as before.



Enemy waves

Since the power level of the player has greatly changed with this update, enemy quantities in all cities have been rebalanced.

Other

Additional and precise balancing involving stats can be read in our older changelogs for the Beta, with the changelog 0.99.0.15 and the last update we did on the Beta branch:

https://steamcommunity.com/games/1105670/announcements/detail/3314110913458634581
https://steamcommunity.com/games/1105670/announcements/detail/6188534200203596445



Thank you for reading! We will look at your comments and feedback with extreme interest.

Join us on Discord, Twitter & Instagram to discuss with the team and other players!
Oct 19, 2022
ASTLIBRA Revision - amnestry
・In the first village in Chapter one, added hint message about the girl at the village entrance.
・Fixed a bug that Siro appeared in the Postscript Demon King's Castle.
・Fixed a bug so that equipment enhancement is not reset when a board is attached.
・Other minor fixes
・Continued to improve English translation
Victoria 3 - Pelly
Politics are the governing principles of the nation. Through laws and how you use them, you affect your nations path.
To The Sea : The Courier - 晩ご飯
  • Improved Running and Jumping animation
  • Fixed VR devices false activation
  • Updated Credit
  • Sound and camera tweaks
Conqueror's Blade - Kaeden
Please be aware that from 08:00 CEST on October 20 (23:00 PDT on October 19), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.

Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.
Drug Dealer Simulator - מרים
Hello again,

Let's continue setting the story for Endgame. Are you keeping up with the plot ?! Coz, Part 2 has arrived.

Click the image to open Part 2 in the PDF



PSST
We have more of it! 🤫
Brawlhalla - whitesheepie


Join the fight against Evil in Brawlhalla-vania! Play as Simon Belmont & Alucard to hunt monsters and secure KOs. These legendary heroes enter the Grand Tournament with their iconic Weapons, unique Signature FX, lock-in animations & dedicated roster spots.

This Epic Crossover event also introduces Switchcraft-vania, a new 1v1 Brawl of the Week mode that takes place inside Dracula’s Castle.

Starting today we’re also celebrating Brawlhalloween! That’s right, the spookiest season of them all has arrived with Mad Doctor Ulgrim and his latest experiment, Termin-gator Onyx.

Patch 7.00 also brings many new features, bug fixes, and game improvements, such as new server regions: Middle East & Southern Africa, the ability to change your Legend before rematches, & more!

While you continue to rise through the ranks to become Valhallan, spend your hard earned Glory on new Ranked Emojis! Both Skyforged and Goldforged variations are now available under the “Ranked” tab in Mallhalla.

If that wasn’t enough, starting on November 2nd, we’re celebrating Brawlhalla’s 7th Anniversary with exclusive new seasonal items that are sure to be the life of the party!


To catch the latest Brawlhalla news and content, be sure to follow us on Twitter, Twitch, Facebook, YouTube, Instagram and Discord!



Join the fight against Dracula in Brawlhalla-vania! Introducing new Simon Belmont and Alucard Epic Crossovers. The legendary scions of the Belmont Clan & Dracula bloodline have joined the Grand Tournament with their iconic Weapons, custom Signature FX, unique lock-in animations, & dedicated roster spots. Find them in the “Crossovers” tab in Mallhalla.

In Brawlhalla, Simon Belmont and Alucard mirror the abilities of Jhala and Ezio, respectively, and will stay in Mallhalla after the event ends.

Featuring:



Alucard Epic Crossover
  • “The only thing necessary for evil to triumph is for good men to do nothing.”
  • Animated Orb Skin: Ghost Familiar!


Simon Belmont Epic Crossover
  • The first Belmont players discovered, and the most famous vampire hunter of all.
  • Unique Sword Skin: Morning Star!
Sidekick:



Vampire Bat
  • “Servants of evil that lurk in the castle.”
Avatars:



Castlevania
  • “Welcome to Dracula’s Castle”
Morning Star
  • “A sacred weapon among the vampire hunters.”
Dracula
  • “What is a man? A miserable little pile of secrets.”
Wolf Form
  • “The Soul of Wolf aids the Vampire Prince.”
The Brawlhalla-vania Epic Crossover event also includes:
  • Two new Brawl of the Week Game modes!
  • New Dracula’s Castle FFA Map and Inverted Dracula’s Castle 1v1 Map
  • New Splash art and UI Theme.
  • Original main menu, character select, and victory theme music.
  • Daily login bonus of 250 Gold to celebrate this Epic Crossover event!

ⓒKonami Digital Entertainment



Bats, vampires, wolves… It's definitely the spookiest season of the year! We’re also celebrating Brawlhalloween starting today by opening up the crypt underneath Mallhalla. There you’ll find 16 seasonal Skins, including new ones for Ulgrim and Onyx, a brand new Emote, Ofrenda 2022 Podium, Avatars, Colors, and more! Just follow the trail of candy corn and you won’t lose your way.

See the list below for all the exclusive treats:

Skins:



Mad Doctor Ulgrim

“His last patient was Petra and look at her now!”
  • With an Extra Large Scalpel and Skull Saw, Ulgrim finds unconventional uses for his (now revoked) M.D.



Termin-gator Onyx

“Croc cyborgs don’t feel pain.” 
  • Alligator? Crocodile? Either way, Ulgrim’s latest medical experiment is on the loose. Armed with Judgment Claws and Swamp Serum… She’ll be back.



Ray of the Dead
  • “RIP: Rayman is Phantasmic.”
  • Of course they celebrate Halloween in the Glade of Dreams! No one is more excited than Rayman with his sugar skull inspired face paint, Calaveraxe (Axe), and Saints & Souls Gauntlets.



Demon Rider Artemis
  • “Anybody can ride a Rocket Lance. The trouble begins when you try to land with it.”
  • Witness Artemis and her unmatched command of stunts and the badlands. She’s ready for any terrain with her Dirt Road Drill Rocket Lance and Adrenaline Rush Scythe.



Corpse Bride Mirage
  • “Here comes the bride, all dressed to fight!”
  • Not even death will part Mirage from her true love. She re-enters the Great Halls from beyond the grave armed with her Scythe and Spear: In Sickness and In Health.



Werewolf Thatch
  • “It's high moon.”
  • Things are looking pretty hairy for this ‘ol pirate. Beware of the full moon, or you might fall prey to his Haunted Incisor Sword or Wolf’s Howl Blasters.



Dusk Till Dawn
  • “He vants to take your Elo!”
  • This elven king becomes a different kind of nobleman for the Brawlhalloween season. Just don’t let him get too close, his teeth and Immortal Pike are as pointy as his ears.



Petra Reanimated
  • “Consult your doctor.”
  • SHE LIVES! Avoid the grasp of Petra’s Horror and Fright Gauntlets and the cruel sting of Von Evilstein’s Heart.



Skel-asuri
  • “She’s got a bone to pick!”
  • Cat got your… flesh? The fiery spirit that possesses Asuri’s skeleton is just as fierce. Beware, her Bone Claw Katars are as sharp as her Sword, Joint Pain.



Werebat Ragnir
  • “Like a bat out of Helheim.”
  • This bat is right-side-up and ready to brawl! He uses his finely attuned senses to best his opponents with his Sonar Slicer Katars and The Monster Slash Axe.



Immortal Caspian
  • “When you’re a vampire thief, the stakes are always high.”
  • Caspian’s blue blood seems to be in short supply these days, so yours will have to suffice. Look out for the attack of his Vampiric Embrace Gauntlets and his Bloodletting Katars.



The Monster Gnash
  • Graveyard smaaaash!”
  • No, Gnash is the Monster, not the doctor. Though, it’s not an expression of misunderstood humanity when he swings his Headache Hammer or Hand-Saw Spear in your direction.



Punkin Spice Yumiko
  • “In every town, village, and city. There is no escape. Ever.”
  • It’s Punkin Spice season, and Yumiko isn’t taking prisoners with her ded Bow or LOL RIP Hammer.



Demonkin Diana
  • “Be careful what you ask for”
  • This half-blood is all-in on taking you down. Her Wicked Wings Bow and Brimstone Blasters will send you to the not-so-pearly gates below.



Horseman Lucien
  • “They say his spirit haunts the roadways to this very day.”
  • This pompous undead Count thinks himself a gourd. Even in his current state he threatens dissidents with his Haunting Blade Katars and his trusty Blasters, Ghost and Goblin.



Bewitching Scarlet
  • “Nice night for a hex.”
  • She’ll put a spell on you with her Dark Cauldron Hammer and Witching Broom.
  • Bonus: Angry Magic Hat poses with Scarlet’s actions!
Emote

Skeleton Dance - “Doot doot.”
  • New Brawlhalloween seasonal Emote!
  • Have a fun spooky time with a skeleton friend while dancing to some unique tunes.


Podium



Ofrenda 2022 – “An offering for our KO’d Brawlers.”
  • The expression on the sugar skull’s face changes depending on the Podium’s state! (Ready/Idle, Lock In, Victory, & Defeat)
  • Exclusive updated art for 2022!
  • Featuring unique sound and visual FX!

KO Effect



Jac-KO-Lantern - “Smashing pumpkins into tiny pieces of debris!”
  • An exclusive KO Effect for Brawlhalloween.

Colors
Haunting Colors
  • Give your opponents a scare with these purple, black, and orange colors.
  • Available for every Legend!


Avatars



Pumpkin Pyre Avatar
  • An animated Avatar![
  • “Ghostly fire makes everything better!”

RIP Avatar
  • “Rest In Pieces.”
  • Purchasable with your hard-earned Gold!

Brawlhalloween 2022 also features:
  • A new annual exclusive “Trick or Treater” Title Reward given to players that log on during the event.
  • Spooky pumpkins spread across a few Brawlhalla maps!



Dracula invites you into a world of optical illusion in this 1v1 Switchcraft Mode. Pick 3 Legends and watch their Weapons and sigs get jumbled up. Battle an equally scrambled opponent and try to knock out all 3 of their Stocks first to win!
  • 1v1 Switchcraft
  • 3 Stocks
  • Last player standing wins!
  • Battle in the new Dracula’s Castle Maps!




Introducing two new server regions: Middle East and Southern Africa! The communities in these regions have grown significantly and now have their own dedicated servers. This should mean faster and more reliable matches for players in those regions.
  • New Server Regions: Middle East and Southern Africa
  • Change your preferred server in the Options menu in the top right, then select Change Region.
  • We look forward to seeing what competition comes out of these two new server regions!




Players now have the ability to change Legends when rematching!
  • After agreeing to a rematch, players will be taken to the Legend Select Screen to choose their loadout for the rematch.
  • Players are then given 30 seconds to choose their Legend.
  • Once Legends have been selected, the banner will display “Ready for Rematch.” Players will stay at the Legend select screen until all players are locked in. A countdown will start once everyone has confirmed, and the rematch will begin.
  • Any players that fail to lock in by the end of the allotted time will be assigned whichever loadout they last chose.
Additionally, players in Friendly 2v2 can now rematch in Patch 7.00. Matchmaking queues with rematch enabled now include Ranked 1v1, Ranked 2v2, Experimental, and Friendly 2v2. Rematches are still a best of three. Happy brawling!





Beyond glory there is immortality! As you battle to become a Valhallan in Ranked Season 26, enjoy the spoils of war from last season with new Skyforged & Goldforged Emojis. Show your joy, confusion, frustration, or anger with these exclusive items only available to purchase with Glory. 

Find Ranked Emojis under the “Ranked” tab in Mallhalla. You can also spend your hard-earned Glory to purchase Skyforged Colors, Weapons, UI Themes, Emotes, and Sidekicks. Skyforged Colors are only usable on Legends that have reached level 5 or greater. Goldforged items require the purchase of the Skyforged version of the same item first. 

Show your strength with these exclusive Ranked items!



User Experience

The Legend Select Screen will now notify you when another player in your Online lobby is still viewing the Scoreboard.
  • Spectators will only be able to join after a match when at least one player in that lobby exits from the Scoreboard.
  • If you accept an invite from another player after a match before that player (or another player in their lobby) exits from the Scoreboard, you'll now have to wait until they return to the Legend Character Select before you can jump in.
  • The lobby will still change to the updated Rules if you were invited to a lobby type other than what you just played.
User Interface
  • When looking through the Title selection menu in your Inventory, each Title now previews its own color.
Sound
  • Updated the sound effects for the Jac-KO-Lantern KO Effect as part of our steady wave of quality of life updates.


User Experience
  • Fixed a bug where Handicaps were incorrectly persisting in Offline modes.
  • Fixed a bug where queuing as a third player with Training Mode in queue enabled turns the player into a bot.
  • Fixed a bug where the lose taunt would be overwritten by the win taunt on login.
  • Fixed a bug that prevented players from reaching Valhallan Rank.
Art & Animation
  • Adjusted and corrected Cassidy and Hattori's torsos in their Character Select animation.
  • Fixed a visual bug where certain Skins’ hand asset skin tones were not matching correctly. Credit: Robo974
  • Updated Skin icons for Gnash and Roland that still had outdated art. Credit: Robo974


Demons and technology collide in the Cyber Oni Bundle! This pack – featuring Orion, the Mysterious Stranger – includes:
  • Cyber Oni Orion Skin
  • Orion Legend Unlock
  • Enlightened Song Spear
  • Dragon’s Breath Rocket Lance
This promotion is free to all Amazon Prime members. Claim your loot at https://brawlhalla.com/prime.





The free-to-play Legend rotation for this week features Cross, Ragnir, Ada, Dusk, Munin, Jaeyun, Onyx, Koji, & Scarlet.
  • Cross – For years he has owned New York City, but can he do the same in Valhalla? This charismatic mobster steps into Valhalla with Blasters and Gauntlets.
  • Ragnir – This apex predator, whose home is in the Fangwild, now ventures outward using his Katars and Axe to take on the rest of the Legends in Valhalla!
  • Ada – Armed with Blasters and Spear, this nano-tech, elite combat hacker aims to win in the Grand Tournament.
  • Dusk – Wielding his Spear and a powerful Orb, carved from stone and magic, Dusk seeks to spread chaos throughout Valhalla.
  • Munin – Rocking out to the sweet sounds of her Scythe and Bow, she’s ready to brawl in the Grand Tournament and finish her next Ravenqueen concert!
  • Jaeyun – The legendary mercenary who has traveled across the Old Kingdom on the back of his dragon turtle companion Imugi, Jaeyun has discovered new riches and sights in Valhalla! He brings the Greatsword and Sword to battle in the Grand Tournament.
  • Onyx – The powerful Guardian and Protector of Castle Batavia, Onyx has been offered a place in Valhalla and now defends it ruthlessly with her Cannon and Gauntlets.
  • Koji – Armed with his ancestral katana, Koji slices his way through the battlefield with Sword and Bow!
  • Scarlet – A former female boxing champion of England and head of the Royal Airship Navy, this Legend uses her ingenuity and steam power to build her own Rocket Lance and Hammer to take into battle.
Hired Ops - Chernobyl_52


Mercenaries! The unique weapon boxes have been updated in the store. Vihlop crate (VSSK) and Sandman crate (MP5SDX), as well as a set of these crates became available. Lots will be relevant for 2 weeks, after which a new offer will follow.

Oct 19, 2022
Sphere 3 - Evanesca


In the world of the Sphere, a portal has been opened to the Mirage - the secret refuge of a college of magicians who call themselves the Order of the Seventh Moon. The Order invites the bravest heroes to test their strength and get acquainted with the ancient magic of summoners!

While the event lasts, you can find the entrance to the Mirage in Cinderkreg if you fight on the side of the human kingdom, or in the Hellsong Tavern if you represent the demon host. By completing daily tasks, you can get soul clots and spend them to create summoning scrolls, and the most stubborn will get eternal summoning stones for powerful bosses.

Additional soul bundles can be obtained by killing monsters. Premium account doubles the chances of dropping clots.

Also, for completing the tasks of the event and killing monsters, you can get summoner coins. Coins can be exchanged for a new rank, shoulder attachments, and a treasure chest. Also, event traders now have rare leggings for different classes with red, yellow and four colorless slots and an additional property - with a 6% chance when taking damage, the owner will receive an increase in damage against monsters by 10% for 8s. The effect stacks up to three times.

Potions and elixirs of summoners will help you get more coins, and you can purchase the missing coins in the game store.

Good luck in the Summoner Arena!

Oct 19, 2022
Sphere 3 - Evanesca


Today, during the maintenance, the following changes were made to the game:

The Summoners Arena event has started.

We wish you a pleasant game!
...