This update potentially improves issues with players being outside of a faction and therefore unkillable. It also addresses issues with periscopes, some UI improvements and a fix for the esteemed achievement "Sacro Egoismo".
This update raises the network version, therefore it is necessary to update to play with the majority of players. It should be an ~80 MB download.
Improvements:
Gameplay and graphics:
Potential improvements to players being stuck without a faction and unkillable/unable to play (further fixes may follow depending on feedback)
Fixed players sometimes becoming invisible after spawn
Fixed periscopes sometimes not being visible
Fixed players teleporting to a different periscope when using one
Fixed Lanciabombe Bettica not being shown as unloaded in third person
Fixed planes flying into cliffs on Dolomiti
Return to previous stance option now actually returns the player to the correct stance
Improvements to health/bandaging stability
UI:
Fixed Squad menu list showing empty squads or players that are not there
Fixed Squad menu not always showing correct uniforms for squadmates
Fixed "Sacro Egoismo" achievement
Fixed slow scrolling on the After Action Report Medals screen
After Action Report Medals screen is now scrollable with a controller
Aelion has fallen under a spell! The Divine Observatory and Park have received a suitably spooky festive makeover, there’s magic and mischief afoot throughout the entire world, and a selection of exclusive Halloween costumes are available to unlock. Get ready to discover plenty of treats—and just a few tricks—in Skyforge this Halloween!
VROOM BROOM
Hit the Park and fly a broom for as long as you can to catch awesome rewards in this limited-time event! Other players may try to knock you off with pumpkins, so make sure you don’t get squashed… Visit the Park between 12:00-13:00 and 18:00-22:00 (Server Time) to take part before the Halloween event ends!
CANDY BANDITS
Don’t let your guard down while you’re out on your Adventures, you might be attacked by Candy Bandits! They may be sweet by name, but they’re sour to their core. Defeat these saccharine fiends to receive special items, quests, and Candy! You can redeem Candy in the ‘Holidays’ tab in exchange for exclusive Halloween costumes and items before the Halloween event ends.
There are many themed items waiting for you - a terrifying mask and tail, halos and wings, a companion, incredible fireworks, original emotions, and sinister costumes! Ever felt like barking at the moon? If you want to frighten your friends (and better yet, your enemies) with a brand-new, hairy, scary transformation, then don’t miss a new Costume that will become available during the second week of the Halloween event — be sure to save some Candy!
Also you can find a mysterious Ghostly Horseshoe in the Market. What is it for, you may ask? Well, it looks spooky so we don't think it’ll bring you luck. It may be even cursed... One thing we can tell you is that the Horseshoe once belonged to a terrifying creature: the Harbinger of Decay. Would you like to ride one? You'll have to work for it! To summon the Harbinger, you must acquire four items that belong to this ghostly horse.
Now you know where the Horseshoe is, but it's up to you to find the Black Saddle, the Sinister Medallion, and the Spiked Bits. Perhaps they were stolen by the Candy Bandits? Or maybe you can get them by beating other Immortals? That's for you to discover!
Halloween festivities will be active in Skyforge from October 19 until November 2.
Space Tail: Every Journey Leads Home - Sebastian ENJOY
Sensua, also known as the Planet of the Senses, is one of the first alien planets Bea will visit on her way. The entire planet’s surface is covered with dense jungle, hiding many secrets. To overcome the obstacles that await her, Bea will need to use two of her strengths - her keen canine senses and relationship skills. In today's DevDiary, we introduce you to the inhabitants of the planet Sensua, and go through the process of their creation.
Our goal of immersive, mysterious atmosphere is well reflected in this concept art, which at the same time shows Bea's first meeting with one of the representatives of the local fauna - Drydon.
Since this sketch was created, the Drydon design went through several phases. The creatures' appearance kept oscillating between a nice, fluffy ball and a nasty, envious rodent.
Finally, the Drydons took a shape closer to what we know today. In these projects, a lot of emphasis was placed on the emotional expression of creatures - so that our main character could interact with them.
There were also designs for Drydon children and Drydon warriors, as well as designs for their clothing and other cultural works.
Based on these designs, the final three-dimensional versions of the Drydons were created - the ones that you and Bea will soon be able to meet on the Planet of the Senses.
Get out your spooky stylos, put on your magic hat and draw away! 👻
We are inviting you to a horrific competition until 31 October 2022, 12 am CET. To participate, enter Beta, start Lobby Drawing and create a Halloween-themed masterpiece. Don’t worry, you can export your pictures if you want to take a break in between. In-game pictures from the main version also welcome! Once finished, post your ghastly work in the screenshot section with the hashtag #D&GHalloween. We will share those in Discord then!
After end of submission we will perform a complex, hour-long ritual to find the one picture that pleases the spirits most. 🙏🏼
The winner will be announced 31 October 2022, 4 pm CET and will receive 🕸️ our special Draw & Guess sticker pack* with an original sketch from the D&G UI artist as well as 4 copies of our new game, Cave Guessers 🕸️.
Multiple submissions allowed. Sexist, racist, nudity or NSFW submission are not allowed. Keep it safe, people! 🙂 Pictures submitted in violation of this rule will be deleted and won't participate in the competition. Submissions that appear to have been created with a drawing bot won't enter the competition either.
The Pegasus Expedition launches into Early Access tomorrow and the final episode of our dev diary series is here as well. After music, graphic inspirations, story and more, the developers decided to reveal their vision behind the game. Have fun and don't forget to check all the previous parts to fully understand The Pegasus Expedition.
The themes of The Pegasus Expedition revolve around the grim reality of ends justifying the means, and how much is simple survival as an end going to justify. With the features forming the story-driven side of the game, such as the game’s dialogue and cutscenes, we had a chance to create a different kind of world conquest experience: one that is not very clean or pretty. Numbers and statistics don’t do all the talking, but there are actual people you have to answer to. We wanted to show how conquering the world could really happen and feel like.
To support this, there are, for example, multiple ways of waging war in the game. The nice way is the hard way. You avoid any collateral damage, and everyone in the galaxy takes note of how you’re trying to do things the right way. But it can be difficult to survive and win while handicapping your force’s real potential.
Then there is the easy way. Doing absolutely everything you can to bring the enemy down. It’s certainly easier to do when you’re not holding anything back. But the galaxy will be watching, and if you keep doing it over and over, they will eventually draw their own conclusions about you. You may reach a point of no return, and turn the whole world against you.
Therefore, the optimal way is a balancing act. The world of The Pegasus Expedition is chaotic and complicated, and there isn’t a good and an evil side to anything. You have a mission and you will have to see it through, but that doesn’t answer all the questions that will arise. How, and at whose expense? And is it really worth it all?
We didn’t want to paint war and conquest as anything they are not. They are a tragedy, but you can’t dwell on that too much either. Because a war is an even greater tragedy if you don’t win it.
The following are the events that will be available for the game starting today!
Intensive Character Update
Why does he look so old? Where did he come from?
Max came from the future to join the game with 3 selectable Intensive skills!
Don’t miss your chance to experience Max’s new skill set!
Why does he look so old? Where did he come from?
Max came from the future to join the game with 3 selectable Intensive skills!
Don’t miss your chance to experience Max’s new skill set!
[Touch Pass]
Make a quick Pass to the teammate right after receiving a pass. Max now can help teammates in any position!
[Dunk At Will] Perform a Dunk instead of a Layup when within Dunking Range. Did you think Max is only good at defense? Now he can surprise you with his powerful dunk!
[Diving Catch] Dive toward a loose ball before the opponent gets to it. Block, Steal, and dive to catch the ball! What a perfect defender!
The details of the 10/20/2022 JST maintenance are as follows.
・New Character [Nidaime Ibaraki Douji] Added!
Beginning 10/20/2022 JST, the new vanguard Nidaime Ibaraki Douji will be introduced!
The new Vanguard Nidaime Ibaraki Douji has been added! Nidaime Ibaraki Douji's talent are primarily with fire and darkness, and her combo chains will leave enemies mystified! She can also drink special Sake in order to change her attributes, so utilize the enemy's weakness against them.
Nidaime Ibaraki Douji can be summoned with a Summoner's Scroll obtained from the new Nyankoropon or the Yorozu Exchange for 120x Limited Yorozu Tickets.
・New Nyankoropon Added!
In addition to [Nidaime Ibaraki Nyankoropon] which the new character Nidaime Ibaraki Douji can be obtained, [Autumn MyRoom Naynkoropon] with a variety of the perfect Myroom furnitures for fall, and Halloween-inspired [Halloween Nyankoropon] added!
The Reclining Character Series will cost 25 OC each.
◆Furniture Availability
After maintenance 10/20/2022 JST
・[Headless Warrior and the Bumpkin] Event Begins!
Summary When Ibaraki was doing at work in the liquor store business, Miroku decided to go to Edo to stock up. Ibaraki also had business in Edo and asked to accompany him, Shizukagozen and Amaterasu insisted on going together, and we all ended up going to Edo. In Edo, the story of Ibaraki was about to begin.
During the event period, talk to Customer Shinjirou to begin the quest.
※The Main Quest [The Forbidden Space of Edo Castle] must be completed to begin this quest. ※Some NPCs may be temporarily hidden during the course of this event.
◆Event Item and Bonus◆
Event items can be obtained by clearing each event dungeon. Also, by meeting certain conditions, players can get more event items when clearing.
◆Event Rewards◆
Clear the event quest to unlock Ibaraki Douji's event exchange. Trade the event items for various exclusive rewards!
Thank you for your attention! ※Images are created during development and are subject to change. ※Update details are liable to change without warning and may not reflect in-game.