Rock, Paper, Shotgun

The PC continues to collect PlayStation mascots like they’re Maccies Monopoly tickets. This time it’s adventuring iron-quiffed quipper Nathan Drake, courtesy of Uncharted: Legacy of Thieves Collection, which is out on Steam on November 19th. And where there’s a Steam game, there’s usually a Steam Deck game, so Liam and I have both busted out the handhelds to see how well this remastered bundle of Uncharted: A Thief’s End and Uncharted: The Lost Legacy takes to more portable hardware. That includes the best settings to use if you want to play it on your own Steam Deck.

You can watch Liam’s video below to see how he got on, along with footage of how Uncharted: Legacy of Thieves Collection runs in situ>. After swapping notes we’ve settled on a settings guide that will get you consistently decent performance across both the individual games; if you’d prefer it in text form, read on.

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Rock, Paper, Shotgun

I loved Overwatch when it first came out. When the original game was fresh and new, I was experimenting with the characters just like everyone else. I found my niche in support, and got to be a pretty decent player with Mercy and Lúcio (I was particularly proud of the latter, because I flatter myself that he's quite difficult to play well). Then, you know, life happened. I didn't have as much time to play, and I just kind of stopped playing Overwatch.

I appear to have nodded off or something, because there are now 35 heroes on the roster, and Overwatch 2 is out. What. Who allowed this? I wish to speak to someone in charge. Jeff? Jeff From The Overwatch Team? Are you there? Jeff is still in charge right? Wait, wh-

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Rock, Paper, Shotgun

On this week's episode of the Ultimate Audio Bang, we deliver our impressions of Overwatch 2 and discuss whether Overwatch really needed a number "2" slapped on the end of it.

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Rock, Paper, Shotgun

I refer to Vampire: The Masquerade - Bloodlines as "my favourite video game of all time" with such frequency that it's basically a catchphrase of mine. The thing is, though, I really dislike slogans; they're meant to stir up emotions while bypassing our capacity to think critically. So I thought this retrospective was a good opportunity to remind myself of why I still love this janky, weird ARPG about sad bloodsuckers so much, even 18 years after its release.

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Rock, Paper, Shotgun

Valorant and League Of Legends developers Riot Games have completed their purchase of Wargaming Sydney, a support studio that’s previously worked on World Of Tanks and World Of Warships. The studio, which has been part of Wargaming since 2012, will be renamed Riot Sydney. They’ll be switching to work on Riot’s live-service games, including Valorant and League Of Legends.

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Rock, Paper, Shotgun

Is it just me, or did Persona 5 never feel quite at home on the PlayStation 4? Sure, it looked gorgeous on a big TV, its bright colours popping all over your living room, but it always felt bit wrong> to me. I think it's all about pacing. Persona 5's blend of turn-based combat and life sim elements hardly moves at a breakneck speed. There's a lot of reading. A lot of listening to your pals chat about their hopes and fears. A lot of pressing one button to progress a line of dialogue onto the next. Shoving that on your 65" 4K TV always seemed a bit overkill.

Basically, I never got into Persona 5 when it first launched on PS4. I played about three hours of it and then binned it off in favour of something else. In 2020, during a moment of first-lockdown madness, I bought Persona 5 Royal for full price, thinking maybe my issue with the original release was that there wasn't enough of it, but surprisingly discovered it still wasn't for me. At this point, I'd invested £100 into my "Do I like Persona 5?" experiment and was quickly realising the result was a pretty firm "No, mate, you don't". So when I sat down with the PC version of the game on the Steam Deck to test it out, I figured I'd play it for a few hours and then never touch it again. I was wrong. I was so very wrong.>

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Rock, Paper, Shotgun

I finished the original Persona 5 roughly four years ago, and it immediately earned my most coveted award: Edders Really Liked This A Lot, Perhaps More Than Anything Else. Since its updated and expanded Royal version dropped on PlayStation some years later, I've been afraid to make my return. You'd think I'd be itching to delve back into what's essentially the> definitive version of the Phantom Thieves' adventure, and yet it's precisely because it blew me away the first time that I've been reluctant to go back.

Now? Now I feel silly. After playing the early portions of Persona 5: Royal, which finds itself coming to practically every remaining platform this week, including PC, my goodness me, it's wonderful to be back in Shibuya with the gang. Already it's the Persona 5 I adored, with new cutscenes and pacing adjustments to make it – somehow – even better. Have you never played Persona before? Good! Let me twist your arm. Gi-give, no - give> it here!

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Rock, Paper, Shotgun

Every weekend, indie devs show off current work on Twitter's #screenshotsaturday tag. And every Monday, I bring you a selection of these snaps and clips. This week, my eye has been caught by ghosts, Midwest mall goth, immersive sim object-fiddling, and a whole lot of stylish violence.

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Oct 16, 2022
Rock, Paper, Shotgun

Sundays are for popping to the corner shop and buying a Lion bar. Before you tuck in, let's read this week's best writing about games (and game related things).

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Rock, Paper, Shotgun

I find I have next to no interest in the coming Gotham Knights, but a blocky recreation of Gotham in Minecraft? Yeah, that's cute. It's part of what's coming in the newly announced Batman DLC for Minecraft, as well as the ability to fight Batman's rogue gallery including the Penguin, Poison Ivy and The Joker.

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