Patch 6.25 brings a multitude of additions and refinements to the game, including the introduction of Manderville weapons, Omicron tribal quests, as well as the all-new variant and criterion dungeons.
* Improvements - unlocked all researches checkbox in the new game windows(only for the last era and sandbox enabled)
* Bug fixes - fixed a possibility to upgrade the last all-in-one terminal - fixed a possibility to quick load(f9) an old incompatible save - fixed runway upgrading
It's time to discover what happens when the sun sets, with the Planet Zoo: Twilight Pack and free Update 1.11, both out now! You can grab the pack on Steam, and update your game to be able to enjoy the free content!
Meet your curious new residents: five cunning animals including the Raccoon, Common Wombat, Red Fox, Striped Skunk, and you'll also see the Egyptian Fruit Bat soar!
The brand new Planet Zoo: Twilight Pack will also allow you to create a truly thrilling zoo with more than 200 scenery pieces inspired by gothic architecture and spooky celebrations. Enjoy haunted décor and creepy elements like spider web benches, carved pump jack-o'-lanterns, and even a spooky cauldron to help make your zoo as atmospheric as possible. Of course, we haven't forgotten some fall flora, so you'll also be able to incorporate Ivy, Foxgloves, and even piles of scattered leaves to add to the ambiance.
Finally, the Twilight Pack will also bring you a brand new Campaign Scenario, the first one since the Arctic Pack! Dominic Myers has abandoned a Transylvanian zoo in a state of complete disrepair, and Nancy is going to need your help to fix it up. You'll also have to contend with the needs of an in-world-famous Himalayan Bear, which guests are flocking to in droves - with the spotlight on you, you will need to make sure the Bear is getting everything they need. We're sure you're up to the task!
You must have the base Planet Zoo game to be able to play this content. Update 1.11 is out now to install and is free for all players.
Update 1.11 is free and available to all players who own the base Planet Zoo game! Simply update your game now to play.
This free Update has some exciting new features, including Educator Exhibit Demonstrations, Customisable Exhibit Backdrops, New Biome Skirts, a New Animal Behaviour allowing large escaped animals to attack bins and rummage for food, and the addition of Sounds of Summer to your in-game Speakers. You can read more about the free update in the announcement post, but we'll share a selection of highlights for you here, too.
Your guests will be able to get closer to exhibit animals than ever before with new Educator Exhibit Demonstrations, where your Educators can take out exhibit animals and hold them during Educator Talks to give your guests demonstrations. This will be available for a wide range of species and there are different ways your Educators may hold them, so we hope you enjoy seeing how your favourites are included in Talks. Not all species are included as some are either too large or unsafe to handle (so animals such as the Common Death Adder or Golden Poison Frog will have to stay in their exhibit at a safe distance!).
Customisable Exhibit Backdrops are also now available for your Zoo, so that you can use any image you'd like as a 2D backdrop for exhibits. This means you can incorporate theming and customise exhibits like never before - we can't wait to see what you do with this new feature.
Speaking of customisation...Update 1.11 also brings with it 12 New Biome Skirts and 1 Reskin Design, which will provide more variation to your zoo maps, and allow for more diverse landscapes for your zoos.
Some of your animals will also exhibit a new behaviour upon escaping their habitats - attacking bins! If a large enough animal escapes their habitat, they'll knock over bins around your zoo and begin eating the contents...yuck! Luckily, as the contents of your bin will be leftover food from your guests, your animals won't get sick from this new behaviour. This will impact the quality of their last meal, though, so they might be a little unhappy until they're returned to their habitat and given access to fresh food more in keeping with their needs.
If you joined us for the Sounds of Summer launch stream, or have managed to enjoy the album on YouTube since, we've got a treat for you! You'll now be able to use these tracks on your in-game speakers, bringing the chilled lo-fi vibes to your zoo and giving your guests (and you!) the perfect soundtrack to say goodbye to summer with.
There are lots more features included in Update 1.11, including new Piebald variants of some species, exhibit camera improvements, a ramp terrain stamp, and more! For more information, read the Update 1.11 announcement post, or check out the full Update Notes, below!
We can't wait to see what you create with the Planet Zoo: Twilight Pack and the new features in Update 1.11! Don't forget to join us for a launch livestream later today, on Twitch or YouTube.
This update contains bug fixes, updates and some new content. New Content - Planet Zoo: Twilight Pack
NEW - Animals
New animals in the Planet Zoo: Twilight Pack:
Common Wombat
Racoon
Red Fox
Striped Skunk
Egyptian Fruit Bat
NEW - Career Scenario
We return with our first new career scenario since the Arctic pack. This time there is a new project set deep within the forests of Transylvania. A familiar foe has left one of their zoos in a bit of a state and it's up to you and Nancy to turn it around. You can do this, Zookeepers!
Challenge, and Sandbox versions of the map are available
Terrain only sandbox and challenge variants of the map are also available
NEW - Scenery Pieces
Twilight Stalactite 01
Twilight Stalactite 02
Twilight Stalactite 03
Twilight Brazier
Twilight Wall Torch
Twilight Wall Torch Bracket
Twilight Animal Gargoyle Racoon
Twilight Animal Gargoyle Red Fox
Twilight Animal Gargoyle Common Wombat
Twilight Animal Gargoyle Striped Skunk
Twilight Animal Gargoyle Platform Large
Twilight Animal Gargoyle Platform Small
Twilight Masonwork Tower 01
Twilight Masonwork Tower 02
Twilight Masonwork Tower Base
Twilight Masonwork Tower Castlements
Twilight Masonwork Tower Roof 01
Twilight Masonwork Tower Roof 02
Twilight Masonwork Tower Roof 03
Twilight Masonwork Tower Roof Base
Twilight Masonwork Tower Roof Cap
Twilight Masonwork Tower Trim
Twilight Portcullis Gate Section
Twilight Portcullis Gate Spike
Twilight Portcullis Metal Banding 1m
Twilight Portcullis Metal Banding 2m
Twilight Portcullis Metal Banding 4m
Twilight Portcullis Wooden Beam 1m
Twilight Portcullis Wooden Beam 2m
Twilight Portcullis Wooden Beam 4m
Twilight Spooky Eyes 01
Twilight Spooky Eyes 02
Twilight Spooky Eyes 03
Twilight Spooky Eyes 04
Twilight Stalactite Decal 01
Twilight Stalactite Decal 02
Twilight Stalactite Decal 03
Twilight Stalactite Decal 04
Twilight Animal Sign Egyptian Fruit Bat 01
Twilight Animal Sign Egyptian Fruit Bat 02
Twilight Animal Sign Egyptian Fruit Bat 03
Twilight Animal Sign Racoon
Twilight Animal Sign Red Fox
Twilight Animal Sign Striped Skunk
Twilight Animal Sign Wombat
Twilight Gothic Iron Fence Curved
Twilight Gothic Iron Fence Gate Half
Twilight Gothic Iron Fence Post Thick
Twilight Gothic Iron Fence Post Thin
Twilight Gothic Iron Fence Straight
Twilight Decorative Mushroom Cap
Twilight Decorative Mushroom Stem
Twilight Decorative Mushroom 01
Twilight Decorative Mushroom 02
Twilight Decorative Mushroom 03
Twilight Decorative Mushroom 04
Twilight Decorative Mushroom 05
Twilight Decorative Mushroom 06
Twilight Bench
Twilight Bin 01
Twilight Bin 02
Twilight Picnic Canopy
Twilight Picnic Bench
Twilight Lantern
Twilight Lantern Chain
Twilight Paper Mache Sculpture Fox
Twilight Paper Mache Sculpture Bat
Twilight Paper Mache Sculpture Racoon
Twilight Paper Mache Sculpture Skunk
Twilight Paper Mache Sculpture Wombat
Twilight Paper Mache Sculpture Mr. Myers
Twilight Jack-o'-Lantern Small
Twilight Jack-o'-Lantern Medium
Twilight Jack-o'-Lantern Large
Twilight Door Framing 1m
Twilight Door Framing 2m
Twilight Door Framing 4m
Twilight Door Handle
Twilight Door Hinge
Twilight Door Lock
Twilight Door Panel 0.5m x 1m
Twilight Door Panel 1m x 1m
Twilight Door Panel 1m x 2m
Twilight Door Panel Arch
Twilight Door Panel Quarter Circle
Twilight Door Panel Top Arch
Twilight Door Panel Top Circle
Twilight Door Plank 1m
Twilight Door Plank 2m
Twilight Shingle Roof 1m Corner Eave
Twilight Shingle Roof 1m Corner Inverted
Twilight Shingle Roof 1m Corner
Twilight Shingle Roof 1m Double Pitch Corner
Twilight Shingle Roof 1m Double Pitch
Twilight Shingle Roof 1m Eave
Twilight Shingle Roof 1m
Twilight Shingle Roof 2m Corner Eave
Twilight Shingle Roof 2m Corner Inverted
Twilight Shingle Roof 2m Corner
Twilight Shingle Roof 2m Double Pitch Corner
Twilight Shingle Roof 2m Double Pitch
Twilight Shingle Roof 2m Eave
Twilight Shingle Roof 2m
Twilight Shingle Roof 4m Corner Eave
Twilight Shingle Roof 4m Corner Inverted
Twilight Shingle Roof 4m Corner
Twilight Shingle Roof 4m Eave
Twilight Shingle Roof 4m
Twilight Shingle Roof Cap Quarter Circle 2m
Twilight Shingle Roof Cap Quarter Circle 9.5m
Twilight Shingle Roof Cap
Twilight Shingle Roof Flat
Twilight Shingle Roof Panel 1m x 1m
Twilight Shingle Roof Panel 1m x 2m
Twilight Shingle Roof Panel 1m x 4m
Twilight Shingle Roof Quarter Circle 01
Twilight Shingle Roof Quarter Circle 02
Twilight Masonwork Wall Arch Square Tunnel
Twilight Masonwork Wall Arch Square
Twilight Masonwork Wall Arch Tunnel
Twilight Masonwork Wall Arch
Twilight Masonwork Wall Corbel
Twilight Masonwork Wall Corner Stone
Twilight Masonwork Wall Curved 1m
Twilight Masonwork Wall Curved 2m
Twilight Masonwork Wall Curved 4m
Twilight Masonwork Wall Door
Twilight Masonwork Wall Floor Quarter Circle 01
Twilight Masonwork Wall Floor Quarter Circle 02
Twilight Masonwork Wall Floor
Twilight Masonwork Wall Gable 1m
Twilight Masonwork Wall Gable 2m
Twilight Masonwork Wall Machicolation Ramp
Twilight Masonwork Wall Machicolation Slab
Twilight Masonwork Wall Machicolation Slope
Twilight Masonwork Wall Machicolation Spike
Twilight Masonwork Wall Machicolation
Twilight Masonwork Wall Merlon
Twilight Masonwork Wall Panel 1m x 2m
Twilight Masonwork Wall Panel 2m x 2m
Twilight Masonwork Wall Panel 4m x 2m
Twilight Masonwork Wall Shop Front
Twilight Masonwork Wall Slope 1m
Twilight Masonwork Wall Slope 2m
Twilight Masonwork Wall Slope 4m
Twilight Masonwork Wall Station Surround 01
Twilight Masonwork Wall Station Surround 02
Twilight Masonwork Wall Support Beam 01
Twilight Masonwork Wall Support Beam 02
Twilight Masonwork Wall Support Beam 03
Twilight Masonwork Wall Support Beam 04
Twilight Masonwork Wall Support Beam 05
Twilight Masonwork Wall Support Beam 06
Twilight Masonwork Wall Trim 1m
Twilight Masonwork Wall Trim 2m
Twilight Masonwork Wall Trim 4m
Twilight Masonwork Wall 1m
Twilight Masonwork Wall 2m
Twilight Masonwork Wall 4m
Twilight Masonwork Wall Window
Twilight Window Arch Large 01
Twilight Window Arch Large 02
Twilight Window Arch Medium 01
Twilight Window Arch Medium 02
Twilight Window Arch Small 01
Twilight Window Arch Small 02
Twilight Window Beam Large
Twilight Window Beam Medium
Twilight Window Beam Small
Twilight Window Column Cap Bottom
Twilight Window Column
Twilight Window Corner Large
Twilight Window Corner Medium
Twilight Window Corner Small
Twilight Window Pane 0.5m x 0.5m
Twilight Window Pane 1m x 1m
Twilight Window Pane 2m x 1m
Twilight Window Pane Arch 01
Twilight Window Pane Arch 02
Emissive Decal Panel Arch 01
Emissive Decal Panel Arch 02
Twilight Spooky Decal Bat 01
Twilight Spooky Decal Bat 02
Twilight Spooky Decal Bat 03
Twilight Spooky Decal Bat 04
Twilight Spooky Decal Moon
Twilight Spooky Decal Mushroom 01
Twilight Spooky Decal Mushroom 02
Twilight Spooky Decal Mushroom 03
Twilight Spooky Decal Spider 01
Twilight Spooky Decal Spider 02
Twilight Spooky Decal Spider 03
Twilight Spooky Decal Spiderweb
Twilight Spooky Decal Tree 01
Twilight Spooky Decal Tree 02
Twilight Spooky Decal Tree 03
Twilight Spooky Decal Tree 04
Twilight Spooky Decal Tree 05
Twilight Spooky Decal Tree 06
Reward Statue Racoon Stone
Reward Statue Racoon Bronze
Reward Statue Racoon Silver
Reward Statue Racoon Gold
Twilight Masonwork Tower Large 01
Twilight Masonwork Tower Large 02
Twilight Masonwork Tower Large Base
Twilight Masonwork Tower Large Castlements
Twilight Masonwork Tower Roof Large 01
Twilight Masonwork Tower Roof Large 02
Twilight Masonwork Tower Roof Large 03
Twilight Masonwork Tower Roof Large Base
Twilight Masonwork Tower Large Trim
NEW - Blueprints
Twilight Animal Mache Sign
Twilight Belfry Tower
Twilight Brazier Beacon
Twilight Cranky Old Mill
Twilight Walkthrough Exhibit
Twilight Keeper Hut Large
Twilight Keeper Hut Small
Twilight Night Garden
Twilight Porch Gates
Twilight Quarantine Large
Twilight Quarantine Small
Twilight Research Centre Large
Twilight Research Centre Small
Twilight Shop Large [Shell]
Twilight Shop Small [Shell]
Twilight Staff Room Large
Twilight Staff Room Small
Twilight Toilet Large
Twilight Toilet Small
Twilight Trade Centre
Twilight Veterinary Surgery
Twilight Workshop
Twilight Zoo Entrance
NEW - Foliage
Bristlecone Pine Tree
Bristlecone Pine Branch 01
Bristlecone Pine Branch 02
Bristlecone Pine Branch 03
Bristlecone Pine Branch 04
Common Foxglove Pink 01
Common Foxglove Pink 02
Common Foxglove White
Common Foxglove Yellow
Common Yew Tree 01
Common Yew Tree 02
Common Yew Tree 03
Ghost Fungus 01
Ghost Fungus 02
Autumn Leaf Litter 01
Autumn Leaf Litter 01
Autumn Leaf Litter 01
Autumn Leaf Litter 01
Lord and Ladies Plant 01
Lord and Ladies Plant 02
Lord and Ladies Plant 03
Lord and Ladies Plant 04
NEW - Avatar Costume
New Egyptian Fruit Bat avatar costume
New Content - Free Update 1.11.0
NEW - Automated Exhibit Population Management
We have added a new mechanism by which you can delegate repeat population management in exhibits.
Animal populations in exhibits can now be managed automatically in accordance to user-defined rule sets. For both male and female animals in the exhibit, set the following rules:
Max. number of animals
Processing options:
Store in Trade Centre
Sell for Cash
Release to Wild
Removal Priority:
Age
Genetic Appeal
Cash Value
Conservation Credit Value
and select whether the above rule is prioritised by the Highest or Lowest value
Exemptions:
A list of all animals in the exhibit allows you to set an animal as exempt from the rules. Have an animal you really wish to keep? Fret not, if you exempt it the population management will skip it and remove the next best fitting animal for the rules, so your friends are safe and sound in their exhibit homes.
NEW - Piebald Colourmorph Gene
Piebaldism describes patterns of unpigmentes areas across an animal's skin or coat, resulting in really unique-looking patterns. This rare genetic expression is now available to the following species in Planet Zoo:
Nyala
Pronghorn Antelope
Springbok
Red Fox
Like other morphs, piebaldism is inherited recessively.
On animals that can exhibit morphs other than leucism/albinism, piebaldism may be expressed additively - so keep an eye out for colourful combinations!
NEW - Educator Exhibit Demonstrations
Educators are now able to hold and showcase exhibit animals to guests during an animal talk about an exhibit species
These animations are available to all species that aren't too large or unsafe to handle (so animals such as the Common Death Adder or Golden Poison Frog will have to stay in their exhibit at a safe distance!). Animals that can be held are:
Giant Burrowing Cockroach
Titan Beetle
Goliath Beetle
Giant Forest Scorpion
Giant Tiger Land Snail
Goliath Frog
Goliath Birdeater
Brazilian Salmon Pink Tarantula
Lehmann's Poisong Frog
Mexican Red Knee Tarantula
Giant Desert Hairy Scorpion
Eastern Blue Tongued Lizard
Diamondback Terrapin
Giant Leaf Insect
Dung Beetle
American Bullfrog
Fire Salamander
Danube Crested Newt
Axolotl
Depending on the species, educators hold the animals with one or both hands, or have them rest on their shoulder
Alongside this, Animal Talk Points now display an image on their base of the animal that is being spoken about to make it easier for you to know what's happening at a glance
NEW - Custom Exhibit Facades
Exhibit backdrops can now be customised with your own images for greater variety
Add your static images to the custom media folder in order to use them with the exhibits: Documents\Frontier Developments\Planet Zoo\UserMedia
Custom facades should follow an aspect ratio of 1024 x 815 and can use any of the following extensions: .png, .jpg, .jpeg, .bmp, .tiff, or .tga
NEW - Improved Exhibit Cameras
Exhibits have received an overhaul of their camera functionality. Selecting the camera button at the bottom of an exhibit's info panel now gives you the option to either view one of the exhibit's interior cameras, or get really close to the individual exhibit animals using their orbit camera
As with other cameras, the camera mode UI while in either the interior or orbit camera mode allow you to cycle through all available interior cameras of the facility or orbit cameras for all animals inside the exhibit
NEW - Walkthrough Exhibit
Walkthrough Exhibits feature a built-in path through its length that can be customised, while the interior space automatically changes to the species' associated base when added. It can also be further customised with scenery objects
These exhibits don't feature classic facades. Instead, all walls, floor, and ceiling of a Walkthrough Exhibit can be customised by setting the material to one of a selection of solid, wire mesh, glass or even nothing at all. Additionally, built-in doors around the path can be toggled on or off.
Walkthrough Exhibits will feel familiar, as they function the same as the existing Exhibits. When adding your animals, you will need to ensure to set the correct temperature for them, and research the species to access and toggle all three levels of enrichment to keep them happy.
NEW - Biome Skirts and landscapes
Desert - Africa
Desert - South America
Grassland - Africa
Grassland - Europe
Grassland - North America
Tropical - Asia
Tropical - Oceania
Tropical - South America
Temperate - Asia
Temperate - Europe
Temperate - North America
Taiga - North America
Tundra - Antarctic
Tundra - Europe
NEW - Terrain Ramp Tool
New adjustable tool shape that creates slope terrains. Paths can be placed on top of these terrains.
NEW - Foliage
California Redwood Tree 01
California Redwood Tree 02
California Redwood Tree 03
Silky Oak Tree 01
Silky Oak Tree 02
Silky Oak Tree 03
Variegated Ivy Tree Base
Variegated Ivy Hanging Sparse
Variegated Ivy Hanging Dense
Variegated Ivy Clump Small
Variegated Ivy Clump Medium
Variegated Ivy Clump Large
Variegated Ivy Climbing Sparse
Variegated Ivy Climbing Dense
NEW - Scenery/Paths
Stone Slate Path
Small Ball Pumpkin Enrichment
Walkthrough Exhibit
Walkthrough Exhibit PVC Strip Curtain
Emissive Decal Panel 0.5m x 0.5m
Emissive Decal Panel 1m x 1m
Emissive Decal Panel 1m x 2m
Small Candle
NEW - Enrichments
Small Ball Pumpkin, available for:
Aardvark
African Wild Dog
Aldabra Giant Tortoise
Bairds Tapir
Black-and-White Ruffed Lemur
Bornean Orangutan
Chinese Pangolin
Common Ostrich
Galapagos Giant Tortoise
Gharial
Japanese Macaque
Nile Monitor
Red Panda
Red Ruffed Lemur
Ring Tailed Lemur
Timber Wolf
Western Lowland Gorilla
Arctic Wolf
Colombian White-Faced Capuchin Monkey
Dingo
Red Kangaroo
Southern Cassowary
Cuvier's Dwarf Caiman
Giant Otter
Binturong
Clouded Leopard
Dhole
Malayan Tapir
Proboscis Monkey
North American Beaver
Asian Small Clawed Otter
Capybara
Spectacled Caiman
Siamang
Common Wombat
Raccoon
Red Fox
General Bug Fixes and Improvements
Animals
When they are escaping, animals now exhibit more diverse behaviours other than running around:
They may choose to take a run and explore the zoo, or take a rest watching the chaos around them unfold
Some of the hungrier animals may also see what your guest have left in the bins you've provided all around the zoo and knock them over!
We recommend sending your vets to capture escapees as soon as possible, both to avoid guests from running away and stopping animals from ingesting too much unsuitable food!
Added new small dung assets for certain small animals
Added Temperate biome icon to the California Sea Lion education board
Added Tundra and Temperate biome icons to the Grey Seal Education board
Added Grasslands biome icon to the Giant Otter Education board
Added Taiga biome icon to the Arctic Fox education board
Added Taiga biome icon to the Llama Education board
Added Desert biome icon to the Black-Tailed Prairie Dog education board
Added Taiga biome for the Polar Bear Education board
Adjusted the height at which several smaller animals transition from wading to swimming, to improve legs clipping with terrain and animals 'walking' while submerged
Corrected the tagged species on small climbing frame blueprints and items to remove unsuitable species being shown
Fixed the Bactrian Camel missing audio during intra species fighting
Fixed animals facing the incorrect direction while climbing
Fixed animals climbing through the air when dismounting from a climbing frame
Fixed smaller animals falling through scenery when sleeping
Fixed animals not being able to climb over 1m barrier segments
Fixed an occurrence where a feeder's "Uses in last 12 months" would not update after use
Fixed roughness and specular on the Melanistic Amur leopards' furs to make them look shinier
Fixed incorrect binomial name on the Snow Leopard education board
Fixed an issue that prevented animals swimming in border line shallow lakes
Fixed Black-Tailed Prairie Dogs from sliding during the mating animation
Fixed an issue where Moose could not jump a 1m barrier to escape
Fixed selection highlight for block of Frozen Fish and Block of Frozen Fruit enrichments
Fixed animals born inside a burrow immediately trying to leave
Removed the Slow Feeder enrichment from the European Badger's research chain as it erroneously unlocked despite being unsuitable
Removed inaccessible jump escape points from habitat heatmap
Updated the Asian Small-Clawed Otter, Capybara, and Platypus education board names so they are no longer written in capital letters
Updated the Prairie Dog education board to show the desert biome
Updated the conservation status of Puff Adder and Danube Crested Newt, both of which are now considered to be of Least Concern.
Updated the Alpine Ibex so it is now boxed and moved to its habitat's gate after terrain editing
Game Modes
Scenarios
In the Tanami Roadside Zoo timed scenario fixed some issues with some scenery research
Guests
Added cause for fleeing into the Staff and Protester's UI
Fixed an issue where guests are affected negatively by speakers that are not overlapping
Fixed guests leaving queue for ATM when changing the ATMs colours
Updated guests that sit on linked seats during animal talk so they now are counted within the Education UI
Scenery
Added material tag to Planet Zoo Bench and Picnic Bench
Added missing Europe Pack tag to Rubbing Pad Bark
Fixed inconsistent pricing among the Aquilaria Trees
Fixed East Asia Door 04 & 05 from not being powered when in range of a power source
Fixed Drinn Grass and Dry Drinn Grass causing animals to float when standing in it
Fixed an issue where Conservation Flowerpot Community Design would not improve the scenery rating of surrounding facilities.
Updated enrichment Items to retain their default colours when selected for the first time so they are not over written by their previous settings
Staff
Fixed an issue where guest barriers could cause Caretakers to teleport to the main entrance
Fixed a case of some flowers blocking keepers from reaching feeders to refill them
Fixed animal talks ending immediately if power is lost
Fixed a bug where mechanics would run on the spot if fired and rehired whilst repairing a facility
Updated keepers to only fill accessible feeders for habitat animals
Transport rides
Fixed an issue when cycling through the ride cameras players would sometimes get a glimpse of guest accessories i.e glasses
UI
Added tool tips to the zoo reputation components in the management screens
Added zoopedia link button to education board information panel
Education boards now increase the education board percentage in the overview tab of the education UI of the zoo management
Fixed an exploit that allowed players to exceed trade centre capacity
Fixed the enrichment value displayed on an enrichment's info panel
Fixed an issue where the vista point info panel would not be closed when entering multiselect mode using the hotkey
Fixed Camera Effects menu showing the wrong filter after using Burrow Camera
Fixed issue where players were unable to send an animal to Trade Centre through Exhibit or Habitat Info Panels when only one space was left in the storage
Fixed the names "Wetlands Pack" and "Conservation Pack" missing from DLC prompts in browser and animal UIs
Fixed renaming boxed animals
Fixed Toy enrichment novelty stat from not updating live
Fixed an issue where multiple shop counters were wrongly grouped under the drink category in the facilities management UI
Fixed an issue by disabling the use of hiding UI by pressing "G" while on the create a Blueprint screen
Fixed animals being sent outside sent outside the habitat no longer counting towards the animal feeding costs
Traversable terrain heatmap no longer flickers when escaped animal cannot re-enter the habitat
Updated the guest info panel, guest information tab so "Places Visited" and under the "Guest Information" tab are sorted in order of recently visited
Updated the UI of static habitat objects to show animal accessibility
Stability
Fixed a rare crash when opening the animal management window
Fixed a rare crash when deleting a vet surgery
Fixed a crash when deleting Veterinary Surgery while Vet is entering/leaving it
Performance
Fixed performance drop when placing a complex blueprint in an "Obstructed" location
Lowered memory usage and save file size for large lake data
Hello everyone. This is the weekly game update but only on the skill tree, hope you guys had a great Week.
Improvements
- Skill Tree
- Now the skill tree is more complete the way we desired. - Character Upgrades, the skill tree can too upgrade the character on the player intent. - Usualy every element have 3 Lines that the player can decide his path. (Some icons are still place holders)
In the upcoming War Thunder Battle Pass season we will introduce flamethrower vehicles to the game! Meet one of the most famous flamethrower tanks of WWII - the British Churchill Crocodile, a tank prize in the “Smell of Victory'' season!
Churchill Crocodile, heavy tank, Britain, rank III. Premium.
Features:
Flamethrower
Heavy armour
Low speed
Fuel trailer
Very soon, a new season of the War Thunder Battle Pass, which we called the “Smell of Victory”, will start in the game. The Churchill Crocodile is the first flamethrower tank in the game and one of the main prizes of the new season. Let's take a closer look at this amazing machine!
Flamethrowers on tanks will have a similar mechanic to airborne napalm. They do little damage to heavily armoured targets, although still have a good chance of setting fire to the engine. But the napalm effect to lightly armoured targets is way different! Tank AP rounds oftenly pierce such vehicles with little or no damage at all, but the flamethrower fuel is capable of instantly disabling the crew in open compartments and does tremendous damage to unprotected modules. Tank flame projectors fire long jets of fire mixture under pressure, and being fired in arc trajectory, are able to get the enemy behind a small shelter.
The British Churchill Crocodile is one of the most famous flamethrower tanks in history. It is converted from the Mk.VII modification with a 75mm cannon and excellent protection. The hull-mounted machine gun is replaced by a flame projector, fed by a fuel trailer attached behind the tank. Thanks to this trailer, Churchill Crocodile has the highest number of charges of fire mixture amongst tanks, and also becomes the longest tank in the game!
The flame projector has limited targeting angles, and an aspiring commander will have to turn the entire hull towards the enemy. The tank is famous for its incredible survivability on the battlefield, but the mobility of the steel giant and quite weak AP rounds are definitely among the Churchill's shortcomings.
You smell that? Do you smell that? The smell of napalm comes to War Thunder tank battles. This is the “Smell of Victory”!
Greetings, WARHAMMER fans! We hope you're sitting comfortably, because Update 2.2 is here and it is, in technical parlance, a 'whopper'! It's been a little over a month since our last big patch in the shape of Update 2.1, which served to fix some of the problems flagged up before our huge 2.0 release. But now we're ploughing full speed ahead into the feedback we received after the launch of 2.0 and Immortal Empires, and this chunky ol' update is the result!
Here are some of the highlights:
Changes to settlements and garrisons to reduce the frequency of settlement battles.
Additional flavour for some of the special settlement garrisons—including Karak 8 Peaks, Black Pyramid, Skavenblight and more—by allowing them to use additional units.
A character experience rebalance, reducing the importance of victory types and focusing on enemy unit destruction.
Tweaks to the victory objectives of several legendary lords, including those of the Lizardmen, High Elves and Empire.
A game mode split option has been added to ranked multiplayer, letting you join separate queues and giving you greater control of your online experience.
Adjustments to AI aggression, strategy and overall game difficulty.
Plus, monsters are invading the old world in the form of Regiments of Renown III, and a new endgame crisis brings ruin-death to all! Yes-yes...
And that's just a small taste of what we've got for you! For a complete look at everything crammed into 2.2, check out the full patch notes through the link:
The work never stops! Update 2.3 rapidly approaches and is currently due to land in November. Until then, we’re as always very keen to hear everything you’ve got to say about WARHAMMER III, Immortal Empires and 2.2.0, so please do reach out to us through all the normal channels. Your feedback helps the game be as good as it can possibly be!
This is going to be WARHAMMER III's final patch of 2022 before we ramp back up again in the first quarter of 2023. Update 2.3 is expected to focus on bug fixes and balance changes that weren't quite ready for this release, as well as fixes to any issues that may bubble up over the next few weeks. As a result, it is expected to be lighter on content than 2.2.
As always, we look forward to facing you in battle!
Jack-o'-lantern is one the most recognizable symbols of Halloween. Today we invite you to take part in our competition to define the best Jack-o'-lantern of the Wasteland!
The rules are simple:
Download the blueprint Pumpkin Base (author — kaiipsar) from the exhibition
Rebuild it so that it would make a grimace — it can be funny or frightening (or maybe both of these qualities would be combined)
Upload the blueprint to the exhibition with a name that begins with the PMPE tag
Upload the blueprint before 23.10.2022, 20:59 GMT
The winners will not be disappointed, because our prizes include:
1 “Catalina (Deluxe edition)” pack
3 “Catalina” packs
6 “Catalina (Lite edition)” packs
Good luck!
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Greetings Everyone! The October 18, 2022 Emergency Maintenance has been completed. You can now login to the server. Please refer to the update details below:
Update Details:
- Fixed an issue with [EVENT] Halloween Lucky Random Box : Can no longer be accessed through 'Open All' feature - Lucky Random Box returns to Halloween Specter's Shop