Mysteries of the Past: Shadow of the Daemon Collector's Edition - Blue Brain Games
Mysteries of the Past: Shadow of the Daemon Collector's Edition will be discontinued and retired from Steam soon. This means that you won't be able to purchase this game anymore.
The main reason is simple that this piece is getting old and it may face compatibility issues in the future.
Thank you for your understanding & support over the years.
Tunguska: The Visitation - Enhanced Edition - Rotorist
I realized that there is a major bug for players who have unlocked more than 10 rows of backpack and started the Ashinaka quest - it would cause some items to be permanently lost.
To resolve this issue I created large size option for storage chests throughout the game to match the maximum backpack size. Now you have more room to store loot :)
Automation - The Car Company Tycoon Game - Killrob
A small patch that is focused on the saving, exporting, and importing of cars. Now it is also possible to directly export your cars from your campaign playthrough to the sandbox, making your in-context lore creations easier to preserve.
LCV4.2.31 Fixes & Improvements
Added export to sandbox button in campaign museum section
Fixed in-production forecaster breaking and giving NaNs
Fixed engines not showing the first time a trim was loaded
Fixed new sandbox variants always defaulting to 2012
Fixed a few lua errors resulting from deleting or opening imported .cars before a game restart
Fixed UI closing when importing .cars and clicking to subscribe to a single car's mods
Fixed photoscene resolution not loading correctly
Fixed animatics not exporting & renamed output mp4 files to include car name
Fixed tire speed letter using gearing top speed instead of calculated top speed in tooltip
Fixed cooling flaps not actually calling their calculations
More fixes and general polish is on its way before we wrap up LCV4.2. Cheers!
Patch 1.06 Full Update Notes: Added player portraits. These are icons that will be displayed next to your name in games. You craft them out of pieces in the collection screen from Portrait Frames at the shop. Added 2 new pieces: Spiked Wall and Dark Tower Added 'save login information' checkbox so you can instantly login with your saved account if desired. Added the ability for board edit mode to specify what the starting turn number is, and whether castling and white capturing on turn 1 is allowed Added icons to the main menu buttons in the game Added a new fancy animation for creating and destroying pieces in the craft menu Added a new fancy animation for opening boxes of pieces Added a logout button in the game Added the chance for ai challenges to specify a higher starting turn number than 1 Added more notes to the rules changes panel below the turn clocks to inform players when games start if domain, castling, or other rules have changed for a position Added a fadeout effect to tokens that cannot be used and no longer affect the game while in a match (such as elitism) Fixed a bug where the player would recieve a random army instead of the position's army in ai skirmish if an army wasn't selected Fixed a bug where sometimes the daily challenge would claim you'd already completed it today incorrectly Fixed a bug in board edit mode where selecting a piece from the unit deploy panel would make the base unit go to the wrong display layer Fixed a bug where sometimes in crafting mode the currency display would disappear Fixed a bug with the armor block animation that made it slightly choppy Changed the format for the collection, main menu, play game menu, and ingame scene to be more visually appealing and easy to navigate Changed the cost of Bullet Time, Dwarf, Vizier, Druid (-1 favor). Changed Raider to have 1 more move square (from start location). Changed the reward for matches based on moves played by increasing gold and experience by 10% Changed all input text fields and the piece information card to use the serif font instead of arial Changed the tutorial questline to about 75% more gold Changed board edit mode's unit panel to be lighter when placing black pieces and darker when placing light pieces for visibility Changed the buttons in the Play game/ Board edit screen to all be in the upper left assembled neater Changed the chessboard and pieces in the Play game/ Board edit screen to be 10% larger Changed the square coordinates labels to be hidden by default, and appear when mousing over the moves performed list or unit deploy panel Changed the daily challenge generator to usually create positions with a higher amount of favor than before Changed the price of 'unlock all pieces' to $70 USD Changed pieces in the store boxes to have a glow behind them of their rarity, and no longer drag around when clicked
We will roll out a quick maintenance-free update, and it will be applied for games starting 2 AM (PT). *Some changes may not be applied to tooltips or Practice modes.