Oct 17, 2022
theHunter: Call of the Wild™ - danponeill91
A surprise promotion where you and your hunting buddies can get most of theHunter: Call of the Wild’s DLCs at a great price, as well as the Base Game for any friends you have yet to convince!
Pixel Game Maker MV - Gotcha Gotcha Games
Hi all,

Starting Oct 17th to 24th, we will be running a 75% sale discount for Pixel Game Maker MV, and up to 30% sale discount for DLC contents!

Halloween DLC is still available, how about using this opportunity to create a dark game?

Bundles:
Halloween DLC Bundle
A bundle of dark DLC perfect for Halloween is available for a limited time!
https://store.steampowered.com/bundle/27911
MIR4 - moon


From my battle to our war, MMORPG MIR4
Greetings, This is MIR4.
These are the details of the update scheduled for Tuesday, October 18th, 2022.

=========================

[Main Updates]

◈In-Game Updates◈
1. New Mystery: Grieving the Death of a Friend
2. Clan Cooperation Missions will be added.
3. Exchange Ticket for Appearance Equipment will be added.

=========================

[October 18th Patch Note Details]

◈In-Game Updates◈

■ Mystery
● 8 new codices will be added with the addition of new mystery ‘Grieving the Death of a Friend’.
[Codices Title]
- No More Longing 1
- No More Longing 2
- Telltale Heart
- Principles and Rules
- Tears of Iron 1
- Tears of Iron 2
- Sealed Memory
- Dangerous Decision

● Parchment Rewards
[Mystery Title - Rewards]
Telltale Heart - 500,000 Copper, 200,000 Energy, Sili Flower Seed
Principles and Rules - 500,000 Copper, 200,000 Darksteel, Dagger of Mercy
Sealed Memory - 800,000 Copper, 300,000 Darksteel, Magenta Earrings
No More Longing - 1,000,000 Copper, 300,000 Darksteel, Alluvial Golden Jade x2
Dangerous Decision - 1,500,000 Copper, 500,000 Darksteel, Demonic Jade Earrings
Tears of Iron - 1,500,000 Copper, 500,000 Darksteel, Ecstatic Pill x2

● Mystery Completion Reward
[Item Reward - Quantity]
Epic Spirit Treasure Box - 1
Epic Magic Stone Box - 1
Epic Noirsoul Herb - 4
Epic Mystic Enhancement Stone - 3
Rare Mystical Piece Box - 1

● Event Completion Reward
[Title - Rewards]
Telltale Heart - Uncommon Divine Dragon’s Enhancement Stone x5, Rare Dragonsteel Box x1
Principles and Rules - Epic Herb Box x5, Rare Dragonsteel Box x1
Sealed Memory - Rare Divine Dragon’s Enhancement Stone x3, Rare Dragonsteel Box x1
No More Longing - Epic Eternal Snow Panax x5, Rare Dragonsteel Box x1
Dangerous Decision - Epic Azureum MIneral Fluid x10, Rare Dragonsteel Box x1
Tears of Iron - Epic Divine Dragon’s Enhancement Stone x1, Epic Dragonsteel Box x1

※ Click the firecracker-shaped icon to check the details in Event tab.

●2 New crafting manuals will be added with the addition of new mystery.
- Craft NPC: <Craft Master> Eo Gisik
[Title - Item Name - Required Materials and Resources]

Principles and Rules - Necromancy Badge - Umbra Stone of Bladehaven x20, 200,000 Copper
Sealed Memory - Heaven Army Forsaken Badge - Forsaken Badge of Black Demon Army Darkscourge Spectre, Forsaken Badge of Black Heaven Army Scourgeblood Nefariox, 200,000 Copper, 200,000 Darksteel

■ Clan
● Clan Tech will be added.
[Clan Tech Category - Technology Name]
Clan Development - Path of Cooperation
Clan Refinement - Arhat Formation II, Nirvana Technique II, Taeul Technique II, Cosmic Swordsmanship II, Iron Cloth II, Purple Lightning Force II, Mind Protection II
Clan Warfare - Diplomacy Technique II, Kill Order II, Surprise Attack II, Attack Tactics II, Defense Tactics II, ATK Amplification II, DEF Amplification II

● Clan Cooperation Mission content will be added.
- Clan Cooperation Mission is Clan content where members of the same clan can summon and defeat Cooperation bosses for rewards using Cooperation points accumulated from certain missions.
- Clan Cooperation Missions will be available in Clan Information→ Support after reaching 'Path of Cooperation' level 1 or above.
(How to access: Clan→ Clan Tech→ Clan Development)
- You can choose and proceed with 5 out of 10 types of Cooperation Missions per day.
- Completion count of all Cooperation Missions, and success or failure of each mission, will be reset at 00:00 (UTC+8) every day.
- Only one Cooperation Mission can be accepted at each time.
- A completed Cooperation Mission cannot be repeated until the next day at 00:00 (UTC+8).
- You will be able to summon stronger Cooperation Bosses as ‘Path of Cooperation’ level increases.
- Cooperation Mission list and summonable Cooperation Bosses will be randomly set according to level of ‘Path of Cooperation’.
- Cooperation Bosses can be summoned in a location specified by the Leader, or Clan members with ‘War’ permission.
- Available Cooperation Boss Summons / Accumulated Clan Cooperation Points / Cooperation Mission List / Cooperation Mission in Progress will be reset at 00:00 (UTC+8) every Monday.
- Clan members who have joined less than 24 hours ago cannot obtain Cooperation Boss Defeat Rewards.
※ Please refer to [Game Encyclopedia - Clan - Clan Cooperation Mission] for further details.
Official Forum Link: https://forum.mir4global.com/post/46

■ Appearance Equipment
● Exchange Ticket for Appearance Equipment will be added.
- You can obtain Appearance Equipment with a specific Exchange Ticket.
- Exchange Ticket for Appearance Equipment will be purchasable from shop.

■ Shop
●Purchase count for '1+1 Gold' and 'Level Accomplishment' products will be reset.
- Dragonians who have purchased those mentionings previously can re-purchase those products.

■ PVP
● Damage Penalty will be added on PVP.
- If PK alignment is stated as Outlaw, damages dealt to other players will be significantly decreased.

■ In-game bug fixes & gameplay improvements
1. Improvements on the Request page to categorize Home Server and Domination Server separately.
2. Improvements in the maximum purchase count in NPC shop; it will be limited to the count that your character can purchase.
3. Improvement to the Item Information window to move to the ‘All’ tab if the codex requiring the selected item is not registered in the favorite tab.
4. ‘Source’ button will be changed to ‘Enhancement’ button upon tapping Dragon Artifact in Codex.
5. ‘Use’ button will be added to the Item Information window of Hell Raid Ticket.
Oct 17, 2022
Movavi Video Suite 2022 Steam Edition - Video Making Software: Video Editor Plus, Screen Recorder and Video Converter Premium - Movavi Software
50% OFF for the top 3 in 1 multi-app Movavi Video Suite 2022 Steam Edition !

Get Pixel Age Pack for free
and create your own breathtaking videos!


And all other DLC Effects are on sale TOO - click here!




Cave Guessers - Acureus
### Features & Improvements

- Greatly improved "Shadow on the wall" shadow control useability
- added more shadows to the trumpeting mammoth for a more dramatic victory celebration!
- added another layers of lush green to the background of the word editor

### Fixes

- Fixed a bug where very long word hints would not be formatted correctly
- Fix an issue with custom word lists for “break it down” that contain lots of dimensions in their concepts breaking the UI
- reopening the wordlist prompt in tournament dialog after having selected a custom wordlist reset the selection - now it will be persisted properly
Oct 17, 2022
ASTLIBRA Revision - Rye
  • Added a function for Stinger, so your character won't move when using a Shield Bash.
  • Fixed a bug related to an achievement that could be acquired in second half of the game
  • Fixed a bug when performing a Sky Surf, the effect unexpectedly stops.
  • Fixed a bug that is triggered when descending from the rooftop of the Demon Castle .
  • Adjusted Druid skill's effect.
  • Fixed a bug where you can't talk to an NPC if you are moving too fast.
  • Improved English texts.
  • Fixed a bug where the original summon appears after changing the summon on the equipment board.
  • Fixed a bug when using an Shield that is equipped with a board, the shield cannot be raised by using "Down" input.
  • Fixed a bug where certain enemies drop the wrong Force.
  • Fixed a bug when using a Rock Shield, other summons might get stuck.
  • Fixed a bug that is triggers when you change the summon during summoning.
Power to the People - Hermes Interactive
Hello everyone! We just wanted to let you know that we're putting the development of Power to the People on pause for a couple of weeks. We are currently in the process of changing the name of our games studio, and that's keeping us quite busy.

However, we intend to resume development in early November, and keep adding new features and new content to the game, including at least one new level and several "quality of life" upgrades.

Join our Discord or follow us on Twitter to make sure you're always updated with the latest news!
Oct 17, 2022
Survive The Troll - DirtyBeastAfterTheToad
Dev Notes
ːsteamhappyːHey everyone! ːsteamhappyː

This is the update making changes to the game and I'm so excited to share them with you!
It has been more than 10 days now since the game came out, and they have been quite informationnal for the balance of the game.
Thank you all for your feedbacks, and have fun with the new patch!

Changes

  • New content[expand type=details]

    • You can now give gold and diamond to your allies as an elf.
      Simply click on your allies and use the above buttons to give resources.
      Each time you click on the button, you will give 5% of your selected resource, so be careful when spam clicking!

    • Elf ghosts have a new spell called "Strike" they can use to hit the troll hut.
      Each time you hit the hut, it takes 5 dmg (it has 500hp), and you gain gold based on the time spent in game.
      If the troll hut's HP get to 0, elves win!

    • Elves now have a 3 hits armor, which prevents them from being one shot.
      Troll won't make money on these hits.
      You only have 3 hits for your entire game so be careful when you're out of armor.
    [/expand]
  • Other changes[expand type=details]

    • Changed to map icon of ghosts to be more clear.

    • Changed the icon of the "destroy" action to avoid confusion.
    • The red color for map icons is now only for the troll.
    • New Successes, check them out!
    [/expand]
  • Bug Fixes[expand type=details]
    • Fixed a bug where an elf could spawn a tower on bridge supports, which caused them to be invulnerable.
    • Fixed a bug where the gift could spawn on an unreachable spot.
    [/expand]

Thanks for reading this, and see you soon!
DBAT.
FOREWARNED - Dreambyte Games

A note from the developers:

The long-awaited arrival of a new Mejai is finally here with the FOREWARNED: Abominations major development update! In addition to the introduction of the 6th Mejai, this update is brimming with new content, including two new maps, a new tomb variation, updates to the afterlife mechanics, an increased ritual challenge, completely revamped phenomena, quality of life fixes, and more. This update also focuses on making the starting experience smoother in all regards, allowing new players to become acquainted with the core gameplay more quickly while still enjoying the process of discovery.

As always, we look forward to hearing your feedback and suggestions in our official Discord. We hope you enjoy the update!







Discover the horror that is Ataimon the Abominable as the latest Mejai to haunt the ruins. Known to his enemies as "the Fleshwelder," Ataimon possesses unique strengths that make him a challenging - and terrifying - adversary to overcome. Utilize your research notes to learn how to exploit his weakness, but be warned - when desperate, Ataimon will reveal his true power...
  • Ataimon is now an option to select when entering all ruins' inner tomb
  • The PDA has been updated to include Ataimon's research notes as well as selection in the Evidence tab
  • 10 new lore pages are available for collection which tell the story of how Ataimon came to be
  • New inner tomb notes are available specific to Ataimon's behavior
  • A new achievement is available when Ataimon is banished for the first time




Two new maps have been added to the game.
  • Thought to have been lost to time, the tomb hidden within the sun-scorched Dread Valley has emerged from the shadows and is ready for you to explore.

  • After significant excavation efforts, the entrance to a new ruin has been unearthed. Watch your step as you descend into Nekhbet Chasm.




A new procedurally generated tomb variation - Underground Palace - has been added. This new tomb style can be found within the Dread Valley and Nekhbet Chasm maps.
  • Over 30 new rooms, including several dangerous trap rooms
  • New open-ceiling sandy-floor tomb style and lighting within the ruins
  • New variations of the existing ushabti puzzles fitting to the Underground Palace theme
  • New, thrilling ritual chamber with unique effects and challenges
  • New ambience and sound effects
  • New enemy type lurking throughout
  • New objectives unique to the ruins



  • Spectator Mode has been removed from the game. Instead, mummy players who have perished can return again to roam the halls after a short duration
  • A new experience will now present itself for players that die, transitioning them from death to the "afterlife room" where players choose their path. The afterlife room itself has also been redesigned and revamped with new graphics, sounds, and overall atmosphere changes
  • Death Recaps have been added to the game, informing players how they died with tips to avoid such a death in the future. Note that these are optional; by default, recaps will only appear once per cause of death, but this can be set to always show in Gameplay settings if desired



  • More enemies will now spawn during the banishment ritual, with both difficulty and the number of players in the expedition affecting the total number
  • Enemies will now attempt to disrupt the banishment ritual, striking the altar. As the altar takes damage, pieces of the canopic box will break off. Once the box is completely destroyed, the ritual will fail, dooming your soul to an eternity trapped in the Mejai's tomb...




Further excitement has been added to the evidence gathering phase of the investigation through the revamping of all phenomena, improving upon existing functionality as well as introducing brand new mechanics. These changes, while making things feel more fresh and thrilling, will also allow certain tools to feel more effective, rewarding, and fun to gather evidence with.

Destruction
  • The Mejai's spirit has grown more powerful and can now destroy more than just pots and vases. Players may now experience pillars, columns, statues, and other objects get destroyed when this phenomenon occurs
Disturbed Tombs
  • After a sarcophagus has been disturbed, scratch marks left by the spirit can be found in a random spot inside. However, these scratch marks are only visible through the Tablet tool and will expire after a duration. This will provide players an added opportunity to confirm whether or not a tomb was disturbed in case they missed experiencing it firsthand
  • This phenomenon has also received additional visual and audio enhancements when it occurs, including a chance that the spirit will emit an aura around a sarcophagus before interacting with it
Electronic Disturbance
  • This phenomenon now also affects the Radio tool, altering and distorting the audio
  • Flashlights and headlamps now rapidly fluctuate in intensity rather than turning on and off
  • New sound effects have been added to affected tools while this phenomenon takes place
Extinguished Flames
  • A visible gust of wind will often accompany this phenomenon when it occurs
Footsteps
  • New footstep sounds have been added for greater variety during this phenomenon
Magnetic Distortion
  • When this phenomenon occurs, the compass needle will now spin for a longer duration and the compass itself will rapidly shake
Metallic Signature/Radioactivity
  • Ancient Egyptians believed the soul comprised of several parts, one of which was referred to as Sekhem, or the life force of the soul in raw, spiritual-energy form. While roaming the ruins in its spiritual form, the Mejai will now occasionally exude a portion of this energy in the form of ectoplasm. This viscous substance can emit certain energy readings depending on the Mejai’s associated phenomena, such as radioactivity, metallic signature, or both. This energy will fade away after some time however, so be sure to keep an eye out and have the necessary tools ready before it disappears
  • Note that this is an additional means of gathering the radioactivity/metallic signature phenomena and it’s still possible to pick up readings in the air near the Mejai’s spirit as before
  • The chance that the Mejai’s spirit produces ectoplasm increases the closer the player is to the spirit. When playing in a group, the chance increases even further when the team is grouped close to one another
  • Buffed the radioactive sensitivity for levels 1-4 of the Geiger Counter tool
Radar Detection

Radar System
  • The Radar System leveling system has been reworked to no longer be map zoom-level based. Instead, further upgrades will now unlock icons that will display on the radar map to help players better map out the ruins. Icons for more room types will be added in future updates.
    Level I: Displays the Mejai other threats (within a radar sensor), and the tomb entrance
    Level II: Displays the inner tomb on its map once discovered
    Level III: Displays treasuries and prison chambers on its map once discovered
    Level IV: Displays the entrance to the tomb's lower level on its map once discovered. Red levers will now appear on the map as well once explorers are within range
    Level V: Displays the blue escape lever on its map once explorers are within range
  • The Mejai will no longer appear as a red dot on the radar map display and will now instead appear as a red skull
  • Slightly increased the duration of time that the Mejai will appear on the radar system when detected by the radar sensor tool
  • A radar sensor is still required to detect movement of the Mejai and other threats, but all other icons will remain on the map display once discovered for the first time
  • Players now have the ability to change the color of their radar arrows that display on the Radar System Display, allowing for observers to more easily distinguish and guide players as they traverse the ruins.
  • Players also now have the ability to zoom in and out of the radar system map display
  • The Radar System will now display its current level via a new module added to the device itself
  • Fixed issues in which spiders, snakes, and crocodiles were not appearing on the radar system map when within the range of a Radar Sensor
Radar Sensor
  • Players can now keep the Radar Sensor tool active while holding it to allow for exploration while a teammate observes the Radar System display from above. Observers can now properly warn of nearby threats as well as keep an eye out for the Mejai’s radar detection evidence. Note that this tool can still be placed on the ground as well
  • Added additional upgrade functionality to the Radar Sensor that increases the detection speed per level:
    Level I: 0%+ bonus speed
    Level II: 10%+ bonus speed
    Level III: 20%+ bonus speed
    Level IV: 30%+ bonus speed
    Level V: 40%+ bonus speed
  • Updated the item shop’s descriptions of the Radar Sensor to indicate the specific radius increases and detection speed bonuses that come with each upgrade level
  • Fixed desync issues in which the activation of a Radar Sensor could fail to reflect for all players in some cases
  • Improved the sound quality of the radar sensor when it is active
Reanimation
  • Mummies will now have a more realistic reaction when being burned and will no longer disappear, but instead collapse into charred remains.
Tremors
  • Sand/debris now falls from the ceiling in addition to the existing effects that occur when a tremor is discovered using the seismometer
  • Lowered the cooldown for the tremor effects when the phenomenon occurs
  • Slightly reduced the calibration recurrence rate of the seismometer per level
  • Adjusted the verbiage on the screen of the seismometer for clarity
Vocal Response
  • Added 30+ new phrases/questions/commands the Transmitter tool will recognize as well as new responses the Mejai can vocally reply with
  • Slightly decreased the minimum spiritual rage required for the Mejai to respond
  • Slightly increased the base vocal response chance
  • Increased the maximum number of times a Mejai can vocally respond
  • Optimized the vocal response audio clips for better performance
  • The “INCOMING…” UI text on the Transmitter will now come immediately after the Mejai vocally responds rather than right before
  • The "LISTENING…" UI text on the Transmitter has been reworded to "ASK A QUESTION..." for clarity


  • The PDA’s Research tab has been redesigned to include a new “Tools” section, which outlines how to utilize each piece of equipment. This redesign also simplifies the means of examining the traits of different Mejai, including helpful clarifying information for new players
  • Tomb variation #3 (housed in the Hidden City of the Sahara and Sunken Dune Shrine maps) has received an overhaul, improving the visual quality of the ruins with more detailed floors, walls, columns, and more
  • Added decorative Egyptian boxes throughout tomb variations #1 and #2, which can also be smashed by the Mejai's spirit during the Destruction phenomenon
  • The particular evidence types each Mejai invokes has been rebalanced to be a maximum of 8 phenomena instead of 9. This ensures all six Mejai have the same number of possible phenomena
  • Updated tooltips when hovering over evidence in the PDA to reflect the new phenomena changes
  • The inner tomb door button will now be inactive unless a Mejai’s name has been selected
  • A usage hint will appear when picking up a tool for the first time for players who haven’t completed the tutorial or are below level 25
  • Items in the Shop will now list the player level required to unlock the tool’s next upgrade if the player has yet to prestige. The Shop has also received various design improvements, additions for clarity, and updated item descriptions where necessary
  • When a tool is turned on and then put away in your inventory, it will turn back on when re-equipped instead of being off
  • Player movement now has a smooth damping effect applied
  • Added right-hand idle animations when players aren’t moving but holding a tool
  • Added hand animation when holding a tool and looking left/right
  • Added 20 additional hints to the loading screens
  • Implemented audio occlusion for all Mejai
  • Updated the tutorial where applicable to reflect the new phenomena changes
  • Added rewards for first-time tutorial completion, including 200 gold and a Steam achievement
  • The Heka Amulet has received an additional charge per level
  • Additional precision has been added to player mic volume sliders
  • Added Halloween decorations to the lobby area
  • The map selection UI flow has been improved for a smoother experience
  • Player footsteps will now sound muffled when walking on carpeted surfaces
  • Improved the visuals when focusing on a document, including a depth of field background blur as well as better positioning/lighting
  • The Torch tool has received an additional 1m range of illumination.
  • PDA-related popups will now display the actual keybind selected by the player instead of "Default: L"
  • Volume normalization of global chat has been tuned in to help reduce cases of players with loud global chat volume input
  • Implemented a particle system performance optimizer for the more intense effects
  • New players who begin their first expedition without completing the tutorial will receive additional starting tips for a smoother initial experience
  • Improved the performance of VR raycasts when interacting with menus
  • When respawning as a human through Osiris' gate, the ground torch will be pre-lit for easier visibility. Note that the torch will remain unlit if the Mejai is Necreph and he has already physically manifested
  • Further accuracy and sensitivity has been added to the player volume bars



  • Added logic to help prevent players from being stuck on a black screen as the round ends
  • Fixed an issue that could cause players to fall through the floor during the lightning-cage ritual
  • Fixed an issue that would cause tools to turn off when taking out the PDA
  • Fixed an issue that allowed the Tablet to enter “selfie mode” while zoomed in one case
  • Fixed an issue that caused the radio to restart itself instead of continuing playback like a real radio when turned on / off
  • Fixed an issue in which the Golden Water Pot treasure could extinguish torches
  • Fixed an issue that allowed tools to bypass being turned off when being placed away in one’s inventory
  • Fixed an issue preventing VR players from prestiging
  • Fixed an issue that allowed for collectibles such as rare artifacts to spawn below the floor of tomb variation #3
  • Fixed an issue with the coloring of certain phenomena icons in the Evidence tab
  • Fixed an issue in which the Bloom effect would remain on while viewing menus
  • Fixed an issue in which flames from firestands, torches, and the lighter would ramp up too slowly
  • Fixed an issue where the sound of player footsteps would continue to play even when stopped moving
  • Fixed an issue that prevented players from being heard over global chat while their PDA was out
  • Fixed an issue in which large white blobs would appear at the water drains during the oasis tomb variation rituals
  • Fixed an issue that could result in canopic jars floating in the middle of a room when spawning in
  • Fixed an issue in which the player smart watch arm could remain out after death if active while dying
  • Fixed an issue with AI pathing related to the player's Y position
  • Fixed an issue in which the VR headlamp would audibly click off on death
  • Fixed an issue in which certain lore pages were out of order
  • Fixed an issue with VR players falling through the map when returning from the ritual room portal
  • Fixed an issue in which Ouphris would not flee to the correct location after being warded away with a Heka Amulet
  • Fixed an issue that caused mummies to be burned by ritual altar candles
  • Fixed an issue related to the out of bounds respawn point for the oasis maps
Sucker for Love: First Date - Lazarus
Lead developer AkaBaka in his fourth dev diary dives into the second date for Sucker for Love and in development updates.


Check out the first game below!

https://store.steampowered.com/app/1574270/Sucker_for_Love_First_Date/

Socials:
Akabaka's Twitter
DreadXP's Linktree
...