A surprise promotion where you and your hunting buddies can get most of theHunter: Call of the Wild’s DLCs at a great price, as well as the Base Game for any friends you have yet to convince!
From my battle to our war, MMORPG MIR4 Greetings, This is MIR4. These are the details of the update scheduled for Tuesday, October 18th, 2022.
=========================
[Main Updates]
◈In-Game Updates◈ 1. New Mystery: Grieving the Death of a Friend 2. Clan Cooperation Missions will be added. 3. Exchange Ticket for Appearance Equipment will be added.
=========================
[October 18th Patch Note Details]
◈In-Game Updates◈
■ Mystery ● 8 new codices will be added with the addition of new mystery ‘Grieving the Death of a Friend’. [Codices Title] - No More Longing 1 - No More Longing 2 - Telltale Heart - Principles and Rules - Tears of Iron 1 - Tears of Iron 2 - Sealed Memory - Dangerous Decision
● Parchment Rewards [Mystery Title - Rewards] Telltale Heart - 500,000 Copper, 200,000 Energy, Sili Flower Seed Principles and Rules - 500,000 Copper, 200,000 Darksteel, Dagger of Mercy Sealed Memory - 800,000 Copper, 300,000 Darksteel, Magenta Earrings No More Longing - 1,000,000 Copper, 300,000 Darksteel, Alluvial Golden Jade x2 Dangerous Decision - 1,500,000 Copper, 500,000 Darksteel, Demonic Jade Earrings Tears of Iron - 1,500,000 Copper, 500,000 Darksteel, Ecstatic Pill x2
● Event Completion Reward [Title - Rewards] Telltale Heart - Uncommon Divine Dragon’s Enhancement Stone x5, Rare Dragonsteel Box x1 Principles and Rules - Epic Herb Box x5, Rare Dragonsteel Box x1 Sealed Memory - Rare Divine Dragon’s Enhancement Stone x3, Rare Dragonsteel Box x1 No More Longing - Epic Eternal Snow Panax x5, Rare Dragonsteel Box x1 Dangerous Decision - Epic Azureum MIneral Fluid x10, Rare Dragonsteel Box x1 Tears of Iron - Epic Divine Dragon’s Enhancement Stone x1, Epic Dragonsteel Box x1
※ Click the firecracker-shaped icon to check the details in Event tab.
●2 New crafting manuals will be added with the addition of new mystery. - Craft NPC: <Craft Master> Eo Gisik [Title - Item Name - Required Materials and Resources]
Principles and Rules - Necromancy Badge - Umbra Stone of Bladehaven x20, 200,000 Copper Sealed Memory - Heaven Army Forsaken Badge - Forsaken Badge of Black Demon Army Darkscourge Spectre, Forsaken Badge of Black Heaven Army Scourgeblood Nefariox, 200,000 Copper, 200,000 Darksteel
■ Clan ● Clan Tech will be added. [Clan Tech Category - Technology Name] Clan Development - Path of Cooperation Clan Refinement - Arhat Formation II, Nirvana Technique II, Taeul Technique II, Cosmic Swordsmanship II, Iron Cloth II, Purple Lightning Force II, Mind Protection II Clan Warfare - Diplomacy Technique II, Kill Order II, Surprise Attack II, Attack Tactics II, Defense Tactics II, ATK Amplification II, DEF Amplification II
● Clan Cooperation Mission content will be added. - Clan Cooperation Mission is Clan content where members of the same clan can summon and defeat Cooperation bosses for rewards using Cooperation points accumulated from certain missions. - Clan Cooperation Missions will be available in Clan Information→ Support after reaching 'Path of Cooperation' level 1 or above. (How to access: Clan→ Clan Tech→ Clan Development) - You can choose and proceed with 5 out of 10 types of Cooperation Missions per day. - Completion count of all Cooperation Missions, and success or failure of each mission, will be reset at 00:00 (UTC+8) every day. - Only one Cooperation Mission can be accepted at each time. - A completed Cooperation Mission cannot be repeated until the next day at 00:00 (UTC+8). - You will be able to summon stronger Cooperation Bosses as ‘Path of Cooperation’ level increases. - Cooperation Mission list and summonable Cooperation Bosses will be randomly set according to level of ‘Path of Cooperation’. - Cooperation Bosses can be summoned in a location specified by the Leader, or Clan members with ‘War’ permission. - Available Cooperation Boss Summons / Accumulated Clan Cooperation Points / Cooperation Mission List / Cooperation Mission in Progress will be reset at 00:00 (UTC+8) every Monday. - Clan members who have joined less than 24 hours ago cannot obtain Cooperation Boss Defeat Rewards. ※ Please refer to [Game Encyclopedia - Clan - Clan Cooperation Mission] for further details. Official Forum Link: https://forum.mir4global.com/post/46
■ Appearance Equipment ● Exchange Ticket for Appearance Equipment will be added. - You can obtain Appearance Equipment with a specific Exchange Ticket. - Exchange Ticket for Appearance Equipment will be purchasable from shop.
■ Shop ●Purchase count for '1+1 Gold' and 'Level Accomplishment' products will be reset. - Dragonians who have purchased those mentionings previously can re-purchase those products.
■ PVP ● Damage Penalty will be added on PVP. - If PK alignment is stated as Outlaw, damages dealt to other players will be significantly decreased.
■ In-game bug fixes & gameplay improvements 1. Improvements on the Request page to categorize Home Server and Domination Server separately. 2. Improvements in the maximum purchase count in NPC shop; it will be limited to the count that your character can purchase. 3. Improvement to the Item Information window to move to the ‘All’ tab if the codex requiring the selected item is not registered in the favorite tab. 4. ‘Source’ button will be changed to ‘Enhancement’ button upon tapping Dragon Artifact in Codex. 5. ‘Use’ button will be added to the Item Information window of Hell Raid Ticket.
- Greatly improved "Shadow on the wall" shadow control useability - added more shadows to the trumpeting mammoth for a more dramatic victory celebration! - added another layers of lush green to the background of the word editor
### Fixes
- Fixed a bug where very long word hints would not be formatted correctly - Fix an issue with custom word lists for “break it down” that contain lots of dimensions in their concepts breaking the UI - reopening the wordlist prompt in tournament dialog after having selected a custom wordlist reset the selection - now it will be persisted properly
Hello everyone! We just wanted to let you know that we're putting the development of Power to the People on pause for a couple of weeks. We are currently in the process of changing the name of our games studio, and that's keeping us quite busy.
However, we intend to resume development in early November, and keep adding new features and new content to the game, including at least one new level and several "quality of life" upgrades.
This is the update making changes to the game and I'm so excited to share them with you! It has been more than 10 days now since the game came out, and they have been quite informationnal for the balance of the game. Thank you all for your feedbacks, and have fun with the new patch!
Changes
New content[expand type=details]
You can now give gold and diamond to your allies as an elf. Simply click on your allies and use the above buttons to give resources. Each time you click on the button, you will give 5% of your selected resource, so be careful when spam clicking!
Elf ghosts have a new spell called "Strike" they can use to hit the troll hut. Each time you hit the hut, it takes 5 dmg (it has 500hp), and you gain gold based on the time spent in game. If the troll hut's HP get to 0, elves win!
Elves now have a 3 hits armor, which prevents them from being one shot. Troll won't make money on these hits. You only have 3 hits for your entire game so be careful when you're out of armor.
[/expand]
Other changes[expand type=details]
Changed to map icon of ghosts to be more clear.
Changed the icon of the "destroy" action to avoid confusion.
The red color for map icons is now only for the troll.
New Successes, check them out!
[/expand]
Bug Fixes[expand type=details]
Fixed a bug where an elf could spawn a tower on bridge supports, which caused them to be invulnerable.
Fixed a bug where the gift could spawn on an unreachable spot.
The long-awaited arrival of a new Mejai is finally here with the FOREWARNED: Abominations major development update! In addition to the introduction of the 6th Mejai, this update is brimming with new content, including two new maps, a new tomb variation, updates to the afterlife mechanics, an increased ritual challenge, completely revamped phenomena, quality of life fixes, and more. This update also focuses on making the starting experience smoother in all regards, allowing new players to become acquainted with the core gameplay more quickly while still enjoying the process of discovery.
As always, we look forward to hearing your feedback and suggestions in our official Discord. We hope you enjoy the update!
Discover the horror that is Ataimon the Abominable as the latest Mejai to haunt the ruins. Known to his enemies as "the Fleshwelder," Ataimon possesses unique strengths that make him a challenging - and terrifying - adversary to overcome. Utilize your research notes to learn how to exploit his weakness, but be warned - when desperate, Ataimon will reveal his true power...
Ataimon is now an option to select when entering all ruins' inner tomb
The PDA has been updated to include Ataimon's research notes as well as selection in the Evidence tab
10 new lore pages are available for collection which tell the story of how Ataimon came to be
New inner tomb notes are available specific to Ataimon's behavior
A new achievement is available when Ataimon is banished for the first time
Two new maps have been added to the game.
Thought to have been lost to time, the tomb hidden within the sun-scorched Dread Valley has emerged from the shadows and is ready for you to explore.
After significant excavation efforts, the entrance to a new ruin has been unearthed. Watch your step as you descend into Nekhbet Chasm.
A new procedurally generated tomb variation - Underground Palace - has been added. This new tomb style can be found within the Dread Valley and Nekhbet Chasm maps.
Over 30 new rooms, including several dangerous trap rooms
New open-ceiling sandy-floor tomb style and lighting within the ruins
New variations of the existing ushabti puzzles fitting to the Underground Palace theme
New, thrilling ritual chamber with unique effects and challenges
New ambience and sound effects
New enemy type lurking throughout
New objectives unique to the ruins
Spectator Mode has been removed from the game. Instead, mummy players who have perished can return again to roam the halls after a short duration
A new experience will now present itself for players that die, transitioning them from death to the "afterlife room" where players choose their path. The afterlife room itself has also been redesigned and revamped with new graphics, sounds, and overall atmosphere changes
Death Recaps have been added to the game, informing players how they died with tips to avoid such a death in the future. Note that these are optional; by default, recaps will only appear once per cause of death, but this can be set to always show in Gameplay settings if desired
More enemies will now spawn during the banishment ritual, with both difficulty and the number of players in the expedition affecting the total number
Enemies will now attempt to disrupt the banishment ritual, striking the altar. As the altar takes damage, pieces of the canopic box will break off. Once the box is completely destroyed, the ritual will fail, dooming your soul to an eternity trapped in the Mejai's tomb...
Further excitement has been added to the evidence gathering phase of the investigation through the revamping of all phenomena, improving upon existing functionality as well as introducing brand new mechanics. These changes, while making things feel more fresh and thrilling, will also allow certain tools to feel more effective, rewarding, and fun to gather evidence with.
Destruction
The Mejai's spirit has grown more powerful and can now destroy more than just pots and vases. Players may now experience pillars, columns, statues, and other objects get destroyed when this phenomenon occurs
Disturbed Tombs
After a sarcophagus has been disturbed, scratch marks left by the spirit can be found in a random spot inside. However, these scratch marks are only visible through the Tablet tool and will expire after a duration. This will provide players an added opportunity to confirm whether or not a tomb was disturbed in case they missed experiencing it firsthand
This phenomenon has also received additional visual and audio enhancements when it occurs, including a chance that the spirit will emit an aura around a sarcophagus before interacting with it
Electronic Disturbance
This phenomenon now also affects the Radio tool, altering and distorting the audio
Flashlights and headlamps now rapidly fluctuate in intensity rather than turning on and off
New sound effects have been added to affected tools while this phenomenon takes place
Extinguished Flames
A visible gust of wind will often accompany this phenomenon when it occurs
Footsteps
New footstep sounds have been added for greater variety during this phenomenon
Magnetic Distortion
When this phenomenon occurs, the compass needle will now spin for a longer duration and the compass itself will rapidly shake
Metallic Signature/Radioactivity
Ancient Egyptians believed the soul comprised of several parts, one of which was referred to as Sekhem, or the life force of the soul in raw, spiritual-energy form. While roaming the ruins in its spiritual form, the Mejai will now occasionally exude a portion of this energy in the form of ectoplasm. This viscous substance can emit certain energy readings depending on the Mejai’s associated phenomena, such as radioactivity, metallic signature, or both. This energy will fade away after some time however, so be sure to keep an eye out and have the necessary tools ready before it disappears
Note that this is an additional means of gathering the radioactivity/metallic signature phenomena and it’s still possible to pick up readings in the air near the Mejai’s spirit as before
The chance that the Mejai’s spirit produces ectoplasm increases the closer the player is to the spirit. When playing in a group, the chance increases even further when the team is grouped close to one another
Buffed the radioactive sensitivity for levels 1-4 of the Geiger Counter tool
Radar Detection
Radar System
The Radar System leveling system has been reworked to no longer be map zoom-level based. Instead, further upgrades will now unlock icons that will display on the radar map to help players better map out the ruins. Icons for more room types will be added in future updates. Level I: Displays the Mejai other threats (within a radar sensor), and the tomb entrance Level II: Displays the inner tomb on its map once discovered Level III: Displays treasuries and prison chambers on its map once discovered Level IV: Displays the entrance to the tomb's lower level on its map once discovered. Red levers will now appear on the map as well once explorers are within range Level V: Displays the blue escape lever on its map once explorers are within range
The Mejai will no longer appear as a red dot on the radar map display and will now instead appear as a red skull
Slightly increased the duration of time that the Mejai will appear on the radar system when detected by the radar sensor tool
A radar sensor is still required to detect movement of the Mejai and other threats, but all other icons will remain on the map display once discovered for the first time
Players now have the ability to change the color of their radar arrows that display on the Radar System Display, allowing for observers to more easily distinguish and guide players as they traverse the ruins.
Players also now have the ability to zoom in and out of the radar system map display
The Radar System will now display its current level via a new module added to the device itself
Fixed issues in which spiders, snakes, and crocodiles were not appearing on the radar system map when within the range of a Radar Sensor
Radar Sensor
Players can now keep the Radar Sensor tool active while holding it to allow for exploration while a teammate observes the Radar System display from above. Observers can now properly warn of nearby threats as well as keep an eye out for the Mejai’s radar detection evidence. Note that this tool can still be placed on the ground as well
Added additional upgrade functionality to the Radar Sensor that increases the detection speed per level: Level I: 0%+ bonus speed Level II: 10%+ bonus speed Level III: 20%+ bonus speed Level IV: 30%+ bonus speed Level V: 40%+ bonus speed
Updated the item shop’s descriptions of the Radar Sensor to indicate the specific radius increases and detection speed bonuses that come with each upgrade level
Fixed desync issues in which the activation of a Radar Sensor could fail to reflect for all players in some cases
Improved the sound quality of the radar sensor when it is active
Reanimation
Mummies will now have a more realistic reaction when being burned and will no longer disappear, but instead collapse into charred remains.
Tremors
Sand/debris now falls from the ceiling in addition to the existing effects that occur when a tremor is discovered using the seismometer
Lowered the cooldown for the tremor effects when the phenomenon occurs
Slightly reduced the calibration recurrence rate of the seismometer per level
Adjusted the verbiage on the screen of the seismometer for clarity
Vocal Response
Added 30+ new phrases/questions/commands the Transmitter tool will recognize as well as new responses the Mejai can vocally reply with
Slightly decreased the minimum spiritual rage required for the Mejai to respond
Slightly increased the base vocal response chance
Increased the maximum number of times a Mejai can vocally respond
Optimized the vocal response audio clips for better performance
The “INCOMING…” UI text on the Transmitter will now come immediately after the Mejai vocally responds rather than right before
The "LISTENING…" UI text on the Transmitter has been reworded to "ASK A QUESTION..." for clarity
The PDA’s Research tab has been redesigned to include a new “Tools” section, which outlines how to utilize each piece of equipment. This redesign also simplifies the means of examining the traits of different Mejai, including helpful clarifying information for new players
Tomb variation #3 (housed in the Hidden City of the Sahara and Sunken Dune Shrine maps) has received an overhaul, improving the visual quality of the ruins with more detailed floors, walls, columns, and more
Added decorative Egyptian boxes throughout tomb variations #1 and #2, which can also be smashed by the Mejai's spirit during the Destruction phenomenon
The particular evidence types each Mejai invokes has been rebalanced to be a maximum of 8 phenomena instead of 9. This ensures all six Mejai have the same number of possible phenomena
Updated tooltips when hovering over evidence in the PDA to reflect the new phenomena changes
The inner tomb door button will now be inactive unless a Mejai’s name has been selected
A usage hint will appear when picking up a tool for the first time for players who haven’t completed the tutorial or are below level 25
Items in the Shop will now list the player level required to unlock the tool’s next upgrade if the player has yet to prestige. The Shop has also received various design improvements, additions for clarity, and updated item descriptions where necessary
When a tool is turned on and then put away in your inventory, it will turn back on when re-equipped instead of being off
Player movement now has a smooth damping effect applied
Added right-hand idle animations when players aren’t moving but holding a tool
Added hand animation when holding a tool and looking left/right
Added 20 additional hints to the loading screens
Implemented audio occlusion for all Mejai
Updated the tutorial where applicable to reflect the new phenomena changes
Added rewards for first-time tutorial completion, including 200 gold and a Steam achievement
The Heka Amulet has received an additional charge per level
Additional precision has been added to player mic volume sliders
Added Halloween decorations to the lobby area
The map selection UI flow has been improved for a smoother experience
Player footsteps will now sound muffled when walking on carpeted surfaces
Improved the visuals when focusing on a document, including a depth of field background blur as well as better positioning/lighting
The Torch tool has received an additional 1m range of illumination.
PDA-related popups will now display the actual keybind selected by the player instead of "Default: L"
Volume normalization of global chat has been tuned in to help reduce cases of players with loud global chat volume input
Implemented a particle system performance optimizer for the more intense effects
New players who begin their first expedition without completing the tutorial will receive additional starting tips for a smoother initial experience
Improved the performance of VR raycasts when interacting with menus
When respawning as a human through Osiris' gate, the ground torch will be pre-lit for easier visibility. Note that the torch will remain unlit if the Mejai is Necreph and he has already physically manifested
Further accuracy and sensitivity has been added to the player volume bars
Added logic to help prevent players from being stuck on a black screen as the round ends
Fixed an issue that could cause players to fall through the floor during the lightning-cage ritual
Fixed an issue that would cause tools to turn off when taking out the PDA
Fixed an issue that allowed the Tablet to enter “selfie mode” while zoomed in one case
Fixed an issue that caused the radio to restart itself instead of continuing playback like a real radio when turned on / off
Fixed an issue in which the Golden Water Pot treasure could extinguish torches
Fixed an issue that allowed tools to bypass being turned off when being placed away in one’s inventory
Fixed an issue preventing VR players from prestiging
Fixed an issue that allowed for collectibles such as rare artifacts to spawn below the floor of tomb variation #3
Fixed an issue with the coloring of certain phenomena icons in the Evidence tab
Fixed an issue in which the Bloom effect would remain on while viewing menus
Fixed an issue in which flames from firestands, torches, and the lighter would ramp up too slowly
Fixed an issue where the sound of player footsteps would continue to play even when stopped moving
Fixed an issue that prevented players from being heard over global chat while their PDA was out
Fixed an issue in which large white blobs would appear at the water drains during the oasis tomb variation rituals
Fixed an issue that could result in canopic jars floating in the middle of a room when spawning in
Fixed an issue in which the player smart watch arm could remain out after death if active while dying
Fixed an issue with AI pathing related to the player's Y position
Fixed an issue in which the VR headlamp would audibly click off on death
Fixed an issue in which certain lore pages were out of order
Fixed an issue with VR players falling through the map when returning from the ritual room portal
Fixed an issue in which Ouphris would not flee to the correct location after being warded away with a Heka Amulet
Fixed an issue that caused mummies to be burned by ritual altar candles
Fixed an issue related to the out of bounds respawn point for the oasis maps