Street Legal 1: REVision - DevilMcSheep
In short
Dealer work, H-shifter support!

List of changes
Car Dealer
  • Now working as it's own separate area!
  • Corrected the color of one of the decorative background cars, which had not cleanly ported to the newer game engine.
  • Working car selection logic.
  • Support for various SL1R features (photo mode, hiding OSD & more!).
  • Added all the basic environment features (skydome, fog, dynamic lighting, envmap).
  • No more unwanted geometry visible at high view range settings.
  • Remade & slightly improved the original UI.
  • Improved memory management.
H-shifter support
  • Bindable inputs for direct gear selection, including Neutral.
  • Options to either stay in gear until an input for a different gear is given, or to return to Neutral whenever the input is released (classic (sequential) shifting overrides this).
Misc
  • Fixed a crash on game exit under very specific conditions.
  • 99% completed the CarInfo blueprint for the Kurumma.
    As ever, thanks to Medek for helping with these!
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/

For sure! More is coming next week!
Stay tuned! :)
Armored Warfare - Silentstalker
Commanders!

The final vehicle that was previewed some time ago is the Type 99B Tier 10 Premium Main Battle Tank and we’re happy to announce that this, too, is coming in the near future.



Unlike the Namer, there wasn’t any huge problem with the Type 99B – it just sort of “tagged along” with the delays of other vehicle and we only got to its testing after the launch of the Rise of the Dragon Battle Path.

With that being said, we made some changes to this vehicle as well. For one, we’ve reduced the tank’s mobility – previously, it was basically the same as that of the Type 99A2 MBT, which was a bit too much the tank also gets extra armor, a dozer blade and guided missiles. The mobility (especially the hull traverse parameter) was therefore reduced:
  • Maximum speed reduced from 85 km/h to 79 km/h
  • Acceleration to 32 km/h reduced from 4.86s to 5.16s
  • Hull traverse reduced from 47.8 deg/s to 38.9 deg/s
We’ve also slowed down the ATGM reload and increased the switch time between weapons.

Furthermore, compared to the original concept of the vehicle, we’ve moved the ammo rack back to the hull. It’s not as vulnerable as that of the other Type 99A (which still requires a fix). We’ve also adjusted the tank’s armor to match its Tier and concept.

There are a few smaller issues to be ironed out but overall the tank is ready to be deployed in the near future. We hope you will enjoy it and, as always:

See you on the battlefield!
CULTIC - Jasozz
Hello all!

A new experimental build of CULTIC has dropped on the beta branch, which -should- address the issue users were having with busted save files, where items just wouldn't spawn into the map properly.

Basically, the issue boiled down to a number parsing issue. Some systems use commas instead of decimals to represent float values, so the positions of items and enemies in save files was being loaded in incorrectly, resulting in wildly incorrect position and rotation values.

This was a major oversight on my part, and explains why it was impossible to replicate on my system.

Regardless, it should be fixed in this build.

IMPORTANT:

If you have a Map Start save file for the affected session, you may be able to load this map and play normally. HOWEVER - unfortunately, due to the nature of this issue, if you have created a quicksave or manual save in the map, that save file is most likely still going to have items missing. Items that fall egregiously outside of map bounds are destroyed, so if you have loaded a save (which would break item positions), and then saved again (after the items had gone out of bounds and been destroyed), that save file would still reflect the items having been destroyed.

I will be working some more bug fixes into this patch and releasing on the main branch later today, after I've had a chance to test more thoroughly.
Oct 17, 2022
The Emperor and State Prologue - TTgame
Fixed:
● Fixed a bug that caused too many natural disasters.
● Fixed a bug where the execution interface would sometimes incorrectly display Treasury reduction per turn.
● Fixed a bug where there was no deduction when building imperial palace orders.
- Fixed a bug where a palace building could not be built again after being unbuilt.
● Fixed a bug in the small window where the previous year's income and expenditure values were incorrectly calculated.
● Fixed a bug where the value of the sound option [encourage development, half return] was not implemented.
● Fixed a bug that caused an error in internal library revenue statistics.
● and some other details.

Optimization:
● Errata and optimization of 29 prefectural names.
● Fine tuning of the algorithm and display of the literacy rate, ranging from 0% to 50%.
● Agricultural development from a weak increase in land annexation to a weak decrease in land annexation value.
● Reduced the frequency of timber and optimized the algorithm for producing timber in the territory.
● and some other details.

Add:
● Added the "Discard" option when viewing items in Zichen Hall.
● Added the option to shrink the palace map.
● World map added the option to change the color of the barrier boundary.
● Initial set allocation points interface to increase [reset],[random],[balance] shortcut options.
Roboholic - F.SnowFlake
Greetings!

We are happy to announce that Roboholic is part of the DreamHack Beyond digital event. We are reopening the demo to all players again.

Join in the wacky sci-fi adventures, install various implants, and defeat unusual enemies from the 17 to 23 October.

Join our Discord to chat about the game with other players! And if you're streaming the game, drop us a link.

Regards,
Roboholic Team


Volley Pals - NAISU
We are very excited to show our new game Volley Pals to you!

It is going to be released on Q2 - 2022.
Oct 17, 2022
红月 - 是兄弟就来砍我
修复新出现的bug。。。。。。
Chasing the Unseen Playtest - strangeshiftstudio
Thank you so much everyone who participated in this first playtest!
I gathered enough information at the moment and I will be hard at work updating the game. Please stay tuned for the next playtest coming in later on !
Fabled Lands - Victor


Incremented version to 1.0.13
---
Performance
  • Fixed camera script issue impacting performance.
  • Reduced memory consumption with additional sprite optimisation (should impact performance on low-end devices).
Items
  • Added Ivory Helmet (+5% Crit Hit Chance, +5 Chance to Block).
  • Replaced Ivory-handheld Katana with Ivory Helmet as a reward from the Samurai in Magwort Fens (in preparation for Akatsurai DLC).
  • Crit hit chance modifier is now highlighted in Tooltips.
  • Updated Mirror of the Sun Goddess' icon.
  • Updated Inventory heading to Adventure Sheet.
General
  • Added missing icon when gaining titles Blessed of Tambu and Illuminate of Molhern.
  • Added keyboard shortcut for rolling dice [SPACE].
  • Fixed an issue with quests that have multiple objectives and can be discovered before obtaining the quests, not triggering the map markers to refresh.
  • Fixed formatting issue in Coastal Uttaku if you're a noble.
  • Removed left-over meta text in Book 5.
Steam Deck
  • Cursor setting is now modified only on Steam Deck to avoid out of sync behaviour with Steam Cloud when switching between devices.
  • Fixed tutorial arrows misplacement for Steam Deck.
Curious Expedition - lorenzo_mm
Dear Explorers,

The Curious Expedition Giant Crab plushie 🦀 is now available to order!





We teamed up with Makeship to produce a limited edition plushie of the Giant Crab, one of the most beloved creatures in Curious Expedition 1 & 2.

This is how it works:

🦀 You have 3 weeks of time to place your order

🦀 The plushie will only be produced if the minimum funding goal is reached

🦀 If the campaign does not achieve its funding goal all orders will be refunded

🦀 A random selection of people among those who buy the plushie will be gifted a Steam key bundle containing Curious Expedition 1, Curious Expedition 2 and all the DLCS

We received a sample of the plushie, it's really well made and incredibly soft 😊












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