DRAGON BALL: THE BREAKERS - [BNE]plt
Thank you for playing DRAGON BALL: THE BREAKERS.
We would like to inform you of the adjustments we have made based on gameplay conditions and feedback.

■ Main revision on Majin Buu
◆Active Skill "Go-Go Gum"
The skill "Go-Go Gum" is designed to be released when hit by melee attacks, super attacks and other attacks that cause the players to roll over or blow away. It is not released by the damage of Ki Blasts.
However, as a result, by attacking with Ki Blast immediately after the bind, more damage than expected was caused; therefore, the following adjustments have been made.

・Shortened the bind time of the active skill "Go-Go Gum".

◆Passive skill "Majin Buu Resurrection"
Currently, when the first form "Spopovich" super attack, melee attack, and active skill "Summon Yamu" are successfully utilized and the bonus of increased evolution energy is added, it was possible to evolve to the second stage "Majin Buu (Innocent)" by simply finishing off one Survivor during the Dragon Change. Since this was not the original design, the following adjustments were made.

・Adjusted of the amount of evolution energy increase
・Decreased the amount of evolution energy increased by the super attack "Energy Drain."
・Slightly decreased the amount of evolution energy increased by the active skill "Summon Yamu.
・Slightly decreased the amount of evolution energy increased by melee attacks.
・Slightly decreased the amount of increase in the effect of skill enhancements.

We will continue to update this title after its release to meet the expectations of our fans.
We look forward to your continued support of DRAGON BALL: THE BREAKERS.
Oct 14, 2022
Pixelpart - Sören Möllers
Version 1.5 of Pixelpart has been released with several new features: Shader graphs, custom spawn paths, unlimited sub-emitters and auto-cropping!

Shader Graphs
In previous versions, adjusting the appearance of particles was limited to changing their sprite texture and color. With this release, you can now use shader graphs to define the material of particles more precisely. You can make materials react dynamically to particle properties like speed, for example. Such a shader graph consists of nodes that work together to define the final pixel color and opacity.



Custom Spawn Paths
A new type of spawn shape for custom paths has been added. Using this type, you can define custom spawn paths for particles by choosing waypoints directly on the effect preview. Simply select the new Path shape in the General options and choose waypoints by right-clicking on the effect preview.



Unlimited Sub-Emitters
It is now easier than ever to spawn particles from other particles. You drag the emitter that should spawn particles in relation to another emitter onto that emitter in the list of objects. It will become a sub-emitter of the latter. This release adds the possibility to have an unlimited number of sub-emitters for each emitter, not just one.



Auto-Cropping for Final Render
This release introduces auto-cropping for the final render. After selecting the new option in the render dialog, the rendering process automatically fits the effect into the frame of the rendered video.

Other Changes
  • New option to adjust the grid spacing in the keyframe editor
  • The Windows version now has a custom window title bar
GameGuru MAX - Lee Bamber [DEV]
In addition to the many fixes and functional improvements to the core GameGuru MAX product, we have been working in parallel to create a much-needed tool for your game creations. The NEW Building Editor! 

Now, as well as the variety of outdoor scenes you can now create large, multi-story buildings, complete with complex room layouts, working doors, windows, staircases, and all with the automatic placement of dynamic lighting.

The tool is designed to be as easy to use as possible and you can create a building and have it in your game level in less than 60 seconds.  With more time and craft you can create some very cool interior scenes for your next game ideas.

Here are some of the features the current version of the Building Editor supports:

  • Quick drag out a box to create a room, then join several together for more complex layouts
  • Edit rooms dynamically, re-sizing and moving them as your ideas are refined
  • Hide and show the walls of each room to create L-shapes and other room designs
  • Use stock or custom textures to paint the floors, walls, and ceilings of your rooms
  • Paint the outsides of your buildings to create the look you are after
  • All buildings export directly into the Object Library of GameGuru MAX and are ready to use
  • Each room can be flagged to auto-create a real dynamic light to trigger when in-game
We look forward to seeing what you create with this great new feature and hope to bring you more doors, windows, and staircases, as well as more texture choices to expand the scope of your creative efforts. 

We also encourage you to post your ideas for new features for this new tool in our issues board.

For those who have just joined our news section, you can check out GameGuru MAX right now for FREE by visiting the Steam page and downloading the free trial version here.

https://store.steampowered.com/app/1247290/GameGuru_MAX/

Happy game-making!
Alaloth: Champions of The Four Kingdoms - Gamera Interactive || Herald


Hello Champions!

Some news for you all after a few days of silence! Lot of cool things are actually in progress and we are in the middle of many super interesting discussions, following-up the meetings we had at GamesCom! We spent the last month in the UK and we are dealing with some top secret corporate stuff now, that's why we have been a little bit slower than usual in answering here or on our Discord server. The World Update #1 has been slightly delayed as you probably noticed, but it will arrive soon along with other features originally scheduled for the next months [more details soon]. A new build is on the way for Wednesday with a great number of fixes, new contents and new improvements for mouse & keyboard, following the major update we've released last month. Meanwhile, we are proud to announce that Alaloth has been nominated in 4 different categories at the Game Connection Indie Development Awards, taking place during the Paris Games Week in November. A world class jury nominated us for The Grand Award [the main one], the Best PC Game Award and for the Best Hardcore Game Award. Moreover, we are competing for People's Choice Award, assigned directly by players. That's why we are asking for your help now: {LINK REMOVED} Always remember that anything helping with visibility means more sales. More sales mean more resources to invest in the development. More development means more cool stuff for you in an endless loop of happyness. Thank you for the support, as usual!

Share the love and stay tuned!

Follow our official channels to stay up to date:
Like Alaloth on Facebook
Follow Alaloth on Twitter
Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/
Dead Space - Electronic Arts

  1. YouTube Livestream
  2. Twitch Stream
Join Creative Director Roman Campos-Oriola and Senior Producer Philippe Ducharme as they celebrate this important anniversary with your first look at the Dead Space extended gameplay walkthrough trailer, a deep dive into the design goals of the Motive™ team and what it means to create a true remake, and more.

The sci-fi survival horror classic Dead Space™ returns, completely rebuilt from the ground up to offer a deeper and more immersive experience. This remake brings jaw-dropping visual fidelity and suspenseful atmospheric audio, as well as new gameplay content and improvements while staying faithful to the original game’s thrilling vision.



Arhaekon - Predict Edumedia
”Praise, oh daughter of Ivelis, her divine body shown in every vernal offshoot! Hers is the Treasury of creatures and you shall protect her kingdom, that is the Kingdom of Light and Life… ”




Class: Cleric

Strengths:
- Catered towards healing and buffs
- Moderate stamina
- Consistent stamina regeneration

Weaknesses:
- Abysmal damage
- Low health pool
- Priority target for the enemies

Signature Ability: Divine Patronage
- Retaliate with Smite every time the target unit is attacked. In this case, smite will only heal the target unit. Effects do not expire unless the target changes or either one of the units die.

Other skills:
- Smite - Successful hits heal a random ally by 50% of damage dealt.
- Heal - Heals friendly adjacent unit.
- Cure - Removes a random ailment from the target. If the picked ailment is low health or stamina, they will be recovered above the threshold.
- Sacred Ward - Adds the Cleric's attack rating as defense to all adjacent units.
Iragon 18+ - Lamorak
New Build!

Click here to watch the new update video!

New Levels

Welcome back to another Iragon changelog. We have two new testable levels for the players, a ruined city atop floating islands and a snowy mountain pass. To play them, you need to go through the New Solis portal or the Mountain Top portal in the Experimental Hall.

New Spells

Also in the Experimental Hall, there are new lightning projectiles and an AOE ice spell that you can test if you go through the New Spell System.

New Scene

Lastly, we’ve finished a scene in which we see the Harbinger and his servants imprison some girls and take them away. You are faced with a choice to either help them or stay put. This too is testable in the Experimental Hall in the WIP Forest Level 2 in both TP and VR.

What's the best game universe?

A lot of video games take place in expansive universes that are fleshed out through many games in a series. Which universe do you like the most?

Oct 14, 2022
Iragon: Prologue 18+ - Lamorak
New Build!

Click here to watch the new update video!

New Levels

Welcome back to another Iragon changelog. We have two new testable levels for the players, a ruined city atop floating islands and a snowy mountain pass. To play them, you need to go through the New Solis portal or the Mountain Top portal in the Experimental Hall.

New Spells

Also in the Experimental Hall, there are new lightning projectiles and an AOE ice spell that you can test if you go through the New Spell System.

New Scene

Lastly, we’ve finished a scene in which we see the Harbinger and his servants imprison some girls and take them away. You are faced with a choice to either help them or stay put. This too is testable in the Experimental Hall in the WIP Forest Level 2 in both TP and VR.

What's the best game universe?

A lot of video games take place in expansive universes that are fleshed out through many games in a series. Which universe do you like the most?

Oct 14, 2022
Z-Race - CutieKatie
We love our tight-knit VR community and are glad to show you one of our ship designs, which was inspired by the amazing creator Soul Fox 🔥

Talk directly to our team and help report bugs in our Discord: https://discord.gg/YBAJC83scZ
Check out the latest updates on our Twitter: https://twitter.com/XocusVR
Like our Facebook page: https://www.facebook.com/xocusgames
Oct 14, 2022
Sky Haven Tycoon - Airport Simulator - mr.gmg
Version 0.7.5.246

* Bug fixes
- fixed crash when the building menu wasn't closed before loading a save
- fixed attaching vehicles stuck after save/load
- remove malfunctioned flight dispatcher which crashed the game shortly after loading
- fixed crash in the traffic system after moving a facility building
- fixed the wrong position of a building after upgrading it
- fixed a crash in the linking tool
- fixed wrong snapping during building roads
...