Another patch overflowing with fixes and improvements. A huge thanks to all the players who have let us know about the issues and given their feedback, and to all those who have left reviews. Your support is massively appreciated by the team.
Improvements
Added Brewing Tips settings to the options menu. These tips can now be turned off, set to advanced only, and also reset
Added a warning when trying to place containers that are too large in the sink
All Brewpedia articles are now available from the start in Free Play mode; this will have no effect on Brewmaster mode, where articles need to be unlocked as before
Improved several recipe images to be visually closer to the beer style
Bug Fixes
Fixed an issue where the “Brewmaster” achievement didn’t unlock
Fixed issue where the “Error Detected” job couldn’t be completed
Fixed an issue where the bonus objective of “Hopping Mad” couldn’t be completed
Fixed an issue where “Off” flavours were sometimes being counted as a flavour for job requirements when they shouldn’t
Fixed issue where the job “Free Spirit” could not be completed (ABV is no longer a critical stat for Belgian-Style Witbier)
Fixed an issue where some Local Brewery unlock achievements were unlocking at the wrong time
Added an improved fix for Kristoff’s final story stage, which involves completing a Very Difficult Ascent job. This should now work retroactively for players who have already completed a valid job. Note that if the objective doesn’t immediately complete, try one of the following: brew a new beer (any will do); open the delivery box; or advance to next season
Numerous text fixes in all languages
Fixed missing Electric Kettle article page in French language
Fixed missing article page in Spanish
Fixed issue where an empty X-ray display could be seen for finished beers (X-ray mode should not be available for finished beers)
Fixed an issue where pounds (lb) would be displayed as ounces (oz) when using Imperial measurements
Fixed a rounding issue when retrieving ingredient weights when using Imperial measurements, which meant that the same value was incorrectly shown when changing the amount
The recipe for English-Style Mild now has the correct image
Fixed issue where connecting pumps in a certain way would result in the pump not working
Fixed a crash when loading a save game after changing language
Fixed a crash that could occur when naming a player-created recipe
Oak barrels are now correctly positioned when placed in the keg racks
Fixed an issue where conditioning containers couldn’t be placed in the keg rack once they were removed
Fixed an issue where binding the left arrow as a secondary input for move left would result in it behaving as move right
Fixed issue where bottle types were incorrectly aligned in the packaging sequence
Fixed issue where the game could fail to launch due to a conflict with VR software
Fixed an issue where the spacebar shortcut failed to work on various dialogue boxes
Fixed an issue where the controller cursor could become misaligned with the on-screen UI
Fixed an issue where CO2 tanks would disappear when placing a keg on a heating mat
Fixed an issue where it was possible to retrieve an infinite number of barrels of the same beer from the cellar
Fixed an issue where the Swap Menu wasn’t working in Free Play Mode when in Build Mode
As always, a massive thank you to everyone for your reviews here on Steam and spreading the word about the game with your friends - as a small team, we really appreciate your support! And as always if you have any questions do let us know here on Steam, or over on our Discord. Have a brewtiful day!
We are going to release an alpha build tomorrow with the core of the bug catching system, what we implemented so far are the bug net main action, and a few insects:
8 Butterflies: Butterflies just fly slowly and close to the ground, they are very easy pickings for the bug net 3 Spiders: Jumping spiders stay hidden in the thick grass, getting too close will cause them to show a cute animation, getting closer will cause them to jump away and escape.
1 Bucko: Buckos are a special creation of one of my favorite Vtubers Amiya Aranha, I added them to the game as a small little reference. They do not react to the player, only to nearby Dreamweaver Spiders.
1 Poofah: Poofahs are little critters I invented, they are a tiny insect that inflates and fly away when the player gets close.
I have modeled a total of 45 bugs, but we haven't implemented their behaviors yet, the modeled bugs waiting for AI are: Wasps, Moths, Isopods, Slugs, Snails, Beetles, Ladybugs, Flies, Glowflies, Bees and Cave Poofahs.
Also a small warning, tomorrow update will come to a fix to the grass system, we had a bug where about half of the grass was not rendering properly, by fixing this the amount of grass basically doubled, if the FPS drop is too high for you, go to the grass settings and switch to half-grass, this will result in about the same grass density as before the patch, you can also now switch the grass LOD if you want denser grass, but don't mind things getting choppy when far away.
Try it out and please consider giving us feedback. You can do that on our Discord server, send an email to contact@anananasstudio.se or in the Steam forum.
Optimizing Game Experience: * Add NEW Ninelie Event [King Reptile Valley] in chapter mode, bring new Riders * Added bloodline trait carry and remove function * Expanded in-battle unit attribute panel * Character upgrade select trail screen can now be closed * Weakened the Attack of some monsters and improved the survivability of some monsters * Adjusted [Unified] to only take effect on friendly units * Optimized some icons * Tampo accidentally gave her wild boar the ability to fly while traveling in the wild
Problem fix: * Fixed the problem when Lancea resurrected Batragon might get stuck * Fixed the problem that the Aerolistar may get stuck after being killed * Fixed the sound effect of Karma's thunder * Fixed the problem that the Elite Canyon Defense level could not be cleared normally * [Execution] trait description fix, no need to be Backstab to activate * [Bronze Totem] description fixed, armor will only be reduced when attacked
- Bug fix: Villagers not visible when going into 1st person mode from zoomed out cam - Visual fix: Moving crops made static to prevent visual/antialiasing glitches - Feature added: New slider in options for mouse sensitivity in 1st person mode - Feature added: New option to make villagers disappear when zoomed out to improve performance - Feature added: Marker showing the location of the golden tile if the tile is not on screen - Game math: Golden tile now appears a bit more often - Game math: Score multiplier for completing batches lowered by a low amount
Please note that during early access most of the updates will reset your existing game, your settings and your save file. This is to make sure your save file is fully compatible with the newest version of the game. Sorry about that! If you experience any technical issues with the game after an update, try reinstalling the game.
Crimson Tactics: The Rise of The White Banner - Dragon
Two scenarios are showcased here.
Movement
So far, units were allowed one movement action per turn as shown below using the blue tiles:
However, gameplay now allows units to move twice as much as they were able to, in exchange for another action in the same turn.
This allows units to be tactically positioned at locations which they can take the highest advantage from or fall back deep into their own territory, if needed. It is showcased below:
Support
Another quality of life update we introduced was that performing an ability or using an item that has a beneficial or supportive effect on an ally unit will turn the tile highlights green instead of red.
This clearly differentiates offensive and supportive abilities:
It's nice to write to you again. Some time ago I announced that Flooded will be a part of Dreamhack Beyond Indie Showcase - you probably remember that. Now I am happy to inform you that the event has just started!
As a form of celebration, I decided to do something unusual. During the festival (from October 14th to October 23rd) you will be able to watch special gameplay with my commentary, but… Only three times! I will show you the levels that are not available in the demo version!
Without further ado, I invite you to the game's Steam page:
đź“… October 15th at 6 PM CEST đź“… October 18th at 6 PM CEST đź“… October 21th at 6 PM CEST
Hope you guys will come by! I encourage you to check out other games during Dreamhack Beyond Indie Showcase. After all, it's a celebration for every gamer.