Return back to the main menu after the game over, instead of starting a new run automatically
Don't show the "wishlist" button in the main menu in the full version of the game
Change the boss fight, so that after the 4 initial waves of enemies have appeared, the concurrent count for the "extra" enemy waves are capped at 2 (instead of 3), except if the timer runs out
[Community Feedback] Make it likely that there is The Podium / Unit Upgrader on the boss fight level
[Community Feedback] Remove old text about rotating the camera from the first level tutorial texts
This item can be crafted on a Wooden Weaving Machine
Furniture
Coin Shop Item
Hair shop lighting mirror
Hair shop shampoo chair
Hair shop storage cabinet
Hair shop cart
Hair salon chair
Hair salon ceiling lights
Hair shop velvet table
This item can be purchased at the Coin Shop.
Craft Item
Hair shop iron cabinet
Hair shop steamer
Hair salon full length mirror
Hair shop velvet chair
This item can be crafted at a Skillful Carpentry Table
Hair
A new Hair Change Coupon has been added.
Unlimited Hair Change Coupon (7 Days)
Unlimited Hair Change Coupon (14 Days)
Unlimited Hair Change Coupon (30 days)
You can change your hairstyle as many times as you like within that period. Time increases when used in duplicate. Time is reduced even when you are not logged in the game.
Added a new enemy - Thief, this enemy steals items from object containers, strengthen the perimeter guard! The thief was created by competitors in order to annoy the CosmoDoc corporations, so they made him fast, he literally runs, but at the same time he does not know how to fight. He, as a true thief, remains invisible to robots during the theft, however, Leela (the main robot) is able to detect the theft and will be warned in time. Can you catch up with the thief and return the stolen items back, or will you be ambushed?
Added footstep sounds dependent on the surface on which the characters are walking (sounds added for all robots).
Added a shadow under the characters to look even better!
Added effects of dust and other things, depending on the surface on which the characters are walking.
Work has been done on some sound effects of explosions and shots, sound has been added to the flying plasma
Note: If you need to use the old UI version after the update, you need to switch the Beta version (switch the method as follows)
Guides of switching to Beta version:
Switching Method Right-click Survival Settlement in the Steam LIBRARY, select 👉Properties - 👉BETAS, and choose the game version(👉beta311-Classic UI) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)
⚡️Visual Design Optimizations:⚡️
Remade the entire UI design in this update.
Changed to brand new avatar designs.
Feature Changes:
Added consumption statistics for processing buildings (only newly built buildings in old archives can see statistics)
Optimized the repetitive sound effect at the beginning of the game
Added basic output for easy difficulty
The recommended number of small marketplaces is revised to 1 person
Optimized the prompt information style when building construction
Optimized the effect of pause
Optimized the effect of the warehouse classification button, the icon will change when the classification is set
Optimized the performance of some interfaces
Adjusted the default production cap of living fuel
Adjusted the output efficiency of mine and quarry buildings
Added a reminder when the bank deposit is due
Increased initial materials in tutorial.
Added extra buff on Reservoir production when ‘Sufficient’ is chosen in Resource Output.
Modified the weight of Wooden Statue, Iron Statue and Exquisite Sword, of which have been produced or purchased in previous saves the weights may appear negative value in the Carry Weight or show out-range Inventory Capacity. These won’t affect the game running.
Modified the producing efficiency of Saltworks, Sandpit, Gem Mine, Obsidian Mine, Herblist Hut, Fodder Factory, Compost Plant, Fishpond, Fuel Factory, Smelter, Ancient Smeltery, Kiln Factory, Masonry Workshop, Furniture Factory and Luxury Furniture Factory.
Modified the papermaking recipe of Printing Factory.
Modified the recipes and the product price of Bedding Shop and Leatherware Hut.
Modified the required amount of building materials for Bathhouse.
Modified the efficiency of making costumes in Clothing Factory.
The Household goods will no longer be stored in the Marketplace spontaneously.
Costumes now cannot be equipped as daily clothing. Wearing costumes in previous saves will be deleted directly.
Coal and Domestic Fuel are open for ‘Disable’ now
Working professions of Dense Forest Farm changed as Forester. In the previous saves, the workers in Dense Forest Farm need to be dismissed and re-arranged.
Added Searching Tool for structures, hot key'~'
Bugfixes:
Fixed the delayed display issue of housing stress buff.
Optimized and corrected the descriptions of Backpack, Foresters Hut, and Travel Light Techs etc.
Switched the size of Herblist Hut. Fixed the issue of changed floor area after the Herblist Hut upgraded to Pharmacy.
Corrected the Related Buildings of some professions in the ‘Help’.
Event reinforcements! Sanguinius, Great Angel of the Imperium and Lord of the Blood Angels arrives to bolster the loyalist forces. Now seeing his true target before him, Ka'Bandha, exalted general of Khorne and one of the mightiest Bloodthirsters, throws himself into battle!
The war for Signus Prime continues, with fresh reinforcements arriving. Choose your side and decide which new Custodian Warlord will join the game!
Building depots and planning bus routes: and that all over the world, whether in your unknown hicksville or in New York - that's the City Bus Manager from PeDePe.
On 10th November 2022, the tycoon will finally be released as an Early Access version on Steam.
Watch the new teaser for the game now and don't forget to add City Bus Manager to your Steam Wishlist.
We are already looking forward to the road to release with you!
Orten Was The Case is a single-player, puzzle/adventure/mystery game with a time-loop mechanic. Set in a fictional Swedish suburb (Orten). This stream is a developer walkthrough of one in-game loop, where the very first objective in the game is completed.