The wooden spike is the main trap you will face on Pocket Witch. Present in most levels, the wooden thorn is one of the most dangerous traps that the little witch will face during her journey through the cursed dungeon. Always remember! The wooden spikes may seem not very dangerous but it will be the main cause of most of your deaths.
As I said last time, this update is all about balance and bug fixes. And, added an arcade mode scoreboard and some features. Let's go straight to the point!
What's changed?
[BASICS]
- Aiming point color change function has been added. You can set the color in OPTION.
- Some mistranslations and typos have been corrected.
- Fixed 'Report Delegation' not working for some players.
- In the dialogue window, changed the word 'skip' to 'next'. because i thought it might confuse some players.
[ STORY ]
- In the El Muro(Morte) stage, an invisible object has been fixed in the way blocking the way. Fixed an issue with invisible objects blocking the way.
[ ARCADE MOD ]
- Added 2 achievements of Arcade Mode.
- Added object shadows.
- The animation that is output when an effect is selected has been changed in a different way. When you hover the mouse pointer over the icon, the color of the icon is slightly darkened.
- Added personal scoreboard. The highest scores are recorded up to 3rd place. If you die during the game, your score will not be recorded.
- Fixed the collision area of some objects.
- Fixed so that negative effects do not overlap. There was a problem that the same effect appeared one after another, and the same negative effect appeared in the options.
- The 'Gambit' effect has been corrected. Now, at least one of the three zones will be changed.
- The 'Play again' button has been removed. There was a problem where the effects granted in the previous game were not initialized properly. Also, as the 'Scoreboard' was added, there was a problem with the 'Play again' button, so it was removed.
- Reduced the heat value of the 'Overclock' effect.
- Doubled the duration of the smoke screen for 'I can't see' effect.
- Increased the bullet spread of the 'Excessive recoil' effect.
- Increased the movement speed of the 'Once upon a time in Africa' effect.
- The Jammer's interference effect has been changed to be the same as the Mute stage. Now, when disturbed by jammers, it will dim around the screen.
What's next?
The next update goal is in December
- Add Arcade mode <HOME ALONE>
Unsolvable problems!
- The aiming point code in arcade mode <Dog Fight> is different from the previously used code, so i can't add the selectable reticles and the reticle spread function. I ask for your understanding.
- I`m still working on the issue of intermittent stuttering in the game. This issue existed before Arcade Mode. Some code has been modified to reduce the stuttering frequency, but it is still not completely resolved.
Regards
The weather suddenly turned cold. When the weather is cold, I used to spend time with my family, eating hot food. What experiences did you have with your family when it was cold? Take this opportunity to call your family and say hello. You can call your family for no reason. Because that's family.
'In family life, love is the oil that eases friction, the cement that binds closer together, and the music that brings harmony'
- friedrich nietzsche
Always take care of yourself, and i hope to see you again in the next update.
Apologies for the inconveniences caused by game freezes. It was caused by our latest janky fix to customers not entering the shop. It's still not fully fixed, so be careful when building tall structures -- customers might have trouble entering the shop. We're on it, though!
Changes
- Customers now get tired when their comfort drops, reducing their movement speed - Customers now leave a mess when their bladder gets too low - Most enemies (except Elderly Customers) now lock on to the player when attacking - Tweaked some item prices - Tweaked difficulty of advanced enemies - Tweaked difficulty of bartering - Removed torch from the beginning area - Added new combat male voice lines
Fixes
- Fixed 10-20 second freeze in big shops when building
That's not all we have in store, either! Here's the full patch notes!
Patch 1.0.74258
Eviscerator Map
Multiple adjustments were made based on player feedback:
Some player spawn locations have been moved to be spread further apart.
Raised walls in the Reception Area to provide better cover.
Increased pillar size in Lounge, Press Briefing, and Underground Arena.
Combined vault and single door into double doorway in Medical Bay.
Replaced vault with a doorway in Robotics Office.
Raised Central Arena wall going into Security to help cover sight lines.
Reworked Security Arena Entry to have deeper cover.
Removed half walls on the Eviscerator Stage.
Replaced smaller dividers with full cover dividers in Security.
Removed the vault in the Executive Office.
Removed a vault into Central Arena from Suite Balcony.
Added an extra door in between the Suites.
Added a hallway from Suite Balcony to Reception Area.
Fixed some object/room culling issues.
HUD
The HUD player panels will now indicate if a teen has the Busted status while they are in the Healthy and Prone health states.
Controls
The Monster's "Attack" and "Feast" actions are now separate bindings from the Teen "Primary Fire" and "Secondary Fire" actions , allowing them to be changed independently.
Customization
Item lists are now sorted by rarity.
Teen hair colour is now a separate cosmetic slot, with existing 'Hair' items moved out of the 'Skins' section. This change allows setting of skin/makeup independent of hair color.
Larger Outer cosmetics will no longer be disabled when wearing certain Skirts
Weapons
Weapons will no longer affect the monster through very small gaps in collision (at least a few centimeters of clearance is now required for the attack to deal damage).
There is now a stigma-specific weapon crafting completion sound that plays when a teen finishes crafting a weapon.
Fight points for weapon crafting points are now awarded per second of crafting rather than on completion of a weapon. As a result, weapons that take longer to craft will be worth more than fast crafting weapons, and partially crafting a weapon will still give some points.
150 Fight points are now awarded when finishing energizing the Enigma, Sacred Staff and Shock Sphere.
Flamethrower
When firing, the time it takes for the Flamethrower to reach its maximum effective range has been decreased by 10%.
Infernal Eye
The weapon charge of the Infernal Eye has been reduced to 22 seconds (from 24 seconds).
Cursed Sword
The duration of the Cursed Sword wake has been reduced by 15%.
The Mighty Swings weapon mod now increases wake duration by 20% (up from 15%).
Holy Slingshot
The Blind Faith weapon mod now applies Blinded to the monster for 1.5 seconds (up from 1.2 seconds).
The Devoted One weapon mod now reduces crafting time by 20% (down from 25%).
Solar Flare
Increased the distance at which the Solar Flare sentry will begin to discharge when able to see the monster by 10%, the speed at which the discharge will ramp to maximum intensity by 25% and the discharge amount at maximum intensity by 25%.
Plagues
A new Plague has been added: The Plague of Pestilence. When used, the monster gains the Pestilence status until they hit a teen or are struck by a weapon. Hitting a teen with Pestilence will inflict the Busted status on them for 120 seconds. This Plague can be fetched randomly during the game or brought into a match by using a prize.
Teens
Teens now crawl 30% faster than before while Prone.
Monster
When a monster returns from being Banished, a 28 meter Scream shockwave will be released (centered on the monster) that will protect them from nearby weapons and disrupt teens. This Scream is not affected by monster perks or cosmetics.
The time the monster is Banished after being wounded has been increased to 14 seconds (from 12 seconds).
Teens are now given an auditory warning that a nearby monster is coming back from Banished 2 seconds sooner than before.
Monster players can now leave map markers for themselves using the "Ping" and "Ping Self" inputs. These markers are only visible to the monster player, and up to 3 can be placed at once. An existing ping can be cancelled by centering the reticle on them and pressing the "Ping" input again.
Improved the look of the damage directional indicators that appear when the monster player takes damage to be easier to read and color-coded to the Stigma-type of the damage taken.
While a monster is stunned and a few seconds after recovering from a stun, subsequent stuns on the monster will have 25% shorter duration.
Monsters that are performing an emote for at least 1.4 seconds can now move to cancel it.
Added support for looping Monster emotes (e.g. dances) and emotes longer than 1.4 seconds.
Deathwire
Added new mechanic for Deathwire: Juiced. After shocking a teen, Deathwire will be Juiced for 2.5 seconds. While Juiced, the activation time to use Voltage Vise is reduced by 50%. (Developer's Note: Deathwire could struggle when engaging with multiple spread out armed teens. This mechanic is intended to give Deathwire the ability to better handle these challenging situations.)
Adjusted the appearance of the overcharge aura on teens to make it easier to distinguish them from Purify weapon auras.
Pickups
A new pickup has been added to the game: the Smoke Screen. When used, it will create a thick cloud of smoke for 8.5 seconds. A monster will be blinded (unable to see teens and weapons) if they enter the cloud and for 1.2 seconds after leaving it. Two Smoke Screens can be found hidden on every map and additional ones can be added via prizes.
Movies
All newly generated Forgotten Film scenes will now award 50% more Flux than before instead of having a chance to award a prize box.
The Forgotten Films tasks to energize weapons now require a smaller number to complete.
Store
Regional prices for FanBux bundles in Argentina were adjusted (reduced).
Visual Effects
Several VFX were optimized for better performance.
Bug Fixes
Fixed a bug where the tip of the staff would not pitch up and down with the player's aim, resulting in unintended firing angles.
Fixed an issue where a Doll hitting an RC Flyer or a Vending Machine would restore Doll Trap count to the Doll Master.
Fixed an issue where the monster could be affected by the Rift or Super Rift shockwave even when protected by a Scream.
Fixed a rare issue where a teen's weapon would not be removed after striking the monster.
Fixed an issue where stunning a monster with a Stigma type would not properly reset further damage from the same Stigma type.
Fixed an issue where the Lockbox in the Teen Training could not be searched.
Fixed an issue where the sound of the monster hitting a Vending Machine was quieter than intended.
Fixed an issue where Deathwire's head model would not stay rotated properly when performing Beam Matrix.
Fixed an issue where the animation teens play after finishing crafting a weapon could be cancelled by crouching.
Fixed an issue where the teen spectral was able to see Vending Machines being sabotaged. They will now always appear unlit to teen spectrals.
Fixed an issue where the teen spectrals were able to see Deathwire's tire marks and Plagues being fetched.
Known Issues
The Epic Games version is experiencing reduced performance in some menus. A fix will be included in an upcoming patch.