Donuts'n'Justice - FobTi
Hi folks,

My new game They Came From The Sky 2 (Early Access) is OUT NOW!

https://store.steampowered.com/app/2080010/They_Came_From_the_Sky_2/


Happy gaming!

Cheers,
@FobTi
《蜀山:初章》买断版 - Inmotiongame
各位亲爱的道友:
《蜀山:初章》定于2022年10月14日01:00-02:00进行日常停服维护,维护结束之后将会发放全服补偿,维护补偿将会随着维护时间延长而递增哦~请各位道友相互转告,在此期间给您带来的不便,敬请谅解。为您提供良好的游戏环境,一直是我们致力的目标,非常感谢您继续支持重楼工作室!
停服时间:10月14日01:00-02:00
停服范围:全服

新增优化内容
1.新增吸取&注入新版界面和相关规则
         界面开启规则和原来一致,通过阴阳石道具上进入
         优化界面操作流程,吸取成功后不在关闭界面
         新增加吸取指定词条功能
         新增加批量吸取功能
2.优化取消大世界摆放的天魔蛛(现在需要通过落魄谷玩法流程召唤天魔蛛)
3.各位道友可以激活原功法五维(力、锋、命、守、回)激活的七曜星阵了,同时可以激活10月12日更新后可激活的七曜星阵属性。
4.伤害计算优化:
     攻击:受本身技能系数以及目标防御、护盾、纵横、伤害抵消影响。
     附加攻击:受目标防御、护盾、纵横、伤害抵消影响(无法产生暴击)。
     真实攻击:受本身技能系数以及目标护盾、伤害抵消影响
5.功法【周天通法】属性调整:真元+气血回复+纵横,调整为:神识+命中+附加攻击
6.部分功法属性五维进一步调整,使其更符合功法的属性。
     影响的功法:【三盘经】、【东皇宝鉴】、【帝鸿金章】、【玄冥万字言】、【无量寿经】、【五蕴心经】、【周天通法】
7.新增宗族禅让功能,暂未加入确认提示框,请谨慎点击;
8.新增退出宗族后自动脱离门派,可自由加入任意宗族;
9.新增申请列表中提示信息,后续优化一键申请功能与单日可申请宗族数量;

修复内容
1.修复玩家在跨越地图边界时导致卡住的问题
2.修复玩家副本之间传送导致卡住无法登录的问题        
3.修复玩家登录无限转圈的问题
4.修复可以无CD释放技能的问题
5.修复卡技能无法释放的问题
6.修复盟主无法开启守卫山门和据点审核的问题
7.修复据点战中偶尔看不见扛旗玩家头顶旗子图标的问题
8.尝试修复据点战中玩家消失的问题
9.修复治疗的随机百分比范围异常的问题
10.修复登录界面游戏崩溃的问题
11.修复猪妖把队友炸死会给自己加杀戮值的问题
12.尝试修复因位面引起玩家之间看不见的问题
13.修复贡献商店和普通商店中不能购买法宝的问题

更新礼包:
贡献点2000
绑定的铜币200万
阴阳石头各300个
升仙丹*1

功法调试礼包:
最近我们在大量调节玩家流派搭配及功法效果,会浪费了不少老道友们在原有功法上的投入,因此特意发放10w老功法修为补偿+升仙丹1颗以示歉意,希望大家百花齐放走出更多的搭配路线!
四品修为丹*1000
升仙丹*1

追加功法突破丹礼包:
增元丹*1
黄龙丹*1

《蜀山:初章》重楼工作室
2022年10月14日

Animal Up! - FobTi
Hi folks,

My new game They Came From The Sky 2 (Early Access) is OUT NOW!

https://store.steampowered.com/app/2080010/They_Came_From_the_Sky_2/


Happy gaming!

Cheers,
@FobTi
Ultimechs - DefurResolution
Hello Pilots!

We've seen a ton of you getting into the game and getting good at scoring goals in a very short amount of time. We know that there are some features that you're looking forward to and some that you've hoped for us to work on.

Today we wanted to give you a sneak peek at what we have coming soon for the game!



🎧 Voice Chat: We know that you want to socialize more in Ultimechs, as such we're looking at ways to expand the voice chat system in the game to include teammates in 2vs2. We're very careful with this part of the system as we want to prevent toxicity in the game, but we also want you to get to know new players! We'll continue to observe what players think about this part of the game as we move forward as well.

🎉 Party System: Similarly to the Voice Chat system we know that this is an essential piece of Ultimechs and we'll be giving it extra care to live up to the standards that you anticipate for it! As well as resolving any remaining issues of it. As a reminder, if you do run into any issues, we'd love for you to share this with us so that our developers can take a closer look at it. You can send a request to us on our main page, or reach out to us in the Bug Forums on the official Ultimechs Discord.

🏅 Ranked Mode: This one should be obvious as it's already displayed in the game, but we wanted to reassure you that it's one of our top priorities to complete to give you something more to aim for when playing! We'll be detailing this mode more as we get closer to releasing it.

🏆 Leaderboards: Together with Ranked Mode, we'll introduce leaderboards to the game so that you can see for yourself where you rank in a lot of different ways than just player rank.

🎥 Spectator: Initially this is more directed to Tournament Organizers & Content Creators, but we're currently building a way for you to be able to watch and showcase the game. We're hoping that this will also help as competitions and leagues for the tournaments begin!

Optimizations: This may also be obvious, but with each update we're continuously looking at the games health and where we can make it flow and perform better.

Now that you know a bit more, what are you looking forward to the most for the future of Ultimechs? Let us know in the comments!

- The Ultimechs Team
Wilford - BattleCat
New stuff
  • A particle effect has been added for when you collect a game and it hits the bottom of the screen.

Updates
  • The levels now have a new palette. Not sure if I'm keeping it.
  • New art for the gems.
  • There's now 3D grass (wow!!!)
  • Title music: updated
  • Planet 2 music: completely reworked

Fixes
  • Complete rework of how the player spawned. Found a major problem with it that nobody will notice.
  • On the score summary screen, the text for the types of gems not collected will turn red to indicate as such.
  • When you collect a gem, the 2D icon that appears now does so in directly on top of what's been collected, rather than somewhere close.
  • Some planets had gems spawning on top of each other.
  • Music: it was really loud. Now it's less so.
Mount & Blade II: Bannerlord - Dejan

e1.9.0 Beta

Singleplayer

Crashes
  • Fixed a crash that occurred when a party tried to encounter an ongoing siege.
  • Fixed a crash that occurred during the Merchant Needs Help With Outlaws quest completion.
  • Fixed a crash that occurred when successfully helping a party raid a village.
  • Fixed a crash that occurred when trying to delete a save file.
  • Fixed a crash that occurred when trying to create a new game.

Fixes
  • Assigned the correct new scene to the Omor town.
  • Fixed a bug that prevented AI marriages.
  • Fixed a bug that prevented the disorganized state visual on party nameplates from appearing.
  • Fixed a bug that prevented crafting item property sliders from showing green/red change values.
  • Fixed a bug that caused the crafting screen to behave incorrectly while the player was naming a crafted weapon.


Known Issues
Oct 13, 2022
Minion Masters - Yesterfox
--NEW CARDS--
Korrrgoth, Tyrant of Gorr’Rakk



Cowardly Imps



--FEATURE UPDATES--
- Massive Mayhem Rework - 6 new Mayhems, rewards updated, Mayhem Leaderboards added.

--BUFFS--
Bazooka Scrat
- Health: 100 -> 120


Idol of Sacrifice
- Mana cost: 5 -> 4


Kurrnath Crystalback
- Spell trigger effect range: 14 -> 18


Pincer of Dread
- Damage: 100 -> 120


Rampant Growth
- Healing: 75 -> 100


Zap Shrine
- Damage: 0 -> 25



--REBALANCE--
Commander Azali
- Mana cost: 9 -> 7
- Health: 800 -> 650
- Damage: 150 -> 125
- Max number of shields: 10
Azali has seen little play outside of premade due to her high mana cost. With lower mana cost you should be able to support her better with swarm cards.

Glenn’s Brew
- Full rework: Give a friendly Minion Frozen. Heal it for 200 over the duration. If it's a Stoutheart, it gains Revelry.
Glenn’s Brew has been very frustrating to deal with due to the instant heal effect when used near the enemy Master tower. This rework should give the spell some new interesting utility while removing the frustrating aspects.

King Puff
- Birthday Cooldown 43 -> 45
- New Gifts:
- Gift of Spirits: Give a nearby friendly minion spirit.
- Gift of Knights: Summon 2 Knight Puffs
- Gift of Spells: Add a random one-use 2-mana spell to your hand.
- Knight Puffs damage: 50 -> 40
King Puff is powerful but doesn’t see a lot of play. Adding more gifts to King Puff’s kit should make him more versatile and more fun to play.

Nyrvir the Fallen
- Health: 2000 -> 1800
- Damage: 320 -> 240
- Attack rate: 8 -> 6
This change should make Nyrvir more consistent. She becomes a little harder to counter as her attack is quicker, but deals slightly less damage and has less health to compensate.

Rimargaal, Scourge of the Summit
- Freezes minions played from the two closest hand slots instead of the entire hand.
- Defrost count: 35 -> 25
This gives player a choice to not play a frozen Minion while defrosting Rimargaal, which should make the card more versatile overall.

--NERFS--
Dragon Nest
- Duration: 30 -> 45
- Spawn rate: 5.8 -> 8.7
This change doesn’t alter the amount of dragons that gets spawned, but gives the player more time to play a spell in-between spawns to get the most out of the card. While also making it easier

Feng the Wanderer
- Mana cost: 5 -> 6

Grenadier
- Damage: 40 -> 30

Lash of Ah’Mun
- Slitherbind: 2 -> 3
- Mana cost: 5 -> 6

Rabid Prowler
- Sacrifice Cost: 1 -> 2

Rimargaal’s Breath
- Damage: 180 -> 150
- Master Damage: 20 -> 15

Shi-Hou monkeys
- Health: 420 -> 400

--FIXES--
- Linked match time estimation to Elo rather than rank.
- Idol of Sacrifice removed from random pool.
- Fixed a couple of issues related to setting and saving resolution in the settings menu.
- Fixed a bug where Zipp’s Zappinator would do more damage than intended.
- Fixed a bug where Jahun would attack multiple times in quick succession.
- Fixed a bug where the Squire Puff relic was spawning puffs in the same position regardless of which bridge was captured.
- Fixed an animation issue where Zealots of the Burning Fist would continue attacking into the air.
- Marked units that get stolen by Ghost will no longer continue being attacked through the marked debuff.
- Fixed issues related to Coax the Diplomancer and the Veilstalker’s avatar’s icons.
- Fixed an issue where an Arcane Ring on a unit stolen by Ghost would change rotation direction visually, but mechanically would continue rotating in the same direction. Leading to a mismatch between the mechanics and the visuals.
- Arcane Golem now properly gets frozen by Rimargaal’s permafrost effect.
- Fixed several issues related to the in-game bug reporting tool.
- It was managing to timeout depending on various factors, including length of the session, speed of the internet connection, as well as whether other reports were submitted earlier in the same session. We did as much as possible to limit these effects, but it’s impossible to be certain that it will work perfectly for everyone. It should be a major improvement though.
- Fixed an issue where Tranquil Shi-Hou would be unable to move after a combination of stuns and roots while healing.
- Fixed model and animation issues with both Feng the Wanderer and Taloc the Vessel.
- Fixed stuns getting cleared when a unit got unfrozen. - Thanks Memfisto
- Fixed Black Hole leaving behind certain visual effects.
- Fixed audio issues with selecting Valorian in the master selection menu.
- Fixed cards occasionally rotating when being promoted.
- Fixed Frostfeathers on a Flyby being able to resist the gravitational pull of a Black Hole.
- Fixed a weird interaction between Frostfeathers and Arcane Ring that would cause the Arcane Ring’s spin animation to break.
- Frostbearer’s Frozen Aura now correctly applies Slow.
- Fixed an issue where Mar’dred’s attack animation would break.
- Barrel Shields now correctly take 50% reduced damage while Frozen.
- Fixed Frostbearer losing his aura when consumed by a Black Hole. - Thanks Jackeaa
- Gor’Rakk Gate now has proper card buff tooltips for all options.
- Fixed many various localization issues, especially with Chinese translations.
- Made both Nyrvir and Rimargaal respect being frozen and stopping their attacks.
- Fixed an issue where A’Zog would shadow dash twice. - Thanks Jackeaa
- Fixed an issue where Frostbearer would freeze itself and friendly units after being stolen by a Ghost.
- Made Coax stop attacking when frozen.
- Fixed an issue where a player could enter a state where he would not be able to create lobbies.
- Fixed the Rarity of the Poltergeist Morellia skin.
- Applied the same restriction to repeatedly getting the same teammate in randoms as the restriction on repeatedly getting the same opponent which was already implemented in all modes.
- Fixed AFK Bot toggle working correctly even in the first match of a session.
- Framerate capped at 60 FPS
- This is an effort to reduce the amount of drain on the GPU from the game for anyone with a higher frequency monitor. The game simply wasn’t built for optimization at these extremes, so the gain in graphics fidelity compared to the increased performance drain isn’t really worth it in our estimation. If there is sufficient demand to bring back higher frame rate play, we may look into it in the future but it requires a not insignificant amount of work so for now we’ll try simply capping it.
- It is still possible to enable V-Sync and lock the game's framerate to whatever the framerate of your monitor is, which can be higher than 60.
- Elo equivalence table rebalanced.
- After additional review of the Elo equilibrium, we have decided to adjust the equivalence table again. Specifically the Elo equivalence change is 100 down across all ranks making it easier for everyone to get to higher ranks.
Oct 13, 2022
The Conquest of Go - Wolfey Studios
  • Fixed an issue with starting a new campaign with the difficulty level set to "Custom" which was not saving the custom settings properly.
  • Fixed an issue which was causing the AIs to interfere with each other when playing an ally battle against the new Casual AI.
Lovelust: Project Stockholm - huliloods
1.0.3 changelog
  • further fix Suzy's woods ending bugs (rain, going through objects)
  • gallery phone menu not going back to proper options
  • lowered price for ring item
  • added controls tutorial in new game
Dwarven Skykeep - G_Gene
Greetings, fellow magicians!

Dreamhack Beyond Indie Showcase is right around the corner!

From the 14th to the 23rd of October you check out dozens of indie games of shapes and sizes made by amazing and hard-working indie developers. Including Dwarven Skykeep!

We want to present Dwarven Skykeep to a wider audience and give everyone an option of trying our cute and humorous pixel-art card management sim in a medieval world of wizardry a chance to grab everyone's attention while the Showcase lasts.

In our game, you play Doctor Sevendar Kness, a quirky and funny dwarf magician. Your task: build the tower, build rooms, collect & use cards all the while encountering multiple obstacles on your way to building the most dwarven tower imaginable and you will have an equally vast arsenal of options at your disposal to deal with any and all problems!

FREE & UPDATED DEMO is available right now for everyone to enjoy:

https://store.steampowered.com/app/1076120/Dwarven_Skykeep/

For more on Dwarven Skykeep, follow the game on social media on the following channels.
  • News on the parchment of destiny: link.
  • Latest town gossip and dwarven humor: link.
  • A welcoming community of like-minded wizards: link.
  • Most hilarious selfies from Dr.Kness: link.
  • Send your letter to Dwarven City: link.

See you at the DreamHack Beyond!

...