SHAFTED is now available to purchase! Enjoy exploring the full version of the game with more stages and buildings. There are tons of strategies to figure out.
Feedback
Feel free to post and thoughts or suggestions in the forums.
The Bosvark is a South African wheeled SPAAG, developed in the late 1990s on the back of the SAMIL-100 truck chassis. Soon, fans of the South African ground vehicles can look forward to the arrival of the Bosvark in the British ground forces tree, coming to War Thunder as part of the next major update “Fire and Ice”!
Briefly: A lightly armoured South African wheeled SPAAG, featuring excellent mobility and deadly firepower.
Bosvark, SPAAG, Britain, Rank IV
Features:
Rapid-firing 23mm cannons
Superb mobility
Light protection
Unable to fire forward
In War Thunder, the Bosvark will be a new South African SPAAG awaiting British tankers at rank IV in the next major update “Fire and Ice”. Sharing many fundamental design choices to the already familiar Ystervark, the Bosvark can in many ways be considered its upscaled evolution despite the vehicles not sharing a common development history.
Being a far larger platform, the Bosvark is fitted with the twin ZU-23-2 turret, familiar to some Soviet tankers from the BTR-ZD, introduced in a previous update. Featuring an excellent rate of fire and favourable ballistic properties makes this gun platform an ideal choice for engaging low-flying aircraft as well as lightly armoured ground vehicles. However, one thing which aspiring commanders will have to bear in mind though, is the relatively limited magazine capacity of the ZU-23-2. As a result, gunners will need to be veary of their trigger discipline in order to avoid having to reload in an unfavourable time as each cannon only has a 50-round magazine which gets spent quickly due to the guns’ high rate of fire.
Fun Fact: The Bosvark received its name after the South African bushpig, which is armed with impressive tusks used to digging up roots and self-defence against predators.
On the flip side of the coin however, the Bosvark is only equipped with the lightest form of protection for itself and its crew. While the driver’s cabin is encased in a thin veil of 10mm steel armour plating, the fighting deck toward the rear of the vehicle is completely exposed, thus leaving the crew vulnerable to shrapnel, machine gun fire as well as strafing runs by aircraft. Furthermore, unlike the Ystervark, the Bosvark is a far bigger platform and thus also much more difficult to conceal from prying enemy eyes. As a result, aspiring commanders of this machine are best advised to take up a position in the second line and support advancing allies by providing them with anti-air protection. Alternatively, keeping a close watch on the flanks for advancing hostile fast movers is another great way to assist your team and score ground frags in the process!
Meet the Bosvark SPAAG in the upcoming War Thunder major update “Fire and Ice”, coming soon to rank IV of the British ground forces tree. In the meantime, make sure to stay tuned to the news in order not to miss out on the latest developments regarding the upcoming major update. Until then, happy hunting tankers!
After four years of development, the day of release has finally come for The Last Oricru. As you may imagine we're quite proud what we've built. None of it would be possible without the massive support we received from our community, our backers, journalists, our publisher and, last but not least, our developers.
We want to use this opportunity to thank you all.
Sci-/fi meets fantasy in The Last Oricru, an action-RPG offering dynamic storytelling and a world at war to explore in single-player or multiplayer co-op -- either online or as a local couch co-op with split screen.
Enjoy thrilling combat in the world of Wardenia, and decide for yourself which path you will follow.
Join our Discord channel to exchange experiences with other players, and give us your feedback about your impressions of The Last Oricru.
It’s launch day! We have been working on the game for the past 3 years, patiently waiting for today to come! We want to share our sincere gratitude for supporting the game and being part of the community! (If you are reading this, you are a part of our lovely community!)
Not sure if we have said this before, but we are a team of passionate turn-based RPG fans. We tried to create something we wanted to play and we think we achieved our mission 99%. No, it’s not 100% yet, and starting today we are going to work on a few more things we couldn’t implement prior to the release on top of fixing issues we find post-release.
So, let us discuss our plans going forward. We hope to break down the plan into three different categories: Game Content, Communication and QoL Improvement, and Platform Expansion.
[Game Content]
We want this game to be something you can play over and over again. If you play the current game, you might play the game for 50-60 hours and probably be able to say, “I am done!” So our goal for the next major update (yes, we are calling it a “major” update) is going to be focused on making you stick with the game for a longer period of time.
We are currently planning a “New Game Plus” mode and hoping to have this update in a few months (cannot guarantee the timing yet but we are going to try!). A detailed design review is underway for this, and we believe we can share more details of this very soon.
Another thing we are looking to do is the development of “Debug” mode AKA “Challenge” mode. And if we secure big enough of a player base, “Online Multiplayer” mode! But these are just rough ideas at the moment so please don’t take this as confirmed future plan!
The above updates will be free if we execute them!
We also have plans for paid DLC – creating a 5-7 hours story campaign focused on other characters around Eden, our protagonist of Lost Eidolons. We don’t have a detailed schedule on this yet but let us know if you’d like to see the story DLCs happen! We will get to work!
[Communication and QoL Improvements]
Even after the release of the game, we will continue to communicate with you to get feedback on the game and will be making improvements as we have been doing! Bugs will be taken care of, balance issues will be investigated, and most importantly--we will review all the quality-of-life improvement feedback to make gradual improvements. Our commitment to transparency does not end with the release of the game, and we will share updates with you whenever possible.
So, please make sure to join our Discord to chat with us about the game: https://discord.gg/zQ6W38nxRR And please report any bugs you see on our Feature Upvote board, along with any suggestions you have to improve the game. You can also vote on others' suggestions to help prioritize the community's most important topics! https://losteidolons.featureupvote.com/
We have already taken feedback from the content creators and editors/reviewers. So here’s a list of things we’re now looking into:
Make optional battles more fun and engaging since they are currently repetitive and not as fun.
Add more tips and event dialogues to provide more guidance.
More QoL improvements, such as the ability to change the size of cutscene subtitles and more options for controllers.
[Platform Expansion]
As you might already know, we are working on an Xbox Series S and X version of the game! Currently, we are aiming for Q1 2023. We learned a lot from the previous Xbox Insider test, and we plan to release a better-optimized game. Many of you have asked us about Game Pass, and for now, the only thing we can say is we don’t know yet and that we want to be on the Game Pass so that we can have more people play the game!
We will share more detailed information about the Xbox version of the game soon.
Also, we want to share that our goal is to be on as many platforms as possible. We are reviewing porting the game to PlayStation and Switch even though only Xbox is a lock for now.
We believe this is the only beginning of our journey. The more support we get for Lost Eidolons, the higher the chance we can invest more into the game and work on a sequel. So far, the support and love we got from the community have been amazing.
They creep on you. They appear and re-emerge in different places of the house. They suddenly attack the parts of your body that are careless enough to stick from under the blanket. Last but not least: they make infernal sounds, if not fed timely.
A purrfect creature for the purrifyuing time of the year!
And we're prepared! If you've played Learning Factory at least once in a couple of weeks, you might already have noticed our spooky decorations. Halloween is on the trees, Halloween is in Cat Stores and other buildings, Halloween everywhere! Here's just a taste of that:
Cats have dressed up for the event as well:
Our unholy party will go on until November 1, so make sure you join us before it's over!
And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
D&D Classics: I2 Tomb of the Lizard King (1E) Publisher: Wizards of the Coast System: D&D Classics - AD&D 1E/2E Type: Adventure https://store.steampowered.com/app/1939330
D&D Classics: Queen of the Spiders (GDQ1-7) Publisher: Wizards of the Coast System: D&D Classics - AD&D 1E/2E Type: Adventure https://store.steampowered.com/app/1972080
Starfinder RPG - Starfinder Adventure Path #42: Whispers of the Eclipse (Horizons of the Vast 3 of 6) Publisher: Paizo Inc. System: Starfinder Type: Adventure https://store.steampowered.com/app/1960440
Journal of the Travellers' Aid Society Volume 4 Publisher: Mongoose Publishing System: Traveller 2E (Mongoose) Type: Accessory https://store.steampowered.com/app/1937210
- Fix trigger "Character out in combat" not working - Fix "--hero--" notation not working in "before character cast spell", "after character cast spell", "character HP≤"
Concept art, secrets, and lore; oh my! Some of the team at Muse Games were kind enough to take us behind the scenes on the development of Wildmender.
We got to see some gorgeous artwork produced by the team and the wider community, learn about Wildmender's gods, and much more. Even better, we were recording the whole time! Check out this stream and get a window into the developing world of Wildmender. 👀
Want to gather even more information about Wildmender? 🌱
Join our Discord server for exclusive content and follow us on social media at @wildmendergame on Twitter or @wildmenderofficial on Facebook and Instagram 💬
Atari Mania sees players face off against the “dead pixels” in a retro-fueled mashup of classic Atari titles. Players must journey through mixed-up versions of classic titles, beating microgames and grueling boss battles to re-establish peace.
By good tradition, I decided to please the players a little earlier than planned. By the end of the year, 10 free pictures will be added to the game. Follow the news and subscribe to the developer group.