Hello everyone, In some exciting news, we have a technical update for you today. Also, FYQD-Studio is also working on a new IP, with the design phase expected to take at least 2 months.
After that, you can look forward to a system update that makes full use of character skins!
Technical Update
NVIDIA DLSS 3 Support
(Can coexist with DLSS 2.3)
NVIDIA DLSS 3's “Frame Generation” Support
Requirements for DLSS 3
RTX40 graphics board and latest driver
Windows 10 version 21H2 and above
Select "Display" from the Windows 10 settings, then select "Graphics settings" and then turn "Hardware-accelerated GPU scheduling" on
Select DX12 Mode after launching game
NVIDIA DLSS's “Sharpness” support
NVIDIA DLSS's “Super Resolution” support
Optimizations
Optimized unnecessary calculation data when firing weapon to improve CPU efficiency
Added D-pad support for menu navigation
Fixes
Fixed issue in "Close Call" where the final plane disappears if the player doesn't use the grapple to move towards it within 60 seconds
Fixed issue where if the game is paused while the controller is vibrating, the controller will continue to vibrate in the pause menu
Fixed issue where if you go back via the B button after selecting "Start from selected scene", "New Game" is selected instead of "Start from selected scene"
Fixed issue where incorrect text is displayed if player spams button to deselect skill in Skill Enhancement Menu (only when playing with controller)
Fixed issue where character repels enemy fire even without defending after repelling enemy fire by defending
Fixed issue where pause menu is accessible during tutorial
Fixed issue where some lanterns are floating in the sky during sneaking mission in "Surrounded"
Ms. Yui Ishikawa's (voice of Shelia) Signature!
PLAYISM were lucky enough to be invited to Yui Ishikawa's concert, where she kindly presented us an autograph for FYQD-Studio. We're very thankful and lucky to have her voice our heroine Shelia!
“Bright Memory: Infinite” has also received Famitsu's (Japan's major video game magazine) Gold Award!
Hope you have a scary fun holiday! Team Backpack sure is! We've got a huge update coming for Halloween!
Hear the spooky new music! Meet the Pumpkin King! Use new outfits!
Here's what you will do in the Halloween event:
New Stuff: Halloween music Halloween main screen 11 new Halloween items! Added 4 new common items! You can now see more of the map.
Completely redesigned the map creation.
All floors (after floor 1) have 1 store and 1 forge guaranteed
Floors should be more consistent
Floors have more possible arrangements
Many new things in the map including Elites, Collapsing rooms, and expiring events
Several new enemies including elites
Healers are always found on boss floors
Several new events in each biome! New dice based minigame! Totally new curse and blessing system that makes curses far less penalizing New biome that you can travel to! New combat song New costumes for Satchel, Purse, and CR-8 Three new challenge modes!
Changes: Endless Dream now lets you see the entire map Endless Mode now allows you to go through the Bramble instead of forcing you into the Crypt each time Endless Mode now displays your loop number each time you defeat the final boss Charmed enemies are automatically deselected Helmets no longer have the "disable helmets to the right" property Boots no longer have the "disable boots to the right" property Improvements to the UI, options menu, and reorganizing menus Energy is now hidden when outside of battle SFX for gaining/losing gold SFX for when you gain energy
Balance Changes: Broken Ring is now uncommon Bag of Shurikens now costs an energy to use Magic Star Bag now increases mana cost per combat Shuriken forge now adds energy per combat instead of per turn Velvet bag now adds energy per combat Ball Hammer is common. base damage 4 -> 3 Claw Hammer is now uncommon Violin base charm - 6 -> 3 Spoiled Milk - self poison 3 -> 2 Soldier's Buckler - rare -> uncommon Wizard Staff -> projectile Fire Staff -> projectile Cursed Blade - Legendary -> Rare Cursed Whetstone now applies to all adjacent weapons - no more selection Travelling Warrior 35 -> 30 xp Snake 22 -> 10 xp Cost of gaining max hp at the healer 8 -> 10 gold Cost of heal at the healer 5 -> 4 gold Chipped Sword common -> uncommon
Bug Fixes: Footprints now always appear behind events on the map Hopefully fixed the bug where parts of the map would not appear Hopefully fixed the bug where the game could soft-lock your inventory after leveling up Fixed particle effects on destroyed items
If you cannot wait until Halloween you can play this now on the Public Testing Branch! Remember that the testing branch may have more bugs and you could lose your save game!
HOOHAW! Done with the new DLC. It's called BRIGAND - BATTLES and there are only 3 maps, and you can choose which one to play and then make a character. I tried to make all skills useful, but Software is completely useless on the 2nd challenge map in the jungle, sorry.
I also fixed a bunch of other shit. Major update. Final Brigand update for the rest of eternity. Gonna get back on Warlordocracy next week.
SCRIPTS: -Fixed bug where some basic Steam achievements wouldn't unlock in Panama. -Added Enforcer to Thunder's shop in DEFAULT assets, as well as training. -Fixed some basic default conversation scripts of characters in DEFAULT assets folder. -Increased Vitality and Agility of the Creeper, now awards 5 points on death. -(BATTLES) Added 4 new Steam achievements.
RESROUCES: -Added new sound effect: zipper.wav. -Added a face portrait for the Creeper. -Added new alternate bed texture (dirty): bed3B.png. -(BATTLES) Added a new assets folder for BATTLES DLC.
STORY FILES: (requires starting a new game) -Changed initial reactions so there are no hostile messages on starting new game. -(NIGHTMARE) Added sound effects for when the Creeper appears on the map. -(BATTLES) Added a new story file for BATTLES DLC.
HOOHAW! Done with the new DLC. It's called BRIGAND - BATTLES and there are only 3 maps, and you can choose which one to play and then make a character. I tried to make all skills useful, but Software is completely useless on the 2nd challenge map in the jungle, sorry.
I also fixed a bunch of other shit. Major update. Final update for the rest of eternity.
SCRIPTS: -Fixed bug where some basic Steam achievements wouldn't unlock in Panama. -Added Enforcer to Thunder's shop in DEFAULT assets, as well as training. -Fixed some basic default conversation scripts of characters in DEFAULT assets folder. -Increased Vitality and Agility of the Creeper, now awards 5 points on death. -(BATTLES) Added 4 new Steam achievements.
RESROUCES: -Added new sound effect: zipper.wav. -Added a face portrait for the Creeper. -Added new alternate bed texture (dirty): bed3B.png. -(BATTLES) Added a new assets folder for BATTLES DLC.
STORY FILES: (requires starting a new game) -Changed initial reactions so there are no hostile messages on starting new game. -(NIGHTMARE) Added sound effects for when the Creeper appears on the map. -(BATTLES) Added a new story file for BATTLES DLC.
- Added level 9223372036854775807, an end-game challenge you unlock by completing level 998 - Added the killhouse, a new sandbox level with a wooden target practice course - Fixed most lag on the Poolrooms - Added more "content" to level negative level 4 - Added an event to level negative 1 - Added more doors to level 26 - Added level 9.1: the "crimson forest" - Added a new "tactical flashlight" model - Added new audio to the Tutorial map - The Revolver now supports the ammo holster - Fixed/adjusted some post-processing - Fixed an issue with sandbox mode level unlocks
Hope you enjoy the new update, sorry there isn't any more blue lobster. Bye!
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > Steam Update Channel.
General:
The Quick Access Menu will now open to the notifications tab when you have new friend chat messages, game invites, or voice chat invites
Notifications for Game Invites in the Quick Access Menu now have an option in the footer to accept them without having to navigate to the chat window
Fixed an issue where Steam group chats with long names or descriptions could cause break the layout of the chat screen
Increase boot animation max length from 10 seconds to 30 seconds
Added controller-specific glyphs on the Lock screen
Fixed an issue on the Lock screen where you'd have to dismiss the On-Screen Keyboard manually if you slept the device while it was up
Fixed invoking the On-Screen-Keyboard while already in a fullscreen keyboard input scenario causing bad behavior.
Steam Input:
Fixed an issue with editing command settings from inside the virtual menu screen
Hello! We have uploaded another patch fix: - Optimized work with the warehouse; - Fixed incorrect item names in different menus; - Improved synchronization of statistics of global events; - Fixed autopilot route display;