Brigand: Oaxaca - brianlancaster45
HOOHAW! Done with the new DLC. It's called BRIGAND - BATTLES and there are only 3 maps, and you can choose which one to play and then make a character. I tried to make all skills useful, but Software is completely useless on the 2nd challenge map in the jungle, sorry.

I also fixed a bunch of other shit. Major update. Final update for the rest of eternity.

SCRIPTS:
-Fixed bug where some basic Steam achievements wouldn't unlock in Panama.
-Added Enforcer to Thunder's shop in DEFAULT assets, as well as training.
-Fixed some basic default conversation scripts of characters in DEFAULT assets folder.
-Increased Vitality and Agility of the Creeper, now awards 5 points on death.
-(BATTLES) Added 4 new Steam achievements.

RESROUCES:
-Added new sound effect: zipper.wav.
-Added a face portrait for the Creeper.
-Added new alternate bed texture (dirty): bed3B.png.
-(BATTLES) Added a new assets folder for BATTLES DLC.

STORY FILES: (requires starting a new game)
-Changed initial reactions so there are no hostile messages on starting new game.
-(NIGHTMARE) Added sound effects for when the Creeper appears on the map.
-(BATTLES) Added a new story file for BATTLES DLC.
Oct 12, 2022
BrVR Backrooms Virtual Reality - WooStudios
- Added level 9223372036854775807, an end-game challenge you unlock by completing level 998
- Added the killhouse, a new sandbox level with a wooden target practice course
- Fixed most lag on the Poolrooms
- Added more "content" to level negative level 4
- Added an event to level negative 1
- Added more doors to level 26
- Added level 9.1: the "crimson forest"
- Added a new "tactical flashlight" model
- Added new audio to the Tutorial map
- The Revolver now supports the ammo holster
- Fixed/adjusted some post-processing
- Fixed an issue with sandbox mode level unlocks

Hope you enjoy the new update, sorry there isn't any more blue lobster. Bye!
Dark Skies: The Nemansk Incident - DK Productions
The last few small patches have been dedicated to the sounds in Dark Skies.

Sounds when hurting the player now have more "punch" to them.
Also I changed some sounds for guns like the MP5 and its special Variant.
Oct 12, 2022
ValiDate: Struggling Singles in your Area - vgame
- Typos
- Character age discrepancy
- Fixed frame rate
Steam Deck - austinp_valve
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > Steam Update Channel.

General:
  • The Quick Access Menu will now open to the notifications tab when you have new friend chat messages, game invites, or voice chat invites
  • Notifications for Game Invites in the Quick Access Menu now have an option in the footer to accept them without having to navigate to the chat window
  • Fixed an issue where Steam group chats with long names or descriptions could cause break the layout of the chat screen
  • Increase boot animation max length from 10 seconds to 30 seconds
  • Added controller-specific glyphs on the Lock screen
  • Fixed an issue on the Lock screen where you'd have to dismiss the On-Screen Keyboard manually if you slept the device while it was up
  • Fixed invoking the On-Screen-Keyboard while already in a fullscreen keyboard input scenario causing bad behavior.
Steam Input:
  • Fixed an issue with editing command settings from inside the virtual menu screen
Oct 12, 2022
SPACERIFT: Arcanum System - KorsaiR
Hello! We have uploaded another patch fix:
- Optimized work with the warehouse;
- Fixed incorrect item names in different menus;
- Improved synchronization of statistics of global events;
- Fixed autopilot route display;
Mythlink - Home Point Games
"If you release this game as is, it will fail."

A difficult thing to hear for a project you've worked so hard on for so long. Difficult, but necessary as well. As I sat on a call with a professional game marketer just 10 days before a release I had long been looking forward to, my head spinning from all of the mistakes he pointed out that I had made, the phrase began to sink in more and more. He had never even played my game and barely knew the title, but by the end of our conversation I started to wonder if there was a single thing I had done right on the presentation of the game. And the answer may very well have been "no".



I like to think I'm at least not completely naïve and somewhat of a reasonable person, so none of the words were wasted on me. So blind, was I (and many others I'm sure), to just wanting to get the technical aspects of my game done that I had neglected arguably the more important part of the gaming business: the presentation. You see, I firmly believe that Mythlink is a genuinely fun game, yet tons of terrible games have tens, if not hundreds of thousands of players. The deciding factor? The anime girls, the pizazz, the hype, the flashing lights, the drive to want to buy or support a title even though you know it's going to let you down. Marketing and presentation is truly important and will make or break your game's release.

With all of the above in mind, I have made the difficult decision to delay the release of Mythlink indefinitely to address these problems. The extent of this delay will decide on various factors. I anticipate anywhere from 2 months up to 1 year.



To be clear, the game is technically and fundamentally complete. The 1.0 build is on Steam, has been approved, and is fully playable. This delay is purely for marketing and brand improvement.

If anyone out there besides me was looking forward to the release, I apologize. It was not a decision I made lightly. Hopefully the end result makes it worth the delay. The small numbers on release would've resulted in a non-existent community, meaning nobody to battle online, meaning half of the game (the unique half) would've been unplayable.

I'll talk more about how Steam Next Fest went and the plan for the future on the monthly blog update at the end of October. And don't worry, there is currently no plan to add anime girls to Mythlink.

Until then, the demo is still available, free, and full of content. Check it out and maybe add the full version to your wishlist on Steam!
Oct 12, 2022
Tough Love Arena - M. Paul Weeks
You can find the full changelog at https://about.toughlovearena.com/log#0.97.2

  • Buffed Rice: Swat now has armor frames 6 - 10, making it more reliable as an anti-air
  • Nerfed Beef: Air Lemon has 6 more frames of startup, ensuring that no parry timing covers both Jump Attack and Air Lemon
  • Nerfed Beef: Air Lemon has a shallower arc, making it as easy to antiair as their normal Jump Attack
  • Buffed Pork: Removed landing recovery from Empty Jump and now it auto-cancels to Caber Toss
  • Nerfed Onion/Garlic: Jump cancel is now 5 frames earlier to allow for a lower jump arc (nerf because it is now harder to execute)
  • Nerfed Onion: Long Jump has a shallower arc, making it as easy to antiair as their normal Jump Attack
Warhaven - Checklist
Hello, this is the Warhaven Team.

Were there any cool and exciting moments of your gameplay that you would like share with others?
We would like to introduce the moments in the official Warhaven channels so that our testers can enjoy them together.

Please share your videos with the hashtag #WARHAVEN during the Global Beta Test and the gameplay videos will be uploaded in our official channels.
Thank you for your participation.
________________________________________

▣ How to upload a video:
1. Play Warhaven
2. Make a video with your gameplay moments that you’d like to share
3. Post on YouTube with the hashtags: #WARHAVEN
You can participate in the Event with different social media channels (Instagram, Twitter, Facebook, TikTok, etc.)
You can also upload it on Videos in the Warhaven Steam Page [Go to the Videos Page]
※ Please note that only selected videos will be uploaded in the official channel.

▣ Video Examples
1. Know where you stand
2. Here, take the spear

▣ Warhaven Official Channels
Discord: https://discord.gg/TWx5tWyNaX
Facebook: https://www.facebook.com/WarhavenOfficial
YouTube: https://www.youtube.com/Warhaven
Twitter: https://twitter.com/WarhavenGame
________________________________________

Thank you.
Oct 12, 2022
鋼鉄戦記C21 - C21_official
Update 2022/10/13
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